Supernova Tactics

Supernova Tactics

An alien invasion seeks to destroy the star in your home system. Assemble an army and do your best to protect your homeworld. Strengthen your group by upgrading your units, equipping them with items you earn and additional rare items you may come across.

Key Features

  • Permadeath - You’ve got one chance to lead your people to safety. One wrong move and your civilization will be lost forever.

  • Random Battles & Loot - No two playthroughs will be exactly the same. The enemies you face and the items you receive will vary with each encounter.

  • Hidden Monsters - Every round has a Hidden Monster that has a small chance of appearing. If slain, this Hidden Monster has a chance to drop a special item specific to that monster.

  • Upgrade Your Units - Use your gold to buy units from the shop, acquiring three of the same unit will upgrade it to the next tier!

  • Compete on the Leaderboard - Compete with other players on the leaderboard, Supernova Tactics features an endless mode. See how far you and your army can reach!


Read More: Best Loot Perma Death Games.


Supernova Tactics on Steam

Idle Pins

Idle Pins

Edit 02/11/2021: Three things related to monetisation have happened. First, leaderboards have been removed. That’s good, they were useless anyway and clear cheaters mostly populated the top spots. Second, the daily premium currency (Derium) given has increased dramatically, roughly doubling over the first month. While the amounts are still very, very small, it’s something. Good job.

Lastly, I cursed the game when talking about RNG based purchases, because there is now a slot machine for the Halloween event. The listed chances are 1.23% for a good drop, 29.88% for a not very good drop, 68.9% for absolutely nothing. You also get a tiny consolation prize with each roll, all for 100 Derium. If you wanted to buy Derium it would take roughly 8,100 to get one of the good drops, costing around $20. More absurd monetisation from the developer, sadly.

Real player with 1220.6 hrs in game


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This will be a fully honest and unbiased review, i personally enjoy the game as i did with the original.

Personally i consider this game a pretty good balance between the active and idle sides of the incremental community. (if you complain about the game require to much active then, simply put the game isnt made for you, as its more geared towards the more active side of the incremental community. dont expect something like melvor, expect something like realmgrinder in terms of activity) The game however isnt entirely active and does have a somewhat long waiting periods, not timewalls per say, but just waiting periods. none the less, despite the fact i prefer EXTREMELY active games like perfect tower 2, and The Prestige Tree. this game has somehow entranced me despite the larger waiting periods.

Real player with 304.3 hrs in game

Idle Pins on Steam

Godsbane Idle

Godsbane Idle

Godsbane Idle is a fresh idle take on games such as path of exile. It combines the hunt for powerful loot with idle systems to guarantee your progress even if time is short that day. It tries to stray away from linear paths and offers multiple ways to customize your equipment, skills and even more.

  • Frequent updates introducing new mechanics.

  • Equip the rarest items, artifacts and uniques to elevate your potential and efficiency to the highest levels.

  • Alter items and optimize your equipment even further by unveiling and crafting powerful effects.

  • Feed items that you deem unworthy into your heartcore to still its evergrowing hunger, progress even if the rng is not on your side that day.

  • A multitude of upgrade paths and a gigantic skilltree with more than 700 nodes to become the incarnation of destruction.

  • Use your destructive potential to challenge the mighty seraphim, rulers of ages past.

  • Unfolding features and paradigm shifts offering new ways to progress.

  • Hundreds of upgrades, empowering you even further.

  • A very active dev that takes the community feedback to heart.

  • Premium Currency that can be passively obtained at a fair pace.


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Godsbane Idle on Steam

Tap Heroes

Tap Heroes

I recommend this game but, honestly, only just.

I read, in the other reviews for this game, about how the progression was slow and I thought “I bet it’s not that bad,” but BOY was I wrong. It’s, without a doubt, the slowest game I’ve ever played. After 6ish hours of “playing” (including auto-grinding while offline) your characters still feel weak and unprepared for most things.

Boss fights are not something you’ll ever grind (unlike other clicker games I’ve played - where bosses drop decent amounts of money for an only moderately harder encounter). These boss fights are essentially an attrition match - where you stand there spam-healing your fighter* (*your one reliable source of dps (because, as far as I’m concerned, the rogue is

! censored useless)) while you wait for either the boss to crit and OHKO you, or for you to finally whittle down the boss' HP and move on with your life (and your underwhelming reward for your last 5 minutes of play).

Real player with 435.8 hrs in game

My playtime: I played this offline but I got all achievements in ~353.5h (reached area Lv 300)

Grindy Achievement(s): Yes (5 achievements, one achievement might take 200h+ playtime).

Optional Achievement(s): Yes (45 achievements).

Difficult Achievement(s): No.

Intro

Tap Heroes is a clicker game where you can recruit and upgrade heroes to defeat enemies and advance your level. The game has offline progression and no “world reset” feature.

Pros:

Real player with 314.2 hrs in game

Tap Heroes on Steam

Loot Hero DX

Loot Hero DX

TL;DR: A well-made but fairly pointless grinding game. Only recommended for achievement hunters so you at least get a trophy out of it.

In a traditional RPG you usually start as a low-level character with little to no equipment and the only way to become more powerful is to complete quests kill monsters.

Basically begin with a standard RPG. Take out quests and dialogues, reduce equipment to purchasable stats and reduce the combat to just damage-per-second and make it a side-scroller and you’ve got yourself Loot Hero. The gameplay consists of three parts: choosing a level, running left and right killing monsters and buying better stats at the towns in-between. There’s also a short and pretty meaningless story: a terrible dragon has appeared and you, the hero, has to go and kill it to save the land.

Real player with 31.1 hrs in game

I really want to like this game: it has really neat pixel graphics, lots of critters to kill, keeps stats, and has achievements and trading cards. But, the reality is that the gameplay gets boring after the first three minutes. Even the added concept of releasing miners to collect gold for you after every successful run through all levels fails, because it’s just accelerating a timer event…it doesn’t add to the gameplay at all.

In the end, all you do is collect enough treasure and XP to buff your character, who kills the baddies by – literally – running into them. There is no learning tactics for combat or developing strategies by buffing your character a specific way. You just level up your stats evenly as you collect loot, enough that you don’t watch your health bar go down much at all while you’re running back and forth, grind away until you start taking damage as you continue through the levels, and then rinse and repeat. Gameplay does not change on any levels, nor do you treat any of the creatures differently…you just run through them.

Real player with 8.2 hrs in game

Loot Hero DX on Steam

Hillside

Hillside

Survive hordes of enemy’s:

strike down the waves of each level to unlock the next.

each level you succeed in, becomes playable in infinite mode.

level are different and can feature different strategie´s.

Defend yourself:

with currently 5 different Combat towers that use unique mechanics

The Flack:

specificly for Air units, features tier 1-5 upgrade’s.

The Cannon:

specificly for ground units, features tier 1-5 upgrades’s.

The SMG:

specificly for ground and Air units, features tier 1-5 upgrades’s.

Hillside on Steam

Royal Merchant

Royal Merchant

complex game that has depth and takes time to understand The developer is updating, fixing stuff, making improvements every day. He is also communicating with the players and solving problems that they identify

Real player with 252.6 hrs in game

disclaimer; early access review; may change in the future

TL:DR at the bottom

Sometimes you don’t have a lot of money to spend on some AAA title. Sometimes, you don’t want to support greedy corporate publishers like Electronic Arts, Ubisoft, and the like. Sometimes you just want a game to play while listening to a podcast or something. Royal Merchants, the fourth installment in Badim’s Royal series is similar in tone to the the other two I have played (Royal Heroes and Royal Offense; haven’t played the third yet myself) in that you hire heroes to go on quests to build up a strong kingdom. The difference, however, lies in the means of achieving this goal.

Real player with 41.3 hrs in game

Royal Merchant on Steam