GraveRun

GraveRun

Early access from 2016 so have to assume this is probably all we get. A bit of a shame really as it has a lot going for it. it’s a really fun little twin stick zombie shooter with a bunch of neat mechanics, upgrades and cute pixel graphics. Seems primarily designed for multiplayer/co-op but it’s great fun solo too. Unfortunately probably owing to early access the campaign is pretty short, still pretty fun though.

Some games that don’t get finished you shrug and move on, some are missed that little bit more, this is one of those that had some real promise to it so it’s a shame we didn’t get to see a bit more it even now.

Real player with 4.6 hrs in game


Read More: Best Local Co-Op Early Access Games.


Fun game to kill time, easy to play and get addicted to. Pixelated graphics, smooth gameplay, many different combinations of weapons allows you to regulate the difficulty of playing the game, some are stronger and synergize better with certain weapons. Although coop is recommended, buying the game at full price is not so.

Real player with 2.2 hrs in game

GraveRun on Steam

It came from space and ate our brains

It came from space and ate our brains

** CLICK VIDEO AT THE END FOR A GIVEAWAY OF THIS GAME **

Introduction

It Came From Space, and Ate Our Brains is a top down shooter where you fight waves of aliens trying to eat your brains. I was skeptical with going into this game because of the blocky style graphics, but I was pleasantly surprised. It Came From Space, and Ate Our Brains has plenty of different guns/upgrades, maps, powerups, and different aliens. Along with the six maps currently there is more on the way and 4 different difficulties that are vastly different. The only real issue with It Came From Space, and Ate Our Brains is the fact of the camera gets blocked by map structures, but this issues is far and in between. Triangle Studios really has a hidden gem with It Came From Space, and Ate Our Brains, from the unique graphics style to the fun multiplayer.

Real player with 24.8 hrs in game


Read More: Best Local Co-Op Top-Down Shooter Games.


Some games dont look like much at first, but keep you coming back for more and more without realizing why. This is one of them.

With so many top down shooters and alien themed games on Steam, why is this so good? Because the aliens are pink and glow in the dark? Thats actually cool too , but here is why you should get this game:

Game play / Game mechanics: the controls are very smooth , so is the scrolling / gameflow and motion in general, creating a very pleasing game experience. For top down shooters with “twin stick” controls ( move with one stick , aim freely with the other ) this is critical. Not many people realize but this is usually what decides whether the game is great or terrible in this genre.

Real player with 17.6 hrs in game

It came from space and ate our brains on Steam

MADNESS: Project Nexus

MADNESS: Project Nexus

Madness Project Nexus. First of all the obvious. 600+ hours as of writing this you already know I’m going to recommend this game. Here’s why:

Why Reccomend This?

I am one of the original kickstarter backers. I’ve been around since the beginning. So I’ve seen and played this game throughout it’s entire development lifecycle. Throughout it all I’ve seen the game change a lot, from it’s graphical upgrades, to refinement of the mechanics and gameplay design, I’ve played this game through it’s best and worst. And the one thing I can absolutely say is that this is a great game that I’ve had a lot of fun with, and am confident it only gets better from here.

Real player with 678.5 hrs in game


Read More: Best Local Co-Op Funny Games.


sandford is a massive handsome hunk and i’d smooch on him all day

Jokes aside, I’ll go through the game and what I experienced. I played through Arena mode 2 times and am currently playing as ‘The Massive’, and I’ve beat the base game all on normal, and am yet to play it on tough.

This is my real first review, so i’ll break it into segments. In order, Story, Arena, and Playground. This is the order you SHOULD play the game, or at least in parts.

Story : In the story, you play through a long and grueling journey as Hank and his buds, and you make new friends along the way on your conquest to take down Project Nexus. The story, i binged through and completed in 3 days, but if you take your time, you’ll complete it in a balanced span of time. There are unique, fun to fight factions, many bosses fit for each faction and event, neatly designed levels and segments the game is played through, and many show-casings of scripting, unique weapons, and story building. It’s strong and fun, and satisfying to replay on higher difficulties. The added outfit system to allow you to replay levels with different setups is great fun. Some bits may be found strange or frustrating to fight through, but as me, a medium skill player, I always eventually prevailed. It’s definitely the main focus of the game. I rate it 8.5/10, it satisfied my Madness Combat itch!

Real player with 166.9 hrs in game

MADNESS: Project Nexus on Steam

Celtreos

Celtreos

One or two players. Use a mouse or trackpad, keyboard (including Touch Bar), or 1-2 game controllers.

Mac or mobile only, and updated for macOS “Big Sur” with x86_64 and arm64 support.

Celtreos” is like the space shooters of decades past: tiny ship, big weapons, waves of foes, power-ups and obstacles.

Music, Sound and Voice

  • Over 25 different songs (nearly 45 minutes of music!)

  • You can even play your own music and auto-next-song for key game events

Stages

  • 12 stages: a city, space station, ocean and more

  • Horizontal scrolling but more than one “screen” of vertical space

  • Start from any stage you want!

  • Each stage ends with a challenging boss

  • Wall layouts and spawn patterns are partially randomized

Weapon Arrays, Special Moves, Power-Ups and More

  • Choose from a huge arsenal of weapons and special abilities

  • 7 different ships to choose from

  • Customize ship properties, such as gun mount locations and top speed

  • In-game power-ups with weapons, defenses and temporary powers (like Rapid Fire)

  • Power-down orbs with temporary inconveniences (like Weapon Freeze)

Additional Configuration Options

  • Set number of lives, and number of times that special abilities can be used

  • Play in a window or in Full Screen, and specify how much of the display to use in Full Screen

  • Set graphics quality to one of three levels

Celtreos on Steam

Space Elite Force

Space Elite Force

Summary:

(longer version below)

Space Elite Force is a pretty neat and lite side-shooter, offering some builds/customization and a fair amount of gameplay. It doesn’t come without drawbacks, but they’re minor, so at the end of the day, depending how much you pay for it, you can get a pretty decent local co-op game without regretting it.

| Achievements: | Cloud Saving: | Trading Cards: | Workshop: |

Real player with 7.0 hrs in game

Reminescient of games like R-Type and Gradius, this shootem will bring back fond memories. It is a masterpiece and a game done right in this genre. It is 99 cents well spent. I would’ve gladly paid for $5 or more for it. Exceptional development.

| Pros | Cons |

|

  • shmup

  • in space

  • upgrades

  • great graphics

  • great audio

  • joystick

  • active developer

|

  • joystick, because keyboard does suck in this game

|

Real player with 4.4 hrs in game

Space Elite Force on Steam

Blaster Squad

Blaster Squad

  • Co-op mayhem for up to 4 players

  • Try to keep your multikill combo going and trigger special attacks!

  • Blast through 8 different planets and over 1000 randomly generated increasingly challenging levels until you pack enough firepower to take on the real evil

  • Level up, and customize your weapon with thousands of different ammo types with different effects

  • 4 ultimate skills that help you work together as a team

  • Supports 1-4 controllers, 1-2 players on a single keyboard, and online multiplayer with Remote Play Together

As part of Alien Supervision & Security unit you and your Blaster Squad is sent to investigate a formerly habitable planet that seems to be swarmed by alien monsters. Find out who’s behind the invasion and bring them some explosive justice.

Weapons

Weapons are leveled up increasing their fire rate, damage, and ultimate ability. You can unlock up to 4 attachments that can shoot different ammo types with different behaviors and bonuses. Combine different ammunition and build your ultimate monster killer.

Characters

Characters have countless unique visuals and 4 unique ultimate abilities. The abilities help you work together as a team. You can revive other players, and having more teammates makes taking down the big monsters much easier. Collect points by killing monsters and level up your character’s health, agility, and shield until you’re ready to take on the final bosses!

The world

Your galaxy consists of 8 planets with different flora and terrain. Each planet contains multiple sectors with different obstacles, totaling in over 1000 playable levels.

Blaster Squad on Steam

Containment Initiative

Containment Initiative

I’m a big fan of zombie shooters, and so I offered to help test the game when the dev was looking for feedback.

Containment Initiative’s big differentiating feature from other zombie shooters is the gunplay mechanics, in particular the reloading. You get the same pressure as in other games with zombies coming at you, but now you have to manage working your gun correctly, and it seems so perfectly suited for VR. A few other VR games are going this direction, but this is the first time I think that it’s been applied to a zombie shooter.

Real player with 7.7 hrs in game

I was a bit skeptic about this game at first, but I was pleasantly surprised at how much fun it was. I originally was just looking for a co-op game to play with my friend and it really delivered. The ability for a friend to play as a support unit on the PC screen was a pretty clever mechanic that I really appreciated. My favorite game mode is scavenge since you can move around and explore. There’s not a huge variety of weapons and enemies, but I didn’t expect anything crazy. The story isn’t amazing either, but it follows a progression that leads up to a post where you have to get a sample of the virus to find a cure. I hope to see this game develop more or more games that follow this co-op mechanic.

Real player with 6.0 hrs in game

Containment Initiative on Steam

Space Elite Force II

Space Elite Force II

I played the first one and had a lot of fun. This took everything I loved about the first (the power up system, full controller support, and fast paced shooter action) and just amped it and made it even smoother. The levels are less repetitive and the enemy patterns smarter. The garage system comes up after death rather than only after level complete so you can get through levels usually right away. The whole experience is just more fun and is a great addition to any game library! :3

Real player with 5.3 hrs in game

Had a lot of fun with this one…it’s familiar territory once again but that’s a good thing.

Graphics are nicely done, a cool rock/electronic soundtrack, lots of good upgrades and achievements, leaderboards for all modes, co-op, extra modes like boss rush and arcade kept me coming back for more. I liked the smaller enclosed levels too (SO glad you don’t take damage if you hit a wall here too).

There’s a few things I’d like to see in future games in the series…more upgrades, larger/longer campaign, more fun achievements, levels where the whole thing is a boss, (like level 3 from R-type), trading cards, more varied bosses, this game has some enclosed levels which were fun and I’d like to see more of those too.

Real player with 5.1 hrs in game

Space Elite Force II on Steam

Octavian

Octavian

Overview

Octavian is a procedural generated, platforming, twin-stick looter-shooter. Explore the galaxy with your crew of smugglers to solve mysteries, fight disgusting aliens, explore dungeons, and find exciting loot.

Classes

Choose from three classes (Commando, Assassin, or Engineer) and create your alien smuggler. Use procedurally generated guns, and other equipment to advance your skills as well.

Enemies

Within the depths of the many dungeons, there are dozen’s of horrid monstrosities to discover. These include procedural mini-bosses. The weapons and equipment you use will need to be carefully selected for different enemy types.

Familiars

Raise a cute little creature to defend you or obliterate your enemies with no mercy.

Universe

The Vectordic Union is a galactic government that presides over the majority of the Milky-Way galaxy. In the year 2386, following the genocide of the human race, the many other species became divided without any form of central governance. Douglas Simmons, a general in the Giraffe army, took charge of the galaxy by creating the Vectordic Union.

President Douglas Simmons, in his inagural address to the people of Milky-Way, famously said:

Eh yo man does anyone have some paper with which I could roll this plant matter into a cylindrical vessel?

Ever since this day, the galaxy’s primary social classes have become further and further apart, leading to an insanely profitable small set of corporate overlords. Current President Darnel Simmons has gone missing, and the balance of power is teetering for the first time in almost a hundred years. As part of a band of smugglers aboard a rickety nuclear-powered starship, an unbelievable mystery unfolds.

More lore can be found on our website as well.

Octavian on Steam

Trident’s Wake

Trident’s Wake

Wonderful cooperative action game, I have had many hours of fun frying aliens with friends, customizing my sentinels, unlocking special abilities and improving my weapons.

The game is in early access and I assumed that it could have many bugs, but after play it on a friend’s PC, I saw that it is perfectly playable and I loved it. I bought it last week and I have played around 30 hours (be careful guys, it’s really powerful).

The sounds of the shots are wonderfully well done and the lighting is well enough adapted to generate some suspense and mystery but allowing fluid combats.

Real player with 114.4 hrs in game

I’m recommending this game because on the base level, the game is playable and easy to pick up and play, however the game has been left in a bit of a broken state and is no longer supported by the dev team according to their discord , so any glitches, bugs or texture issues you may come across while playing the game may not be fixed or patched in the future.

That said, the game is a simple twin-stick shooter where you play as a Robotic soldier called a “Sentinel” tasked with clearing out the “Trident”, a type of “ark” that holds human embryos and Humanity’s last hope for survival amidst an alien invasion. you can play solo or with a group of 4 to fight through and take back control of 4 different sectors on the ship before moving on to the final “Strike Back” phase where you activate the Trident’s defense turrets and fight off the alien attackers.

Real player with 23.8 hrs in game

Trident's Wake on Steam