Gruta: Prologue of the Gloomy Whispers
In this narrative-driven platformer game, you play as child that was living on the edge, trying to escape of her family. Running away, the kid wants to fight the monster she thought was causing trouble between her parents. What she found was not what she was expecting.
Using a sword and shield based combat, you have to fight different types of enemies and mechanics through the levels and reach your goal: Find and face the monster to save your family.
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Stylized pixel-art and original artstyle cutscenes;
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50 hand-crafted levels with increasing complexity;
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A action platformer game with a stunning and polished game feel;
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Tight controls - optmized controls for gamepads and keyboards;
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Original Soundtrack;
Read More: Best Lore-Rich Souls-like Games.
Forgotten Faces
Tried it for 30 minutes and got stuck several times. Couldn’t see or move the character out of a corner and had to start again. Then the menu wouldn’t go away so I coudn’t interact with objects anymore.
So: Test it again several times, update it and make it playable. Right now, I can’t recommend it.
– Real player with 0.4 hrs in game
Read More: Best Lore-Rich Indie Games.
Tank controls are a little off-putting.
Esoteric puzzling is only fun if there is SOME sense.
All that being said, I really like the idea of the game.
I like the music, the art style, even the idea of solving puzzles to get through.
With a bunch of work, maybe some additional direction/story, this game could be awesome.
– Real player with 0.4 hrs in game
Monads
The game is quite entertaining, the content is good enough.
PROS:
Good story, Nice characters. Interesting world. Feels like an Anime fantasy series.
CONS:
The english localization is awful and the skill variety feels ridiculously complex for the simplicity of the battles.
I mean, you got like 985679 skills for each character but you won’t ever need them. Just use “the one that kills stuff” with any character and win the game. Also, many of the battle conditions are either not shown or explained correctly so the “kill stuff " is always a valid path.
– Real player with 10.0 hrs in game
Read More: Best Lore-Rich Indie Games.
No Reviews? That’s a shame…well It’s a SRPG Puzzle(like) that’s fun to play. So play it. Real good. 8.1/10
– Real player with 3.5 hrs in game
The Advisor - Episode 1: Royal Pain
My secret word is ‘Blessing’.
I knew to expect quality and a fun time. This surpassed expectations! It got me really thinking about what I know in terms of army logistics and self-sufficiency. I know, that may seem redundant these days but, in my humble opinion, striving for self-sufficiency and knowing how to work together as a group is always good idea. Growing food, purifying water, basic medicine and basic repairs on everyday objects, all that can be very useful. I still need to know more but that only means I’m excited to replay this in a few years and see how my ideas and capabilities have grown!
– Real player with 2.0 hrs in game
My Secret Word: Bard
My apparent skill as an adviser: Magnificent
Overall, I found this to be a very intriguing game. Like all other games by this developer I found myself having to face very difficult ethical questions. However, unlike the others there was also a lot of questions regarding leadership and tactics (personal interests of mine). Overall, I loved the opportunity the story provided me and the story itself. As for the main character, I find him to be painfully pragmatic somewhat in contrast to my values. However, not as much as I would like to admit. Aside from his quick leaps to pyromania I do not think Magnus is an entirely evil person. Perhaps this is due to my own propensity for witticism that endears him to me. In addition, I am sure he is smart enough to recognize benevolent leadership is better for the leader and their people as well. I like to think of it as enlightened self interest that benefits others. Along with the previously mentioned shared traits Magnus and I both have a nigh obsessive love of magic. Regarding the choice of kingdom, I find myself conflicted. I value loyalty above all else, yet know too little of this magical staff to be certain of the value. Gun to my head, I say stay with the current king. Given how well I turned things around I see no reason that the king and the Magnus can’t barter for the staff from a position of increased strength.
– Real player with 1.6 hrs in game