Fleshport
Absolutely amazing game! I loved every second of it. The game play is smooth and fun, and the characters as well as the story are very beautifully written. I highly recommend giving this game a try!
– Real player with 19.7 hrs in game
Read More: Best Lore-Rich Multiple Endings Games.
Finishing Fleshport took me about 9 hours, but I’m very slow and check every detail twice. This game had me hooked from beginning to end. Even with the small RPG Maker window size, I had the feeling that I was traversing through some supernatural landscape with its own people and customs. The characters are both unsettling and charming.
The design in some parts of the game are confusing, with doors that are hard to notice and details that are easy to miss. There was one puzzle in particular I could only figure out after interacting with every object and smooshing my face against every wall. There are also some bugs, especially with the chase mechanics, but nothing game-breaking. I fully recommend this weird, weird game.
– Real player with 13.9 hrs in game
INSOMNIA: The Ark
Insomnia: The Ark has a long development backlog and a really big world, pierced by hundreds of intersecting threads, lines of various characters you’ll meet or not meet on your voyage through a giant half-abandoned spaceship inhabited by distant descendants of fugitives fleeing from a war-torn planet.
The game’s grand, by many role-play gaming standards, and I wanted to play it from the first moment I occasionally saw some gameplay videos on YouTube. The game’s grand, but even now, a year after the release date, it’s still a mess, in a big way.
– Real player with 171.1 hrs in game
Read More: Best Lore-Rich RPG Games.
An absolutely incredible game. I would love to recommend this, but there are just too many problems with it. While the story is well written, the atmosphere is perfect, and the environments are detailed and unique, this game suffers from a series of poor game mechanics and design choices made by the developers. Let me get into it:
1.) Bugs: They weren’t that noticeable for the majority of my playthrough, but the one’s that were noticeable really broke the game. At certain points the game would randomly crash (mostly when trying to load a previous save point), or I wouldn’t be able to select items in my inventory without scrolling to the top of my item list, selecting another item I didn’t want to view, and then scrolling back down to the one I did.
– Real player with 63.3 hrs in game
BEAUTIFUL DESOLATION
For those of you who might be considering buying this as a Fallout-like game set in a post-apoc South Africa..don’t. While it may appear otherwise at first its entirely a point and click adventure game that while fun has little in common with Fallout. Combat is limited to a handful of incidents, always involves some sort of proxy, and outside of a single instance is purely optional. Something that can be missed if your not careful along with the bits it unlocks.
Now for the unpleasant bit.
! I really wanted to like this game, I really did. I found the setting charming, its NPCs well rounded, and the story had me hooked…right up until the literal last minutes of the game. When you finally talk with Darius after realizing (something I suspected since the start) that you were playing out a pre-written prophecy jotted down by an entity who does not see time as a straight line.
– Real player with 22.2 hrs in game
Read More: Best Lore-Rich Sci-fi Games.
Wakanda place is this?
Move aside Afrofuturism, District 9, Black Panther, Elysium, Chappie and all you other African takes on sci-fi, because one thing’s for sure… I can easily tell you that I’ve never seen anything quite like the world of Beautiful Desolation.
If you are South African like me, then you must already know that you’re gonna experience it in a slightly different way to the rest of the world and may get a kick out of various elements that feel familiar to home. Beautiful Desolation is without a doubt, a whole new bag of Simba chips. It launches you into a future so far ahead that the South Africa you might know (and the people who lived there) are completely unrecognisable. The more this story of crazy futures and prophecies unfolds, the more interesting it becomes.
– Real player with 22.1 hrs in game
Curse of Eternity
⚔️ Brutal Combat - Engage in stamina-based combat where you have to dodge, swing, shoot, and cast at the right time, or you’ll get your face stabbed clean off.
🔥 Epic Boss Fights - Overcome adversity and face off against Midrhada’s Guardians - beings of great power that have fed on the life force of the Cursed for 100 years.
🏹 Play to your Strengths - Begin the game with a misfit that strikes your fancy (Gladiator, Assassin, or Mage), then spice up your build with your favorite arrangement of weapons, proficiencies, skills, and spells. Your base class is just a starting point.
🧭 Explore the last Remnants of Humanity - On your journey through our handcrafted world you’ll find monsters, traps, puzzles, locks, keys, secrets, vistas, and more!
📜 Game Features
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Your journey is your own; you must venture out and find your path without quest markers or compass blips.
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Choices and consequences are permanent; progress is saved automatically.
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Our world seamlessly loads from one area to the next to keep you fully immersed.
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Defeat horrors, collect loot, and grow stronger as you move from one challenge to the next.
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Varying weapons and skills make up a unique play experience with several combos for you to try.
☠️This World Burns.
Nearly all who still survive are magically enslaved by the demigoddess, Midrhada. Whether it is luck, strength of will, or some blessing of the Gods, you’ve managed to resist the Curse for now.
The only way to achieve true freedom is to dethrone Midrhada. You must travel to every edge of the Viridian Empire, find her guardians, and slay them in order to cleave a path to the Empress herself. You’ll face countless enemies and beings of incredible power. Your tortuous path is laid with traps and obscured by tests of skill and wit. Can you defeat Midrhada and overcome this Curse of Eternity?
Harmonium
A cute, post-apocalyptic game. Mostly text-based but with a pleasant story-book design. But wait a minute – should cute and post-apocalyptic go together? It works like a children’s cautionary tale: it won’t give you nightmares but may touch your ideas about the future.
I enjoyed the story. There is a steady progression to the main character and plot with freedom to ‘explore’; but you’ll need to bring some imagination as much of exploration is done through text narration. The game makes a good distraction for an evening or two. And after you’ve finished all your quests and character development, you can choose to think about how it compares to our own world – or not.
– Real player with 9.7 hrs in game
Alright, I’ll go ahead and give this one a positive - IF it sounds interesting to you. If you don’t like a lot of reading, choose-your-own adventure style, you’ll become bored. That is the meat of this game is the great writing.
You must choose from a list of events to initiate to progress to the next week and they’re all a few paragraphs of what your character is doing. You pick one of those choices, a few paragraphs of the result of your choice play out based on your stats, and then you receive rewards but mostly it’s to progress the week because you put characters in your house to passively generate resources. Resources are what is used to upgrade your furniture and sometimes spent on events. The game is pretty straight-forward about what does what and how to progress the story. There’s not a lot of things you have to keep in mind. There is a finite number of weeks before you must complete the game. Full disclosure, I have not done so yet, however the time limit does not seem too short that you’ll feel the need to hustle. It’s okay to fail events occasionally.
– Real player with 7.5 hrs in game
S.T.A.L.K.E.R. 2: Heart of Chernobyl
Chernobyl Exclusion Zone has changed dramatically after the second massive explosion in year 2006. Violent mutants, deadly anomalies, warring factions have made the Zone a very tough place to survive. Nevertheless, artifacts of unbelievable value attracted many people called S.T.A.L.K.E.R.s, who entered the Zone for their own risk striving to make a fortune out of it or even to find the Truth concealed in the Heart of Chernobyl.
EPIC NONLINEAR STORY IN SEAMLESS OPEN WORLD
Take over a role of the lone stalker and explore photorealistic seamless open world in a 64-km² radioactive zone with a variety of environments that reveal post-apocalyptic atmosphere from different angles. Make your way through the Zone to define your destiny as you choose your paths within highly branching epic story.
VARIETY OF ENEMIES AND HUNDREDS OF WEAPON COMBINATIONS
Meet members of different factions deciding who of them worth your friendship and who deserve a bullet. Engage intense gunfights with a variety of enemies that follow different tactics trying to outsmart you. Choose your preferable firearms from 30+ types of weapons with numerous modifications that allow creating hundreds of distinctive lethal combinations.
LEGENDARY MUTANTS WITH DIFFERENT BEHAVIOUR MODELS
Prepare to encounter horrifying mutated creatures that will try to slaughter you following different behaviour model. Each mutant may appear in different subtypes which makes their behaviour less predictible. Truly extreme danger represent regions with lairs with numerous mutants hunting in large groups.
ARTIFACTS OF INCREDIBLE VALUE AND UNFORGIVING ANOMALIES
The most valuable artifacts and secrets of the Zone are hidden in the most dangerous places. Beware of the hazardous anomalies and unique devastating arch-anomalies as you hunt for highly valuable artifacts scattered around the Zone. Will you dare to unveil the mysteries of the Zone that took lives of many others before you?
Discover legendary S.T.A.L.K.E.R. universe and experience:
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Unique gameplay built on a blend of FPS, horror and immersive sim
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Non-linear story with the variety of paths that lead to one of the several endings
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Benchmark-setting graphics developed using cutting-edge photogrammetric and scanning technologies
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Advanced artificial intelligence systems that will keep engaged even the most hard-boiled players
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Life-simulating system “A-life 2.0” that makes the game world feel alive as never before
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Immersive survival mechanics like hunger, sleeping, bleeding, radiation effects that enrich the gameplay
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Dynamic day-night cycle and weather will add even more realism to the gameplay experience
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Mod support giving the freedom to the creative players to extend and enrich the game universe
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Multiplayer mode, that will be added soon after release as a free update
GOOD HUNTING, STALKER!
HYBRIS - Pulse of Ruin
Disliked grammar using ing too much and other grammar mistakes, 2 sounds one is from the machines and other from some fly bugs and 2 side missions weren’t logged as complete even though i had all the materials. Also some lag on the mini games but i have a potato pc maybe that why it’s like that. And that you could use smoke bomb to escape a boss fight i believe, but i didn’t abuse that, also not sure if remedy was supposed to be available in shop but i believe it should which it wasn’t after completing a certain side mission.
– Real player with 60.9 hrs in game
Wonderful Game, just like the other Hybris games before. I just completed it with everything the game has to offer, including all side missions, maximum Level on all characters, all minigame rewards and arena 100%. This game offers awesome Storytelling, mostly nice Minigames, a deep fighting system with many elements and very nice written characters. Please give me more of this Lucien!
– Real player with 58.9 hrs in game
Poet Squad
Poet Squad (تیم شاعر) is a real-time tactics roguelite focused on (highly kinetic) hand-to-hand fights. A Mortal X-Com’bat for short. It features a unique setting of Persian Cyberpunk.
Take control of a group of young poets — Persian cyber-ninjas. Break through ambushes and outposts of bandits, ghouls, auto-mechas and elite enforcers. Unravel the tangle of intrigues and bring your vision of the future of the United Sultanates!
Key Features:
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Fighting game experience in tactical battles:
Uppercuts, air kicks, magnet grips and RED BARRELS — all in tactical slowmo
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Roguelite character progression:
Lots of perks and weapons meant to be combined and used in teamwork.
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Procedural generated encounters:
Everything is kinetic and/or destructible! Use the environment or it will be used against you.
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Dramatic story of three friends:
Will they be able to find their own way and solve the problems of the post-war world?
Dear Future
I forced myself to finish it so you don’t have to.
TL:DR 8 hours of boring walking to uncover a lame story, and a non working multiplayer.
A walking simulator made for some college student art project, what could go wrong???
But the innovative sounding multiplayer component, plus the fact that it’s free, sucked me in. And the game, although minimalist, initially manages to feel well-designed and polished…
But notice how none of the reviewers seem to have played this for more than 30 minutes?
– Real player with 7.8 hrs in game
Photos of future ruins
Dear Future (Dear Future Production Committee, 2021) is an asynchronous massively-multiplayer photography game about exploring an abandoned city. I have been trying to write about it for several weeks and have found myself incapable of doing with any organization or distance. What follow, instead, are orchestrated recollections and half-formed conclusions of my time with the game. A half-step towards the understanding I’m searching for. A version with photos is available here .
– Real player with 1.8 hrs in game
Space Wreck
Inspired by classic western isometric RPGs (Fallout, Fallout 2, Arcanum), this is hardcore role playing game set in space 20 years post major conflict over asteroid mining.
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Built on classic RPG fundaments
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Post-apocalyptic space exploration.
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Focus on role-playing (…sometimes to the extreme!).
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It’s ok to fail - because there are many ways to solve every problem.
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Completely optional combat.
Role playing
This is the most important part of the game - you can play whatever character you wish, play however you want to. You can be smooth talker, sneaky hacker or brawling bully; or something else - it’s your choice: distribute the points in character creation and make decisions when playing.
But once the character has been created, be ready for not only abilities but also limitations.
For example, characters with low CHARM value will find that often NPCs won’t even talk to them because of how repulsive they are; or speech - if low, that means you are a shy introvert, unable to initiate the dialog yourself. Lacking computer skills (scitec)? You accidentally crash terminals when trying to use them. Low tinker? Tools might break in your inept hands. Sometimes even too much is not good - too strong (PHYSICAL) and you cannot squeeze into vents thus unable to make use of some shortcuts. And so on - your character stats will signifcantly affect your gameplay style.
Multiple solutions
There are always multiple ways to solve problems (quests), usually tied to your character skills and abilities - play to your character’s strengths, work around its weaknesses. For example, if you cannot convince someone to help you, hack his computer and blackmail him. Or just straight-up pickpocket the guy - all items are always realistically placed in NPC inventories.
Note: there are usually 3-8 ways to complete a quest in the game. They can trigger related events in near future or lead to a different ending in the end slides.
Choice & Consequence
Your actions, your decisions matter to the game world. Make an enemy, you may need him/her later on. Opt for an easier solution to the current problem and you might have to deal with a bigger problem later. And in the end, you will get a unique game ending showing you the future fate of your character and those who he/she impacted through gameplay.
Non-linear world
You have an objective but how you approach it - it’s up to you; the game map is as open to you as reasonably possible (it’s a stranded spaceship after all) and there is no single true path to the end. If you know where to go, what to do - you can try to sequence break the game. Combine that with multiple solutions to every quest and you’ve got freedom to spare.
Optional but unlimited violence
You can complete the game without killing anyone. In fact, combat is completely optional. But if you want to fight - there are no immortal or “essential” NPCs - everyone everywhere has finite amount of HP and is fair game.
Turn-based combat
Game features old-school tactical turn-based combat with grid based movement, action points and dice rolls.