Love 💖: Interactive Therapy 💖

Love 💖: Interactive Therapy 💖

Love: Interactive Therapy is a relationship application for married couples looking to stimulate love, affection, romance and intimacy in their relationship. Build a stronger more intimate bond with your partner and improve your relationship and love life. Complete daily challenges, complete simple daily and weekly evaluations and have a great time rating your partner’s progress as they rate and review your own. Simple and fun, both partners have an equal say. *For married couples, engaged or in a healthy long term relationship.

Benefits of Love: Interactive Therapy:

💖 Develop a Fun and More Pleasant Relationship

💖 Gain Deeper Intimacy and Romance

💖 Create Better Understanding & Cooperation

👫 Daily Challenge:

💕During the Daily Challenge you are both given 3 goals to achieve each day. After the end of the day, each partner gives a quick assessment on how well the other partner achieved those goals. You both then review the results and end the day. Merit points are given to your partner based upon how well they achieved those goals. Merit Badges are also earned as you gain Merit Points. Results and progress are carried on to the next day and throughout the week. Each week, you are given 3 new goals to achieve daily for 4 weeks in total. The assessment and review only takes a few minutes each day and is very simple to complete. The development can also continue long after the 4 week goal is achieved. All progress can be saved.

👫 Weekly Assessment:

💕At the end of seven days of your daily challenges, you and your partner will be given a weekly assessment. Each evaluation session is a few minutes. You and your partner each respond to a series of phrases through several response options. You then review each other’s responses and then conclude the session with discussions or silent reflection. Each private session can last 5-15 minutes. The complete couple’s session can last from 30 minutes to an hour. Once the weekly assessment is completed, a new week is started with new Daily Challenges and goals.

👫 Time Involved:

Weekly assessments are simple but can grant amazing insight for both partners to reflect upon. You both can discuss the results or can opt to not discuss the results after they have been reviewed. The option to go over areas of concern is also available. No 3rd party is ever needed.

👫 Merits and Rewards:

💕Merit Badges are earned through progress. Your partner’s assessment of your progress determines the points earned and the badges you receive. You also in turn determine your partner’s progress equally. Your perspective of your partner and your partner’s perspective of you is what matters most here, not the accuracy of the assessment. This is what is reflected over time and inspires motivation on both sides. Accountability is also automatic and helps keep your progress honest and fair without any 3rd party intervention.

👫 Love: Interactive Therapy Features:

💖 Private & confidential. No 3rd party is ever required.

💖 Gain and give merits and badges to your partner with progress.

💖 Gives amazing results in the first session and grants even better results progressively.

💖 Both partner’s input equally matters.

💖 Good for new or experienced married couples.

💖 Can be used to strengthen your relationship or bond.

💖 Can be used to learn more about yourself, your partner and your relationship.

💖 Good as a stand alone product or can be used in addition to counseling or therapy.

💖 No extra fees or hidden costs. The application can be used as often as needed.


Read More: Best Local Co-Op Farming Sim Games.


Love 💖: Interactive Therapy 💖 on Steam

Spiritfarer®

Spiritfarer®

To preface this; The overwhelmingly positive rating the game has is justified, and it is worth every cent of full retail price. Do not wait for a sale, buy it now. (Especially fellow Linux users. They gave us Tux, give em bux.) – However, when something is so desperately close to perfection, the more cutting you find its flaws. With this particular game they ascend to being truly egregious. In the beginning I wanted to love the game, but I couldn’t. By the end, I wanted to hate the game, but also couldn’t.

Real player with 91.7 hrs in game


Read More: Best Local Co-Op Hand-drawn Games.


Spiritfarer is what I would categorize as a game that shouldn’t exist, but it does.

This is not a negative category, to clarify; “a game that shouldn’t exist” is meant convey a sort of bewilderment, a sense of “how is this possible?”, a real struggle to maintain one’s generally pessimistic worldview in the shadow of an surprisingly positive gameplay experience (especially ironic given that this pessimism nearly prevented me from playing entirely, my working assumption being that all the positivity in the steam reviews was a sort of emotional naivety, akin to the devotion people seem to have to the Ori series [there are reviews that describe having experienced tears within the first ten minutes of Ori and The Blind Forest; the first ten minutes of Ori brought me nothing but an exhausted sense of overt manipulation {this is just to give you a sense of my preferences, my argument is not “The Ori Series is bad”, but rather “If Ori didn’t really work for you, this isn’t in the same vein, and is not worth writing off in the way that I would have initially”.}.].). The bewilderment comes down to methodology, as this is a product that gambles everything on being both deeply sincere and incredibly transparent; you guide characters to their deaths, that is your job, it’s what this game wears on its sleeve, you will do things for these characters and naturally get attached to them via a completely transparent gameplay loop of tending to these characters' needs and whims (as they tend to yours), and then the game will delete them, over and over. This is a game whose central gameplay loop is playing with Old Yeller, then watching Old Yeller die, over and over again, and it tells you this, from the beginning. There are no plot twists, there isn’t even much of an overarching plot at all; the closest you’ll get to a traditional “narrative reveal” is a late game scene that provides some context for the main character’s life, but this changes little about your interaction with the spirits.

Real player with 53.9 hrs in game

Spiritfarer® on Steam

Wild Honesty: A party game for deeper conversations

Wild Honesty: A party game for deeper conversations

Do you want to connect better with your friends, family, partners? This is the game for you. It opens the floor for conversation and getting to know one another. Having played this with some intimate friends, it left us spending hours discussing our lives, our pasts, and a lot of other things we never likely would have broached. Come to the metaphorical table with a mindset of vulnerability, and you’ll come out learning a lot about the people you’ve played with.

Could use some more questions, but I figure the developers will update over time and add more as time goes on. I don’t know if the questions repeat, but it’d be good to be able to mark questions as answered. Maybe have a mode where it’s a ‘saved game’, so it remembers what you’ve already answered and what you haven’t. Multiple save game slots would be good, to play it with different people/groups.

Real player with 40.5 hrs in game


Read More: Best Local Co-Op Conversation Games.


Really enjoyed it, actually and looking forward to seeing where this goes and if there’s any additional questions as time goes on with a patch or some sort. The guessing questions are good for losen up the mood if anyone doesnt feel like talking, etc. But the questions are really good prompts to reflect and chat with others. You might not play this game with strangers but its great to play with people you know and its good to sit and discuss these questions.

I Really love the concept actually.

Real player with 5.6 hrs in game

Wild Honesty: A party game for deeper conversations on Steam

Arise: A Simple Story

Arise: A Simple Story

Super Mario 3D World, if everything weren’t cats, they removed the Wii U gamepad, and wasn’t Super Mario 3D world

Random title cause I felt like it. I’m not sure on whether to give a ‘recommended’ or ‘not recommended’ for this game, cause it’s a 50/50 split between aspects of this game that I liked, and the ones that infuriated me.

Pros:

  • The Level Designs are amazing. Most games with a persistent time-switching mechanic only have 2 versions of the same map that show the past and the future, and pressing a button transports you to one or the other, but this game lets you slowly see the polygons shift whilst giving you the feeling of manually seeking and rewinding time like it’s a tape recorder. While most puzzles require you to only go back and forth between 2 points in time and freeze it, some puzzles

    ! (like the rolling boulder or the falling log in level 3) have you constantaneously scrub time and walk at the same time.

Real player with 18.3 hrs in game

Arise: A Simple Story




Arise is a simple yet clever puzzle-platformer that pushes the puzzle-platformer genre in the right direction. Arise is a soulful, relaxing game that revolves around a man’s journey of reliving his bittersweet memories with his partner.



It’s sweet, it’s simple and it’s truly emotionally driven. And combined with its beautiful world and enjoyable gameplay, we have an all-rounder on our hands.


*– [Real player with 12.5 hrs in game](http://steamcommunity.com/profiles/76561198329404521)*






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![Chicory: A Colorful Tale](https://cdn.cloudflare.steamstatic.com/steam/apps/1123450/header.jpg "")


## Chicory: A Colorful Tale


**Chicory is a masterclass work of art, and an absolute must-play for any creative type: experienced or not!**

I adore this sweet little bundle of love! It has had me hooked on its enriching story, stunned by its simple yet captivating visuals, and mesmerized by Lena Raine's soft and moody melodies. The boss battles are difficult by unconventional means ( 

 ! emotionally ), the sounds of Picnic Providence are as fun as they are wet, and the painting mechanic feels so… so unbelievably smooth! The dialogue is all shades of cute and gut wrenching, and it has had me in tears more times than I am willing to admit.


*– [Real player with 43.5 hrs in game](http://steamcommunity.com/profiles/76561198094702545)*





I ABSOLUTELY recommend this game! It's such a lovely experience, through both story and gameplay, and even months after finishing it I still think back to it often. You can tell right off the bat that a lot of love went into making this game, and it is definitely worth a playthrough.


*– [Real player with 31.2 hrs in game](http://steamcommunity.com/profiles/76561198106962183)*






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![A Way Out](https://cdn.cloudflare.steamstatic.com/steam/apps/1222700/header.jpg "")


## A Way Out


Very good graphic and gameplay , i said i watch an interactive movie, so my mom think i didn't play a game.


*– [Real player with 12.4 hrs in game](http://steamcommunity.com/profiles/76561198929053508)*





This game is beautiful. I was immersed every second of it and it gave me the feels.

Playing it with a best friend or someone you're very close to hits on a whole different level.



It's one of the best experiences I've had so far, it makes me crave more games like this.



If you have a close friend and you're looking for something to co-play together, this will be a wonderful time for you.


*– [Real player with 8.9 hrs in game](http://steamcommunity.com/profiles/76561198309788952)*






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![Nebula Within](https://cdn.cloudflare.steamstatic.com/steam/apps/1302730/header.jpg "")


## Nebula Within


A life philosophy ruminating, fast-paced, geometric twin stick shooter made by the human, Nick Oueijan. Allow me to maybe put it a bit differently, one man's escape from the black hole life tends to create for a lot of us at some point and a vessel that helped him break free from his own personal one.



Despite only using geometry shapes, the game's visuals are very well done. Sharp, colourful geometry on a black background with tiny white, swirling stars makes for some good contrast and individual shapes stand out nicely. Game menus and selection are awesomely done, allowing you to pilot your ship and shoot to select individual options which are represented by different drawings. Even looking through your collected mantras is done by turning the pages with your ship.


*– [Real player with 15.0 hrs in game](http://steamcommunity.com/profiles/76561198388638894)*





[A Bird's Eye View Curator 🦜](https://store.steampowered.com/curator/38384881/)



### Introduction



_Fair warning at the start, the developer has been very kind to reach out to me as a Curator to leave a review for this game and despite me being extremely thankful that they did, this review is and will stay my personal honest opinion of the game. P.S. Considering the game this review might be a bit more of a 'deepdive' than normal._

Nebula Within is an Asteroids style game with a focus on zenning out and just enjoying the game and yourself with an overarching theme of motivation and relaxation.


*– [Real player with 7.4 hrs in game](http://steamcommunity.com/profiles/76561198001784159)*






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![Brothers - A Tale of Two Sons](https://cdn.cloudflare.steamstatic.com/steam/apps/225080/header.jpg "")


## Brothers - A Tale of Two Sons


Simple Review Portion:

===[ ❤ Audience: ]===



☐ Kids

☑ Everyone

☐ Casual players

☐ Pro players



===[ ☼ Graphics: ]===



☐ Potato

☐ Really bad

☐ Bad

☐ OK

☐ Good

☑ Beautiful

☐ Masterpiece



===[ $ Price/quality: ]===



☐ It's free

☑ Full price

☐ Wait for sale

☐ Average

☐ Refund it if you can

☐ Don't do it



===[ ☣ Requirments: ]===



☐ 90' PC

☐ Minimum

☑ Medium

☐ Fast

☐ High end

☐ NASA computer



===[ ☼ Difficulty: ]===



☐ You just need 2 arms

☑ Ez

☐ Easy to learn / Hard to master

☐ Hard (first few hours)


*– [Real player with 562.6 hrs in game](http://steamcommunity.com/profiles/76561198000544100)*





https://www.youtube.com/watch?v=SOCOkvdY1ws&feature=youtu.be



While Starbreeze has enjoyed acclaim from it's previous releases, the studio hasn't exactly built it's reputation on creating whimsical worlds with moving narratives. Both Chronicles of Riddick and The Darkness gave their players dark and gritty worlds to explore and some unique gameplay twists to hook players. With such a pedigree Brothers: A Tale of Two Sons stands out as being wholly against type. It's the video game equivalent of Martin Scorsese’s Hugo, stepping away from subject matter reserved for mature audiences to deliver a memorable experience that can be enjoyed by audiences both young and old. While seemingly stepping out of the comfort zone established by their track record, Brothers stands out as one of 2013's best, and most surprising, releases.


*– [Real player with 9.8 hrs in game](http://steamcommunity.com/profiles/76561197985114832)*






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![It Takes Two](https://cdn.cloudflare.steamstatic.com/steam/apps/1426210/header.jpg "")


## It Takes Two


This game definitely deserves the game of the year award. It is great on every possible aspect: gameplay, story, soundtrack, animation, graphics.. I also appreciate the sense of humor in the game coming mainly from Cody and Dr Hakim. One other thing, you don't have to buy the game if your friend has it; just get the friend pass and you'll be good to go. Otherwise, ITT is really worth its price. And finally, I really like how Hazelight works on co-op only games starting with Brothers, and then A Way Out, and now It Takes Two.


*– [Real player with 50.0 hrs in game](http://steamcommunity.com/profiles/76561198965837789)*





This is a great game to play with someone else, well you need someone else to play it with… But no worrries you get a friend pass for a person you would like to invite to play, so only one person needs to buy the game!

Luckily I played with a great person who also didn't want to rush the game. We both didn't have time to play often, so we played once a week at times. And to confuse ourselves a little more we switched the characters each time we played again - it was funny to get used to one side of the screen again. I liked that there were lots of details in the game and you could tell there is a lot of love behind the game design. Storywise it was really interesting and well transmitted. ,,It takes two" became a sentence I frequently used with the person I played with to joke about something and it actually relates to good situations.


*– [Real player with 41.9 hrs in game](http://steamcommunity.com/profiles/76561199026624187)*






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![Biped](https://cdn.cloudflare.steamstatic.com/steam/apps/1071870/header.jpg "")


## Biped


Biped is a fun, cute co-op and solo game. I mention co-op first because it's really designed around playing with another person. However, you can still enjoy solo play. The controls are very innovative and novel. The first place I ever came across using dual sticks to control separate motion was from a tank arcade game back in the 1990s. The control is a bit confusing at first, but then becomes very intuitive rapidly.



The only critical critiques I have about this game, are:



1\. The camera



2\. Only co-op host seems to get stars that both players got playing together.


*– [Real player with 16.1 hrs in game](http://steamcommunity.com/profiles/76561197966951028)*





I can’t really join the euphoric chorus in a lot of reviews here. Sure, it’s an alright local coop game all in all, but a long way from a masterpiece in my opinion, mostly because of the tedious movement system (you control each foot separately, hell if your controller got mechanical issues) and the sudden difficulty spikes in between. Sometimes levels were easy and fun, other levels were simply frustrating or annoying (already the first one), especially if you try to collect all the stars (good advice: DON’T, because you need the ones from the bonus levels for any achievement as well). I wouldn’t even call it a puzzle game, as coordination and agility challenges based around those leg movements and the according physics are predominant. The main story also is rather short, only 8 levels including the tutorial, and has rather few variations (mostly the standard, like river, ice, forest etc.). Instead, after finishing, the game offers several bonus challenge levels as mentioned which really are extremely hard, and this is no joke, they’re truly diabolical. To be honest, we gave up after a few tries, yeah, that’s how much fun they were. By the way, I also finished it in single player, which is surprisingly much easier and features a bit different level designs, but of course is short, too. And before I forget, there are indeed slight customization possibilities by buying some funny hats in the shop with coins you find during the levels, but the achievement to buy them all is rather grindy and requires to at least repeat the tutorial 30 additional times.


*– [Real player with 12.0 hrs in game](http://steamcommunity.com/profiles/76561198085376246)*






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