Blockicker

Blockicker

Blockkicker is amazing, charming and have great puzzle design!

They are made in a way where you can you always can figure out the solution after a few tries.

The soundtrack are cozy and cherful, but way too short for this kind of game, Be prepared to hear the same loop over and over again.

The mechanics are added in a wonderful pace and keep the puzzles interesting and fresh.

The game is for sure more than a iteration from goofy troop puzzles, buy it

Real player with 5.4 hrs in game


Read More: Best Logic Singleplayer Games.


If you fancy some spelunking to go along with your spatial organization puzzles, you can’t go wrong with Blockicker. When an inquisitive young fellow inadvertently finds himself trapped in a mysterious subterranean complex, he’s forced to correctly align scores of curiously shaped blocks in order to open locked doors so that he can once again relish the wonder of natural light. This burly boy doesn’t believe in getting his hands dirty and he’s certainly not afraid of stubbing the toes on his right foot, for with a series of swift kicks, he’s able to send the heavy blocks careening towards their proper destinations. Certain puzzles must be solved in order to proceed down the pathway to freedom, but many of them can be tackled at a later time. Players will need to be methodical, but none of the puzzles are too rigorous. The music loops quickly, but it’s still very pleasant and nicely compliments the SNES-esque visuals.

Real player with 3.8 hrs in game

Blockicker on Steam

Skip Lake

Skip Lake

Short, not too difficult reflection game. Usually these mechanics are used with light rays that have to end up in a certain location; in this case it’s a stone that magically keeps bouncing over water. Difficulty is not very consistent, some puzzles will take some pondering and tweaking and retrying, others will be clear at the first glance.

I very much liked the visuals and the sound effects, and found myself looking for longer routes to listen to the new ‘melodies’. The soundtrack was definitely not for me, and I had to turn it off every single time I started the game. It also did not remember my preference to play windowed and bounced back to full screen every restart. My last little peeve was that you can’t return to the menu or home screen between levels - you have to start or redo a level to get back the menu.

Real player with 3.6 hrs in game


Read More: Best Logic Nature Games.


Casual puzzles with a peaceful ambience. Most solutions amount to lining up the most intuitive positions, with a few requiring some more tries. While quite easy, it is fun and rewarding. There are also hidden objects to find which give a bit of story. My only issues: no touchscreen support, so it’s a lot of touchpad/mouse clicking. Also the backgrounds move when you move your cursor,even when you are just moving from the reflectors to the start button on every level, which I found a little annoying. It would be nice to be able to turn this off and have the screen only move when you actually move the cursor to an edge.

Real player with 3.2 hrs in game

Skip Lake on Steam

Dance of Cubes

Dance of Cubes

According to all known laws of aviation, there is no way a bee should be able to fly.

Its wings are too small to get its fat little body off the ground.

The bee, of course, flies anyway because bees don’t care what humans think is impossible.

Yellow, black. Yellow, black. Yellow, black. Yellow, black.

Ooh, black and yellow!

Let’s shake it up a little.

Barry! Breakfast is ready!

Coming!

Hang on a second.

Hello?

Barry?

Adam?

Can you believe this is happening?

I can’t.

I’ll pick you up.

Looking sharp.

Real player with 0.2 hrs in game


Read More: Best Logic Casual Games.


Dance of Cubes on Steam

Navigator

Very relaxing game with nice classical music, although it would be nice if you could change the music to the next one.

Some issues with the game: Had a crash when minimizing. Sometimes the background’s color is the same as the maze and it’s really hard to track where you’re going, also sometimes there’s a background with some big stars in it that you think is the artifact. You can’t zoom enough sometimes to see the whole maze.

Real player with 0.9 hrs in game

fun and exercise my brain during holidays

Real player with 0.3 hrs in game

Navigator on Steam

Sketchbots

Sketchbots

It’s a great concept for a game and it’s executed on very well here; I really want to like this game, I really do. However, there are just a couple of complaints that I want addressed.

1. There’s no way to detect the orientation of other bots.

2. There’s no way to store learned information, the bot can’t create a mental map of the environment or do anything else that would require knowing more then what we just did 1 turn ago.

Real player with 3.6 hrs in game

I really enjoy this game! I like the challenge of only being able to recall the last action instead of storing all previous actions to memory, it makes me feel like the bots are very primitive, in a good kind of way. The potential here is really huge, I could see hundreds of puzzles to play from the community one day being a thing. Speed running, do it in X challenges etc. This game deserves more love and attention!

Real player with 3.3 hrs in game

Sketchbots on Steam

86

86

I’ve only played a small amount of “86,” but have really enjoyed it thus far. It’s a challenging puzzler that only relies on symbols and iconography to teach the player the rules of any given challenge. The cartoon art style is effective at translating all information required for the player to solve the puzzles. The strict time limit adds a nice sense of urgency, and the addition of a “notepad” in the game hearkens back to the days of PC gaming where game booklets and manuals had pages of empty space for the player to write down learned knowledge. The $5.00 price tag is more than reasonable for this type of game (I’m reminded of “Frog Detective,” in that sense). I’m looking forward to playing more.

Real player with 1.3 hrs in game

86 on Steam

Blackshift

Blackshift

I’ve played a lot of puzzle games before, but it’s been a very long time since I’ve been this enthralled by one! There are so many interesting puzzle elements that are introduced completely organically, allowing you to understand them without the use of an explicit tutorial and, instead, through experimentation. New elements are presented even late into the game, which always made me excited to see what would lie in each new area.

The exploration is also fantastic, with secrets hidden in tricky to reach areas that give puzzles an extra layer of depth and make hunting around every nook and cranny feel properly rewarding. The amazing, outside-of-the-box solutions to some of the secrets were mind blowing and always felt amazing to figure out!

Real player with 324.7 hrs in game

On September 22nd, 2020 the game Chip’s Challenge became free on Steam. In Chip’s Challenge you control a character on a tile grid and solve a series of puzzles around moving blocks, opening doors, using tools, avoiding enemies, etc. to reach an end. Here’s the thing, Chip’s Challenge is now thirty years old and shows its age. Puzzle design that seemed engaging and exciting to me in 1995 is now tedious and dull. The joy has worn off.

On September 22nd, 2020 the game Blackshift published on Steam. Blackshift is Chip’s Challenge if it were, well, still good. The base description of the mechanics are the same (ok, you blow up a thing instead of finding an exit) but the “etc.” above keeps on going and going. Even as far as the 98th level new ideas are being added. Puzzles are often creative and surprising. Sure, across 100 levels not all are going to be winners, but by and large figuring out a level is a joy. Every time you beat one you just have to peek at the next one to see what it has to offer. And then you’re there and you just have to give it a try. Then suddenly it’s hours later than when you wanted to stop playing.

Real player with 38.0 hrs in game

Blackshift on Steam

Laser Maze

Laser Maze

This is a great puzzel game and for $5. The grafics are pleasing and it is easy to control with a great soundtrack to go with it. I highly suggest this game especially if you are new to puzzel games.

Real player with 24.7 hrs in game

As the title suggests, Laser Maze is a game that is all about redirecting laser beams through maze-like areas with the help of mirror devices. I haven’t found all secrets yet but I finished the entire campaign and six bonus puzzles, and I can already say that this game is well worth the price of around 4€ (at the time of release) if you are into 2D laser redirection puzzles.

In the game, you are a maintenance robot on board of a space station and it is your job to figure out what happened to the crew. The robot is steered with WASD or arrow keys and you can aim the laser redirection with the mouse. This mechanic generally works very well. On your path through the station you encounter computer terminals that give you background information and goals to pursue.

Real player with 12.9 hrs in game

Laser Maze on Steam

Really Bad Flying Machine

Really Bad Flying Machine

Really Bad Flying Machine is a challenging puzzle game.

You play as a flying machine that was assembled in a factory but was disposed of because of a defect.

You use your abnormal features to find your way back up.

Find and collect keys to activate elevators. Shoot your own propellers off to break boxes and open paths.

Look for secrets in hidden paths.

Features:

  • Challenging Puzzles:

    Each puzzle contains 1 key. Shoot your propellers to break boxes.

    Once you shoot a propeller, you lose the ability to move to that direction.

  • Hidden Secrets:

    There are gold keys placed in some areas of the game.

    There are also secrets that you can find and reveal parts of the story.

Really Bad Flying Machine on Steam

Sixteen

Sixteen

Sixteen is a small casual indie puzzle game similar to a vintage board-game from 1987.

Organize the fruits into groups based of what type of fruit. Increased difficulty provides more fruits as well as a larger area to solve.

Features

Difficulty: Choose between three difficulties.

  • Small - A 4x4 grid to get a feel for how the game works.

  • Medium (unlockable) - Wider 6x4 grid that makes it a bit more interesting.

  • Large (unlockable) - An 6x6 grid that can be pretty challenging.

Game Modes: There a two game modes to choose from.

  • Group - Put the same kind of fruits into groups to win the game.

  • Sorted (unlockable) - Not only put the fruits in groups, also need to put them in the correct order and place.

Steam Features

  • Stats: Your progress will be saved and can be used for unlocking higher difficulties and new game modes.

  • Achievements: Provides 15 achievements. All should be able to be obtained after a few hours of play-through.

  • Leaderboards: Your best combination of Time and Moves on specific Game Mode and Difficulty can be uploaded and compared with others.

Graphics

  • DirectX Real-Time Ray Tracing: Improves the quality of the Shadows, Reflections and Ambient light (Requires a compatible Graphics Card.)

  • Nvidia Deep Learning Super Sampling (DLSS): Can be used to improve performance, especially when using Real-Time Ray Tracing (Requires a compatible Graphics Card.)

  • High Dynamic Range (HDR): Makes details ‘pop’ by adjusting the brightness and contrast (beta) (Requires HDR compatible monitor.)

Sixteen on Steam