Assignment 42

Assignment 42

Very delicious robot game where you navigate between rooms and use robots to solve problems. For some reason at level three it didn’t run for me. But as I try to point out in many of my reviews. I has potato.

Real player with 4.6 hrs in game


Read More: Best Logic Early Access Games.


Great game controlling your robot. And evacuating hostage.

Real player with 3.2 hrs in game

Assignment 42 on Steam

Factory Rally Madness

Factory Rally Madness

You are a robot and there is a factory… a dangerous one, and there are other robots… and everyone is running to be the first… and your program… it is messy and crazy, let´s try again…

As one of the robots in a factory full of dangers and excitement, compete with everyone to be the best running robot. To make things more interesting, all robots must program their movements while running based on program line instructions cards available at random on their own programming stack.

Can you win all the races? Don´t forget to choose your robot model to stand out in the crowd, and also to know which robot is yours. Program, race, win… or be destroyed!

#### CHOOSE YOUR ROBOT! Choose from twenty different robot models. Complete tasks in the game to unlock the deactivated robots and have all of them at your disposal in this insane factory race. A single player experience but with all the excitement and feel of a multiplayer game!

#### SELECT THE CHALLENGE! Put your robot to compete in a quick race against other robots or test your skills in a multi-track tournament in different areas of the factory: Foundry, Fabrication and Assembly. Several obstacles are between your robot and the objective points that form the race´s track. All tracks, their obstacles and objectives are procedurally generated. No track is ever the same!

#### RUN! Run through the factory in two game modes. In programmed game mode your robot has an instruction compiler and executes the movements in sequence. Plan your movements using the available instructions, creating a movement programming sequence. Real time mode allows you to choose the instruction you want your robot to execute right away, but stay tuned as instructions have a cooldown time before they can be used again. Both modes can be played at normal, fast and super-fast speeds.

#### GOAL AND SECRETS! Use the items distributed in the track to assist you during races. Consult your statistics containing information about your performance. Discover the secrets contained in the game. Can you figure them all out?

#### WHERE IS MY MULTIPLAYER? This game was designed to be a single player experience, like the old fun racing games, with some puzzle twists on it. If the game performers well in sales, we will see a multiplayer version of it with tournaments, custom skins and unique rewards for the best players.


Read More: Best Logic Racing Games.


Factory Rally Madness on Steam

GLADIABOTS - AI Combat Arena

GLADIABOTS - AI Combat Arena

This is a superb, unique game that deserves to be even more popular than it already is.

The concept of the game is that the player designs their own AI via customizable ‘nodes’ (colour-coded tiles that the player can arrange into a logic tree to determine their robots' behaviour) which then dictate how their team of 4-8 robots (from four different classes) perform in battle against ‘enemy’ AIs.

The logical array which the player creates (featured in several of the screenshots in the store page) can be anywhere from just a handful of tiles at first, to literally hundreds (arranged into named sub-AIs if the player wants) that function like a sort of flow diagram for each robot, governing their priorities and thus responses based on a seemingly endless combination of determining factors e.g. what friendly or enemy bots are doing at that particular moment, how far away they are, or hundreds of other parameters native to the ‘check-box’ like options that allow the player to refine what each tile actually ‘says’.

Real player with 478.5 hrs in game


Read More: Best Logic Artificial Intelligence Games.


In Gladiabots you programm a platoon of robots that will then compete autonomously in a game arena against other platoons. You have to plan and consider carefully when creating your robots' AIs before actually hitting the arena as you can no longer interfere once the match has started: The robots are then on their own, equipped with nothing but your programmed instructions.

There are four different bot classes resembling a rock scissors paper scheme with an added tank and several different game modes (three for online ranked matches vs humans).

Real player with 364.7 hrs in game

GLADIABOTS - AI Combat Arena on Steam

Robo Instructus

Robo Instructus

I’m a noob/amateur at programming. I have had quite an experience with Python programming especially after following guides/tutorials and reading some books. The programming language syntax in this game is easy to pick up, and it reminds me a lot about Python because Python is also a language with easy to pick up/remember syntax.

This is a pretty fun programming based puzzle game so far, with some unique mechanics about the game such as whenever the robot is instructed to go forward, it will move towards the tile but veering towards its right side. Which makes sense because TRIANGLES.

Real player with 90.0 hrs in game

This is a hard game, on par with TIS-100, Human Resources Machine 2, and Shenzhen I/O. However, it is hard in a different way from those other games: it poses difficult problems that demand clever algorithms rather than limiting the number of instructions that you can use (TIS-100 and Shenzhen I/O) or having to deal with parallel processing (all three). So you may like this game even if you found the other three frustrating. On the other hand, if you found those games to be at the right level of difficulty, you may find this game too easy. As always, your mileage may vary.

Real player with 54.4 hrs in game

Robo Instructus on Steam

Neon Noodles - Cyberpunk Kitchen Automation

Neon Noodles - Cyberpunk Kitchen Automation

So much that I like about this game. I liked the idea of Overcooked, but it was always too frantic for me and in Neon Noodles I like taking time to plan and be an efficient chef. Designing the layout and instructions is intuitive and works well even with a controller. The UI is clean and clearly communicates, while still looking really good. Building something that works first, and then optimizing it based on the 3 categories (roughly space, time, and complexity) adds additional challenges. It makes me want to cook all of these delicious recipes.

Real player with 13.3 hrs in game

Selecting to play a new game from the main menu screen will take you to the level screen. Choosing to continue a previous game from the main menu will take you to the game level you’re currently on. On the first level Sliced Avocado, you’ll be welcomed to Neon Noodles! From here you’ll continue an existing program and be instructed on what to do. You will also get more information as you progress through the levels.

Real player with 10.9 hrs in game

Neon Noodles - Cyberpunk Kitchen Automation on Steam

String Rush

String Rush

Please follow United Critics for quality reviews

Good things:

This is just a short game that you play only by using WASD or arrows. I like the idea for this game as it requires you to think how to do each room in a perfect way to get the achievements. I think the graphic in this game is ok. It is good that there are different obstacles both stationary and moving ones that require you to learn their movement to be able to avoid them.

Real player with 1.1 hrs in game

String Rush on Steam

Sam & MaRU

Sam & MaRU

The premise:

It’s a Zach-Like programming puzzle game where you write code to move robots around a 2D grid and perform tasks. If that sounds like your thing (and it certainly sounded like mine!), you’ll probably like this one. The most well-known and obvious game to compare it to is 7 Billion Humans, but to me it feels much more heavily influenced (in both gameplay and story, and art style for that matter) by Marvellous, Inc..

It is different enough from both of those to qualify as its own thing, though.

Real player with 7.4 hrs in game

A charming little game where you program your worker-bot to complete mundane tasks - uncover a sinister plot - and get in over your head engaging in corporate espionage!

The levels lacked any leaderboards - so there’s less of an incentive to optimise everything like you often get in this genre - so not a huge amount of replay value; but I was a big fan of the easter eggs, with extra scraps of story hidden off the main track.

It’s also good at teaching you the mechanics; introducing them slowly - so by the end combining them into a complex program becomes second nature… I mean very good at that; someone has obviously put a lot of thought into doing that.

Real player with 6.2 hrs in game

Sam & MaRU on Steam

Cobots

Cobots

This is a cool little game with a great artstyle! The puzzles get progressively more difficult (a good thing), and if you get stuck you can probably think of solutions from previous levels to get hints to progress further.

10/10, would fall into the void again.

Real player with 5.7 hrs in game

Interesting and cute puzzle game by setting the actions of robots.

You must consider both the order and interaction between them,

and can try different ways to collect all the chips (achievement).

If you like little game / logic action game, Cobots is a good choice.

(It takes about 4.5~5 hrs to complete all the achievements)

Real player with 4.6 hrs in game

Cobots on Steam

God is a Cube: Programming Robot Cubes

God is a Cube: Programming Robot Cubes

This is a pretty diverting puzzle game, and I’m happy to have got through it – although it did not live up to some of my expectations. Calling it open-ended and comparing it to SpaceChem (among others) is not very accurate. Each puzzle has a tightly constrained grid and a small set of symbols to put in them, so it’s more like finding the expected solution rather than making your own (although you can try some optimisation). There is a sandbox mode, but not much to do with it at the moment.

Most of the puzzles also have an alternate goal, which is a good idea that didn’t add enough variation to be really worth it.

Real player with 31.4 hrs in game

This game is good at what it does.

Graphics are nice.

For each complete puzzle, you can improve your solution and try to find secret solutions. You can compare the number of instructions you needed with other players so you’ll know if you can actually improve your algorithm.

That’s a good thing since you definitely don’t have to stick with your own solution and you’ll be encouraged to explore other ones.

I recommend this game.

Real player with 4.8 hrs in game

God is a Cube: Programming Robot Cubes on Steam

LogicBots

LogicBots

Now I realize this might have appeal only to a specific demographic, but it’s a demographic that’s rapidly growing. Do It Yourself hobbies are on the rise and climbing faster everyday. Leading the charge is the world of electronics. I myself am a relatively new inductie. About 8 months ago, while plugging in my phone charger at work, staring at the powerstrip under my desk it occurred to me that I don’t know very much about electronics. I consider myself a learned guy, college grad with a degree in philosophy and a view that an education carries far more worth than it’s potential monetary value down the line. And I LOVE all things science so to not know much about something so pervasive as electronics didn’t sit well at all.

Real player with 21.4 hrs in game

The limitations of what you can do with logic in this game are too severe, and once you get to the more advanced levels, the problems too complex to solve correctly within those limits. It’s not a big deal when you’re following a line or solving a maze, but once the puzzle environments get chaotic, winning a given level often involves a fair amount of reliance on luck.

Mostly it’s that you have very few spaces of logic gates, and even splitting a signal requires that place down a “gate” that splits your wire into 2 or 3 connections. You might have a sophisticated solution in mind, but you can’t afford the spaces or the gates to implement it. You can’t even afford to build a simple set/reset latch, because that requires 6+ spaces - two ANDS, two NOTs, and two wire splitters. Implementing “use the smaller of two sensor values” is usually either not possible or prohibitively expensive in space and part costs.

Real player with 20.9 hrs in game

LogicBots on Steam