Lightmatter

Lightmatter

Lightmatter took me 9 hours to complete both endings and while I wasn’t really satisfied with either ending, the journey to get there was a lot of fun. Lightmatter isn’t shy when it shows its love for Portal but it is really heavy on the mechanics from The Talos Principle. Instead of jammers, you’ve got spotlights and instead of connectors you’ve got photon connectors.

–——————–

PROS

  • great antagonist. Virgil is no Cave Johnson or GlaDos but he is suitably condescending and megalomaniacal. I hated him but in a good way.

Real player with 16.6 hrs in game


Read More: Best Logic Adventure Games.


Lightmatter is a first person ‘escape the facility’ exercise that uses light to create pathways through dark places. You play from a 1st person perspective as a journalist who is visiting the company headquarters for a publicity event. Evidently, a system failure has occurred and the building has been evacuated, leaving you behind. The CEO provides guidance and instruction (via an announcement system) to help you exit through 38 chapters. The music and voice overs are engaging and the landscape is your basic industrial complex with lots of moving parts, buttons, levers, etc.

Real player with 14.6 hrs in game

Lightmatter on Steam

Dissembler

Dissembler

This is a great puzzle game. If you like puzzling things out with no time limits or pressure, this is for you. It reminded me of Kami in a way so if you like that you’ll probably like this. I loved that it has an undo button so if you make a wrong move you don’t have to start over. I used it often. Like most games it starts easy and gets harder and gradually adds more mechanics to make it more interesting. They also add new puzzles every day so it never really ends. There are six new puzzles a day that stay posted for five days. A few easy and then they get hard. You can open it about once a week and have 30 new puzzles to play. There’s also an extra mode that continuously generates new tiles and the point is to see how many moves you can make before you get stuck. Early on the puzzles only take a minute or two. Later they usually involve multiple tries and can take a while. Every once in a while I’d be working on one for half an hour or so. I really like that they always have three puzzles open above the last level you completed so you don’t just get stuck. You can skip one and maybe try it later. There are still a few I’ve left skipped that I couldn’t figure out yet.

Real player with 52.6 hrs in game


Read More: Best Logic Casual Games.


a minimalistic puzzle game where you have to match 3 or more of the same color or pattern by switching them around and clear all the tiles. might sound boring or ‘not this again’ but I found playing it a lot of fun even with several similar games under my belt, mostly because the visuals are very pleasant and it’s really quick and responsive. the game loads fast, takes you immediately to the current level and moving pieces can be as fast or slow as you want by holding the mouse button. I really loved this because as you start moving tiles, it reveals which ones will disappear if you finish turning them, and if I knew what I was doing, moving squares was instantaneous, but if I was experimenting, I could take it slow.

Real player with 19.3 hrs in game

Dissembler on Steam

Dr Livingstone, I Presume?

Dr Livingstone, I Presume?

Dr. Livingstone is a very well thought out adventure that tells a fictionalized account of the friendship between Henry Stanley and David Livingston. You play from the first person perspective of Henry and have arrived at David’s house in Africa to check on his well being. You find the house in disarray and must work your way through looking for your friend.

The game is like an ‘escape the room’ exercise with an ongoing narrative told through David’s letters/memos and Henry’s comments. You solve a variety of puzzles in each room in order to find the key to the next room. In this manner, you work your way through the house.

Real player with 14.7 hrs in game


Read More: Best Logic Atmospheric Games.


Dr Livingstone, I Presume? is an astonishingly beautiful escape room game based on historical characters and facts, yet the game’s narrative is given a slightly fictional interpretation, as envisioned by the creators.

You take the role of the journalist Henry Morton Stanley, who receives a letter from his friend, David Livingstone - a renowned explorer - urgently asking for his help. While historically Stanley embarks on an expedition to Africa in search of the famous missionary who had vanished several years earlier, here he is summoned to the professor’s house. Upon his arrival, he finds the rooms devoid of any presence and no trace of Dr. Livingstone.

Real player with 6.9 hrs in game

Dr Livingstone, I Presume? on Steam

Boolean

Boolean

Good game, early access, so it is a bit rough. I like to get in and just make things happen, so anything that slows that down is a bit of a bummer. The tutorial level didn’t work for me, so I just jumped straight into the game.

It took me a bit to find the “delete tile” key. I found it on accident as I was trying to use “r” as the rotate key, but nope, it’s delete. Honestly though, after playing the game a bit, I liked the control scheme. I only used “e” to rotate though. Sorry “q”.

Some current bugs as of the first of April 2020. Don’t assume these still exist:

Real player with 8.2 hrs in game

Looking foward to more levels!

Real player with 5.5 hrs in game

Boolean on Steam

[the Sequence]

[the Sequence]

[the Sequence] is a logic puzzle game based on placing modules to move things from one place to another. It is similar to SpaceChem in feel and design, but much less complex, which for me is a good thing because man did that game get a bit too involved at times.

There are a few quality of life issues that could easily be fixed. First, even on the fastest speed, playing your sequences can still take a very long time. This can be rather irritating when you’re trying to test minor variations of a solution repeatedly. Second, fiddling with module properties like polarity and sequence timing could have been easily improved with adding the option to use right click and mouse wheel, but instead you have to manually go into each module’s submenu to get that done. Lastly, when you finish all the levels, you’re greeted with a congratulations screen that says “Click to continue”, but it doesn’t actually work and apparently has not for at least a year and a half according to the discussion forums. Kind of ridiculous that whatever ending, how minor it may be, is completely inaccessible and will probably remain that way forever.

Real player with 15.6 hrs in game

Awesome puzzle game!

It starts pretty easy, but it gets more and more complex and you progress and at some point you really have to think hard to solve the puzzles. The basics are simple, you have a couple of modules you can use in order to move a white dot from the start to the finish, but the amount of things you can do with those simple modules is incredible, and the levels are really really well designed to make you think hard and figure out all of the possibilities.

On the design side, the game is beautiful and the sounds are really good! One complaint would be that the interface isn’t adapted for horizontal screens. The game started as an iOS game and so it looks like you have an iPad in the middle of your screen. The different buttons could have been place on the sides to leave more room for the actual level, which could have taken more space on the screen. It would be nice also if the game would detect the screen orientation so it would rotate if you want to play it vertically on a Windows tablet. It’d be nice if they could add controller support also. It shouldn’t be too hard and it would work great with a controller since the game is a grid with simple controls.

Real player with 12.2 hrs in game

[the Sequence] on Steam

Alchemia

Alchemia

This was some of the most fun I’ve had this year, and it barely even qualifies as a “game.”

My biggest problem with it is that the core puzzle relies on alphabetic substitution, which is too easy to crack unintentionally. I’ve backed into solutions without really meaning to because they were so obvious. Of course, I knew this was not the intended way to play, so I went back and spent more time massaging my notes until I figured out the intended sequence of deductions for all but one puzzle (I only partially solved the chymistry puzzle in the intended fashion). It’s a very satisfying experience, even if most of my time was spent with a pencil and paper. I’m very fond of this game, and I can’t recommend it enough… if you are the kind of person that enjoys independent research and scribbling notes to yourself.

Real player with 26.8 hrs in game

Get ready for a brain masher.

Compared to even Matthew Brown’s earlier game Cypher, this is going to feel like you just got dropped in the deep end of the pool. Nothing but riddles, with very, very little to contextualize them (and the knowledge required is not something a trivia master will likely have on hand - the need for outside research begins on page 1). In fact, there’s only five key inputs I can tell work in game - A/D and left arrow/right arrow to scroll between pages, while ESC quits.

Real player with 11.4 hrs in game

Alchemia on Steam

Betelgeuse

Betelgeuse

Its a good puzzler but at times boring and hard near the end.There are far to many levels and that wouldn’t be a problem but the game is repetitive,you just play sameish levels over and over again and it isn’t fun at all.There are some very good levels and good ideas but this game mashes almost every mechanic from similar games and in the end its like trying tu fit an elephant into a car.In the final chapters games gets hard and I’m not good at these kind of games but I would say most people will have trouble on some chapters.You might think i dislike this game…well there were moments when I really liked it,moments when I was bored to death and in the end this game is a mixed bag but I can recommend this…I think….

Real player with 41.8 hrs in game

I’ve never been a fan of logic games, but this one got me right from the start. At the begining it’s pretty simple, but it gets more and more complex with time. What I personally like about this one is that when new mechanics are implemented, the game doesn’t tell you exacly what new things do, you need to figure it out on your own, but it’s designed carefully at the same time so you won’t get lost or overwhelmed. Seems like there are hundreds of levels and I’m going to beat them all someday ;)

Real player with 15.1 hrs in game

Betelgeuse on Steam

BitVault

BitVault

Simple puzzle game. A good hacker puzzle. At first it seemed simple to me, but the complexity grew and it became interesting. I liked both the style the gameplay. Not a masterpiece, but it definitely deserves attention and worth to play. I recommend it.

Real player with 8.1 hrs in game

An addictive logic game. A game that will immerse you in the world of a great hacker puzzle. The difficulty of the game is average, in most cases it seems easy, but sometimes you still need to think carefully)

Real player with 6.0 hrs in game

BitVault on Steam

Confusing game

Confusing game

Do you want to test your reaction time, quick thinking, and ingenuity? Then this is the logic game for you.

You find yourself in a game world where the characters are ladybirds that are on different flowers. The goal of the game is to make the characters appear on the same flower.

To do this, you need to run the characters of the game in a certain order (clicking on them game mouse). If you run them at the wrong speed, or in the wrong order, then you lose.

There are hints, but they need to be found.

Confusing game on Steam

Cranes

Cranes

This game has clever puzzles where you have to use and abuse physics and the rules of the game to be able to solve them. It´s fun, I like it.

Real player with 4.6 hrs in game

I would recommend this game if you’re looking for some easy/medium difficulty puzzle-type experience. Very cute, minimalistic design, the controls take a little bit of practice to master (for me many-many fallen and broken boxes resulted from the learning curve. :D ), but it is so rewarding to be able to advance! I find the level difficulty and the unlock progression to be well balanced, they keep you wanting to continue, although I did have the occassional rage-quit moments.. The music fits the overall style nicely as well!

Real player with 3.2 hrs in game

Cranes on Steam