4th Super Industrial Revolution Wars
4th Super Industrial Revolution Wars is a programming game.
And also turn-based strategy game.
Write your codes, click build button.
And then every turn your codes will become your (team’s) units.
Units will fight automatically with AI.
and your goal is to destroy enemy’s base with sending units.
For Beginners, (both Of this Game Or Programming)
Please progress tutorial in game.
Yes, Year 2020! Happy New Year!!
4SIRW is real programming game for year 2020.
You may need to prepare 4th industrial revolution.
*You Are Not Prepared.
So playing this game, you will learn programming.
And you can enjoy programming.
… May the 4th be with you.
Codeyounglings apologize for delaying launch.
Actually Codeyounglings is 1 indie game developer.
I am trying to do all but there are too many of them.
I hope that you understand me and don’t confuse me as the masters or something.
I planned new scheduled release date as TBD
But I’ll do everything not to launch too late.
Read More: Best Logic Cyberpunk Games.
Dungeon Of Dark
Follow our curator for similar games
https://store.steampowered.com/curator/35180752-3-point-play/
Fantasy dungeon crawling turn-based + DD feel + casual = Fight monsters and bosses in a 3x3 area during encounters. Choose from 3 heroes to defeat 25+ different enemies and use items wisely.
– Real player with 2.6 hrs in game
Read More: Best Logic Casual Games.
This is surprisingly a really good game that you can get for less than two dollars. It is very quick to learn and fun to play. Though I’m not quite sure the purpose of the storyline. Kill monsters in a dungeon and that’s all? The mechanics of the game make this game enjoyable and fighting in that 3x3 grid make it a good way to decide what you should do.
Review at:
https://www.youtube.com/watch?v=OznbuDYAp0s
– Real player with 0.5 hrs in game
Anchor Up
Anchor Up is a calming strategy puzzle game about out-manoeuvring your opponent’s ships by careful navigation and weapon placement. The weapons you choose, and where you place them on your boat are all part of the puzzle.
To complete each puzzle, you must sink the enemies' ships whilst avoiding the same fate for yours. Can you outsmart your foes? Can you escape the grasp of the Azarak forces?
What to Expect
-40 hand-crafted puzzles with diverse modes
-10 unique weapons to unlock
-New puzzle and movement mechanics introduced throughout the experience
-Multiple locations with varying weather and visuals
How to Play
During your turn you can either move your ship or you can use one of your weapons. The enemy ships (AI) will all then take their turn with the same two options. In the next phase, if any weapons were used by the player or the enemy in the previous phases they will be triggered/updated, for example cannon balls moving or lasers firing. Where you place your weapons is also important, so you can correctly align your weapon with an enemy! These core gameplay mechanics are then built upon with new environmental objects, varying enemies/weapons and much more in order to add layers of complexity towards the end levels!
The movement in Anchor Up is a key part of the puzzle: your ship takes up two tiles, the front of your ship and the back of your ship. This means that thinking ahead is key to victory. When moving tiles, your boat rotates to face the direction you just moved, careful manoeuvring and navigation is vital! If you get a hit by a weapon or an enemy is in an adjacent tile (your ship being boarded) you fail the level.
Read More: Best Logic Naval Combat Games.
Sketchbots
It’s a great concept for a game and it’s executed on very well here; I really want to like this game, I really do. However, there are just a couple of complaints that I want addressed.
1. There’s no way to detect the orientation of other bots.
2. There’s no way to store learned information, the bot can’t create a mental map of the environment or do anything else that would require knowing more then what we just did 1 turn ago.
– Real player with 3.6 hrs in game
I really enjoy this game! I like the challenge of only being able to recall the last action instead of storing all previous actions to memory, it makes me feel like the bots are very primitive, in a good kind of way. The potential here is really huge, I could see hundreds of puzzles to play from the community one day being a thing. Speed running, do it in X challenges etc. This game deserves more love and attention!
– Real player with 3.3 hrs in game
Mage Hunters
An interesting board-style game that needs strategy and luck. A nostalgic and fun experience.
– Real player with 5.6 hrs in game
I loved the game. It is perfect for board game lovers. It has interesting and challenging mechanics. Congrats to the devs!
– Real player with 1.6 hrs in game
Undergrave
About Undergrave
After losting your loved one, you decide to bring her back by going to the depths of the Void Realm and completing the Trial of Ressurection. From the creators of Red Ronin, every try will challenge the player with a new adventure.
KEY FEATURES
Your character has 3 distinct abilities, each one being necessary for a successful run, however every one of them consumes your stamina that recovers with turns so use them wisely.
– DASH –
Cut through the enemies in a straight line dealing damage on them if you have your sword or dodging through them if you have no sword
– JUMP –
Jump from a square to another, dealing stun effect on the enemies around if you have your sword or only pushing them if you have no sword.
– THROW –
Throw your sword on an enemy dealing damage. The movements cost less Stamina when you are unarmed. You can catch your sword back mid dash or on a jump killing some enemies using less Stamina.
– PERFECT YOUR STRATEGY –
Combine your abilities to oversmart the enemies and find the best move for every turn.
DUSK ‘82: ULTIMATE EDITION
Dusk ‘82 has reminded me of how awesome dungeon crawlers are, as well as the fun and sometimes tricky puzzles within them. If it’s okay to compare it to other games, I’d say there are elements/influences of Ultima, Rogue, Chip’s Challenge and even ZZT in here, intentional or otherwise. It combines a lot of what made those games fun to play and turns it up to 11.
It’s short, sweet and the world is your oyster in terms of customisation and level creation so hopefully this will be one of the most community-serviced titles on this platforms as it has the potential to be.
– Real player with 27.4 hrs in game
Another master piece of David Szymanski, DUSK 82 has to offer a great 8-bit action-puzzler that was used as the prequel of the original classic cult shooter DUSK.
Created in such a simple style, this game reached the expectations that the fans were hopping for the next title of the DUSK series.
I enjoyed the puzzles that the game delivered including the music that was adapted from the first game successfully, meaning that I didnt even felt boring while doing the run of the entire game.
In my final review I would give:
– Real player with 18.3 hrs in game
GO HEROES
GO HEROES: Prometheus is an innovative cross-genre game based on Greek Mythology. You play as the Titan Prometheus, and through the game, you unravel the myth while activating shrines that connect the past with the present. In your journey, you will face fierce enemies and mind-bending environmental puzzles, but fear not! Valuable skills will be given to you while mighty followers accompany and assist you in your mission to Steal the Fire from the Gods!
The innovation: Action-Turn-Based
Travel through vast grid-based levels in a four-directional movement. You’ll always move first in a turn-based logic. Yet, your enemies will respond instantly to every attack, with one goal, to encircle you into tight, challenging spots, rearranging the battlefield like a rhythmic choreography.
At your disposal, a four-slot inventory to keep and swap armor and utilize abilities with the touch of a button, allowing you to focus on the action.
Features
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Lore and storyline are based on the original myths; Trust us, we are Greeks.
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Innovative Action-Turn-Based tactical combat
-
Innovative Intuitive Inventory System
History
GO HEROES Prometheus development started at a game jam back in 2017, where it won 1st place.
For some time, the devs showcased the prototype at conferences and festivals. After collecting positive feedback, in 2019, they decided to self-fund and focus full-time on the development. In 2021 after a long and rocky development, they have ended up with a story-rich world, innovative gameplay, and an hour-long demo. The next move is to run a Kickstarter campaign on June 29, 2021, and get the much-needed support to push the game through to its completion.
About Happyland Games
GO HEROES is being forged in the dungeons of Athens by a creative duet. Vasiliki and Marinos, both veteran visual designers, have gone developers out of their passion for building unique & imaginative journeys of adventures!
Legends of Mathmatica²: Under the Shadow of Certainty
Legends of Mathmatica²: Under the Shadow of Certainty is a humorous, retro style JRPG, featuring a 16-bit aesthetic, an active time battle system, old school puzzle dungeons, and a comedic storyline that is filled with word play and genre savvy silliness.
You’ll guide the protagonist, Hiro, as he travels the land of Mathmatica in search of the man who destroyed Six O’ Clock Town, Hiro’s home town. Like any good JRPG protagonist, our Hiro will gather a band of heroes and misfits to his cause, save a few lives and complete a couple errands along the way (Those cats won’t walk themselves!). And while our Hiro may not be the sharpest sword in the armory, his adventure savvy intuition grants him an uncanny knack for getting out of (and into) all sorts of crazy situations.
Atlas Rogues
I was a big fan of Atlas Reactor and plugged in almost 2000 hours into it having only played it between 2016 and 2019. I have nothing but fond memories of grouping up with my friends and if not achieving a consistent streak of victories, we always at least experienced some epic moments and mostly respectful and respectable opponents we could congratulate in the general chat after a match. The world, mechanics, and the vibe was so unique and I couldn’t get enough of it.
And then the servers were shutdown and I was left feeling a huge void in my gaming life not having a team based game to play with others. Nothing against Overwatch or Awesomenauts, as I played those to fill the void for a year, but they could never compare to this brilliant and unique experience. All of mid 2019 and mid 2020, I was wishing and hoping Atlas Reactor could somehow come back. Maybe Gamigo could give the former Trions staff another chance to revitalize the game with new content and a paid for model to afford the servers required to run it. Or maybe a group of dedicated fans can make a spiritual successor with similar mechanics but with a whole new set of characters in a brand new world.
– Real player with 433.0 hrs in game
Atlas Rogues, like most rogueish games of its kind, aims to have a solid mix of RNG, strategy, and skill all bundled together to create an experience that can prove reliably challenging while allowing to new flavours to spark up throughout each and every run as you unlock new characters, new abilities, and new questlines throughout your gameplay. It should be noted, that those seeking the time limited phase by phase PVP chess like arena experience of Atlas Reactor will likely not find it here as this game sits in a different genre using the same universe.
– Real player with 90.7 hrs in game