Apastron
From a casual standpoint this game is great. For the price it has so much content. You can play through the game several times and the massive amount of random weapons keeps the game fresh. There are cool hidden places to explore that you will find on subsequent runs that yield different weapons. Some weapons don’t feel great but the dev patches so often and guns are constantly being made smoother. My big complaint with combat is that I cannot see my reticle easily. I don’t know if this is a resolution scaling issue because I play on 2k or not. MOST IMPORTANTLY OF ALL the game is getting so much free content. New weapons, abilities, and areas have been patched in since I first started playing. A WHOLE NEW EXPANSION will be FREE at the end of the month that nearly doubles the games length. Now for those of you wondering how I have so many hours in this game, I speedrun it and boy is it amazing for that. The modern movement in a classic style shooter plus the perfect amount of breakable stuff makes it the most fun speedrun I’ve ever done. This game has something for everyone. If you struggle with the tutorialisation please don’t just quit, give it an effort. The tutorial is much improved. It’s $6 just try it gamers. NOTE: I was given a copy for free about a month early to help with some QA since I expressed interest, but I promise this does not vastly change my opinion nor was I paid for anything.
– Real player with 49.4 hrs in game
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The effort made and put into Apastron (especially from a one man developer) is pretty admirable. Here you have what amounts to the first episode (about 2 to 2-1/2 hours of game) of a unique world peopled by an oppressive corporation and the resistance that would oppose them.
While the game has its ‘open’ moments, the structure is indeed Episode 1: Level 1 in structure and it does proceed normally, that is to say, completely linearly. There is a bit of down time between missions but that is mostly used exploring the small hub town and speaking to the denizens about their day-to-day and their individual goings-on and to collect some currency and spend it at the weapon-shop.
– Real player with 5.9 hrs in game
Nightmare Reaper
EDIT: Episode 2 released, and it’s more insane than before, imo. Love it.
My thoughts?
This game is what would happen if B.J Blazkowicz dropped acid and ended up in a twisted Army of Darkness version of Might & Magic, then throw in some of that looter shooter goodness and you’ll have a good idea of the fun that awaits with this game.
The levels all flow nicely into each other despite being randomly generated from presets, and you’d be a bit hard pressed to tell it is at times as a result. All the weapons so far are a joy to use, all of them feeling pretty great, not to mention all of them work in a pinch if you run out of ammo for one of them. The spritework is impressive, as is the gore system (I had it set to Ludicrious and man does it live up to the name).
– Real player with 396.8 hrs in game
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This is an utterly fantastic game. The heritage of the old boomer-shooters like Doom, Blood, Rise of the Triad and the like are present without being too much of a complete clone of those legends but this is a solid homage to those games from the past.
The art design has gone through a couple of overhauls, the most recent being the release with chapter two, so if you had seen earlier gameplay footage the looks have changed to not be overwhelming in the color department. (RIP Hula dancer zombie).
– Real player with 35.6 hrs in game
Alien Shooter 2 - The Legend
I’ve been playing Sigma Team’s games for years, and I really like Alien Shooter 2 - The Legend. As someone who has played through AS2 - Reloaded and ZS2 a bunch of times, there is a LOT that I like in this game that expands on the previous titles in interesting but not too overly complicated ways. But there ARE issues with this game that will hopefully be patched in future updates.
I may make a longer post about pros and cons somewhere in the discussions. But for now, I’m going to share only the most enjoyable pros and annoying cons I’ve experienced in my current play through (not as much of a review for new players as more of a feedback report for the developers and any other players familiar with their games).
– Real player with 362.1 hrs in game
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With update 1.3 the developers finally addressed a major point of criticism: They made the repetitive filler missions optional (destroy X teleporters, kill X aliens, hold position for X minutes, collect X ammo, food, metal, bones, artifacts). Now you can skip them and only do the real campaign missions. This has reduced the amount of mandatory missions to about 70 from a 150 total. This change was very welcome.
At this point I considered a thumbs up, but there’s one thing holding me back: they added an artificial weapon recoil, which makes your crosshair move upwards every single shot. And it only moves up, up, up, and never back. This constantly forces you to reposition your mouse, even when targeting static spots, makes you miss monsters, and shoot walls instead of the actual target. It’s absolutely annoying. This feature has to be removed.
– Real player with 108.8 hrs in game
Banzai Escape 2: Subterranean
I may have played only an hour of this game but judging by what I played, its a fun time so here are my reasons why.
Pros:
1. Its free so you’re not wasting money
2. Decent character customization that, while a bit limited, has a bunch of interesting options
3. No pay to win, meaning everything other than certain cosmetics are earned in game.
4. 2 player coop which adds more fun to the game.
5. a ton of weapons and nano units that add a variety of build customization
6. Pretty smart enemy A.I., they can run from grenades, take cover from incoming fire, rush you if you are not in cover and throw grenades to flush you out of cover
– Real player with 14.7 hrs in game
Took everything that was bad about Banzai Escape 2 and made it better. Hopefully they expand the character customization and add more stories. And maybe even animated cutscenes. Though I feel like if you’re going to play it then you have to play it with a friend to get the maximum amount of fun. There is an occasional bug that me and my friend experienced multiple times on the the medium and hard level where we could not deal damage to enemies unless we used a grenade. This forced us to make nano builds built around having as many grenades as possible. I hope this gets fixed soon because it is kind of game breaking in a way.
– Real player with 11.6 hrs in game
Battle Force 2249
BATTLE FORCE 2249 is a PvE shooter where you can make choices, pick your choice of weaponry and approach to the missions that will present you.
STORY
The galaxy has suffered from endless, senseless and ruthless wars for as long as anyone alive today can remember. The truth is that mankind has fallen prey to a terrible conspiracy, one meant to keep us divided, fighting, and dying while a select caste of politicians, billionaires and warlords reap the profits of a subjugated galaxy. Each of the characters has to find this harsh truth out in their own way, and fight to end this noxious oligarchy.
CHARACTERS
Choose from four characters - pirate, diplomat, disgraced and trader.
FEATURES
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PvE: It’s you versus the world. Even with the hostile environments, there might be someone around the corner to help.
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QUESTING: ones specifically for your protagonist, ones for the story. Side quests. Rewards for completing the quests with varying stats and abilities. Some improve your current weapon, some give you a new weapon.
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INVENTORY: Customise your ship. Choose a range of weapons for a particular enemy using profiles. Collect sets of equipment for ultimate weaponry!
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BOSSES
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LOOT
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RAIDING AREAS: Areas to explore and grind for that legendary reward.
League of Maidens®
I picked up this game on a lark; I first learned about it a couple days before the open alpha release, and then downloaded and tried it out because my sense of irony couldn’t let me do otherwise. When I first got to the character creator, I was actually pleasantly surprised - it’s got a lot of dials and knobs you can turn, and you have the freedom to express yourself. Then, when I got past that to the actual game, I was somewhat put off; there were mobile game menus everywhere, and it just screamed MTX cash grab. I pushed onwards anyway, and as I actually played the game, it became clear that a lot of the surface level issues are easily explained away as just amateurish UX design - it is an open alpha, after all.
– Real player with 573.9 hrs in game
The game is currently in Open Alpha, but the game isn’t necessarily the reason you should stay away right now. TL;DR at bottom.
This review is a culmination of my personal experiences and opinions.
Gameplay:
The game is considered a “single-player game with some multiplayer elements.” This pretty much just includes a chat, leader boards, a sort of global control map the two factions fight over, and a “world boss threat bar” which fills based on mobs killed by players across the server. The game is very much designed for an mmo style system but due to it being single player, the game has basically one or two different skill builds that actually work. Expect every class, which there are five, to pretty much play the same. The game features currently a short quest line with no paywalls to get through the story/progress. The end game however is just a gameplay loop of farming in game dungeons called “strong holds” which is basically just a series of rooms filled with enemies, and both world bosses and strong hold bosses for various cosmetics and items to craft an end game item called the “gauntlet.” Other than grinding this game offers afk fishing to earn a little income but isn’t necessarily worth it as you get more gold just grinding the strongholds with their increase-able difficulty system. The real end game is just grinding a currency called “shards” earned by killing mobs to buy hats/gun skins/emotes/capes/chokers (cosmetics) and what is called “ascension” gear which is basically just the highest tier of gear which special sub stats designed to boost skills with the classes in mind. Other gear can be upgraded to the same tier as ascension gear but comes with randomized sub stats. This system is flawed for multiple reasons as the sub stats on ascension gear is designed with an mmo play style of roles in mind despite this being a single player game. This is made even worse when you consider the fact each piece is 120k shards which takes lots of grinding to come by, making ascension gear useless except for two classes. There really isn’t much to do at all endgame besides making new characters and getting them upgraded/customizing them. You also have to pay for any sort of storage for excess crafting items or various other in game items and to be able to swap them between characters. This means that if you don’t have the storage you have to individually grind out materials needed for upgrading abilities on each character. You need A LOT of later game materials to fully upgrade abilities and some of them hardly drop at all.
– Real player with 281.0 hrs in game
BangBangShooting
This is a top-down shooting + roguelike elements in a game, players can operate the hero to fight freely, using a wealth of weapon and skills to eliminate the enemy wave after wave of attack.
Game features:
-Form unique tactics by matching different skills!
-Get different weapons in battle!
-Weapons come with skills, making it easier for players to match the skills they need!
Moon Bullet
For the price the game is OK, we get what we paid for, on the collector side, it’s a cheap +1 to your game count, on the +1 to perfect games it’s just as easy +1 add on, the game doesn’t require much to 100% it.
The game itself now. it’s pretty small game that can be completed quite fast, it depends on you. The levels however gets harder as you move forward with them, adding a nice challenge to the game. The game is pretty much a standard 2D style game, the zombie animations are done quite decently and they look great too. The background art, along with the retro/ pixel art design really comes together nicely giving us a visually appealing game.
– Real player with 11.3 hrs in game
i think this product is okey. the concept of this videogame is very simple and as main thing it works.
thanks for work!!!
– Real player with 3.2 hrs in game
Police Simulator: Patrol Officers
It may be a bit buggy here and there, But it’s seriously impressive for a small studio in early access. It is also really fun to role play about. Here is a bit of unexpected fun from today … I delayed shooting a taser on a fleeing suspect only to have a random drunk driver swerve towards us and take him out causing a three car pileup that I had to investigate and clear up while being indirectly the cause of the crash. Do I take the suspect into custody or call him an ambulance? choices, am I right?
– Real player with 32.6 hrs in game
Pros
It’s a great Sim with great potential, I’m sure it’s going to be one of the best police sims on steam when leaves the early access, I have to say they have a great taste in designing the city, districts vary from each other and have different scenery. It reminds me of my favorite city Boston! Traffic missions are enjoyable and their variety keeps you busy and satisfied during your shift. The graphic is really great in this game, you going to take too many screenshots while playing. Parks are very green along with eye-catching sculptures and decorations throughout the city. Different Police stations that you could spawn from or finish your report when done. Nice Game setting and support of the controller and other languages. It has an Informative manual and tutorials to guide you. You could report the bugs and suggest your ideas there are warm and attentive developers valuing your time and request.
– Real player with 30.9 hrs in game