Animus: Revenant
Unbalanced, slow and laggy trash.
– Real player with 2.0 hrs in game
Read More: Best Lore-Rich Story Rich Games.
Is this a bad game? I dont think so but it feels very rough. I personally would not recommend it based on other big title souls-likes and even smaller titles. It would of course be unfair to compare it to Dark Souls but even compared to the smaller titles I just feel as though it needs more polish.
My concerns are the lack of a proper roll, the lack of keyboard support, some poor telegraphs and bit unfair enemy tracking. Biggest thing is probably ranged enemies can hit you from off screen and you’ll have no idea where they are given the fixed camera.
– Real player with 0.3 hrs in game
Save Your Mother
Save Your Mother, First of all, let’s start with the dungeons. The dungeons are designed lazy and no dungeon is different from the other, only the interior is different. The mechanics are just annoying, even the walking mechanics are not smooth. As for the fast battle mechanics, it annoys you more than fast, and because of these mechanics, the boss battles make it unbearable and boring. There are mini-games but it is torture because of the mechanics. Only 1 minigame isn’t bad. He also faints after a while. They put fishing and mining or something, but it’s boring. It’s a waste of time. And of course, there are duties to make us experience fishing and mining. And if you don’t do these quests, you won’t be able to progress in the game because the enemies ahead will defeat you immediately. It would be better if these items were given in a more fun way rather than mining and fishing. The story and the ending are predictable. It’s like the dialogues were written for you to fall asleep. No NPC is impressive or funny. They are completely empty, they just fill the dungeon while playing. There are also annoying bugs in hordcore mode. For example, while fighting the last boss of the game, the game suddenly closes and causes you to do everything from the beginning. This causes a terrible waste of time. Because of this bug, the game ate my 3 days. As for the positive aspects of the game, the publisher still answers your questions, but if you’re stuck in the episode, he answers it, otherwise I haven’t seen him answer other questions. The music is not bad, but while there are hundreds of games with good music and both, it is just a waste of money and time to buy this.
– Real player with 30.8 hrs in game
Read More: Best Lore-Rich RPG Games.
(Received this key via the developer to review for SteadyGiveaways. Thanks!!!)
Mother, hang on just a little longer!!!
From the creator of Lamia Must Die comes a fresh RPG experience involving a girl on a quest for an antidote for her ill mother by utilizing real-time battle tactics.
I admit that I was dissuaded from playing this after seeing the character portraits and CG scenes and learning that they were drawn by Mamabliss (who is well known for her giantess and vore works that tend to look very messy), but seeing how they work in action, I find her works to be well-suited for RPG game usage. The graphics also seem well-done and the levels have some good designs in them. The meme and pop culture references also help this game feel fresh. But what really sells this title is the gameplay and the dev’s narrative skills.
– Real player with 13.3 hrs in game
Lawless Lands
This is a game that I’ve watched being developed for over a year. I’ve run through the early releases multiple times, checking for typos, looking for bugs, and restarting over and over. I helped work on many of the character sprites and some of the sidequests.
Overview
Many hours of game play and numerous side-quests that complement the main storyline make for an in-depth game and story. The character creation can take some getting used to, but the skills, talents, and customization when leveling works very nicely for creating a hero with the attributes you like.
– Real player with 143.1 hrs in game
Read More: Best Lore-Rich RPG Games.
Lawless Lands is the latest rpg by Corrosive Studios, a small indie dev that makes games that really scratch that exploration RPG itch that few games do. (Closest comparisons are the likes of Fallout 3 and Baldur’s Gate I, in the fun explorative sense, NOT the buggy sense)
A survival dark fantasy RPG, You explore the Large, yet streamlined open world (It has an Overworld, so you aren’t going to waste a ton of time in empty wastes) With light survival mechanics (Just eat and drink things on occasion, it’s not stressful or annoying like so many other survival games) While completing quests for various factions and growing your power/party.
– Real player with 65.7 hrs in game
Primateria
Take a dive in a Card Game experience dipped in Roguelike and Deckbulding. Combine cards together to make them stronger, discover mysterious items imbued with magic, duel divine creatures, perform combos with infinite combinations and possibilities. Can you be the one to reach the surface?
Features
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Disruptive Fusion System: playing cards in Primateria is more than just putting them on the table. Match the elements to play stronger cards and create powerful combos.
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Deckbuilding: you are as strong as the synergy of your cards. Building a strong deck is the essence to defeat the most powerful opponents. Choose your cards wisely, build your combos and strategy, because your foes most definitely will.
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Powerful items imbued with magic: discover incredible equipment, consumables and artifacts to aid you in your journey to the top. Combine your items with your deck to become even stronger.
Ring of Pain
3.5/5 : Card battler heavy on the modern “roguelike”: you die a lot, over and over, but your deck improves slowly (I’m going to start calling them neo-roguelike since rogue had no such advancement). Very pretty and novel UI. Weird story. I’ve played it all the way through and I don’t have any idea what I’m supposed to get.
The worst part of the game and the reason for the low score: YOU CANNOT STOP PLAYING without losing the run. It’s the worst no-save game I’ve seen in a decade.
Full playthroughs take hours, but if you need to stop, you have to leave the game running or you lose all your progress. Not only no save, but no saved position. I have had to leave the game running for days because I had a great run going but then had silly things come up like work, sleep, cleaning, or making dinner. Perhaps the RING OF PAIN name is supposed to reference how terrible this designed defect is?
– Real player with 511.8 hrs in game
Alright, I’ll do my best to keep this review neat and concise. I will preface by saying that I tried the closed beta of this game.
Ring of Pain is a Dungeon Crawler Card Game where the player chooses to go left or right and attack monsters. You have stats and manage item slots with items found across dungeons, progressing deeper and deeper into this “ring” until you reach the end. You have Attack and Defense, Speed to determine whether you or the monster attacks first, and Clarity, which manages how much healing you get from potions, Curse chances, and additional Souls (currency) is acquired per monster kill. Item slots are individualized, meaning if you find a weapon, it goes in the weapon slot and if you find a new weapon, you have to make a choice of either chucking your old one for the new one or keeping the old one.
– Real player with 78.6 hrs in game
Dark Tales from México: Prelude. Just a Dream… with The Sack Man
DARK TALES FROM MÉXICO
This is a saga of 9 short games and a prelude in a 3D survival horror style, based on tales from the real Mexican folklore in which every monster it´s originally a physical sculpture made and painted by hand and then 3D scanned using photogrammetry.
IN THIS EPISODE
You are a young girl who is sleeping and having a nightmare in the middle of which your grandmother appears giving you a key, then a black cat starts talking to you and tells you that if you want to wake up, you must recover, in less than an hour, a dagger that is inside a labyrinth where the Sack Man lives, the monster that steals children from that old legend that your grandmother also told and warns you that this labyrinth is alive, that it changes its shape and that it will protect the monster by showing you your own fears, and that if you fail, you will remain inside the labyrinth forever and you will never wake up again.
Zoria: Age of Shattering
STORY
Zoria. Home. Mother of all her inhabitants. She provides her children with food to grow, shelter to rest in and also, the harsh lessons of life, so her offspring may learn to fight and protect her gifts to them.
But men, men wanted more.
Zoria’s finest sons and daughters: intelligent, resourceful… violent. Men turned her ores into sword and daggers, and her roots into vile concoctions of poison.
Men wanted more. They craved more land and more food. So they built their homes of stone and wood, driving out the wildlife of its woods and caves. And in those caves they found their instrument of defiance: zerrium.
GAMEPLAY
Zoria’s Gameplay is a unique mix of action-adventure RPG and tactical management. Explore the beautiful lands of Zoria, from mountains to the ocean, towns and dungeons, follow the story or discover its secrets.
Your outpost is your base, by expanding it you get access to better facilities and the ability to influence more of the world around you while leveling your followers gives you the ability to explore deeper, further into the unknown.
ADVENTURES
All the adventures in the game are hand-crafted, with multiple paths and various options for exploration, depending on the setup of your party and their environment abilities. You can always revisit a dungeon with another party to see previously inaccessible places and finish all the side quests.
RESOURCE MANAGEMENT
Adventures need to be planned out carefully, and supplies stocked accordingly. Without supplies, the team cannot restore their vital resources, making any dungeon that much more dangerous. Bringing enough supplies for the journey or upgrading your cooking skills to make better use of all the land has to offer, that’s a choice for everyone to make.
TURN-BASED COMBAT
Zoria’s combat is a Tactical, Turn-based confrontation, designed around the special characteristics of each class, abilities, resistances, deadly ranged attacks or strong AOE defenses, healing and much more. But turn based doesn’t mean static, so choose your battlegrounds wisely, as any wandering creature or enemy that gets too close, might join in and ruin your best laid plans.
CHARACTERS
You can choose your party from eight different classes, each with a unique skill set both in combat and exploring the world. Magic, ranged attacks, shear power, blocks and stuns, bleed and poisons, magic resistances - all there to explore, use and upgrade.
FEATURES:
• Explore a rich, immersive and diverse world: beautifully crafted environments, featuring dense forests, haunting dungeons, golden deserts and many more.
• An epic story driving your experience, with rich and expansive lore. Discover the hidden tales and stories that live on through the people of Zoria and your own companions;
• Plan your moves or just enjoy the ride - a game experience suited both for players eager to just explore and adventure, as well as for those who want a challenging combat with a strong emphasis on strategic thinking and planning.
• Easy to learn crafting system with dozens of unique potions, epic weapons and other curious recipes that can be found throughout the world.
• Elaborate character management: class and character upgrade system, unique skills both in combat, and during exploration. A wide array of character builds for each class will allow you to approach an encounter in your own way.
• Complex base management: build new facilities, upgrade buildings, manage resources and expand your base;
The Light of the Darkness
THE LIGHT OF THE DARKNESS is a Metroidvania game inspired by the beloved classics. Explore the Lands of Oblivion, a cursed place between the worlds of Light and Darkness. Play as the first and unique hybrid, a creature of both worlds, yet bound to neither. Survive the hatred of the Pales and the Darks. Delve into a world filled with rich storytelling and an intriguing, original history.
Setting
“Ophelos: the world of Light, Zigardth: the world of Darkness and the Lands of Oblivion."
Long ago, a world divided between Light and Darkness emerged. Pales and Darks blinked into existence. Despite their world split in two by a cataclysmic event, it did not take long for the two societies to discover each other. War followed, fueled by the prejudice between them.
In a dark pit in a cursed land, a strange creature rises from a pile of corpses with no memories or knowledge about himself or the world around him. He is the first and only of his kind; a hybrid, with essences of Light and Dark. As soon he appears, the Pales and the Darks reject him for his nature, forcing him to face alone the dangers of those lands.
Follow this hybrid’s journey through the madness of war. Discover with him the strange nature of the world and its inhabitants. Help him on his journey to unite two clashing cultures, and learn the intriguing truth of his origin.
Caracteristics
- Episodic Metroidvania: Elaborate level design that encourages exploration and evolution of skills in an engaging manner.
- Essence Absorption: Absorb essences from other beings, allowing the player to gain strength, abilities. Discover a diverse combination of elements, natures, and personas that can be merged into a multitude of spell variants.
- Equipment, weapons, and more!: Access an arsenal of equipment and weapons, each with their own attributes, abilities and attack patterns.
- Immersive visuals: Cutting-edge 3D graphics with a dark, realistic style, different environments, and dynamic lighting. Encounter beautifully detailed models and environments with a fine tuned, intuitive interface.
- An epic tale: Immerse yourself in The Lands of Oblivion and unearth a mysterious world of mystical elements. Learn the rich history of the Pales and the Darks and what has led to their violent conflict. Play as the amnesic hybrid and collect clues and memories through flashbacks. Discover his mysterious past and what awaits him in his legendary saga.
Blazing Aries
“Blazing Aries” is an ARPG game developed by Kuroto Zakka, and published by OTAKU Plan.
STORY
The game tells the story of a new adventurer named Aries.
She visits all kinds of cities, travels around the unknown world, fights against the “Calamities” that spread all over the world.
This game’s core is the orthodox action fighting mode!
Players will use all kinds of skills to adapt to the situation in battle, and fight against various enemies.
Enjoy the experience of refreshing and unrestrained battle!
FEATURES
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Orthodox Japanese ARPG
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Combat mode with great pleasure
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Rich skill Combo
Outbreak: Endless Nightmares
Been playing for about 12 hours and its a good game if you want to play a rogue-like that carries over your equips, levels and meta progression. As you play, you will find Conductor coins that unlock said features but the spawn rate of these coins slow down by midgame. You can tweak the dungeon difficulty by yourself before entering, with higher difficulties giving better loot.
As for the gameplay, its Resident Evil 1-3 with tweakable camera angles. And randomised dungeon layouts. Weapon types are like in RE. AI could be better, they usually stand around unless you take too long to clear the level. I’m kind of disappointed with the costume unlocks but the gameplay is fun enough to grind for coins. Some enemies can one shot you so the difficulty is definitely there.
– Real player with 12.4 hrs in game
Its a really fun game but I feel the weapons certainly need some rebalancing, to go from needing 3 bullets to kill a fat zombie with a target pistol mk.2 to needing legit 6 bullets with a tactical rifle mk3 is beyond a problem, especially when the rifle only has 7 bullets. The game is really fun and i still am finding new enemies that i absolutely didnt expect to run into but the camera certainly needs some work and it is definitely very very janky. Theres a lot of potentional here and hopefully it continues to improve. What’s here is a great game though, and it can only get better
– Real player with 9.1 hrs in game