A Wake Inn: Rebooked
NEW CONTENT FOR A WAKE INN
A Wake Inn: Rebooked is a redesigned and extended version of A Wake Inn VR built specifically for the PC. It includes new quests, locations, additional endings, rebuilt fighting and sneaking system, fully animated enemies, and fixed mechanics adapted for PC to provide brand new experience for all players.
FEATURES
-
Traverse the gloomy interiors of the hotel on a wheelchair. Use its immersive HUD, and face inconveniences of inability to walk.
-
Fight or sneak through the army of your deadly mannequin brothers.
-
Collect useful items and manage resources with realistic inventory system
-
Don’t be afraid of the dark - the flashlight is your ally. As long as you have batteries…
-
Find notes, objects and items to discover what happened in this place before your emergence
-
Solve environmental puzzles to get through and get out!
-
Explore the art deco style hotel and interact with equipment left by former inhabitants
I’VE BEEN WAITING FOR YOU, WAKELING
No man can imagine the diversity of creation. Your odd appearance is a perfect example of this. Wooden, human shaped body, bound to a wheelchair. Mysterious puppet on the stage of the ruined Silver Inn. But your manifestation was foretold - you are the spiritus movens! Explore the darkest corners and face other beings inhabiting this place to find out what your role is in this play. And make it your play.
WAKE UP
Open your eyes. Look at the world. You don’t remember it, but you know it. You recognize strange mannequins - all in all, you’re one of them. But only you got the strange gift of consciousness. Lead by mysterious voices, you need to survive in this unfriendly place. Although you’re bound to a wheelchair, you are not helpless. Use your brain and/or wooden muscles to overcome obstacles, and reveal the past and present of Silver Inn.
WELCOME TO OUR HOTEL
During the days of prosperity, it used to be the fanciest place in Tiny Ferry, famous for its silver mines. However, when the deposits became exhausted, merchants and traders stopped visiting the town, Silver Inn has run to ruin. But now, forgotten by God and people, it is the stage of supernatural events. And apparently you are one of them.
Read More: Best Logic Action Games.
Sword of Hypotenuse
The bloody truth of the Pythagorean Theorem lies along the Sword of Hypotenuse. Become a squishy tofu ninja and battle your way through the broken Number Line.
Walk, run, skip, dodge, jump, flip, and dive head first into this isometric 3D (+2.5D?) world filled with weapons - and a bunch of squishy Pythagoreans that want to stop you!.. from stopping them. Its umm, ok let’s back up.
So, the Pythagoreans want to reconnect the Number Line, but they’re sorta interpreting information they stole - so you know - kinda sketchy - its a whole thing, you’ll see. Talk to some of the characters, it’ll make sense. No math pop quizes, but you will need to think! There’s some different worlds and different permutations depending on how you break stuff, then reconnect it, then brake it again if you need to.
Find the rare missing Alogon pages from the Sacred Book of Math - err, not the count-y add-y stuff - the fun stuff! Traditional 2D pencil-test animations that help you interpret the story… depending on the interpretation of course!
In addition to the Story Mode you can also just battle your fellow humans in Battle Mode, or have them pop in to help you fight - maybe even as a squishy tofu shield! There’s also a Classic Mode where you battle waves of increasingly difficult enemies - stop talking and ship the game? OK, got it!
So, hope you enjoy it! Good luck fixing the broken Number Line Pythagoras broke. May your booleans always be true!
Read More: Best Logic Mystery Games.
Supraland Six Inches Under
Gameplay
In Supraland Six Inches Under is a First-Person-Metroidvania. That means, you’re in a gated world and the more abilities you gather, the more parts of the world you can access.
-
The gameplay consists of roughly 55% exploration, 35% solving puzzles and 10% combat.
-
The adventure will take between 8-20 hours.
-
Hundreds of gags
-
2 funny gags
-
Has absolutely zero skilltrees
Compared to the first Supraland game:
-
The puzzles are simpler in the main path; hard puzzles are mostly optional
-
Exploration is the biggest part of the game
-
There is less combat
-
Much more optional content, a lot of it only accessible after the credits
The story behind the game
“Six Inches Under” was a little sideproject that was established to introduce new dev team members to our tools and workflow. Essentially it’s our preparation for the sequel to Supraland.
While David made the first game pretty much alone, he had a much smaller role in this one - mostly supervising and building two small areas.
It was supposed to be a little DLC for Supraland , but for some reason it got a bit out of hand and got more and more ambitous. Instead of 3 months it took us 2 years to make this.
It can be considered “Supraland 1.5” because there are still a lot things from the first game, but at the same time it’s an entire new world with a bunch of new mechanics.
Combat
If you’re a fan of the first Supraland you might be interested in the approach to combat in this new game. After having learned a lot of lessons the core concept was changed a lot and can still be considered experimental. The enemies are now much more separated from puzzles and won’t get in your way there. The all new enemy types behave much more different from each other and there is no more one-fits-all solution to them. Hope you like it!
Read More: Best Logic Adventure Games.
Burn Me Alive 2
#### Burn Me Alive 2 - Death is a salvation today
A psychological action horror game set in Tennessee, 1977. The story revolves around Henry and his struggles with loss and grief, but prepare yourself for an ending that you never imagined! This intricate game will send fear twisting through you, combining close-combat scenes with puzzles that demand strategy and logic.
DumbBots
Great game. Didn’t let me down.
– Real player with 19.6 hrs in game
If you enjoy logic puzzles you’ll enjoy this. It’s a perfect sandbox to be able to see [on a basic level] what goes into logic of computer-controlled characters in video games. There are simple logic blocks to start with, and advanced ones that can create a very ‘intelligent’ DumbBot.
– Real player with 5.3 hrs in game
Mines & Dragons
A rather simple game, Mines & Dragons premise is solid enough but not a whole lot of polish went into it. The game is based off minesweeper but their is no option to seemingly plant a marker where you think mines are and clicking on the board wasn’t all that interesting (hope to find those big open spaces with no mines around them, blanket tiles around any 1’s you see, and you’ll do quite well).
I managed to beat a run of the game in under 15 minutes and can’t really say I’m all that inclined to go into another run. The enemies that are fought might have progressively more health but they don’t really do anything interesting. Weapon selection seems to favor heavy hitting items as even though they reduce your time limit they ultimately will let you melt bosses faster.
– Real player with 0.2 hrs in game
Abettor
It’s like Skyrim with guns!
– Real player with 0.2 hrs in game
add a kill count
– Real player with 0.2 hrs in game
GLADIABOTS - AI Combat Arena
This is a superb, unique game that deserves to be even more popular than it already is.
The concept of the game is that the player designs their own AI via customizable ‘nodes’ (colour-coded tiles that the player can arrange into a logic tree to determine their robots' behaviour) which then dictate how their team of 4-8 robots (from four different classes) perform in battle against ‘enemy’ AIs.
The logical array which the player creates (featured in several of the screenshots in the store page) can be anywhere from just a handful of tiles at first, to literally hundreds (arranged into named sub-AIs if the player wants) that function like a sort of flow diagram for each robot, governing their priorities and thus responses based on a seemingly endless combination of determining factors e.g. what friendly or enemy bots are doing at that particular moment, how far away they are, or hundreds of other parameters native to the ‘check-box’ like options that allow the player to refine what each tile actually ‘says’.
– Real player with 478.5 hrs in game
In Gladiabots you programm a platoon of robots that will then compete autonomously in a game arena against other platoons. You have to plan and consider carefully when creating your robots' AIs before actually hitting the arena as you can no longer interfere once the match has started: The robots are then on their own, equipped with nothing but your programmed instructions.
There are four different bot classes resembling a rock scissors paper scheme with an added tank and several different game modes (three for online ranked matches vs humans).
– Real player with 364.7 hrs in game
Boris the Sloth
On his quest to save his friend Euka the Koala from an evil mandrake, Boris the Sloth must solve physics-based puzzles while fighting off dangerous animals and traversing challenging terrain.
Faster than your Average Sloth
Move Objects
Warp Time
Alter Gravity
Pet the Dog
Fight Dangerous Animals with Cunning
Transition to and from the Spirit Realm
Use your powers in the spirit realm to uproot trees and move objects in order to give yourself a chance to escape and find Euka in the world of the living. But watch out, one missed step and you’ll be stuck as a spirit forever. Luckily, you have a few tricks up your fur and can use your sloth abilities to warp time and alter gravity in order to rescue your friend.
Navigate through jungles, caves, dungeons, and ruins to save Euka and take revenge on the evil mandrakes that have taken over the jungle.
Hunt: The Unknown Quarry
I’m thoroughly enjoying this game. It’s a great alternative to Cluedo, but slightly more challenging and in-depth, in my opinion. It may take a few games to get to grips with the mechanics, cards and options available, but it won’t be long before you find yourself either being targeted/preyed upon or interrogating/attacking other players. It’s a dog-eat-dog type of survival game, where everyone’s out for themselves including the monster. The theme and daunting background music enhance the game, making you feel slightly uneasy (like prey), not knowing for sure who, what or where the monster is, unless they reveal themselves. Also, playing as the monster is an additional challenge, which requires an alternative strategic approach. You’ll soon find you can’t just go around munching on fellow opponents in broad daylight, but have to maintain a far more stealthy disposition. I felt the game was fairly balanced well, particularly if playing the monster against AI opponents (for mediocre players). However, I haven’t had the chance to properly play any friends online yet, so can’t say if this will be the case against live players, who I think will be a little more savvy. In any case, I believe this could only enhance the game further, making self-preservation more challenging. I’ve seen other comments related to lack of online activity (no one to play with) and about playing for free. For me personally, it’s no big deal, never felt the real need to be able to play strangers online. I took a gamble, bought the game and tested inviting a friend to play (for free), which worked fine, no issues. I was sceptical at first after reading some comments, but am extremely pleased to say how glad I am that I made this purchase. I can’t recommend ‘Hunt…’ highly enough, for those who love Cluedo, Mystery of the Abbey (tabletop games), but then maybe I’m just extremely optimistic and easily pleased.
– Real player with 30.6 hrs in game
Okay I love this game. Like a lot it mixes a lot of elements I like. It has a huge learning curve as many said which I think could be cut down like if you had a sheet or a tab to check what monsters did what that would be cool. Other than that the people complaining about assholes in chats and that didn’t group play I bet, its would be much easier playing with just friends than random people
Over all I don’t make a lot of reviews but i love this game so fucking much I’m leaving a review.
– Real player with 20.1 hrs in game