RESTLESS SOUL
RESTLESS SOUL! is a single-player comedy adventure game–
Okay, then. Let’s start over…
RESTLESS SOUL is an epic journey where you play as a soul who has just arrived in the great beyond and is trying to return to life. However, that journey has caught the attention of the EVIL DR. KRULL and his EVIL ARMY…
In order to escape their pursuit, you’ll need to use your ghostly reflexes to survive bullet-hell battles and rely on whatever help your fellow souls will offer along the way.
Only after visiting all 8 TOWERS to collect their keys, defeating all 8 BOSSES and their NUMEROUS MINIONS, walking across 14 AREAS and TOWNS, and chatting it up OVER 100 OTHER SOULS will you be able to find the portal and escape the afterlife.
Nope, not at all! But we do promise it will be a lot of FUN!
I mean, just look at all these cool features:
-
Enjoy a soulful story full of pretentious and sometimes comedic quotes about life and death.
-
Explore the mysterious AFTERLIFE and unlock hidden secrets as you find your way back to the land of the living.
-
Meet a large cast of “colorful” 2D souls in a 3D world.
-
Master bullet-hell combat with ARPG elements. Use your skills to dodge and shoot at the right time.
-
Battle dozens of henchmen and leaders of an evil army with deadly motives.
-
Solve clever puzzles that might have you scratching your head, but will leave you feeling super smart.
-
Use your phone to keep track of your game’s progress, or take a bomb selfie.
-
Listen to an original soundtrack of boppin’ tunes to rock out to in each new area.
-
Rescue hidden souls, trapped in secret rooms.
-
Special cameo appearance by the one-and-only, Grim Reaper.
-
Pet a talking dog!
Sure did, Woof! Players can expect to see a lot more of you throughout the adventure.
We appreciate you taking the time to check out our Steam page. Thank you!!
https://store.steampowered.com/app/1748230
Read More: Best Lore-Rich RPG Games.
CAT Interstellar: Episode II
CAT Interstellar: Episode II
Return to Mars as a UNC Marine for the second installment of the cult classic CAT Interstellar.
Episode II picks up 24 hours after the first episode and primarily follows the United Nations Common (UNC) Marine Sergeant Gary Freeman. In this episode you’ll navigate a treacherous Martian passage, drive a 4WD rover through Turing Canyon, and blast your way through a Martian laboratory as a Marine Sergeant on a mission to deactivate Android 42.
This experience is intended to be ~1 hour long and follows a very similar structure to the first game. It is a linear story with both first and third person gameplay.
Read More: Best Lore-Rich Story Rich Games.
All the King’s Men
The King is kidnapped from his bed in the middle of the night without a struggle. The royal militia specifically seeks out Topher’s father for his help, citing suspicious indiscretions in his past. Leaving him with many more questions than answers, and no remaining ties to his home, Topher decides to make his way across the nation on foot to meet up with his father in the capital city and put the pieces of his life together into a full image that makes sense. Along the way, meet allies and enemies alongside Topher on his journey across the land to save his family and, in turn, the Kingdom.
On-Screen Enemy Encounters / Battle System
Never feel like you’re leaving the action of the game with a random encounter! All enemies are on-screen and battles take place right where you found the enemy on the map. The active-battle system keeps fighting dynamic and allows the you to follow the action in real time in order to best strategize your next move.
Complete Control over Stat-Growth
Instead of gaining random, arbitrary stats based on some RNG behind-the-scenes, control your own destiny and customize each play-through with your own personalized leveling board. Every play-through can be different, based on the path you take to improve your party.
Fully Original Soundtrack
A truly dynamic, original soundtrack to fully immerse you within this open world adventure. Every track in the game was created specifically, and exclusively, for All the King’s Men by idea composer, Andrew LiVecchi.
Multiple Difficulties
Choose your fate before the game begins, based on the level of challenge you desire. Standard mode still offers challenging gameplay, but you’ll have access to saving whenever you desire, simply by accessing your menu, inn and item prices will be much more easily accessible, and enemies of all types will present less of a challenge. Professional mode is not for the faint of heart. Your save access will be restricted to the save crystals throughout the map, inn and item prices will be more of a stress on your wallet, and enemy battles will require careful strategy and consideration to win.
Both modes will offer the same access to the main plot of the game and the quests related to that, though some side quests will only be found in Professional Mode.
Flexible Controls
More detailed information about controls still being confirmed.
Read More: Best Lore-Rich RPG Games.
GAME.exe
⚡This game was a really good time spent.⚡
Love the way the production approached the retro theme,
it made me feel nostalgic and I could relive good times.
//the story is very good and I was interested in unraveling the game’s mysteries.
//The game makes us a character and I love that in a game, I like to feel a part of the game and being a character in it myself.
so… several positive points, huh!?
in addition, the game has a very deep
reflection on depression,
anxiety and self-condemnation.
– Real player with 1.1 hrs in game
So, this game is a very basic, simple OS simulator with a “game” that you can play within the PC. The PC does have some decent enough music in the playlist but not really all that much else to read or interact with (there are a couple files that you can read, but it only BARELY creates a story). The bulk of the gameplay will be located in the game that you can find in one of the folders. It’s got the basic “Slenderman” stuff going for it (go and collect 10 candles while a monster chases you). There is a stamina bar and timer to give it a bit more depth in the difficulty department (otherwise the game would be all too easy to beat). There isn’t really a story to the game, which there wasn’t meant to be (as a file shows that Oliver couldn’t think of a story before he died). I didn’t encounter any issues with the game, which is great. The story is pretty simple yet not very fleshed out as much as I’d like in games like this one. I could get the gist but didn’t really understand the why (for instance
! it’s clear that Oliver is being harassed/bullied but we are left with no clear reason for it).
– Real player with 0.7 hrs in game
Mythic Prelude - Concept Demo
Lucky me gets to write the first review for Mythic Prelude - Concept Demo. Despite being flagged and published on Steam as a full game instead of a demo (perhaps an error by the developer when publishing), this is definitely just a demo and not a complete game.
Mythic Prelude is a template flip from the godawful GameMaker Studio game construction kit. The developer took a template for a 2D top down Zelda style retro pixel brawler, filled out the detail, slapped a few asset flipped sprites and low effort retro pixel backgrounds on, and then dumped it on Steam. GameMaker Studio is a terrible quality “game” construction kit, so it’s no surprise that games “made” by copying + pasting templates from it are likewise terrible quality, and there’s no exception here. Game construction kits aren’t meant to make professional products, they’re meant to educate and teach people about some aspects of game making, and to make demos to pass around to friends.
– Real player with 0.1 hrs in game
INSOMNIA: The Ark
Insomnia: The Ark has a long development backlog and a really big world, pierced by hundreds of intersecting threads, lines of various characters you’ll meet or not meet on your voyage through a giant half-abandoned spaceship inhabited by distant descendants of fugitives fleeing from a war-torn planet.
The game’s grand, by many role-play gaming standards, and I wanted to play it from the first moment I occasionally saw some gameplay videos on YouTube. The game’s grand, but even now, a year after the release date, it’s still a mess, in a big way.
– Real player with 171.1 hrs in game
An absolutely incredible game. I would love to recommend this, but there are just too many problems with it. While the story is well written, the atmosphere is perfect, and the environments are detailed and unique, this game suffers from a series of poor game mechanics and design choices made by the developers. Let me get into it:
1.) Bugs: They weren’t that noticeable for the majority of my playthrough, but the one’s that were noticeable really broke the game. At certain points the game would randomly crash (mostly when trying to load a previous save point), or I wouldn’t be able to select items in my inventory without scrolling to the top of my item list, selecting another item I didn’t want to view, and then scrolling back down to the one I did.
– Real player with 63.3 hrs in game
XIBALBA
Worth playing, if you’re ok with some jank…
Xibalba is a Mayan themed retro FPS made by a the small indie dev team Reef Software. This theme is really cool and unique, and gives the game an aesthetic that is different from most indie or retro FPS games.
Shooting and movement feel really smooth, and it’s generally a lot of fun. Level design is old school in nature, with claustrophobic corridor-esque levels and the occasional more open arena combat areas. Think Wolfenstein 3D with a splash of Quake. I also really like the graphical aesthetic of the game - 2D sprite enemies superimposed over 3D levels just gives off an interesting look for the game.
– Real player with 3.9 hrs in game
I like it, reminds me a lot to Serious Sam but that’s a good thing, have an interesting looking using 2D and 3D with the enemies and the levels , I enjoyed very much and for sure the game can improve with the time.
– Real player with 2.6 hrs in game
A House of Many Doors
This has quickly shot to the top of my favorite games of all time list, and about 6 months after release it’s still there. That said, gonna do my best to be relatively objective about its good and bad points:
aHoMD has an amazing setting and top-notch worldbuilding, and digging through the narrative and trying to understand what has happened and will happen is as big a part of the exploration in this game as the physical exploration aspect itself. The House is a bizarre, fascinating place, so if you’re a fan of surreal fantasy, magical realism, and slipstream works that toss you a totally alien place and tell you to infer everything from scratch, you’ll absolutely love this. Additionally, the game tweaks quite a lot of itself based on your actions and choices, and much of what you do has consequences, from the innocuous to the absolutely devastating. I feel like each one of the characters I play is really a different character because of that.
– Real player with 164.0 hrs in game
HOMD is somewhere in my top ten best games of all time.
It is an unspeakably rich, vast and beautiful universe and I’m on my second playthrough. Having taken a couple of years since the previous run, I found it haunting my dreams constantly, occasionally I’d lie awake in bed missing it like a former lover, and I had to come crawling back.
But let’s start at the beginning.
HOMD is set in The House, a bizarre dimension that sucks in people from all kinds of universes, and dumps them into a world divided into vast Rooms many miles across, where people don’t need to eat, but prolonged exposure to the ever present darkness is lethal. Light is life, and the population (numbering in billions) have gathered in quite a few vast cities spread all throughout the House, while intercellular explorers, like yourself, move between Rooms in crawling vehicles.
– Real player with 116.1 hrs in game
Ash of Gods: Redemption
Do you like story-driven turn-based tactical RPGs? Even those who have nothing to do with Japan and with fantasy in general?
Well, I was just searching for other turn-based games, and this one popped out as one of the recommended titles on Steam.
And I was not disappointed at all, as a long-time RPG player and turn-based lover.
The gameplay isn’t really innovative, but I wanted exactly the contrary - here you’ll face a classical turn-based system in which everyone will stay put until you choose which action to do (each turn is timed anyways).
– Real player with 191.4 hrs in game
Choices. Much like the choice you’re making on whether to buy this game or not, making difficult choices is one of the key aspects of this game. It will affect how the characters react, whether they’ll live or die, how the story develops, and ultimately how it will end. A lot of that takes time and setup, and in many ways this is the kind of game that takes patience to love. It has its share of faults, but if you can get past them I think there’s an excellent strategy game just waiting to be played.
– Real player with 64.9 hrs in game
Eldest Souls
So I’ve played through this game now 4 times on normal difficulty and once on NG+. I got through the normal game in about 4 hours and if 4 hours of gameplay is worth 20 bucks to you, I’d say get it, definitely a fun first playthrough imo. The main issues really only become apparent in NG+ where it all falls apart unfortunately, thus not giving a whole lot of replay value despite the fact that only then do bosses get all their moves (which WOULD be kinda cool as a difficulty ramp if it only actually worked gameplay-wise).
– Real player with 21.0 hrs in game
Don’t let the name deceive you. Eldest Souls is not another low effort soulslike. While there are similarities, Eldest Souls differentiates itself in many ways.
Combat:
Combat is the main focus of Eldest Souls, and it is done very well. I was initially dubious about mechanics like lifesteal being the only way to regain health, but I think it works to promote an aggressive and fast-paced style, along with the ability trees. While initially simple, essentially starting out as dodge, hit, hit, bloodburst with little strategy, the abilities and infusions quickly develop into something that requires just the right amount of thought put into it. This all adds up to a very satisfying system that rewards aggressive play.
– Real player with 18.4 hrs in game