Escape Room: The Sorcerer’s Curse
Play our escape room game from your own home.
A curse has befallen the town of Inglesfear. You, a lowly villager have been chosen to enter the sorcerer’s house, break the curse, and escape unscathed. Can you outsmart the sorcerer and win freedom for your village?
Features
3D first-person
Roam around the sorcerer’s house in 3D using mouse and keyboard. Items in the room are intractable and can be picked up.
Unique hint system
Our hint system will only give hints relevant to the current puzzle and it can even solve the puzzle for you so you will never get stuck.
Backpack
Collected items are placed in your backpack so you can inspect them in full 3D.
Bespoke puzzles
Our puzzles have been custom made for this game. You won’t find any pigpen ciphers here!
Soundtrack
Our music was composed specifically for this game. It is unique and was created from real gameplay.
FAQ
What is an escape room?
An escape room is a puzzle game where you are locked inside a room and must solve puzzles to escape. The Sorcerer’s Curse is a twist on the classic escape room where you find yourself in the sorcerer’s house and must outsmart him by solving all his puzzles, before breaking the curse once and for all.
Can I play the game at any time?
Yes, the game is fully self-contained so you can play in your own time.
What happens if I don’t complete it in an hour?
There is a countdown timer but you have no real time limit. You can take as long as you like.
Can I play this game more than once?
You can delete your current game and play as many times as you like.
What happens if I can’t play the game in one sitting?
The game is saved automatically and you can load it at any time.
What happens if I get stuck?
There is an automated hint system that can help you solve the puzzle or, if you’re really stuck, solve it for you.
Read More: Best Logic Casual Games.
Dr Livingstone, I Presume?
Dr. Livingstone is a very well thought out adventure that tells a fictionalized account of the friendship between Henry Stanley and David Livingston. You play from the first person perspective of Henry and have arrived at David’s house in Africa to check on his well being. You find the house in disarray and must work your way through looking for your friend.
The game is like an ‘escape the room’ exercise with an ongoing narrative told through David’s letters/memos and Henry’s comments. You solve a variety of puzzles in each room in order to find the key to the next room. In this manner, you work your way through the house.
– Real player with 14.7 hrs in game
Read More: Best Logic Indie Games.
Dr Livingstone, I Presume? is an astonishingly beautiful escape room game based on historical characters and facts, yet the game’s narrative is given a slightly fictional interpretation, as envisioned by the creators.
You take the role of the journalist Henry Morton Stanley, who receives a letter from his friend, David Livingstone - a renowned explorer - urgently asking for his help. While historically Stanley embarks on an expedition to Africa in search of the famous missionary who had vanished several years earlier, here he is summoned to the professor’s house. Upon his arrival, he finds the rooms devoid of any presence and no trace of Dr. Livingstone.
– Real player with 6.9 hrs in game
Being Ball
A fun game where you play as a ball
in a cube world trying to find the exit
without falling or bump into traps.
Challenge yourself in hazardous islands
scattered in a gorgeous cube world
with dozens of puzzles to solve,
traps to avoid and mysteries to discover.
Change yourself into a suitable ball and
travers forward through barriers and obstacles,
collect some pickups and keys on the way
to open doors and clear areas.
Try to beat your own high score
by extracting as fast as you can
or go slowly and spectate this beautiful world sights.
To control the ball simply follow this guide:
https://steamcommunity.com/sharedfiles/filedetails/?id=2668572513
Read More: Best Logic Casual Games.
Marcella Moon: Curse of the Black Cat
This is certainly the best game in the series so far! It has more gameplay and puzzles than the others. This is the first game to have voice acting, and I think it did well. The story feels a bit more personal than the others, too, since Marcella’s mother and roommate are both present. If you liked the other games in the series, you’ll like this one.
– Real player with 4.7 hrs in game
This was a really cute and enjoyable game! It’s fun to play and quick enough to finish in one afternoon.
The small town setting is very quaint and there’s a nice atmosphere. I really liked the story line. It was well paced and there are some touching emotional elements and (kind of comedic) surprises! The soundtrack especially stood out to me, since it set the mood very well and was very pretty at times. The voice acting quality is also pretty good considering that this is an indie/one person developed game (which is very impressive!).
– Real player with 3.6 hrs in game
Sword of Hypotenuse
The bloody truth of the Pythagorean Theorem lies along the Sword of Hypotenuse. Become a squishy tofu ninja and battle your way through the broken Number Line.
Walk, run, skip, dodge, jump, flip, and dive head first into this isometric 3D (+2.5D?) world filled with weapons - and a bunch of squishy Pythagoreans that want to stop you!.. from stopping them. Its umm, ok let’s back up.
So, the Pythagoreans want to reconnect the Number Line, but they’re sorta interpreting information they stole - so you know - kinda sketchy - its a whole thing, you’ll see. Talk to some of the characters, it’ll make sense. No math pop quizes, but you will need to think! There’s some different worlds and different permutations depending on how you break stuff, then reconnect it, then brake it again if you need to.
Find the rare missing Alogon pages from the Sacred Book of Math - err, not the count-y add-y stuff - the fun stuff! Traditional 2D pencil-test animations that help you interpret the story… depending on the interpretation of course!
In addition to the Story Mode you can also just battle your fellow humans in Battle Mode, or have them pop in to help you fight - maybe even as a squishy tofu shield! There’s also a Classic Mode where you battle waves of increasingly difficult enemies - stop talking and ship the game? OK, got it!
So, hope you enjoy it! Good luck fixing the broken Number Line Pythagoras broke. May your booleans always be true!
Tiny Room Stories: Town Mystery
Thank you to the developer and Publisher Kiary Games for creating and providing an excellent game for me to think, escape and enjoy.
The escape room/ puzzle adventure is currently my favorite genre and it continues with Tiny Room Stories: Town Mystery. It’s a fresh, excellent and a polished addition that hopefully is only getting started.
Tiny Room Stories: Town Mystery is a simple story where you play as Detective Peter Stone who receives a letter from your father asking for help in the town of Redville. As you arrive the town is completely deserted of all residents and thus will begin the adventure to piece together what has happened. The narrative is small and maybe a few sentences per chapter, until near the end, but is enough to make sense in terms of what you need to do, why and where you need to go next.
– Real player with 38.8 hrs in game
Sleek, satisfying puzzle-centric adventure with rotation mechanics.
The set-up in “Tiny Room Stories” is minimal and straightforward – you’re an unnamed PI following a letter from your father with a request for help. Arriving at a small town to investigate, you find it completely void of all its residents. Or animals. There will be plants, but that’s all you’re getting. Why, how, and where to did everyone vanish are the questions you’ll be trying to answer from now on. Weaving your way from location-to-location and tracking clues that are sprinkled throughout, you’ll uncover a sinister plot that will turn a bit wild by the end.
– Real player with 21.1 hrs in game
Zof
Wow… Just finished Zof and it is a very well done puzzler. Had a friend not pointed it out, I would have missed the experience entirely.
Pete Wilkins has done a great job of putting together a series of unrelated puzzles (some easy, some very complicated) that give you a true feeling of satisfaction when you solve one. The reward for completing each puzzle (or puzzle area) is a Steam Achievement plus entry into the next world. There is no story and none is needed.
The game consists of diverse (and often fantastic) landscapes done in a variety of artistic styles. The sound track is primarily environmental sounds and if you take your headphones off, you are apt to miss important aural clues. The mechanisms to move between the early puzzles are brilliant and, often, I laughed in delight as I was transported between worlds.
– Real player with 15.2 hrs in game
Zof is an excellent exposition in abstract puzzle making that uses simple logic but still keep the player wandering around like a headless chicken most of the time. The puzzles present within this game are all straight forward, once you know what to do. The most difficult part of solving each puzzle is understanding the logic within. Thus there’s nothing really all that complex about the puzzles, but you still have to think long and hard about each of the clues given.
– Real player with 14.4 hrs in game
Beyond The Evil
SOLVE THE PUZZLES
The game has one huge variety of puzzles!
(No, they aren’t easy.)
A LOT OF SCENES TO EXPLORE!
The game has more than 7 scenes to be explored.
(Interactable!)
INTERACT WITH EVERYTHING!
The scenes of the game have a lot of interactable objects, like books, papers, and even one baseball ball!
Of course, they’re useful stuff.
DON’T PANIC
Relax, it’s just your imagination!
(Or not?)
Explore all of this stuff on BEYOND THE EVIL!
Crime Reaper
It’s a neat game, but 2 things it could really use are a harder difficulty than the current expert and a way to note which locations you have eliminated for a particular symbol. The current expert difficulty is still only 2 minute puzzle once you get a bit of practice and the greatest challenge is honestly when you need to keep more than 2 clues in your head in order to figure out where to put the next symbol.
– Real player with 106.5 hrs in game
It’s murder sudoku! The difficulty is fun (although I’d like there to be a harder difficulty setting, but I’m also a sudoku veteran, so there’s that), the rules are clever, the writing is… I’m sure I’ll get to it, once I stop clicking fast through it to get to more puzzles :D Very addictive, very nice UI, all in all, I highly recommend this for logic game aficionados.
– Real player with 43.8 hrs in game
Mad Experiments: Escape Room
We played this for a Coronavirus stay-at-home team event, with 15 people in 3 rooms, and everyone had a great time! It is definitely challenging but generates lots of fun conversation. We ended up using Zoom to talk with each other, and used the Zoom “breakout room” feature to split into the 3 rooms. This worked well; however, things work much easier if you run Zoom on a different machine than the game (Zoom on a phone, for example). Great game! We are looking forward to Chapter 2!
[Update] We had another team event playing through Chapter 2, and it was also great fun! It’s harder than Chapter 1, so don’t feel bad about making more liberal use of the hints . . .
– Real player with 8.8 hrs in game
A pretty good escape room experience, and I’m looking forward to the next chapter (coming out Nov 11!). If you have the cash to burn, I recommend it. After all, it’s cheaper than a real escape room session. Not for people who get extremely nauseated when playing 3d or first person games; I powered through the first chapter and had to take a break before moving on to the second. A friend and I played together and we had different opinions per chapter; she preferred the first, and I preferred the second. The game felt very polished, we did not run into any problems with objects disappearing or falling through the floor, as per older reviews. Mild spoilers/hints to follow.
– Real player with 4.8 hrs in game