Into A Dream
An interesting and touching psychological story with you playing as John… a man who has entered the mind of Luke Williams in an attempt to save him during a personal crisis.
The art, music, and voice acting are well done. For the most part, the game is a black and white side scroller with strategically placed touches of color. There are several platforming sequences with one at the end that took me quite a few tries to get through. There are some puzzle elements (turning on equipment, advancing time, etc.).
– Real player with 13.4 hrs in game
Read More: Best Lore-Rich Story Rich Games.
Into a Dream is a heartbreaking journey into a man’s bleeding soul; the more you know this man named Luke, and try to disentangle the circumstances of his life, the more you get attached to him and the urge to help him escape what he believes to be his fate is inevitable. He needs us and I just could not help feeling empathy for him.
The whole atmosphere builds up as you progress in the game and the relaxed dreamlike and apparent uneventful scenes in the first levels advance to more intense and dramatic moments as the story unfolds and Luke allows us to go deeper into his dreams. As in a dream, timeline is not linear, information is provided in bits and pieces by the characters you encounter along the way and the player has to connect the dots in order to make sense of it all. The story is brilliantly written and left me emotionally shaken.
– Real player with 8.2 hrs in game
TUBWT
This is quite possibly the worst puzzle game ever created. The clues mean exactly nothing. There is no reason or logic to any of it. If you eat the wrong pill, you die and the game restarts. The best method is just to eat every pill you see, remember the ones that kill you, restart the game, and only eat the pills that don’t kill you. Do not buy this game.
– Real player with 2.1 hrs in game
Read More: Best Lore-Rich Difficult Games.
I enjoyed some of the puzzles in this game but the main objective is to eat specific pills and there seems to be no indication as to what pills you need to eat. There are no clues, no hints, nothing. You eat the wrong pill and you die (and that will happen to you a lot unless you watch someone else play the game). After a little while I got sick of picking the wrong pill and dying so I just watched others play the game so I could stop restarting the entire game from the beginning.
If we had a neutral option I would definitely be selecting that for this game but since it’s either “recommend” or “do not recommend” I have to say I don’t recommend it just because the entire game seems to be based on chance or luck and I don’t care for that at all. There doesn’t seem to be any way to make an educated guess as to what pills to eat based off clues - it’s just pure luck. The ending tries to justify what you’ve just gone through but I don’t think it does. I think it’s a lousy explanation for lack of good game design. I heard there was DLC coming for this game and honestly I hope that’s true and I hope it expands upon the main game because there is something here. I just don’t like it in it’s current form. Maybe you will feel differently.
– Real player with 1.4 hrs in game
A House of Many Doors
This has quickly shot to the top of my favorite games of all time list, and about 6 months after release it’s still there. That said, gonna do my best to be relatively objective about its good and bad points:
aHoMD has an amazing setting and top-notch worldbuilding, and digging through the narrative and trying to understand what has happened and will happen is as big a part of the exploration in this game as the physical exploration aspect itself. The House is a bizarre, fascinating place, so if you’re a fan of surreal fantasy, magical realism, and slipstream works that toss you a totally alien place and tell you to infer everything from scratch, you’ll absolutely love this. Additionally, the game tweaks quite a lot of itself based on your actions and choices, and much of what you do has consequences, from the innocuous to the absolutely devastating. I feel like each one of the characters I play is really a different character because of that.
– Real player with 164.0 hrs in game
Read More: Best Lore-Rich RPG Games.
HOMD is somewhere in my top ten best games of all time.
It is an unspeakably rich, vast and beautiful universe and I’m on my second playthrough. Having taken a couple of years since the previous run, I found it haunting my dreams constantly, occasionally I’d lie awake in bed missing it like a former lover, and I had to come crawling back.
But let’s start at the beginning.
HOMD is set in The House, a bizarre dimension that sucks in people from all kinds of universes, and dumps them into a world divided into vast Rooms many miles across, where people don’t need to eat, but prolonged exposure to the ever present darkness is lethal. Light is life, and the population (numbering in billions) have gathered in quite a few vast cities spread all throughout the House, while intercellular explorers, like yourself, move between Rooms in crawling vehicles.
– Real player with 116.1 hrs in game
Another_World
This game is GREAT if you’re looking for a fucking God awful, garbage game to play while in a call with your friend at 2 A.M.
This shit is so fucking bad like I cannot recommend playing it on your own but God damn if it isn’t amazing to make fun of all the trash in it.
I had low as fuck God damn expectations but holy F U C K I did NOT expect it to reach this point of absolute fucking dog shit, please, I am BEGGING you to play this shit with your best friend.
And to the developer, please…P L E A S E, I am fucking E-begging to the developer to stop making fucking games, I know you’re seeing this shit too since I’m like one of the three God damn reviews. THIS SHIT IS SUPREME MONDO TRASH. 3
– Real player with 1.4 hrs in game
The only notable thing about this short indie project is its wasted potential.
– Real player with 0.6 hrs in game
Intemporel
[FR] Par ou commencer ? Ce jeu… Une petite pépite. Je ne savais pas trop à quoi m’attendre quand j’ai commencé à y jouer, et j’ai adoré découvrir ce platformer assez atypique, avec un gameplay que je n’avais jamais expérimenté avant. Un jeu qui teste les réflexes (on m’avait pourtant prévenu !), mais qui a une capacité à transmettre des émotions assez incroyables. Des personnages intrigants et attachants (coucou Chester), une BO à tomber par terre qui crée une ambiance incroyable, une DA magnifique… Juste trop bien. Et puis le mieux, c’est que ce jeu nous pousse à nous dépasser toujours plus, toujours plus loin, et c’est très difficile de s’arrêter. Et même quand on pense que c’est fini… Ça ne l’est pas ! C’est un jeu qui est fait pour être fait plusieurs fois, afin de faire des choix différents, pour découvrir de nouveaux personnages, des morceaux de l’histoire, et surtout, les 28 fins différentes ! Petit plus pour les stats avec le compteur de morts, qui s’élève à 1 019 pour ma première run… Mais 6 758 sauts ! Impressionnant pour 8 ou 9h de jeu, non ?
– Real player with 9.5 hrs in game
Don’t be late in this race against time runner-plateformer game ! You can make your own choices and write your own story. The game got pretty intense and deep rather quickly and without noticing it you will be drown in the storyline. I would say the storytelling is clearly inspired by the cryptic Dark souls games so I would suggest you to be prepared to explore this world if you want to piece the whole story together and finally have the full picture. I can assure you it totally worths it !
Concerning the gameplay, I can only say one thing : Prepare yourself to split your brain into two parts, you will need it ! Sometimes you will feel like you want to rage and give up because you cannot get through a level, but the amazing soundtracks just won’t let you. When you will finally succeed, HELL YEAH it is so satisfying !
– Real player with 2.6 hrs in game
Steven the Sperm
very fun!
– Real player with 7.3 hrs in game
this showed me where babbies cum from (
– Real player with 4.7 hrs in game
The Pale City
I did not know what to expect when I initially dived into the Pale city- but I can say I found myself thoroughly invested in the experience.
There is a lot of effort placed into the overall writing, with some excellent bits of prose helping to underline the grimness of the Pale Citys world. It’s jarring but in a very human way to alternate between the crassness of normal conversation, before it dives into the chilling bits of monologue which help to underline the natures of the character. And there’s an underlying horror to the world at large that would be well at home in a Lovecraft novel- even without the more blatant naming of some of the enemies.
– Real player with 16.7 hrs in game
10/10 - This game is fucking awesome.
It might be a matter of taste but I found it to be an example of my “ideal” game play experience. Story-driven dark fantasy that is mechanically challenging as well. There is a particular way you have to defeat certain enemies. And there are no “random encounters” which I always found very annoying, every fight was part of the plot, to say the least. No grinding or anything.
Do not let the graphics fool you. Although I think that they actually enhance the mood of the game, some may skip this title simply because of the graphics. Do not do that. If you are interested in narrative-driven RPGs, you must get this game. It has the same amount of story and value one would receive from a well written book, making it well worth the price. I paid $3.99, since it was on sale, but I may purchase a second copy to send to a friend because I feel that this game deserves it.
– Real player with 12.9 hrs in game
Clandestinity of Elsie
Things got off to a bit of a bad start with this game, thanks to it taking me ages to work out that SPACE was the way to choose a menu option, rather than - I dunno - left click or Enter, like most NORMAL games? Guess I don’t play games of this nature (read: old-school, “retro” RPG) too often. I’m going to put it down to that, though many of the other (unremappable?) keyboard buttons seemed like odd choices also: A to equip gun, S to shoot, D to reload? I also had difficulty trying to work out where DOORS and trivial things like that were, but after not TOO long I got the hang of things enough to concentrate on the GAME, per se (hint: always be on the look-out for doormats and red arrows)! I’ve also experienced some crashing issues, but it’s early days yet for the game’s release (so they’ll hopefully be fixed), and the save system is fortunately generous enough to render this not TOO huge an issue (once you hit the first save point, you can pretty much save at any time). Anyway, enough about minor technical issues…with no further ado, let’s get on with the review…
– Real player with 7.5 hrs in game
This is one of the handful of RPG Maker games I like because it focuses on an compelling genre of psychological horror. Since the game follows a similar path of Silent Hill, I was more interested to give this game a try.
There was one major drawback to the game and it involves the combat system. In fairness, the combat system does feel “realistic” in a sense that, it should be harder to see beyond your light until the monsters come close. Also, your gun should take a split second before letting off the next bullet; sadly, realism is thrown out the window due to frustrations of the combat mechanics. Most of the time, it’s difficult to avoid getting hit due to the restrictive movements of the character. The RPG Maker engine only allows you to move up, down, left and right. The character cannot move around freely as in diagonally; although, I have seen other RPG Maker games do that. Running doesn’t help much in the game since the enemies tend to run at you just as fast. In addition, the map layouts are not as open enough to move around with many obstacles in your way, that at times, I find myself bumping into walls or trees. By then, the enemies are already on you. With limited lighting as well, you don’t get many opportunities to take out the enemy at a distance. Again, I think that is how the game is supposed to be. Fortunately, the only remedy in progressing is saving often even if I have to die a lot.
– Real player with 5.0 hrs in game
FireFly
PLOT
Natsume Hanabi, a girl suffering from autism and mild anxiety.
On the way to growth,
Parents divorced, grandmother passed away, villain’s coercion, sincere friendship, father’s care.
and finally, maybe she can find true love ?
Different decision, different endings.
How will her life be?
Key Features
1. A unique & non-combat story-driven experience
2. Classic RPG game elements
3. A touching story
4. Multiple endings
NOTICE!
This game dont have exciting shooting scenes, or H scenes. This is just a story about an ordinary girl with mild autism and anxiety. Therefore, this game may not be suitable for everyone.
The story touches on real-life issues and is mature in tone, so the game is may not intended for children. Some may even find some scenes in the game to be disturbing or upsetting.
Firefly is not a tranditional RPG game, it relies on atmosphere, and storytelling. The game has multiple endings where the player must rely on their past interactions to make the choice.
Mulaka
I gotta cleanse my soul after writing a negative review for Hunter’s Legacy. Mulaka is SO MUCH better of a game, and I’m happy to recommend it unequivocally and at full price. It’s a fast-paced action game with light platforming and even lighter RPG elements (there’s a linear skill “tree”). The art style, music, and even the level geometry itself pay tribute to Northern Mexico and its indigenous people the Tarahumara. It plays somewhat like a modern Zelda (one of the game’s achievements even nods to Zelda explicitly), as it’s level-based ending with bosses that have a slight “gimmick” to them, along with light puzzle elements. There’s collectibles, NPC’s, a bestiary to fill out, all the hallmarks of a game of this style. It doesn’t reinvent the wheel but it’s really solidly designed and built, and it’s an absolute blast to play. The story may not seem like much on its face, but it’s the Tarahumara creation myth playing out in front of you, so you can even say you learned something by playing this game. And do. Do play this game.
– Real player with 69.8 hrs in game
Though controls are clunky and detail is quite thin, this is a nice medium-length action adventure.
Most combat is boring and annoying, but the boss fights are interesting and quite fun, easily the strongest point in the game. Unfortunately poor controls mean a lot of frustration as you often can’t get Mulaka to do what you want him to do. There is also quite a bit of platforming—fortunately the poor controls are not quite as frustrating here. It’s mostly just weird because the world boundaries are rather porous.
– Real player with 15.6 hrs in game