There Will Be Ink
Cool isometric twin-stick shooter with a fun theme/premise and surprisingly deep gameplay (cover mechanics, stamina, dodge-roll, wind affects bullets, etc.). Current Beta and Alpha campaigns offer a good mix of challenge and fun. I’ve only played solo and two player coop so far but enjoyed both. There are a few levels that I died a lot on but with some unit upgrades and a change of tactics I was(/we were) able to pass them after a few more attempts. Having a T-Rex with an uzi definitely helped on one occasion. Will be checking back to see what other content and customization is added before this title leaves early access!
– Real player with 39.6 hrs in game
Read More: Best Local Co-Op Early Access Games.
It’s a lot of fun for the time it lasts, definitely worth the price.
– Real player with 16.8 hrs in game
Mighty Goose
Mighty Goose is a godsend. The current epitome of love letters to Metal Slug with some other on the sleeve nods thrown in. Megaman X to name one & more. None of it feels forced though & I need to stress that. Inspirations are obvious but Mighty Goose is wholeheartedly it’s own thing. Familiar throwbacks are implemented in a fresh way that work for this game first & foremost & it certainly isn’t at all riding on nostalgia. It’s a great & original game because they’ve designed a great & original game. The references aren’t overbearing & are just welcomed gravy.
– Real player with 13.3 hrs in game
Read More: Best Local Co-Op Singleplayer Games.
It’s a titled goose game and they got guns for hands. Short and sweet, Mighty Goose knows exactly what it wants to be and that is an intergalactic arcade-like action romp with anthropomorphic friends causing a bunch of beautifully satisfying chaos. The particle effects and wonderfully detailed bombast recalls the aesthetic of Metal Slug, which is impressive for seemingly a team of 3 main developers (Richard Lems, Diane De Wilde, and Mathias Kaertev).
On top of the generous checkpointing, variety of Star Fox-like buddies that can tag along, breezy yet varied levels, the freedom to buy weapons and vehicles on the fly makes for some silly scenarios where I can be on a bike with my buddies taking down a whole boss. It reminds me of my favourite moments in Halo where I’m trying to squeeze the warthog into every space and the game respects my player agency. Is it overpowered? Who cares, I got the money for it! The movement options help you be very nimble such as crouch sprint jumps that fling you out of tough situations or being able to hover longer if you keep shooting downwards. It’s a very offensive game so even the defensive ability of honking giving you a shield didn’t seem necessary with how easily you can get out of a pickle. The weapons pack a punch and any game that has a good shotgun is a winner in my books. The game can automatically go into slow-mo when cool shit is popping off much like a Max Payne. When you get the ability to slow down time at your own will, you can enact a screen-filling ballet of carnage that’s as satisfying to carry out as it is to just watch.
– Real player with 5.4 hrs in game
Just Beat Em Up : World of Fury
This game reminds me my chilhood. Hours spend on Street of Rage with my cousins =D For an Indie game, i am surprised about to feel the nostalgy from retro game on Steam x) That’s awesome !
I would say it’s a typicall game from that time. Pixel art, gameplay a bit frustrating, (although the beginning is pretty easy), high-scores. The musics are a little bit too recent but that goes well. For an old game, there is also more story / characters background =D A wiki would be nice, there is nothing on the website. It tooks me a while to find out that we can throw weapons
– Real player with 3.9 hrs in game
Read More: Best Local Co-Op Arcade Games.
Just Beat Em Up: World of Fury is a tribute to all the good beat them up from the nineties like
Double Dragon and Street of Rage.
This game is fun and has a good re playability with all the different mode available, you can also play it on local with a friend.
There is also ‘Champion Mode’ if the game is to easy for you.
I really recommend this game if you are nostalgic of the 16bit area like me.
– Real player with 3.9 hrs in game
Aces Wild: Manic Brawling Action!
A couple years back I was playing one of my favourite games: Street Fighter, with my friends, and I had a vision.
I saw a group of us playing a game with lots of colourful flashes, nice fast chip-tune style music, and even faster gameplay. We were all having tonnes of fun, and were really focused on the game, it looked awesome.
The image of the game was not apparent, all I saw was rainbows, and so I had no idea as to what this mystery game may be.
I searched and searched for a long time and found nothing.
– Real player with 41.3 hrs in game
I playtested this, bought it on Humble Store, and now am playing and loving Aces Wild on Steam. Since its Humble Store release I’ve spent dozens and dozens of hours playing, and my time with this game is far from over.
The controls are easy to pickup but are incredibly precise. You can do crazy combos and fly around the screen with your aerial-powered fighter using a minimal amount of buttons.
The game is challenging but fair. Cliche statement, yes, but true in the case of Aces Wild. Nothing that the game throws at you is outside is unbeatable if you’ve got the skill.
– Real player with 40.9 hrs in game
Arcade Galaxy
As another reviewer wrote, it’s an asset-flip.
– Real player with 0.1 hrs in game
Lucky me gets dubious honour of writing the first review for Arcade Galaxy, which is an asset flip scam.
This is another GameMaker Studio asset flip from serial copy+paste infringers, Piece of Voxel. All these guys do is rip off game templates and projects from the Yoyogames/GameMaker Studio marketplace, change the name and a few cosmetic details, and try to scam people into paying for someone else’s work on Steam. They have run asset flip scams dozens of times, and this is no exception. It’s nothing but a cash grab.
– Real player with 0.1 hrs in game
Fight Crab
Greetings!
It’s Very Good so far.
The best bits:
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The feel. Bit of an “Armored Core” / Mechwarrior vibe to the control scheme, but with the added tactility of simulated physics
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The UI. Smacks of Dreamcast-era arcade games
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Customization. Pick and experiment with favorite strategies and weapons for the crabs you unlock; build their stats as you see fit
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Co-op. As far as I can tell, your buddy can jump into any part of the campaign, without restrictions, and build up their own crab
I love this game. It’s got a sense of humor about itself; it’s interesting; there’s depth and variety…
– Real player with 19.0 hrs in game
I have not had this much fun with a game in years. I’m almost 40 now and most of the wonderment is gone for me with with gaming in general…I bought this for my kid for his birthday and grabbed it for me too, figuring I would sneak an hour in here and there with him–
Well he moved on to a different game near instantly and here I am grinding and looking for time to play this game. I like developing strategies and weird co-op tactics. It’s awesome to be excited to get home from work and actually want to play a game. I haven’t been this obsessed with a game in years. I’m not sure why but I love it.
– Real player with 14.7 hrs in game
Thief Girls Quartet
yes game
– Real player with 1.9 hrs in game
Go All Out
Go All Out made by BlueSunsetGames is a 2D 4 player brawler much akin to the Super Smash Bros Series and the game PlayStation All-Stars Battle Royale. As of this review, the game is very small with 4 fighters (soon to be 6) and few select modes. You play by depleting the opponents health bars by attacking with small, mini combos and using items in select stages.
The Visuals/Graphics are very nice looking (especially love how the Pillar and Toxic Wasteland look) but I feel that there should be more Polish and Detail added to the stage to make it look even more Awesome.
– Real player with 42.2 hrs in game
Go All Out, as it is now, shows a lot of potential. It has a unique take on the party fighter genre that Nintendo established with their Super Smash Bros. The use of a health bar, super meter, and blocking meter to limit spamming block is very interesting. With some fine tuning, this could rival the newly released Brawlout and maybe even Smash. Not to mention the low starting price means it’s well worth buying, especially when you take their monetisation model into consideration, where they increase the price after each major update to reflect how much effort went into this. Meaning the game as it is now is only $2 USD since the game has very little content and polish, but in a year’s time the game could be 10, 20 USD and if you bought it now, you could’ve saved up to $18 USD.
– Real player with 13.1 hrs in game
Override: Mech City Brawl
Okay so, Despite the thumbs up there is a lot more to this.
In its current state I cannot recommend this game, depending on what you want from it.
It succeeds in one key aspect. being a party game. For the purpose of playing offline splitscreen with your mates this game is excellent. Through lack of arbitrary restrictions the combat is surprisingly deep if you decide to properly explore it.
Fundamentally this game is fantastic.
However, when it leaves the realm of split screen this game starts falling flat on almost every aspect.
– Real player with 13.8 hrs in game
I’m teetering on recommending this and telling people to flee for their lives until a few updates hit to smooth things over, and that actually punches me in the gut. It’s actually depressing that something that came off as incredibly fun during the beta is leaving me so on edge after release.
To start, the game is just as fun as you’d imagine a giant robot brawler to be. Hits actually feel like hits. When you connect with a charged attack or a nice meaty special, it feels good. The issue here is the hit detection at times. Direct hits will at times just phase through the target with no explanation, and certain moves shift the hitboxes around in the wonkiest ways.
– Real player with 13.3 hrs in game
The Wolf
Very good game. It seems even better to me than the mobile version. In general, the graphics are clearer and more beautiful. The only thing that bothers me is that you are progressing too fast and you can finish it in a few days. I expect an update with new levels. I recommend to everyone.
– Real player with 280.7 hrs in game
I absolutely love the wolf online Wolf Simulator it is my favorite mobile game and now it’s on PC and now it’s my favorite PC and mobile game I absolutely love this Graphics are breathtaking and beautiful just like the mobile game I would highly recommend buying this game expecially if you love wolves
– Real player with 72.3 hrs in game