Delivery Boy
Add the game Delivery Boy to the wishlist and you will be the first to know about its release on Steam!
Play as a funny guy Johnny, who moved to Crystal City in search of work and got a job as a courier. Here is a city of great opportunities, help Johnny climb the career ladder and become the best courier.
■ The best courier. Take various orders, deliver them to the right place and get money and experience points.
■ Move faster. Buy various vehicles - a gyro scooter, an electric scooter, an electric bike, an electric skate, a mono wheel, an ATV and other means of transportation.
■ Your business. Open and manage delivery services. Hire workers, buy transport and various equipment.
■ Secrets of the city. Collect the relics hidden in Crystal City and explore the interesting sights of the city.
The game is being developed by one person - Sergey Poroshin, a self-taught indie developer. Thank you for your support!
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Survive Into Night
Hello ! First of all I want to say that I love Retro Pixel games and this game has unique atmosphere, very big potential to become amazing game. I really like the concept and ideas which are used in this product. I hope it will be still developed and I can’t wait for more updates :) Best greetings for Genetix Studio. I wish you all the best during work on the production of this game !!! Very very big thanks for the key of the game and I love this mini game with flying pig :P ;) I can imagine it takes a lot of time to make a game like this and I appreciate the work and idea put into this game.I hope the game will develop in terms of story, new quests, crafting and maybe even base building. I wish you perseverance in the further work on this game.
– Real player with 2.7 hrs in game
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I got a key from the developer so thank you for letting me try your game.
I wanted to try this game because I enjoy top-down horror games like this, sometimes when I was playing I couldn’t pick up items for some reason took me a while to figure out how to get into my inventory but that’s just me i’m thick.
I went to the hospital but couldn’t find any trace of the person I was looking for but again maybe I wasn’t looking in the right place.
Overall I really liked it and gave me retro vibes of playing back in the 80’s and 90’s I made a video with no commentary just having a look at the gameplay.
– Real player with 0.7 hrs in game
Bean Stalker
Only a few hours in, but this is something special. Definitely a bit of learning curve, but once it starts to click it’s soooo cool and satisfying. I haven’t even gotten to crafting guns and stuff yet, I’m still having fun just whacking bugs with my stalk climber things to compulsively grab crafting items for later. The verticality and intense traversal make it an awesome experience. Also pretty well optimized. It’s one the few games that can run at 120-144hz on my machine. Look forward to seeing how it progresses, but it’s still worth jumping in now in my opinion!
– Real player with 26.8 hrs in game
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Being quite honest, I don’t really know what’s out there in VR in terms of climbing simulation, and I never really tried one such games so I came into Bean Stalker with a mind somewhat void of expectations or bias - But knowing entirely well that a straight up simulation, this would not be!
Instead I’m proposed with an action game where you are climbing a giant bean stalk, plunder all manner of crafting materials, make yourself some tools and weapons, and murder a number of vicious critters on your way up including some bosses which are your primary enemy, the other one is the floor that sits far, far below.
– Real player with 12.4 hrs in game
Finding Home
I’m really enjoying this game so far!! I love the open sand box feel, with the cross of zombies and survival, It’s a perfect concept. Even though this game is still in Alpha it really is growing fast. So far there have been updates weekly and any suggestions or concerns mentioned in their discord from the community have been discussed and acknowledged. You can really see that the Devs want to bring this game to life with the input from their community. Its great to see an indie company listen to their community and work with them hand in hand. The fact that the company is only charging a 1 time price to buy the game and no future charges for any new maps or DLC is huge too! I cannot wait to see what the future brings!
– Real player with 15.3 hrs in game
The game is a very early state but shows lots of promise.
Creator looks into feedback on their discord and is looking to constantly improve the game.
Looks like a fun game to watch and see how it grows!
– Real player with 5.6 hrs in game
Flashing Lights - Police, Firefighting, Emergency Services Simulator
I’m sorry, I really want to like this game, but if I gave it a thumbs-up, it would be for the concept and not the implementation and that’s not fair to people who are considering whether or not to purchase it.
To the dev(s): I like where you’re coming from and where you’re going with this. I hope you keep persevering and turn my opinion around. There’s an ENORMOUS amount of potential here. However, it’s plagued by issues (not just pre-release bugs) that make me question whether it has what it takes to pull off a successful release.
– Real player with 270.4 hrs in game
I wanted to review FL sooner, but I also wanted to feel this game out first. I’m a simulation “expert” in that I’ve played almost every simulator game that has come out. There were some I purposely ignored for looking terrible, however. The emergency simulation genre has been struggling for a while. You have sh*tty developers and publishers pushing out games that make you want to burn the game itself so no one else ever has to experience it. Speaking of burn, I’ve been burned by these devs and publishers a lot - specifically Excalibur. They are notorious for backing garbage games. I used to be a moderator for Enforcer and had high hopes for it. Boyyyyyyyy was everyone, myself included, mislead.
– Real player with 140.9 hrs in game
Vacancy Unlimited
I’ve enjoyed what I’ve played so far. Vacancy Unlimited is made in the Unity engine, and as of day one of launch, is still in a rather primitive state, with a fair amount of placeholder art and missing some sound effects - as expected of an early access title.
The soundtrack is enjoyable to listen to, reminds me of Duke Nukem 2 and Wrack. The gameplay has a nice balance of relaxing as you search for weapons and ammo before the frantic hordes come upon you (usually in tight spaces) just before the end of the level. Rounding a corner before being ambushed by several gun-wielding enemies usually means your death, leading these engagements to be the most tense.
– Real player with 8.3 hrs in game
This is a fun game, but a hard game. You’ll find yourself pleasantly challenged and enjoying this fantastic old school/new school blend of FPS.
Developer needs to include a damage locator to let us know where the enemy is shooting us or hitting us from though. Without it, the game’s difficulty is brutal. I’m eager to see a more refined version of it. I’m also going to check out the dev’s earlier work.
– Real player with 3.7 hrs in game
Factory pirates
its unrefined with no tutorial of any kind and the only benefit of playing the game is to get accessories that don’t work.
– Real player with 1.1 hrs in game
Thank you Kanye, very cool!
– Real player with 1.0 hrs in game
Park Rangers of The Undead
Pretty fun game who wants to pew pew zombyy hordes, waiting for more updates keep up the work :D
– Real player with 0.3 hrs in game
Alright, I’m aware this is an early access game so I’ll try not to be too harsh.
Here are my first impressions:
I feel like the LPSP models really clash with the art style of the other assets in the game. I don’t know if the other assets are also from the Unreal Engine marketplace but I just don’t think they personally fit together at all. LPSP is very low poly and blocky, where as the models for the zombies are fairly high poly and not blocky at all. The training area is also ripped directly from LPSP with very small changes - so there’s nothing I can really say about that, I’m assuming that it will be replaced down the road.
– Real player with 0.1 hrs in game
Survive Avalon
Game unceremoniously drops you into an area with apparent building areas “build a house” and “Build a generator” appear on the screen as you walk near them. You cannot appear to collect wood from shrubs or trees nearby so you can’t build. Only interactions possible seem to be picking “2 fruit” from random coffee bean looking bushes and firing your machine gun at everything that moves. Buggy deer and wolves will drop huge blobs of meat and an endless conga line of zombies will teleport onto you and they drop ammo. It did give me a few jump scares but was utterly useless otherwise.
– Real player with 0.3 hrs in game
Terafall: Survival
This game is still early in development and that doesn’t bother me one bit.
It allows for constructive criticism and new ideas to be implemented into the game.
That being said, I would recommend this game if you don’t mind the issues that come with Alpha/Early Access bugs.
I will have a much more thorough review once I have a significant amount more of gaming time. I’m very excited for the roadmap of the game. This has great potential.
– Real player with 23.9 hrs in game
For what it is at the time, it shows huge potential. Looks like the devs are keeping up with pachs as of this time.(nov,2021) Price is ok cheaper then going out to eat. If you like survival, guns, and tec, give it a try it will be great when its finished
– Real player with 16.1 hrs in game