Isles of Cubes
Great puzzle game. Took me 5 hours to get to the last level the developers have created thus far!
– Real player with 5.3 hrs in game
Read More: Best Logic Casual Games.
Great puzzler!!! less than 30 minutes played and in love so far. Will write a more comprehensive review after more hours played! - Just buy it 3 I purchased on a whim and already can tell I will get many hours of enjoyment from this.
– Real player with 2.8 hrs in game
String Rush
Please follow United Critics for quality reviews
Good things:
This is just a short game that you play only by using WASD or arrows. I like the idea for this game as it requires you to think how to do each room in a perfect way to get the achievements. I think the graphic in this game is ok. It is good that there are different obstacles both stationary and moving ones that require you to learn their movement to be able to avoid them.
– Real player with 1.1 hrs in game
Read More: Best Logic Robots Games.
Factorybelts 2
I tried it out. I think it is a fun little game. I love games like this but, As of now there really isn’t enough direction I guess. Cant turn the music off, the mouse pointer covers up the description of the parts you need to put down. just small things. But I did refund but will keep my eye on this game for updates and improvements. I think if they work on it, it could be a really good game.
– Real player with 0.6 hrs in game
Read More: Best Logic Casual Games.
Game Dev Masters
TLDR: Worth the price (even if I didn’t pay for it, I would’ve) and then some. Super cool Developer that has listened to feedback and implemented suggested changes.
So you’ll see from my account I rarely review games, mainly because I don’t feel that my opinion matters much when people are choosing games as I tend to play differently from most players so I just don’t bother. However, in this instance, I’ve had first hand experience of speaking 1 on 1 with a small games developer and I know the work they have put into this game deserves any help any player of their game could do to help boost its visibility and or sales.
– Real player with 56.9 hrs in game
This game is addicting. I know nothing about developing games and I’m honestly a little confused in this game BUT I am learning and having fun in the process! Played the Demo for free for a few hours and purchased the EA version a few nights ago. Making each game is, for me, a fun process.. learning how to “train” myself to make games, figuring out how to make a hit (not quite there yet at master level), trying not to bankrupt my own company… love the challenges! Failed my company a few times but starting over each time has taught me how to progress in this game farther, faster!
– Real player with 50.5 hrs in game
Regrowth
Take some time off and relax
Regrowth is a game that I could enjoy even when i had little time to myself. The various mechanics - which on their own look pretty simple and self explanatory- and layouts of the puzzles make for an intriguing and often challenging experience. Quite often changing mindsets and/or gradual optimisation were the keys to solving the levels, and it gives the player a good amount of satisfaction each time it all finally comes together.
I think these kind of puzzle games are a nice way to keep ones mind thinking on simpler things for a while, in a cute, relaxing atmosphere, so I’d definitely it recommend for anyone.
– Real player with 11.8 hrs in game
The game is a realy refreshing experience, especially nowadays when everything is about reflection time, high speed hand-eye coordination. I find it amazingly important for these hidden gems to exist, so a troubled mind can find some peace. Regrowth has a charming, fantasy-like look, which fits in greatly with the immersive story with which anybody could relate. The puzzles are just challenging enough to create some intellecutal relaxation after a hard day’s mental work. However, besides all those points I have mentioned, the most important aspect of the game is…you can plant some green dude! :D
– Real player with 9.3 hrs in game
Hackshot
HackShot is a puzzle game with a mix of physics, logic and crafting
Analyze the environment, craft your solution, and hack the system!
Immerse yourself into open-ended puzzles where you breach security, destroy viruses, and battle black hats.
Analyze = Craft = Hack
Hundreds of twists, mix-ups, and interactions
Gameplay();
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Over 20 hours of puzzles
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Feel like a real hacker with an optional command console and scripts
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Open-ended puzzles, with multiple solutions
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Craft over 7000 unique cyberballs to use
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Security systems: Anti-virus, Anti-malware, Firewalls, and more
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Viruses: Trojans, Ransomware, Worms, and more
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Hackers will hack your solutions, so plan ahead
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Annoy the developers and solve puzzles in your own way, you have all the necessary tools
Story();
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Learn hacking, meet others in the Murky web, and earn your place on the top
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Meet hackers, security specialists and cyber maniacs, through a mysterious, light-hearted and fun story
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Dynamic narrative: other characters dialogue and reactions are affected by your actions
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View the files you hack, and uncover information and secrets
Accessibility and game settings(still in development);
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There is a quit button in the game, and a quit button in pause menu
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Supports both windowed and fullscreen, and also support widescreen resolutions
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Button remapping, and support for keyboard and mouse, keyboard-only, mouse-only and controllers
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Full support for touch screens both in gameplay and menus
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Full audio controls, and separate audio settings for main menu, gameplay and cutscenes
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The ability to turn off visuals that have repeated patterns
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Color blind mode
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Interface size options
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Color contrast control
–Hackshot Documentation–
_Who reads the documentation?!
Try the web demo, no download required (the link is provided above in the page), and have fun_
Base Wars
Base Wars is a unique strategy concept, it feels mechanically similar to RTS games like Age of Empires and Starcraft but packaged in a turn based format. I’d describe it as chess without a grid.
I’ve been following development for a couple years and the game is actively getting updates every month or two. As of 1.0 the core gameplay is great. Online games are easy to set up and the map editor is very in-depth. There are some missing extras like a full singleplayer campaign and a replay system, but those are claimed to be coming soon.
– Real player with 8.8 hrs in game
Defense of the Oasis
I picked this up after being mentioned on Crate and Crowbar as a puzzle game with very short rounds appealed. It fits that comforting spot very well. I can play a few rounds while other stuff is happening around me in the house. As an older game it’s also at the right price. I have never been a graphics obsessive, but to me these graphics have an old-school style, but work fine on my 1yr old Windows gaming laptop, and I never have trouble working out what a particular tile is. The game structure is an elegant idea with not too many pieces, where the pieces combine well to create lots of interesting variation.
– Real player with 85.4 hrs in game
I bought this game a long time ago - forgot about it, tried to find it again a few times over the years since and it was impossible to find. I was so excited to see it finally on Steam! However after 2 minutes it’s clear that it is just a port of an amazingly old game. Going into full-screen mode immediately breaks the game and makes it unplayable with a ton of graphical glitches. I’m glad its available to play though, but be warned that it’s a bit ugly and potentially buggy.
It has been described as ‘Civ meets Minesweeper’ and if that sounds like something you’re into I recommend it.
– Real player with 57.0 hrs in game
Dreamjob: Programmer
Dreamjob: Programmer is a super easy and fun way to get you started with programming. With hundreds of missions, each one carefully adjusted to your level of expertise with coding, you will get into the shoes of a real programmer! Soon you will know how to create and monetize enough assets to buy a home, an exclusive yacht, or even a private island! Each place can be decorated by items you buy in a sim-shop and many of them may be enchanted by your code, making them uniquely interactive. As your programming skills keep getting better, you can change your life - earn more money, perform more difficult tasks, and become a real IT guy!
Making a long story short - if you are looking for a good coding learning game, Dreamjob: Programmer is the perfect match!
Learn programming from zero!
Start your adventure with the simplest approach to programming ever created: Visual Scripting Editor. Place and connect the proper blocks to create programs. The concepts you learn here will help you learn real programming in languages like Python, C++, C#, Java, JavaScript, and more! Smooth and fun gameplay in our coding game will make you have a great time while learning.
Gain XP and learn new skills!
Starting with the legendary “Hello world” program, you will solve more and more complex tasks and acquire new skills that will let you understand real programming concepts like:
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Math and logical operations
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Conditional statements
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Loops
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Arrays and dictionaries
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…and many, many more!
Upgrade your hardware
Earn lots of cash by solving more and more prestigious jobs. Upgrade your computer, monitor, mouse, seat, desk, and the whole place you live in! All this to play and learn even more efficiently.
Program anything!
Have a hot coffee every day at 8 AM, program a toaster to give you fresh toasts at 10 AM, and make lights turn red when someone is approaching your home! In Dreamjob: Programmer game you can change the world around you.
Get some actual Python source code working!
Besides solving tasks with the visual editor, you will have the opportunity to try yourself with the actual Python source code. And, by doing so, to launch a rocket to outer space. How cool is that? Our coding learning game has two endpoints - teach you to program and keep you entertained!
Why should you give Dreamjob: Programmer a shot?
In today’s world, the work of a programmer is associated with prestige, performing interesting tasks, and good money. No wonder so many people want to learn to code. After deciding to give it a shot, they often ask themselves - how to start? Buy an expensive course? Enroll in college? Well, there is a much cheaper and easier way. Dreamjob: Programmer will let you understand the world of programming. Thanks to our coding learning game you will understand how it works - starting from simple, basic issues, ending at complex, rewarding tasks.
Dreamjob: Programmer is a programmer’s career sim / code learning game. Inspired by The Sims, Monument Valley, and Minecraft.
Ever Fallen Empire
Ever Fallen Empire is a turn-based galactic empire strategic management game.
( With significant “Custom Game” support. The main campaign is practically a mod resting on the framework. )
The galaxies of EFE are complex, and governed by a dense strata of Anchors Of Civilisation.
From the Integrity of Government, to the Cohesion of the Populace, and the Infrastructure of Industry. And 12 more.
Anchors that knock on to one another, causing waves of repercussions to sweep your territory. Waking people to the Empire’s deep corruption.
As the Annihilationists rise from their holes seeking to end all life, as your rivals move to take your throne for their own cruel ends, and the freedom fighters marshal rebellions to free themselves. A galaxy inhabited by men and women that seek to survive and flourish. Or steal and murder.
Some heed the Creator’s words.
Others, forge their own definitions of morality.
Factions of characters, join together. Funnelling their resources into effecting the galaxy at large.
Into assisting you, or fighting you.
You, the New Authority of the Ever Empire.
But you shall order vast operations.
To save Humanity from itself - and from you - for the last time in all history.
Cripple communication. Ruin space-travel. Shatter the very stars of our night’s sky.
Build deep archives of our histories cemented into leviathanic super planets.
Coax Autonomous Intelligences into siding with your ideals.
This is your empire. Your people, they are your responsibility.
You shall not allow it to become, Ever Fallen.
You will bring down this rancid empire, forever.
There are a number of campaigns, and once-off scenarios. As well as extensive custom-game tools that allow you to alter the very fabric of the galaxies you shall command.
EFE relies on imagination, and lacks graphical views or vistas. Though I do put effort into making it look presentable.
This is not an action packed game and is mostly menus. It is a slow paced strategy management game about planning for events far into the future.
This game sadly, costs a bit of time and strong mental effort.
Sorry about that. Not really much I can do given the subject matter.
But I promise you stories of a far future Humanity that has found itself enslaved to systems we are already weary of.
And that you will find yourself in complex, daunting situations of slim yet grand hopes.
Main Campaign
The main campaign hold you as the new supreme Authority of the mamothetic galaxy spanning Ever Empire.
An empire unmatched in all of history, with a single human being at it’s pinnacle of power.
Yet. You are tasked by your father to destroy it. Before it becomes more nightmarish than it already is. While keeping Humanity alive despite the downfall you shall incur.
Regardless of which campaign you choose. Use logic, thoughtfulness, and planning, reach a complex end goal despite strong opposition.
Execute planned Actions to effect huge portions of the galaxy known as Locells. Each with deep statistics that represent their current state.
Carefully shift these “Anchors Of Civilisation” to your needs. Forging rebellions, inspring collapses, upsetting economies, and suppressing would be attempts to maintain the Ever Empire.
Ultimately, destroy your own Empire.
Victory rests on your ability to predict the fallout of your actions as the supreme Authority of a science-fiction galaxy that tries to be real.
If you find the campaign too easy, go into the Universe Forge and make your own nightmare.
Maker’s Pace to you.
New Authority, of all Humanity.
= = = PLAY = = =
As the leader of a faction, plan your way to one of many complex objectives :
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As the New Authority; Bring down the Ever Empire, and preserve Humanity despite it.
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As the Dealkorator; Prevent the Ultimatum of Martel Legata, and preserve the efforts of the Second Authority.
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As the People’s Choice; Overthrow the Autonomous Overlord that controls the last of humanity, and survive the cold of the galaxy.
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And many many more user-generated custom campaigns. ( Yes, you can make your own. )
Take Action for your future, and counter the efforts of your opponents.
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Actions ; Execute galaxy shifting actions from overthrowing Governments and detonating stars, to seeding new Factions within the galaxy.
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Factions ; Computer Controlled Factions that can perform the same Actions you can. Each working towards their own goals and objectives.
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Characters ; A living galaxy, with Ever Empire Officers, Rebel Leaders, and Local Heros taking Actions to protect their homes and further their desires.
Plan against a large, complex, and daunting galaxy.
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81 Locells; Galactic territories represented as simple square regions.
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15 Anchors; That represent all corners of civilisation. That play off of each other, change and shift, and determine Events and Catastrophes.
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Events; Deterministic, non random events that are the complex result of your actions, and the Anchors of Locells.
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Flags; Characteristics that determine how a given Locell operates. From Autonimous Artificial Overlords, to Super Novellic Nebula.
= = = MODDING = = =
A Universe Forger.
Allowing you to create the dreams or nightmares of your imagination :
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Create custom Galaxies. ( Single Levels or entire Campaigns )
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Create custom Factions, ( Name them, colour them, give them a personality. The Aggressive Orthogonal Oligarchy of Olivertee? )
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Create custom Anchors of Civilisation, ( Name them, have things work because of them, have events triggered by them. )
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Create custom Events, ( Cause and Effect, blockers and enablers. Cause a Sentient Cake Uprising if there’s too much food. )
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Create custom Flags, ( Effect your anchors as you wish, have an Autonomous Overlord prevent Education and build war machines form your Infrastructure. )
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Create custom Characters, and set their traits to be just as cunning or psychopathic as you wish.
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Create your own Cutscenes for your own Campaigns.
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Paint factional control.
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Set Anchors of Civilisation.
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Establish a history of past events.
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Create Trigger programs to play Cutscenes and cause your own Events.
Then upload it to the Steam Workshop.
= = =