Nightmare Reaper
EDIT: Episode 2 released, and it’s more insane than before, imo. Love it.
My thoughts?
This game is what would happen if B.J Blazkowicz dropped acid and ended up in a twisted Army of Darkness version of Might & Magic, then throw in some of that looter shooter goodness and you’ll have a good idea of the fun that awaits with this game.
The levels all flow nicely into each other despite being randomly generated from presets, and you’d be a bit hard pressed to tell it is at times as a result. All the weapons so far are a joy to use, all of them feeling pretty great, not to mention all of them work in a pinch if you run out of ammo for one of them. The spritework is impressive, as is the gore system (I had it set to Ludicrious and man does it live up to the name).
– Real player with 396.8 hrs in game
Read More: Best Looter Shooter Violent Games.
This is an utterly fantastic game. The heritage of the old boomer-shooters like Doom, Blood, Rise of the Triad and the like are present without being too much of a complete clone of those legends but this is a solid homage to those games from the past.
The art design has gone through a couple of overhauls, the most recent being the release with chapter two, so if you had seen earlier gameplay footage the looks have changed to not be overwhelming in the color department. (RIP Hula dancer zombie).
– Real player with 35.6 hrs in game
Riskers
It does a great job of mixing modern top down action with the beloved GTA athstetic. I got it for 3$CND and it was completely worth the purchase. The ‘levels’ where you assault building interiors are well designed and enjoyable to fight through, the shooting mechanic feels great and is much tighter than the original GTA, london missions or GTA 2.
On the down side the driving/car systems feel a bit stripped down, including the cops and the city itself. While the game has side missions and a city to drive around in with a few things to find overall the game feels more linear than it’s inspiration and the map is lacking unique set peices and details (no jumpable bridges, trains, car vendors on the docks ect.) It’s not really fair to compare this to a game as influectial as GTA but they kind of force us to and sadly in every way but the gunplay it’s missing so many of the tiny nuances & details that made GTA a classic so keep that in mind if you are fans of the original games scope, you won’t find the same living city or sandbox options in this game.
– Real player with 7.6 hrs in game
Read More: Best Looter Shooter Top-Down Shooter Games.
OVERVIEW
Riskers is the debut Steam title from developers ShotX Studio.
In Riskers you play Rick Paradis, an ex-con trying to turn his life around, working with his brother, John, as a garbage man in Stiltton City. Doing your rounds one day Rick finds a briefcase full of money in a bin and, being the pillar of the community that he is, keeps it for himself. Two days later he comes home to find his apartment door open, John shot dead on the floor, the briefcase gone, and a group of armed goons waiting for him.
– Real player with 6.8 hrs in game
Apastron
From a casual standpoint this game is great. For the price it has so much content. You can play through the game several times and the massive amount of random weapons keeps the game fresh. There are cool hidden places to explore that you will find on subsequent runs that yield different weapons. Some weapons don’t feel great but the dev patches so often and guns are constantly being made smoother. My big complaint with combat is that I cannot see my reticle easily. I don’t know if this is a resolution scaling issue because I play on 2k or not. MOST IMPORTANTLY OF ALL the game is getting so much free content. New weapons, abilities, and areas have been patched in since I first started playing. A WHOLE NEW EXPANSION will be FREE at the end of the month that nearly doubles the games length. Now for those of you wondering how I have so many hours in this game, I speedrun it and boy is it amazing for that. The modern movement in a classic style shooter plus the perfect amount of breakable stuff makes it the most fun speedrun I’ve ever done. This game has something for everyone. If you struggle with the tutorialisation please don’t just quit, give it an effort. The tutorial is much improved. It’s $6 just try it gamers. NOTE: I was given a copy for free about a month early to help with some QA since I expressed interest, but I promise this does not vastly change my opinion nor was I paid for anything.
– Real player with 49.4 hrs in game
The effort made and put into Apastron (especially from a one man developer) is pretty admirable. Here you have what amounts to the first episode (about 2 to 2-1/2 hours of game) of a unique world peopled by an oppressive corporation and the resistance that would oppose them.
While the game has its ‘open’ moments, the structure is indeed Episode 1: Level 1 in structure and it does proceed normally, that is to say, completely linearly. There is a bit of down time between missions but that is mostly used exploring the small hub town and speaking to the denizens about their day-to-day and their individual goings-on and to collect some currency and spend it at the weapon-shop.
– Real player with 5.9 hrs in game
Asteroids 44 (For Four)
⠄⠄⠄⠄⣠⣴⣿⣿⣿⣷⣦⡠⣴⣶⣶⣶⣦⡀⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄it’s good
⠄⠄⠄⣴⣿⣿⣫⣭⣭⣭⣭⣥⢹⣟⣛⣛⣛⣃⣀⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄Play it
⠄⣠⢸⣿⣿⣿⣿⢯⡓⢻⠿⠿⠷⡜⣯⠭⢽⠿⠯⠽⣀⠄⠄⠄⠄⠄⠄⠄⠄⠄Christmas
⣼⣿⣾⣿⣿⣿⣥⣝⠂⠐⠈⢸⠿⢆⠱⠯⠄⠈⠸⣛⡒⠄⠄⠄⠄⠄⠄⠄⠄⠄started!
⣿⣿⣿⣿⣿⣿⣿⣶⣶⣭⡭⢟⣲⣶⡿⠿⠿⠿⠿⠋⠄⠄⣴⠶⠶⠶⠶⠶⢶⡀
⣿⣿⣿⣿⣿⢟⣛⠿⢿⣷⣾⣿⣿⣿⣿⣿⣿⣿⣷⡄⠄⢰⠇⠄⠄⠄⠄⠄⠈⣧
⣿⣿⣿⣿⣷⡹⣭⣛⠳⠶⠬⠭⢭⣝⣛⣛⣛⣫⣭⡥⠄⠸⡄⣶⣶⣾⣿⣿⢇⡟
⠿⣿⣿⣿⣿⣿⣦⣭⣛⣛⡛⠳⠶⠶⠶⣶⣶⣶⠶⠄⠄⠄⠙⠮⣽⣛⣫⡵⠊⠁
⣍⡲⠮⣍⣙⣛⣛⡻⠿⠿⠿⠿⠿⠿⠿⠖⠂⠄⠄⠄⠄⠄⠄⠄⠄⣸⠄⠄⠄⠄
⣿⣿⣿⣶⣦⣬⣭⣭⣭⣝⣭⣭⣭⣴⣷⣦⡀⠄⠄⠄⠄⠄⠄⠠⠤⠿⠦⠤⠄
– Real player with 1.2 hrs in game
Lovely Asteroids update, but as a lifelong Asteroids fan I do have some criticisms.
1. The turn movement is way too slow.
2. Adding reverse thrust has made the game way too easy.
3. The mothership cutscene between each level slows the pace of the game down.
4. Would be nice to have a vector-graphic retro look as an switchable option.
Other than those four gripes, not bad. I like the fact you can play with up to 4 players.
– Real player with 0.5 hrs in game
Neon Dragons
Neon Dragons is a fast-paced roguelite spaceship action, with item collecting mechanics, and retrowave-style visuals. The player’s objective is to survive as long as possible in each stage and eliminate all bosses in the game.
Explore different universes full of danger, adventures and surprises, while eliminating enemies and collecting resources.
Play your way, creating your own strategies while surviving as long as possible.
Key Features
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Increasing difficulty
Plan your steps well within the universes as enemies will grow stronger as the waves pass, demanding more skill and attention
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Powerful items
With a wide variety of active items, you’ll be able to create different combinations of items to cause the greatest possible destruction.
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Constantly changing
The game universes are never the same, always with different challenges and unexpected dangers. With different items and attributes, no match will be the same
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Retrowave visuals
Destroy enemy ships and dodge missiles in the best Retrowave style, with neons and vibrant colors that bring the universe to life
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Powerful Bosses
Survive long enough to face powerful and challenging bosses who will put all your skills to the test
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Progressive evolutions
Play and unlock upgrades that accumulate as the game progresses, making the game more and more interesting as time goes on
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Unlimited play
Even after completing the game, you will still be able to continue playing to increase your highscore and compete for scores with other players.
PowBall Renaissance
Welcome to PowBall Renaissance
This isn’t your classic Breakout game or Arkanoid, however, given that is has open endless possibilities of making your own levels, refusing to purchase upgraded ammunition for your weaponry and adjusting levels to that, you can pretty much play this game in any form or shape you want. Classic, Retro, Modern, or PowBall style.
Make no mistake this game comes with over 300+ levels, including those from PowBall Deluxe, the original game for DOS/Windows.
Good news, game runs perfectly smooth, higher resolution support, and even 4K if you are into that. Level Editor that lets you comprise your own set of master levels with gimmicks of your choice using what the game engine has provided. Perhaps the game may require a Workshop functionality so players can share their own level sets for others to play as a bonus (that is entirely up to steam if I am not mistaken).
– Real player with 27.5 hrs in game
Another clone of arkanoid, but the one which tries a new approach to the genre rather than copying its sucess.
I played the original way back since its original release in 1996 and loved it right away, because it innovated the concept. And this remake is brilliant. Also, it is quite stable since it runs very well on my Toshiba laptop and hasn’t crashed not even once.
Even though I prefer the original, do not miss the chance to try this version. It is simply something you need to try before dismissing it as another Arkanoid rip-off. The concept is the same, the gameplay, is quite different. Go take a ride with it.
– Real player with 18.9 hrs in game
Crazy Flasher Series 2021
Okey primero de todo la saga de juegos de andy la formo parte de mi infancia y era bastante entretenido en los tiempos que uno iba al cyber a pasar el rato y probaba los juegos flash en pags como newgrounds,armor games,etc.
Pero sinceramente este “port” esta muy mal hecho la resolucion es 800x600 y no se puede cambiar,la musica no es la misma aunque seguramente sea para evitar problemas de autor(asi que podemos dejarlo pasar),cuando uno inicia el juego es un menu con los juegos de 2 al 5(al lado de cada uno podemos ver la lista de trucos para usar)y elegir entre los idiomas ingles y chino,(cabe destacar que faltan algunos juegos como runner x)desgraciadamente uno al iniciar en cualquier juego tiene una unica resolucion,se traba seguido y literalmente es como jugarlo en una pag de juegos flash solo cambia la musica,espero que mejore en varios aspecto en el futuro(de ser posible) ya que esta saga fue muy querida en mi infancia y me apena que haya envejecido para nada bien,ojala se pueda mejorar como tantos otros juegos que empezaron siendo gratuitos en pags flash para despues acabar en steam con un juego bastante mas pulido que su version flash.
– Real player with 13.4 hrs in game
这个是中国早期的优秀网页游戏,我的童年回忆,感谢作者让我童年有了怀恋
This is an excellent web game in early China. I remember it across my childhood time. Thanks the maker for letting me have nostalgia for my childhood.
– Real player with 4.2 hrs in game
Roboquest
UPDATE 29-01-2021:
I feel like updating my review periodically (2-3 months), because the game probably has one of the most involved (and social) communities that I’ve ever been in. And I absolutely love it.
Let’s start with stating the obvious: The game has some REAL potential. This is created by the insanely fine DOOM-esque gun-play, together with the great movement, even mid-air.
Refined with the perk system, it really doesn’t matter if you want to go insanely fast and guns blazing, or take it slow and methodically. Weapon affixes contribute to this as well, making it viable to sit back with snipers and not getting any of “dem sweet cellz” (XP) go to waste. (Snipers work a good deal in close quarters as well, because of nearly perfect hipfire accuracy!)
– Real player with 174.1 hrs in game
If you don’t like reading long reviews, I’ll start you off with a TL;DR
The game plays amazing, feels amazing, sounds amazing and is developed by down to earth developers who only want to share the love for games.
… oh you got past my TL;DR? Amazing. Now let me elaborate.
First off, at the time of the review I have about 9 hours played recorded on steam - and a few more offline due to internet outages.
I have played the game in it’s alpha stage (mid-July) and will continue playing it as it develops (and if I don’t forget, update my review at some point). Make of that what you will.
– Real player with 37.0 hrs in game
Project Warlock
Love letter to the oldschool
Project Warlock is an arcade shooter developed by Buckshot Software as a nostalgia-driven tribute to times when a story in FPS games rolled as a panel at the end of the chapter. While John Carmack’s infamous quote “story in a game, is like a story in a porn movie” has been challenged countless times since the 90s, it does capture the essence of the shooters from that time. Meticulous, maze-like levels, armoury’s worth of guns and secrets behind a fake wall – gameplay was everything. A simple credo Project Warlock at large adheres to, while also adding few ideas of its own. By all means, it is a modern retelling of the classics, rather than an attempt at copying one, and it shows.
– Real player with 17.3 hrs in game
Okay, I would love nothing more than to give this game a positive review, because with such a cheap asking price and so many good qualities, I can understand why it has decent reviews. But difficulty aside, this game is riddled with glitches. Which is sad, because so much holds back what otherwise would be a solid game.
So, lets start with the good aspects:
The music, atmosphere, level themes, and graphics are amazing.
The price is insanely cheap.
You can tell a lot of love went into making this game.
– Real player with 11.1 hrs in game
OM6N
playing this game at first wasnt so great but seeing the updates and how different the game looks, and feels it is the best being made by one person so i definietly recommend this game to people who like games like this the new update gets me hooked and makes me wanna play for hours very good game goodjob CJ!!!!
– Real player with 23.6 hrs in game
This Game is Very Good, I Can Kill Zombie Blobs and some Weapons to Kill, WOW
Rating: 10/10
– Real player with 15.6 hrs in game