Made to be Crushed

Made to be Crushed

Made to be Crushed is a strategic and nervous local multiplayer shooter where you must succeed in trapping and destroying others.

  • Up to 4 players in local multiplayer !

  • Carefully designed maps for great replayability!

  • A training mode to play alone or in co-op against bots!

  • A strategic game with simple rules and easy to learn!

  • Configurable keyboard and joysticks!


Read More: Best Local Multiplayer Funny Games.


Made to be Crushed on Steam

HyperCore : Rhythm Bullet Hell

HyperCore : Rhythm Bullet Hell

HyperCore is a “Rhythm bullet hell”, mixing the frenetic action of classic bullet hell shoot’em up with semi-procedurally generated encounters based on the music.

Survive by avoiding the countless obstacles sent towards them by the core in sync with the music.

  • Score attack: Earn more points by taking more risks! Hug obstacles to increase your score multiplier.

  • Time Attack: Get hit. Die. Repeat. Try to stay alive for as long as possible in this unforgiving game mode.

  • Custom Song: Play with your own songs!

  • Local 2 player versus: compete with a friend locally.


Read More: Best Local Multiplayer Bullet Hell Games.


HyperCore : Rhythm Bullet Hell on Steam

Mayhem Masters

Mayhem Masters

Mayhem Masters is a great take on Bomberman style play, featuring tried and true gameplay mixed with fresh ideas. The game is super easy to pick up for anyone at any skill level, only requiring that you can move around and hit a button to drop bombs. What sets it apart is the various tweaks that can be made to the game settings. You can play rounds in a huge variety of ways by changing how blocks work, allowing or disallowing certain items, and choosing between a solid variety of maps. My personal favorite feature is the between-round store, where you can use coins you’ve accrued to purchase upgrades to give you an edge. This is definitely a must-have for your couch co-op collection, try it at your next party!

Real player with 2.5 hrs in game


Read More: Best Local Multiplayer Pixel Graphics Games.


It’s like bomberman, but with smash brothers competiveness.

Real player with 1.1 hrs in game

Mayhem Masters on Steam

Move or Die

Move or Die

I wanted to love this game, and in many ways I did.

The controls are tight and satisfying, the games are typically and appropriately frustrating, but balanced, and the mutators add a great twist to gameplay. Now, the marketing for this game is a bit questionable. While there is an element of chaos to the gameplay, it’s an organized chaos that lends itself more toward fierce competition than wacky party antics, since most of your deaths will be your own fault even amidst the layers of changing rules. Make no mistake: this is a game about gitting gud. What’s more, in the time I’ve owned it I’ve watched the developers steadily iron out nearly every bug or issue I had upon buying this game, and it’s flourished into a strong couch game - that is, if your couch friends have the stamina for it.

Real player with 128.1 hrs in game

Move or die is a very fun game, but fails to execute on aspects of gameplay

Move or die is a party game that encourages you to rage, most of the gamemodes involve you having to deal with the other players more than the environment, but this doesnt include all, this game is quite a great idea, and is a very fun quick party game, but I believe the game should still be in early access, and this is for quite a few reasons.

Gameplay

In move or die, you can play matches 5-30 minutes long, with each of these matches you get to choose the game modes that YOU want to play and your oppenents do the same. You then play your match according to the game randomly picking from your collective choices of gamemodes and you playing them in that exact order.

Real player with 120.3 hrs in game

Move or Die on Steam

Ponpu

Ponpu

Graphics: the style of black and white with colored accents is really well done- for the most part there’s a nice clarity to it all (minus some bones that look like they might be able to be walked over) and a lot of restraint is used in what is chosen to be colored. Boss design range from referential to repulsive in the same comedic way like Castle Crasher’s Catfish boss, but feel unique from one another and from the normal baddies.

Gameplay: Bomberman but strange duckbomberman creature instead. Rapidly launching bombs feels really nice, hitting things and destroying the environment feels impactful, Dashing through stages especially feels rewarding and frenetic. Some small issues with the cooldown with dashing feeling a bit random, and limitations to launching bombs where after 8-9 the next will suddenly not be launched and lead to a lot of accidental self-explosion during bosses. Stages in Story Mode scale up nicely, though it does treat you to a lot of dead ends and force you to explore around for the exit and the key, so if you like more linear experiences this might frustrate you especially near the end.

Real player with 127.1 hrs in game

After some time with the game and almost being done with the story mode, I’m pretty mixed, but more on the negative side.

Ponpu is clearly inspired by that of Super Bomberman for the SNES, and it does a good job of making the idea unique: A game with different kinds of characters with different bomb abilities, a beautiful, yet wacky art style that ties in well with the goofy music backing the game, and overall a fresh take on the Bomberman games.

However, at times I found the redundancy of the story mode really sank in and made the game pretty boring: Walk around, blow things up to get rainbow feathers, kill enemies, get the gold key, move on- three normal levels and one boss, each stage. After the first three bosses, I was expecting some sort of change to how to advance on the levels/the challenge of beating the story. Yet all it did was change the look of the level, the look/difficulty of some enemies, and that’s about it. I do really enjoy the bosses, though, and I think Purple Tree did a very good job of making some nice boss fights in the story.

Real player with 5.2 hrs in game

Ponpu on Steam

Bubble Bounce

Bubble Bounce

Bounce off logs, fences, roller coasters, and whatever else you can find to pop as many bubbles as you can. Or turn on Dodge Mode to make popping a bubble result in a loss.

Play on six unique levels, each with twists to keep the gameplay fresh. Or if that’s not enough, unlock modes that change up the gameplay even more.

Please note that this game is designed for multiple people. Playing the game in single player would be a great way to get used to the game, but playing without another person will make the game get very dull rather quickly.

Bubble Bounce on Steam

Mortal box

Mortal box

overall it’s a pretty good game.

it’s quite simple every player haves a target to chase, as well it’s the target of someone else. like a catching mice kind of gameplay in 6 faces of a cube.

there are some power-up based on math. that may benefit you or harm you harm you. it could be hard to understand this kind of perks but once you get used to it it’s pretty easy.

the AI it’s ok. but the main mode it’s to play it with 2 friends

so does worth the price? yeah, it’s a pretty simple game but for 2 dollar it’s worth.

Real player with 3.0 hrs in game

Quite an interesting game, simple and funny :)

Real player with 0.1 hrs in game

Mortal box on Steam

SpeedRunners

SpeedRunners

First off, I’m gonna say this game is really fun and is worth a buy if you’re gonna play with friends. However, if you’re going solo in this game, you might want to hear what i’m going to say.

What frustrates me as a player is the cancellation of Speedrunners as an ESL sport. This game had so much potential and would have attracted many people kids and adults alike to watch amazing professional gameplay. Though I would understand why this game had ultimately died because of a couple of reasons, one being that it has an identity crisis.

Real player with 238.3 hrs in game

Introduction

Speedrunners is a brilliant, 2d, sidescrolling, racing game where you race against up to 3 players, locally or online in a battle of speed and wits. I used to dislike this game, until very recently when it was much less buggy and I got to understand the mechanics of the game. It is early-access, but a very good one at that. Continue reading, to learn more.

Gameplay

Your goal in speedunners, is essentially to win the race. However, there aren’t any laps, nor are there any special objectives. Instead, all of you have to do is be so far ahead of the rest of the racers, that they vanish off the screen. The race screen follows the leader, so it is key to stay close to the leader in order to stay alive. Once the opposing racers have hit the bounds of the screen, you as the leader win a round. Winning 3 rounds makes you the overall winner of the race. Sounds fairly easy? Well it would be, if this game didn’t have items or grappling hooks.

Real player with 35.6 hrs in game

SpeedRunners on Steam

Tetsumo Party

Tetsumo Party

Enjoyable & approachable for young children with depth & challenge enough for adults to enjoy!

I read Monster Couch’s ratings blog saying they wanted a 3+ rating and I thought, “I have a 3 and a 3+, let’s see what they can do!”

We had a lot of fun and it was simple enough that the kids could catch on quickly.

Sound quality was excellent and sound effects entertaining.

I liked that it could be cooperative or competitive so the kids could work together.

We barely scratched the surface, but I could see that there was a lot more to the game than we experienced -power-ups, achievement challenges and unlockable characters.

Real player with 21.2 hrs in game

Small game with simple mechanics and with a lot of fun :)

Worth a try (mostly with friend on a couch).

I’ve spend 5$ for the worst things in my life :D

Real player with 5.4 hrs in game

Tetsumo Party on Steam

Obliteracers

Obliteracers

I usually don’t buy or play racing games, so I want everyone to understand exactly where I’m coming from when I write this review.

Obliteracers is great, hell, it’s freaking fabulous.

I’ve been looking for a party game that I could play with my friends or with people online for a while now, and after playing this, I know I’ve found it. 16 player, drop-in drop-out multiplayer, scream at the monitor hilarious mayhem.

I love that smartphones can be used as controllers (more games need this, get on this other developers, license this tech for your games!) and it only takes an hour or two of practise to get a handle on it, (I recommend going 1-1 with a beginner bot on an Endurance style game using the “relative” controller layout until you get used to it).

Real player with 96.0 hrs in game

Ive usally dont write review here!

But hell this game is so damn fun! for those who play Mario kart, then you got to loved this game!

It’s one of those game when you just have a long day at work want to go home and play something fun, relaxing and bring you laughter then i will highly recommend you get Obliteracers, for the prize of the game is so damn worth getting.

Obliteracers bring you high level intensity game play with unique in game shield mechanic, what made this game so fun and challenging with able to block your opponent cheesy sneak attack moves by predicting, and able to counter play and out play your opponent by having that shield up feels so damn good.

Real player with 24.2 hrs in game

Obliteracers on Steam