Somniphobia
Been waiting for this since watching the great MARKIPLIER play the demo!
https://www.youtube.com/watch?v=7Jo8ArlWEZY
‘I think this is Dope! Very good. I like it a lot. Very very good.’
When he gets jump scared, you know it’s jumpy!
But it’s much more than that. Caught the first play thru on youtube, and couldn’t stop watching!
(4 videos - spoiler alert!)
https://www.youtube.com/watch?v=kjG5dCHTyFM
Unique art style. Haunting story. Unforgettable ending.
Ok, now it’s my turn…..Wish me luck, I’m a bit nervous lol.
– Real player with 16.2 hrs in game
Read More: Best Lore-Rich Difficult Games.
Although disappointing for it to turn out as a Fnaf “clone”, this game is still very good and has many great tricks and moments up it’s sleeve to elevate itself above most others and leave it’s own unique mark. The art style and quality of the in-between night sections are enough to distinguish it and make me wish there was more of them rather than the fnaf-styled gameplay. I’ll be looking forward to whatever this developer might make next.
– Real player with 2.1 hrs in game
Bear With Me: The Lost Robots
This is a first impressions style of review, as I haven’t finished the game, and I’m part way through what I guess is the prequel.
Firstly, I love the art style. Growing up, seeing some Don Bluth animations, and Space Ace / Dragons Lair arcade games, the cartoon quality animations always made me go “wow”. Now we take it for granted. However this is one of those games that makes you go “wow”, with the film noir 1930’s / 1940’s style, with the modern animation. I really do like it. And surprisingly, the grey scale works amazingly well and fits in with the whole style.
– Real player with 26.8 hrs in game
Read More: Best Lore-Rich Story Rich Games.
A trully masterfully made little game that at first glance seem to have no right to actually be as good as it is.
Bear with me is a mix of a noir style detective narrative, with some clever humor sprinkled in that at times is way to cynical to be targeted at children, so don’t be fooled by the graphics style. To top the noir atmosphere there’s a very layered narrative that can be enjoyed both by kids on a surface level (with the cute looking characters) or on a deeper level by adults who might reminis about their past. The DLC even has a bit of twin peaks thrown in for good measure and is generally darker than the main game.
– Real player with 24.8 hrs in game
Gamedec
Pretty well done. Definitely along the lines of Disco Elysium in a cyberpunk setting, but without the roll of the dice involved in your dialogue checks - options are mostly determined by how you branch your professions (the level-up system) and by your past actions and interactions with other characters, things or situations. On top of that, you have to use the information you gather to draw conclusions and make deductions (you play as a sort of cyber detective), and most choices you make will either block certain paths of information or open them, which ends up changing the nature of a lot of the dialogue and the way the story’s told and, inevitably, how you’ll get to end the game.
– Real player with 65.6 hrs in game
Read More: Best Lore-Rich Choices Matter Games.
IN A WORD: COMPELLING
IN A NUTSHELL:
WHAT TO EXPECT: Detective adventure game. Isometric presentation. Cyberpunk Setting. Wide range of well-crafted locations. Good variety of crafted NPC individuals. Scripted, linear but self-deterministic story with arcs. Point & click style interaction system with some depth. Minimal character creation. Unrestrictive clue and deduction system. Occupational skill system for additional interaction options. Forgiving design generates some replayability. Made with no soft-caps. Text heavy, requires lots of reading. Extensive Codex feature full of important game data. No combat system. Single-player.
– Real player with 31.6 hrs in game
The Bookwalker
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Every quest will lead you to a unique world with its own story and rules.
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Visit mysterious castle dungeons, a drifting spaceship, a desert city among deadly sandstorms. You never know what the next world will be like.
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Jump between the real world and the world of a book to solve the mysteries set before you. Some solutions might only come to you while you are in the waking world.
Dive into vastly different worlds
As a bookwalker, you possess the unique ability to dive into worlds of books as if they were dreams. However, they are not as immaterial as mere fantasies. Bookwalkers can also bring valuable items from a book into the real world, and that is precisely what your job is
Hunt for powerful artifacts
Travel between worlds of books in search of legendary items of great power. Even though they are not as powerful in your world, you can still find buyers on the black market.
Meet dozens of characters and learn their stories
Visit mysterious castle dungeons, a drifting spaceship, a desert city among deadly sandstorms, and much more. Meet the inhabitants of those places and use them to reach your goal. After all, they are not really alive…or are they?
Find solutions to a plethora of puzzles, some quite… unorthodox
Some problems will make you think outside the box, and some will require you to travel outside of this world. If you are stuck, just wake up at your apartment. You may find something handy there that you can take with you on your journey. In a book, a crowbar may be just as effective against a lock as a key might be…
Mask of the Rose
Welcome to Fallen London: a darkly hilarious gothic underworld where death is a temporary inconvenience, the rats talk, and Hell is only a stone’s throw away.
Thanks to an unknown bargain, London now resides in a vast cavern under the earth. Down here, the sun doesn’t shine, and Parliament has sunk into the Thames. Queen Victoria never emerges from her palace. Cats spy on their owners and whisper their secrets abroad. The fabric of strait-laced Victorian society has begun to fray.
New Masters are in charge. Why are they so… tall? And always cloaked? And why are they so interested in love stories?
The possibilities for personal connection in London are different now. Thrown together in crisis, you might befriend or romance many of the characters you meet, from Griz, your assertive housemate for whom the Fall was a chance to break free of Victorian societal norms, to the infernally well-dressed gentleman at the Brass Consulate with the amber eyes.
Even death itself has a twist here: the first murder victim since the Fall is feeling much better, and keen to see justice done. Unfortunately, as the doctor who treated him immediately before he expired, your housemate Archie is the prime suspect…
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(Re)invent yourself: who were you before the Fall? Who will you be now?
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Create outfits from a selection of clothing and unusual accessories to unlock different story options
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Fall in love with a cast of diverse Londoners, each with their own secrets
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Matchmake among your friends, or seek love for yourself (by any definition you like)
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Write love stories in a delightful minigame, and use them to impress the new Masters
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Pick up odd jobs to earn money and gather resources. How are you at rat catching?
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Solve the first murder since the Fall, with the assistance of the victim
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Discover cosy, mysterious and magnificent locations in a dark and delicious version of Victorian London
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Seek deeper and deeper secrets over multiple playthroughs
Will you be a brilliant matchmaker, connecting friends and rivals while remaining unattached? Or are you looking for lasting love? Perhaps you’re open to whatever comes your way? Every major storyline is accessible regardless of whether your approach to love is romantic or platonic.
Use an elaborate, dynamic story-crafting system to create love stories – and murder theories. Are the twists in the tale not to your taste? Then change the motive, the location, even the victim, and see how the stories adapt!
Your past will open different doors for you in London. What was your life on the Surface like? Were your family landed gentry? Or did they own a tailor’s shop, or dabble in the occult?
Your clothing will also make people think differently of you. Your outfits open new possibilities in conversation: be bolder, more commanding, more flirtatious. Ingratiate yourself with London’s inhabitants by changing your style of dress – they won’t be able to resist you in that hat!
You’ll also work odd jobs and collect resources which will open new avenues in social situations. Your housemate Griz has found you work as census-taker for those curious new Masters. Fill your census-taker’s notebook with intimate details about your fellow citizens and you’ll find you can pursue deeper relationships with them, romantic or otherwise.
Griz
For your fellow lodger Griz, the Fall of London has been a liberation – the chance to throw off her corsets, dump the dresses and be taken seriously in a position that would have been forbidden to her when she was ‘Miss Griselda’.
Archie
For your other housemate Archie, the change is terrifying. What is a medical student supposed to believe in when even the laws of death no longer apply?
Harjit
When the Fall struck, Harjit stepped up to help anyone who needed it. Now he’s settling into his role as a man in uniform, but the territory is unfamiliar – and, secretly, he has a missing person of his own to find.
Milton
Milton is the amber-eyed host of a literary parlour with a scalding handshake and a prior address in Hell. He’s an excellent listener, but does he only want you for your soul?
Rachel
Rachel was halfway through her serialised novel when London fell and everything she was writing about was turned upside-down. Her publisher grows impatient. Fortunately (?) meeting Milton has rekindled her passion – for more than just writing.
David
Rachel’s brother, and no fan of Milton, David is also destined to be Fallen London’s first murder victim. When he returns from the dead, you can ask him all about it.
Horatia
For a decade, Horatia has taken in lodgers and turned them into family. Since London fell, people need the security she offers more than ever. So when a man made entirely of clay knocks at the door, offering to pay handsomely for lodgings, she can hardly refuse.
Mr Pages
One of London’s new, mysterious “Masters”, Mr Pages has embarked on the titanic endeavour of conducting London’s first post-Fall census! But why are its questions so concerned with the love-lives of London’s citizens? How do people declare their affection, in this fair city? How lasting are their attachments? Might a Londoner take an interest in a very tall, broad-shouldered, cloaked personage that leans towards the chiropterous, hypothetically speaking?
Explore this unique city in glorious, richly rendered 2D. Experience London through three seasons: the season of Confessions, the season of Yule, and the season of Love. Help establish the first Feast of the Rose, a festival of romance that will be celebrated in London for decades to come!
For players of Sunless Sea and Sunless Skies, Mask of the Rose offers a chance to immerse yourselves in the city that founded this deep, dark, and marvellous universe. And for veteran players of the Fallen London browser game, it marks your first opportunity to visit the city just after it fell. But fear not: Mask of the Rose is an excellent introduction to the universe we’ve been building for more than a decade, and you don’t need to have played our other games first. Come on in. Most things won’t bite, unless you want them to.
Explore the locales, lives, and loves of an impossible city. Exchange bon-mots with devils. Investigate the first murder where the victim can testify at the murderer’s trial. Dive into the sunken ruins of poor drowned Parliament. And if you’re truly reckless, fall in love.
Secret of Sardinia
Secret of Sardinia is an open-world adventure game full of mystery and mythology. Swim, translate, explore, and discover!
Ancient Mythology
Locate magical bottles that contain the voices of departed souls. Collect stone fragments to rebuild the Tablets of Ages – ancient writings which tell the forgotten lore of Sardinia. Examine the Tablets’ cryptic markings and identify hieroglyphics to translate its legends.
Fish-Fantasy
Control Sam the Sardine using a carefully-crafted swimming mechanic that lets you move with 360 degrees of freedom. Test your skills with trials scattered throughout the ocean to attain union with the sea herself and unlock new abilities. Master these techniques to avoid the gaze of the unliving, lest you decay.
Open Seas
The Sacred Basin. The Giants’ Grave. The Cursed Cavern. The Undercurrent.
Swim through four connected realms to find the answers you seek – and then travel beyond. Unlock entrances to hidden caverns revealed by the Tablets of Ages.
Features
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Fluid and customizable swim controls
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Four haunting realms to explore
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Hand-drawn, fully translatable hieroglyphic language
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Hundreds of collectible bottles and fragments
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Original mythology communicated through immersive voice acting
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Beautiful, original soundtrack
Copyright attribution for “Secret of Sardinia” can be found here .
The Divine Invasion
Sort of cyberpunk slasher
Truly decent action/slasher in cyberpunk style. In this game you’re going to be a hitman emerged into beautiful Sci-Fi environment. I can also tell that combat system is rather good, you can fully enjoy it when fighting multiple enemies simultaneously: dodging attacks and activating slo-mo. Didn’t notice any bugs or something, I wouldn’t even say that the game is on Early Access.
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Beautiful graphics
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Good storyline
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Dynamic gameplay
– Real player with 15.9 hrs in game
I’ve added this project to my wishlist because of the very interesting and unique story. Today, when I’ve seen graphics, I made purchase and I’m glad I did it. I understand It’s still Early Access, but even now game looks cool. As a huge cyberpank genre fan I’m glad to add this game to my collection and I will recommend to keep an eye on it to any cyberpank games fans.
– Real player with 6.4 hrs in game
Ghost in the pool
For a short horror VN, the game was pretty decent. I did enjoy reading the story, which was pretty straight forward and to the point for the most part. There were some bits that I was a bit confused by even though I could probably connect the dots (
! specifically talking about the cat…). There are three different endings, which I do like the variety. I also do like the route map and that different choices did slightly change a few things (though the endings themselves do not change). The graphics were great and I loved the sounds.
– Real player with 7.5 hrs in game
Curator page here-- [url] DaRevieweD #61 [/url] -- [i]New review every Sunday[/i]
CASCHA games is a solo developer from China working on two visual novels; Ghost in The Pool (GiTP) and in-development Sunset Paradise. GiTP is a joint effort with author and comic illustrator JOEY, to bring the latter’s horror works to life in a new medium. Due to a language barrier, sadly I cannot (though I’m Chinese) read nor check out the comics. However, I was hooked into this game because the title reminded me of a widely debated mystery in my hometown.
– Real player with 4.9 hrs in game
Skullgirls 2nd Encore
i found out about this game through porn
– Real player with 353.7 hrs in game
all my homies hate playin against big band
(actual review coming soon)
– Real player with 80.1 hrs in game
Tango: The Adventure Game
I happened to be looking for a new point & click/adventure game and happened to come across this little gem. It is a little charming Indie game that utilizes real locations in Buenos Aires and combines with both satirical and factual interactions with one of Argentina’s most prominent Tango musician. Your adventure begins in a prison, playing a fictional version of Carlos Gardel. The scenes that follow all seem to be based around lyrics from his many songs, somewhat, and one can base this on the fact that one of his songs is actually titled “Prisionero” (Prisoner).
– Real player with 10.6 hrs in game
There wasn’t a whole lot of fanfare with this game’s release; I’m a fan of the genre and I have been following point-and-click game development for a while, and it still sort of flew right by. Luckily, thanks to a lovely word-of-mouth campaign, I still picked this one up just after release.
Loosely based on the life of musician Carlos Gardel, Tango opens with a prison escape sequence (one of my all-time favorite point-and-click tropes) before transitioning to an extended flashback to explain how you got there. The total playtime is about 2-3 hours, and the tone of the game definitely leans more towards comedy than drama.
– Real player with 4.2 hrs in game