Reptiles: In Hunt
An adventure game with the story of a hunter who tries to find his lost son, set in a post apocalyptic world ruled by dinosaurs and reptilian humanoids.
It’s content is very nice for an indie title. The playtime is about 4-6 hours.
The story is quite simple without decisions, still enough to keep up the interest.
The graphics and the map design looks fine.
There are even some really beautiful places which can make the player to stop and simply enjoying the view. There are some graphical bugs, but none of those are serious.
– Real player with 25.4 hrs in game
Read More: Best Loot Dinosaurs Games.
TLDR: Reptiles: In Hunt has more bugs than dinosaurs, but despite its many failings there is a gaming experience worth hunting in this indie title…it just needs a lot more evolution before we can call it a ‘clever girl.’
I completed Reptiles: In Hunt today - in total, it took me a little under 10 hours (9.8 hours). Looking at other reviewers time with the game, I suspect I might be one of the few people to leave a review who’ve played this game to the end (at least, at the time of writing), so I want to offer some thoughts.
– Real player with 9.8 hrs in game
Rum & Gun
Hi!
Here is yet another game review after playing this game for a while i truly got into it and i am enjoying it.
This is a pirate game without any ships a rowing boat yes but no ships so if you are looking for a pirate game with ships to sail the high seas and sink ships and steal their plunder then this game is not for you.
This game is based around YOU a pirate on land killing monsters and other fellow pirates you will have various maps to unlock spread over various (ACTS) i am on Act 2 but i think there will be 3 Acts or more to unlock.
– Real player with 79.7 hrs in game
Read More: Best Loot Action Games.
I’ve been following this game’s development for some time, and I instantly bought it.
What really surprised me is that just for 4 euros, I expected much less content. Only one act is playable currently, but it contained 6 hours of gameplay to me. So the first big issue of the game, is that it’s too cheap :D
I would say that it’s base is similar to Diablo II, but with interesting twists on the mechanics, and the combat got a good, Doom-like, situation based weapon arsenal, which I enjoyed mastering. In the early stages the builds are flexible as well, but by the end of the game, I started dying, so I had to use most of my toolkit, changing my weapons nearly from enemy to enemy. Which was a good feeling, because I could master my skills for a long time.
– Real player with 12.3 hrs in game
Chronicon
Amazing game. It has:
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very malleable yet fairly easy enchanting system
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interesting skill trees and crazy equipment powers that combined can produce builds almost breaking the game at extremes
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awesome endgame mode that offers tons of fun
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sweet qol features like very configurable radial loot pickup
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otherwise has familiar structure like acts, elites, bosses, gems etc.
What’s a bit missing:
- given the possible complexity and interconnections of builds, I’d absolutely love a proper build benchmark, like a minute recording of the actual damage you make that’s reported to you with some details.
– Real player with 186.0 hrs in game
Read More: Best Loot Pixel Graphics Games.
One of the reasons I like the Steam platform so much is that it offers opportunity for development teams to release early access versions of their games.
Of course some games never get out of early access for many reasons or the dev teams take little notice of the player base that are effectively ‘testing’ EA/Alpha/beta versions and the player base walk away.
Chronicon is a perfect example of Early Access done well.
I believe the earliest version was 5 years ago.
I picked the game up back in November 2017 and looking at my Steam logs played it for just a couple of weeks.
– Real player with 159.2 hrs in game
Pagan: Absent Gods
My hours on the game are only for Steam, my actual hours are somewhere in the hundreds if not close to 1000. Been playing since the first alpha phase. So let me talk about the game from there. The first 3 points of this review is formatted like “most people say X, but actually Y” so I hope you’ll read it all.
1. People complain about the WASD. Many of these complaints suggest that there is no use of the mouse. This is heavily misleading. WASD + Mouse allows for directional movement while aiming skills and dodges simultaneously. Adding click to move would mean that directional skills would have to be aimed only with the direction a character is facing, or with WASD, and you wouldn’t want that would you? Embrace the WASD + Mouse Aim! Try something new!
– Real player with 212.6 hrs in game
I don’t usually write reviews but I think I needed to take time off and post a review for this game. WALL OF TEXT incoming.
Overview
After playing this game for approximately 100hrs I believe that Steam needs to have a policy in place to refund gamers when a Game company does not make good on their promises. This game has glaring issues and bugs and should have NEVER made it out of early access/beta. The fact this game was launched is an insult to gamers who have invested their money on this.
Cooperative Game Play
– Real player with 153.9 hrs in game
Warhammer: Chaosbane
Update january 7th 2020:
youre welcome to read the full review, but let me say that after 130h clocked in this game, playing god knows how many relic hunts on chaos 3-5 with max modifiers, ive yet to achieve more than 3-4 greens on a char, out of 10 possible wearables.
this game is straight up just boring. i am a huge warhammer nerd, and ive had so much hope for this game, it had the potential, might still have. but its so much reusing the same stuff, main story is basically the same story and progression four times. were talking with so little difference you hardly see it.
– Real player with 149.9 hrs in game
REVIEW : WARHAMMER: CHAOSBANE
ACHIEVEMENTS : 43 / 43 (100%)
SCORE : 6/10
This game is if Diablo 3 had no expansion, was the first game of the studio and just threw a fine and well Warhammer coat of paint on it. This is by all means a good Warhammer RPG game, but this is no true Hardcore RPG experince alikes to POE or GD
… why should I even get this?
If you’re REALLY having a diablo itch and nothings doing it for ya, this will probably be a very good time for you. This is not a hard game with really not a whole lot of setting up to do with builds or complications with how things really work. This is a great introduction to the Diablo-Like Top Down RPGS for a basic, repetitive but overall fun experience
– Real player with 127.0 hrs in game
Bogatyr
“We sure can have a lot of stuff! We can even have nothing!”
~Mikhail Zhvanetsky
Letande vs. crappy Russian RPGs! Round 999! FIGHT!!! Seriously, though. When it’s about crappy Russian (also, Ukrainian) role-playing games, I’m a freakin' veteran. I’ve played and finished pretty much everything there was – from Заклятие (Spells of Gold) to Талисман (Talisman, an RPG in Slavic setting from 2003, not to be confused with German point-and-click adventure from 1995 and Nomad Games' adaptation of Game Workshop’s tabletop game). To be honest, though, I didn’t expect any new games of the kind. I mean, something like that? It was possible only during the very certain time period. A period, when majority of the Russian people didn’t have access to Internet connection and it was possible to sell pretty much any crap to them for the price of proper products. Games like Орда: Северный Ветер (Horde: Northern Wind) were possible only because there was no YouTube to show people what they’ll actually get for their money. The more accessible Internet became – the less of such games we’ve got. The lest one of the kind I’ve played was, I believe, Ukrainian Заговор Тёмной Башни (Dark Tower Conspiracy, AKA Dungeon Quest) in 2006. After that? All those wannabe developers switched to mobile games. Which are not nearly as fun to suffer through.
– Real player with 11.1 hrs in game
Well, I have no idea who made English translation , but he must be executed.
For rest of the game - world and soundtrack combined are TASTY , pleasure for my eyes and ears for this price. Blood is shameful though, combat - found it funny, but only for 3 hours not more.
7/10 for Indie like that. Trash cause of translation, but good enough for that money and I still understood the story.
– Real player with 2.9 hrs in game
Silverfall
An amazing RPG. A few glitches that i’ve encountered : the teleport system being unstable and while teleporting to a specific location you can wake up in a totally different place, also there are some map glithes when enemies, your companions or even you can get stuck in certain spots being unable to move, though this can be fixed just with restarting the game. Despite of this insignifiant “problems” i found this game to be extremely entertaining. A lot of quest to be done, a wide variety of items, a lot of companions to choose from, who help you in your journey and in the meantime by the answers you give them to their question you can influence the attitude they will have towards you, if your companion is a woman you can even get her in love with you. It is pretty important in Silverfall that you chose right from the start if you want to go the technology or the nature path. If you do quests of the opposing faction you lose points with yours and that means you can’t use your best armor and maybe even some skills anymore. So, before starting playing the game i would recommend finding some external info about the quest for each side. to keep track of what you should and shouldn’t do. I had a great time playing it, and now i’m looking foward to Earth Awakening expansion.
– Real player with 51.6 hrs in game
Silverfall is what you call a Diablo clone. There are some great examples of such games, like Torchlight, Titan Quest, Grim Dawn, etc., but for some reason for me Silverfall is the best, i’d say this game is really underrated and is even hidden gem of genre.
Well, this review won’t be very long, i will just point out what i really liked about this game. It’s combination of little good things, which make this game really fun to play.
For pros I’ll start with… graphics. This game actually looks amazing, it uses cell shading technology (yeah, before our favourite The Walking Dead game and Borderlands), and because of that all scenery and character models look really unique and cool. Sound effects and OST are amazing too, they add great deal to the atmosphere of the game.
– Real player with 42.2 hrs in game
Titan Quest Anniversary Edition
Titan Quest is the grandfather of Grim Dawn and despite the latter adding its own features and flavour, Titan Quest is an epic, mythological arpg that’s not to be missed. It world is huge, the class system is interesting, leveling progress is rewarding and the combat feels punchy. If you like the idea of facing off against Medusa and the hydra or fine tuning your character build, looking for that last piece of loot or class synergy, don’t miss Titan Quest. I far prefer it to the Diablo series.
100% recommended, I just hope they add more dlc in future.
– Real player with 340.8 hrs in game
BUYER BEWARE: This game now backdoors Epic Online Services onto your computer. If you are like me this is a deal breaker. I bought this game over 10 years ago and I’ve really enjoyed it (the game is great), but EOS is a red line. I want nothing to do with Epic Games and refuse to have their software on my system. It is outrageous that THQ Nordic installed this on my machine without my permission or even a warning. BUYER BEWARE.
– Real player with 114.0 hrs in game
Treasure Tile
Treasure Tile is a Diablo-like Loot-Action-RPG that combines deep character customization with engaging gameplay in a beautiful world.
Will you let the Island guide you to your true purpose, or will you fight against it?
Key Features
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Create Your Skills
Collect rare gems and use them to shape the skills how you want them! Experiment with powerful combinations and build your own perfect character. Maybe you will even find something unexpected?
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Hundreds of Items
Find powerful items and unique relics. Craft, upgrade and enhance your perfect build before taking on even more difficult challenges! There is always more to unlock!
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Explore the Island
Go on an epic adventure that will take you from a simple port to ancient ruins, dark dungeons, freezing mountaintops and much more - the answers are not always in plain sight! Procedurally generated for the most unique experience.
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A New Take on Real-Time Combat
Engage in fun, tactical combat where you can always see exactly what you are fighting! Be warned, however - it does not mean it will be easy.
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Endless Replayability
A plethora of new classes, skills, unique gems, challenges, quests, items and other artifacts that will keep you coming back for more!
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And Much Much More!
Co-op, leaderboards, modding, bosses, new dungeons and mechanics, unique drops, item sets and more, all in development!
Friendly advisory: Treasure Tile is still in its alpha stage. This means that we are constantly updating the game by adding new features and polishing current ones. Join our Discord to get the most up-to-date information on the game, talk to the developers, participate in various competitions and more!
Stay tuned!
Unending Dusk
Unending Dusk is a decent beat’em up if you enjoy grinding stats and finding rare attack mods. As you can see I dropped over 80 hours just to max out 2 of the 4 characters. I guess you could say that it has some roguelite elements, although there is no perma-death. The stages are randomly generated so you can run into a secret shop or a hidden area, and that is not counting the stat grind which is usually associated with the genre. For me the game managed to capture the nostalgia that I have for classic beat' em ups, despite having all those new features. In my opinion the combat, aesthetic and the controls are faithfully implemented. I play Streets of Rage (2) very often, by comparison the execution of attacks is essentially the same. Unfortunately, it has no grappling which is perhaps my biggest problem. There are definitely some modern features added to the formula such as character levels and different damage types, but overall it truly feels like a game that could be on Genesis - mainly due to aesthetic.
– Real player with 104.7 hrs in game
Unending Dusk is an old-school beat-em-up with ARPG mechanics and a pretty decent, darksynth-esque soundtrack that was admittedly rough around the edges in its early days, but regular updates have smoothed a lot of those edges and made for a compelling cooperative experience whenever I can rope friends into playing it. The developer even does double XP events on occasion. It has up to four-player online coop but regrettably no local option, an odd choice for the genre.
The time and place, a dark cyberpunk future in the last city on Earth. The titular twilight spells impending doom for the city given its reliance on solar power. A brilliant engineer has taken it upon himself to gather a band of the deadliest mercenaries, bounty hunters, soldiers and even religious fanatics he can get to find the source of the unnatural darkness and combat the strange, almost demonic invaders it brought with it.
– Real player with 101.2 hrs in game