Lightmatter
Lightmatter took me 9 hours to complete both endings and while I wasn’t really satisfied with either ending, the journey to get there was a lot of fun. Lightmatter isn’t shy when it shows its love for Portal but it is really heavy on the mechanics from The Talos Principle. Instead of jammers, you’ve got spotlights and instead of connectors you’ve got photon connectors.
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PROS
- great antagonist. Virgil is no Cave Johnson or GlaDos but he is suitably condescending and megalomaniacal. I hated him but in a good way.
– Real player with 16.6 hrs in game
Read More: Best Logic Indie Games.
Lightmatter is a first person ‘escape the facility’ exercise that uses light to create pathways through dark places. You play from a 1st person perspective as a journalist who is visiting the company headquarters for a publicity event. Evidently, a system failure has occurred and the building has been evacuated, leaving you behind. The CEO provides guidance and instruction (via an announcement system) to help you exit through 38 chapters. The music and voice overs are engaging and the landscape is your basic industrial complex with lots of moving parts, buttons, levers, etc.
– Real player with 14.6 hrs in game
Felix The Reaper
♫ Off, off with your head ♫
♫ Dance, dance till you’re they’re dead ♫
Finally fully completed the game, here are some of my thoughts
The puzzles:
1.The mechanic is pretty simple,you move stuff around,avoid sunlight,there will be more stuff in the later levels,like flag and cart,but won’t be too complicated.
2. In order to collect the skulls in the standard levels,you need to complete the level in limited time,actions and sunlight turns,I think this makes the game more interesting and harder, since you need to find out the most effective ways to complete a level
– Real player with 20.7 hrs in game
Read More: Best Logic Indie Games.
Felix the Reaper is a top-down grid-based puzzle game about being a trainee reaper, setting up cruel and unusual deaths for people.
The core gameplay is pretty simple. As a reaper, you can only move in the shadows. There are four primary ways to manipulate shadows:
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You can shift the direction of the shadows by 90 degrees.
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You can pick up and move boxes, barrels, and similar items to cast shadows.
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You can throw levers to move objects around in the environment.
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You can stand on buttons (or place objects on buttons) to move objects around in the environment.
– Real player with 18.0 hrs in game
LONELY, LUSTFUL, ARROGANT, HATEFUL
I’ll have to downvote this because of the LONGNESS of the first two challenges, either you encourage to replay or you make it utterly painful, sheesh.
The characters, the idea and the mystery are pretty decent tho.
– Real player with 4.5 hrs in game
Read More: Best Logic Drama Games.
The game is a series of puzzles followed by character dialogue until the ending which is something else. Any mistake during the puzzle section is fatal for one character who is then permanently absent for the rest of that playthrough. Every dialogue segment is unique for every combination of surviving characters.
I have mixed feelings about the puzzles. I liked them on my first playthrough, but they do not have any replay value and you will likely have to replay them multiple times to unlock extra story content. My favorite part of the game is the dialogue which feels intriguingly offbeat. I also just love the survival-puzzle game idea which I haven’t seen before.
– Real player with 3.9 hrs in game
Monica the story of far worlds
“Monica the story of far worlds” will tell the story of a little girl who found herself outside of her world. Monica will have to understand the laws and orders of the alien worlds. Phobos, the inhabitant of these places, will accompany her on this difficult way. Dangerous traps and a series of puzzles are expecting for them. They will be hindered by the creatures of an ancient virus that penetrates into the free worlds and submit them.
- Discover the secret of the worlds
- Avoid opponents and obstacles
-Solve the puzzles
-Help Monica to get home
Nemezis: Mysterious Journey III
More interesting reviews on Fenol Baron Approves Curator Page
A very difficult game to evaluate, especially considering the peculiarities of the whole puzzle genre, once exalted by the legendary game Myst. It should be said right away that the game was beaten on hardcore difficulty mode (without prompts and with complicated puzzles), so it is quite possible that some things that I strongly disliked on normal difficulty are perceived quite adequately. As the successor to the popular Schizm series, the game quite rightly knows what it will be played for. Puzzles. A large number of puzzles. And this is in abundance here, we will return to their detailed analysis a little later, for now, let’s just say that almost everyone will have to make a huge amount of effort to solve, sometimes justified, but sometimes not so much.
– Real player with 14.4 hrs in game
Foreword:
While I didn’t recommend it at first I now completed a playthrough on “hard” difficulty. There were a few puzzles actually made me think for more than an hour. Pressing buttons at random isn’t my playstyle so I think first and bring my thoughts to paper. Once written down I try to translate my notes into actions.
Succeeding that way is the best achievement for me and is what I want when i play. I really like the design choice as it reminds me of some puzzle games I’ve already played.
– Real player with 14.1 hrs in game
Platonic
Exploration
Explore five interconnected worlds shaped after the five platonic solids, each with its own unique theme and gimmick. You will need to deeply understand how each part fits together in order to progress. Not just as a series of linear challenges, but ones you must actively seek out and discover.
Discovery
Gather clues along the way. There is no inventory; information is the only key you’ll need.
Puzzles
Solve challenging puzzles. Learn how each mechanism functions. Blindly guessing is not an option. No two puzzles are the same.
Rabbit Riot
A first-person horror puzzle game with a rabbit in the title role.
- Interesting combination of genres, fascinating game world, price. - gloomy and no multiplayer
in general I recommend!
– Real player with 14.5 hrs in game
A typical representative of runner gaming, but with its own features, namely the first-person view, we are in the skin of a rabbit, and the most fun thing is that you don’t get tired of what is happening on the screen, when I last tried to play runner on the phone, I had enough for a maximum of 30 minutes…
– Real player with 5.7 hrs in game
Ultimatum: Casting
If you want to play something that gives you the feeling of an escape room and puts you in that atmosphere, this is that game!
The simplistic visual style accomodates a very calm environment, that is sprinkled full of clues for your objectives. The game has very imaginative and thoughtful puzzles, which you really have to use your brain for, which makes it bit exciting. Although the game is very short and has a very basic, but interesting background story it was a pretty fun game and easily worth its price. I am hoping for and definitely looking forward to the developers' next game.
– Real player with 7.9 hrs in game
Finished it but thought one of the last puzzles could have provided better hints. Gameplay is not very long but I did enjoy playing it. The opening cutscene was a bit strange. Ultimatum: Casting does not rehash old ideas which was refreshing.
– Real player with 5.0 hrs in game
Beta Escape
I wish that could be a way to play coop at the same computer (split screen). I bought this game to play with my girlfriend, we both love puzzle games, then i realyze that we could play only at lan, and i probably have to buy (again) just to play with her and this kinda disapointed us.
– Real player with 0.2 hrs in game
Escape From Ruby Castle
My initial review of the game was negative due to some difficult controls, however the dev followed up and made adjustments to the games to make it a more playable experience. This in itself is a great reason to give the game a go - a receptive and open developer who clearly wants others to share in their creation.
Escape from Ruby Castle is a large set-piece escape-room style game with several puzzles dispersed across a bunch of rooms, with a hedge maze bang in the middle.
Die-hard escapists will need to adjust their expectations going into this - it is very much about exploring, and the puzzles (so far) are largely left to you to solve. The interface and controls are different to what you might expect, with ‘tool tips’ appearing in the bottom-right box. I’ll update this review as and when I finish the game.
– Real player with 9.3 hrs in game