One Circle
this game is very good, the mechanics and the arts are simple, the songs are fantastic. this is one of the few games that i spent hours and hours playing, i was stuck in many levels and i’m still stuck, i’m very bad at this type of game but i love it
– Real player with 34.0 hrs in game
Read More: Best Logic Minimalist Games.
This is an amazing and well made puzzle, the solution is always possible, but it’s not that easy, they’re pretty challenging, if you like puzzle games, one circle is definitely a must have. And it’s so cheap, what are you wainting for?
Highly recommended game!
– Real player with 11.4 hrs in game
Bunny’s Ban
Amazing funny and cute game!
Love the graphics and the movements.
Bunny is hopping like a bunny should do.
Fun new element with the beachballs.
Some levels were easy others needed a little bit more thinking time. But overal fun to do.
I would love to see more levels!!
– Real player with 3.4 hrs in game
Read More: Best Logic Stylized Games.
This game is very cute and relaxing, the mechanics are simple and very nice. I’m looking forward to playing new levels! Recommended.
– Real player with 3.3 hrs in game
Higgs Boson: Timed Puzzle
Nice puzzle. This game will require a lot of agility from the player, which makes it more fun and challenging.
– Real player with 3.6 hrs in game
Read More: Best Logic Casual Games.
A nice puzzle game. It’s harder than the previous “challenging puzzle”. If you’ve played the others I really recommend this one as well.
– Real player with 1.6 hrs in game
Schematic
edit: every issue got fixed (undo, back to menu, windowed mode), so flipped the review to positive.
schematic is all about turning on lights, much like turn on the light . in this case, both black and gray energy has to reach each lamp, at which point they’ll excuse themselves from the circuit. that’s the general idea, though there are a few other mechanics, like fuses that disappear if they don’t get energy from either end, but their removal is not a win condition. in fact, their presence is often crucial for solving a level.
– Real player with 1.3 hrs in game
A simple puzzle game. Can get a little frustrating at times but solving makes it all better
– Real player with 0.3 hrs in game
TOK HARDCORE
Nice little game, the levels consist of rotating pieces to make up a circuit. With a time limit for each move.
So logically working out the only possible way a piece can go and working backwards from there.
There are 60 levels, its well worth at try and great value even at the full price
– Real player with 2.1 hrs in game
Simple but elegant puzzle game. The puzzles themselves are very simple to solve, but given the limited number of moves allowed (basically you can make just a couple of mistakes) and the fact that you are on a timer make TOK mildly challenging and therfore suitable for some casual gaming if you have a couple of minutes to spare.
I wonder if this game concept would also work with procedurally generated levels? Would be especially nice if the player could choose the size of the playing field.
– Real player with 1.4 hrs in game
Hexcells
Hexcells could be considered a spiritual successor to the classic game Minesweeper. Your goal is to determine which of the hexagonal cells on each grid should be marked blue, and which should be eliminated from the game, using the various clues given to you for each puzzle.
Unlike that classic, however, there is always a way to logically determine how to solve the puzzles in Hexcells without making a mistake. This sets it apart from games which use trial and error as a mechanic; while there is nothing wrong with trial and error, it’s nice to see game that is designed thoughtfully enough to allow each level to be solved the first time without making a mistake for the observant.
– Real player with 109.9 hrs in game
Hexcells is a complicated puzzle game presented with minimalist aesthetics that will have you absorbed for hours.
Much like its predecessor Minesweeper, Hexcells is very much a game about the relationships between objects when placed upon a grid. These relationships are defined by sets of numbers, whether it’s the quantity in the line, the numbers surrounding one position or even numbers occurring in consecutive positions or with gaps between. As the player, its up to you to deduce the correct layout of the entire grid using the contextual clues you uncover as you progress and attempt not to make any mistakes.
– Real player with 9.8 hrs in game
86
I’ve only played a small amount of “86,” but have really enjoyed it thus far. It’s a challenging puzzler that only relies on symbols and iconography to teach the player the rules of any given challenge. The cartoon art style is effective at translating all information required for the player to solve the puzzles. The strict time limit adds a nice sense of urgency, and the addition of a “notepad” in the game hearkens back to the days of PC gaming where game booklets and manuals had pages of empty space for the player to write down learned knowledge. The $5.00 price tag is more than reasonable for this type of game (I’m reminded of “Frog Detective,” in that sense). I’m looking forward to playing more.
– Real player with 1.3 hrs in game
klocki
Just. Add. Water.
Klocki is without a shadow of a doubt one of the biggest bargains on Steam right now. It also happens to be one of the most intuitive, well designed and almost flawless puzzle games on Steam. The sheer brilliance of the game cannot be underestimated. It may appear simple and that’s because it is but it will have you engrossed from beginning to end.
Highlights
The highlights of the game are its intuitiveness, accessibility, the design of the puzzles and the color palette.
– Real player with 4.9 hrs in game
klocki, On MetaCritic, it shows it was developed by Megabyte Bomb. Released on the PC platform on Jul 13, 2016 and is also available on Iphone,Ipad. There are no user reviews yet as of this writing. (http://www.metacritic.com/game/pc/klocki) .
On steam page, it shows klocki was developed by Maciej Targoni and Wojciech Wasiak. The same people who brought us Hook. klocki is also available on Linux.
To say klocki is just “a puzzle game” - it is a unjust description on this product.
For me, I would describe klocki as creative, innotive puzzle game. Because it introduces mechanics/multiple combination of methods to solve a puzzle. This is what makes klocki interesting & fresh. It stand’s out from the rest of the other puzzle genre games.
– Real player with 2.7 hrs in game
ReThink
Rethink is a puzzle franchise by Yaeko games a single indie Dev. It was originally released in mar 2017 and then completely overhauled again in a reworked version at the end of 2018 due to feedback and criticism from various gamers wanting more optimisation.
It’s an impossible task to please EVERYBODY while at the same time playing catch up with technological advances, being there for tech support and at the same time creating something new to the franchise, but that’s exactly what he seems to have done. He has been trying to please everybody.
– Real player with 29.1 hrs in game
I’m used to FPP games (First Person Puzzle if you need a translation). Completed the Talos Principle, the Portal series and its main mods (Tag, Mel before the story mode patch), Q.U.B.E., Antichamber, the Witness, some others I forgot the name of (Magnetic Cage Closed? something like that)…
So when I saw that game in the store, I was: “oh, seems nice, I should try it”. Then I did.
And honestly? I don’t regret it.
When I first played the game, I noticed one downside: no rebindable keys. Asked about it in the forum, it got patched in (and fixed) in the following days. So now, I don’t see any problem.
– Real player with 8.4 hrs in game
Sokocat - Islands
This is a really enjoyable family-friendly Soko style puzzle game that can be both fun to solve in the earlier levels and progressing in complexity in the upper levels, especially beyond Island 40. Some of the islands are truly mind-bending and challenging to work through, exercising your mind multiple moves into the future. Kudos to the developer for Update 1.0.5 with the “Ghost Cat”…I tried it out for a portion of an island (I’m a purist on puzzle games if I can help it) just to see how it worked and it was fantastic…you can turn it off before it finishes the level if all you need is a hint on your next move…this is a great idea for puzzle games and would like to see other developers implement this instead of having to watch videos for help on stuck puzzles. Great game and thanks for developing it to you and your team! Hope to see more levels in the future maybe as DLC…
– Real player with 26.9 hrs in game
A decent Sokoban game. The puzzles started off easy but got challenging. The ability to change camera angle is useful and effective for the 3D puzzle elements. I like playing as a kitty cat and the music is relaxing (though eventually a little repetitive). I’ve completed 40 of the 50 puzzles so far, in about 4 hours of play.
The only ‘bug’ I have encountered is that each time I restart the game, it wants to toggle itself to fullscreen (I prefer playing in a window), so I toggle the setting each time I play.
– Real player with 8.6 hrs in game