Westmark Manor
Just completed the game and I loved it! There are some issues with bugs, which caused me to have to restart the game a few times. I suspect that the issues will be dealt with because the developers seem to be paying attention.
What I enjoyed about the game:
1. There’s an immensely creepy house to explore, with lots of nooks and crannies! There are plenty of fun surprises behind locked/ barricaded/ boarded shut doors. Keys, axes, and puzzles help to get you into them.
2. The sound effects, music, and somewhat flat tone of the main character suits the genre and adds well to the atmosphere. The giant-headed-guardian-of-stuff has the most entertaining voice. I’ll be thinking “Damn. Daft. House” randomly for days, I just know it.
– Real player with 78.8 hrs in game
Read More: Best Lovecraftian Survival Horror Games.
A fun, horror-adventure title.
While still rough around the edges, and greatly needing more optimization, Westmark Manor still manages to be a lot of fun once you get a handle of its core gameplay. While the mansion’s layout is largely fixed, many items are randomized, prompting exploration of the dark abode as you look for clues to solve the puzzles, which manage to be strange and as bizarre as their Lovecraftian inspirations, yet still manage to remain in the realm of sensible compared to other adventure titles and their extreme sense of logic.
– Real player with 21.2 hrs in game
The Infectious Madness of Doctor Dekker
FMV games have made quite the comeback in the last few years, and The Infectious Madness of Doctor Dekker adds to the growing library of great titles in the genre. Of course, it’s not a perfect game (what game is?), but the quality of the writing, acting and production all place this murder mystery amid the cream of the FMV crop here on Steam.
Doctor Dekker has been violently murdered by one of his patients. As his replacement at the psychiatric clinic, you are now tasked with investigating his death while helping his patients navigate their various maladies. Toss in a little Cthulhu mythos, and you have a recipe for madness that’s altogether delightful to behold.
– Real player with 63.2 hrs in game
Read More: Best Lovecraftian Atmospheric Games.
I thought you knew what you were doing, Doctor.
Once you find the genres you love, you absolutely can not get enough of them. Looking through pre existing games to see which ones you will most likely like and seeing if more are going to be released. Craving more and more as you become more aware of what makes a good game and a bad game in that specific genre. FMV games are one of those genres I adore but also look into them as it can frequently not work out.
In The Infectious Madness of Doctor Dekker, you come in right after the events of a dramatic event. A psychiatrist by the name of Doctor Dekker was violently murdered in his office by one of his patients. But who? No one knows except the one that did the act. This is where you come in, not as some cop asking them questions but taking Dekker’s spot as a psychiatrist for the same patients he had. The same patients that hides the mysterious killer.
– Real player with 47.9 hrs in game
SUNLESS SEA
Wanted to pop a review out for this game, albeit brief.
The Sunless Sea is a top-down view game, where you make a captain and take a ship out to zee to explore the unknown, make adventures, probably die, and then make a new captain who might inherit a few of the things your last one had. For me, this was one of the first top-down games I’d played before, and its exploration focus was very different from my prior experiences of turn-based strategy games, or first/3rd person adventure/shooters and the Teltale games. These were my impressions coming from that background.
– Real player with 347.6 hrs in game
Read More: Best Lovecraftian Survival Games.
Is there a sea more sunless? This game is marketed as an immersive, story-driven, almost roguelike, nautically themed romp through alternate history London, circa 1890s. The people at Failbetter Games have created something both motivating and meaningful in their games surrounding Fallen London, utilizing hundreds of storylets that drive the player toward various choices and options.
At first playthrough, especially if you didn’t play the precursor game Fallen London, you will find yourself immersed in a world that follows many of the rules and expectations of our own, but with many questions and concepts left unanswered. I went in without having played Fallen London (though I did go back and play it once I was hooked on Sunless Sea) and my mind immediately was grabbed by the implications of what was going on in the game world around me. I loved the content and the lore that the world seemed to be steeped in, and loved it even more for the fact that it didn’t give up its secrets without its due. This game is primarily an exploration game with the pretense of combat and economics, though those are not the primary focus. That said, I very much enjoy the combat and trading aspect, but it does come easier as you get more established. It is the process of becoming established that I think turns so many initial players away.
– Real player with 276.5 hrs in game
October Night Games
This is a nice little puzzle-like game, and it’s more complex than meets the eye at first time. I enjoyed it more and more, when exploring how things worked out.
I found the hunt for manage the achievements fun, and I have collected 21 of 23. Coming Halloween I will reach 22, but to get the last we all have to wait until 2039! (Playing during Halloween, beneath full moon)
But … after 98 hours playing the “Halloween” campaign I have reached my goals, more or less. Will I play the game again? There is a second campaign “Freezing Moon”. I didn’t see anything that interested me there. The only effect I could see was that you take injuries by the freezing cold. I will check it out again … but I don’t see it as that fun.
– Real player with 102.1 hrs in game
Been having a really fun time playing this one and I’m not the most active board game player, love the setting and it’s inspirations. The developers have been releasing patches since the launch of the game making it better and correcting some bugs, there’s a lot of fun to be had here, even if you just play againts bots.
– Real player with 22.8 hrs in game
ASKE
Inspired by Quake, Hexen, Doom, Unreal and many other classics of the genre, ASKE brings back the fast-paced action and the feelings that you had back in the ’90s while shooting and slashing pixelated enemies in a wide collection of scenarios.
Far away, near death
Explore the unique locations of Aske, a hostile planet inhabited by a variety of bloody creatures such as the cleaver-armed Skeanners, the parasite-infected Headnails, the erratic Meatballs, among other living beings and environmental threats.
They shall pay with blood
A whole weapon loadout is at your disposal to make sure every corner is covered with the remains of your foes, turn the corpses of your enemies into gib pieces and delight yourself with a bloodbath while wielding melee weapons, firearms and even exotic tech weapons like the plasma gun.
The last echo from humanity
Get wrapped up in the industrial atmosphere of Romain Rope’s abstract compositions and feel the oppressing ambience of a long forgotten planet.
Trve retro experience
Enhance the nostalgia with retro mode, a carefully crafted optional setting that emulates the graphic limitations of game engines from the past era.
Door in the Woods
Door in the Woods is actually a lot better than I was expecting it to be, and it is well worth full price.
The horror isn’t just skin-deep. Gameplay and game mechanics also adhere to the horror theme. The atmosphere is bleak and the monsters are dangerous. Mostly you will run and hide from them, but sometimes you get the weapons and equipment together to kill a few of them.
Each monster has different behaviors and abilities. Vampires won’t come into a house uninvited, and will instead lurk around outside whispering, “let me in.”. A cannibal’s house can usually be spotted by the blood soaked walls and floors, and they always carry guns.
– Real player with 31.1 hrs in game
A traditional rougelike with an interesting twist on the ASCII art. If I had to compare the game to others in the same genre it would be Cataclysm Dark Days Ahead, Infra Arcana, and The Slimy Lichmummy. Outside of the direct genre Darkwood, Teleglitch, and Noct.
I’d played a previous version of this back in March of this year so it was already on my radar, but the full release just kind of came out of nowhere which was a pleasant surprise and instant purchase for me.
Pros:
- Captures the whole cosmic horror and sanity mechanic from Lovecraft and pen and paper Call of Cthulhu nicely
– Real player with 25.1 hrs in game
Morkredd
Hey everyone and this is my review about the game!
I want to thank a friend of mine named “Magitek Roboshark” for the free key to this game.
Thank you so much ^w^.
This is a puzzle game.
Interface/Menu/Settings
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There are many different resolution sizes available.
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You can only play the game in fullscreen.
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There is no Advanced graphics available.
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There is no color blind mode available.
– Real player with 14.1 hrs in game
I really wish that Steam would have a neutral rating possibility, because after finishing it in coop and single player and getting all the achievements, I’m pretty torn about it. Would I recommend it? To myself in hindsight, no, to other players with different expectations, maybe, but under heavy caveats. But let me elaborate.
Morkredd is a meanwhile pretty standard Unity coop physics-puzzler with light&shadow-mechanics. You can pretty much get a good impression of the gameplay in the trailers, stay in the light and avoid the shadows of the environment as well as of your coop partner while moving a large ball of light through the levels. Visuals are at most times pretty bleak but serve their purpose, with a handful of some short more interesting sequences strewn in (about once per level). Sounds are few. Most of the game isn’t really hard in coop, puzzles are obvious, skill- or time-based sequences aren’t too demanding. You’ll probably die a lot anyway (some sequences, especially at the end can get annoying), but there are a lot of checkpoints. Single player is also doable, but only if you’re used to controlling the left and right analog stick simultaneously (one stick controls one character) which can get confusing in-between (there’s a button to switch characters’ sides on the fly, but it doesn’t really help when characters have to pass above and below each other). Like all reviews say, the game definitely is very short, should take 2-3 hours at a maximum (depends on how often you die).
– Real player with 12.8 hrs in game
ZLO
Go in search of the ultimate evil!
Cast out evil spirits with the word of God and the cross.
Prepare for the horror that lurks in this forest and uncover the mystery of the priest protagonist.
Psychological horror inspired by the Silent Hill series and movies like The Exorcist, The Blair Witch Project and many others.
Zlo is a story-driven horror adventure game.
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Collect notes;
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Exorcise evil spirits;
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Explore atmospheric locations;
Sinistrous
Introduction
Discover an ancient dungeon and battle eldritch horrors in this Lovecraftian deck-builder. Play as either the Warrior, the Witch, or the Rogue and enjoy strategic turn-based combat as you carve your way through mind-bending labyrinths. With each new adventure you will face a unique and randomized assortment of mystifying events, phantasmal environments, and perplexing creatures. There are more than 100 unique cards featured in Sinistrous and each class introduces new mechanics and distinct play styles for high replayability. Seek out the Darkness, question your sanity, and uncover the secrets of Carcosa.
Features
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Play as three cultists with their own unique skill sets while fighting your way through an unpredictable Lovecraftian world.
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Make critical decisions in an attempt to preserve your sanity, or satiate your lust for lunacy and unlock your cultist’s untapped potential.
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Customize your deck with over 100 ‘Cards’ and game-changing ‘Runes’ as you strategize against enemies of shapes and sizes unbeknownst to man.
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Experience events that make you question reality as you explore and unveil the secrets of Carcosa.
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Enjoy a dark, gritty art style featuring fully animated heroes, enemies, and more.
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Experience a hauntingly atmospheric soundtrack that fuses orchestra and electronica.
Dagon: by H. P. Lovecraft
Beautiful and interesting storytelling of H.P. Lovecrafts ‘Dagon’.
Admission: the knowledge I have of Lovecraft comes from South Park, so I can’t tell if this a faithful interpretation of the book. The developer claims it is, and I take their word for it.
We witness the story of a veteran, who’s addiction to morphine brings him to the point of self destruction. We experience his dream, that consists of a classical Lovecraft world. If you have at least a very remote interest in Lovecraft, you should just play this game. It’s free and short!
– Real player with 2.5 hrs in game
A fantastic homage to the Lovecraftian genre
H.P Lovecraft is not an unrecognizable name. If Shinji Mikami was coined at the grandfather of survival horror, then this man surpassed that even further by being the face of eldritch horror. On the circumstances that you somehow doesn’t recognize the name, perhaps you’re familiar with the creature most associated with him: the Cthulhu. Succumb to madness.
Do not think from my slavery to morphine that I am a weakling or a degenerate
– Real player with 2.1 hrs in game