Morkredd
Hey everyone and this is my review about the game!
I want to thank a friend of mine named “Magitek Roboshark” for the free key to this game.
Thank you so much ^w^.
This is a puzzle game.
Interface/Menu/Settings
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There are many different resolution sizes available.
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You can only play the game in fullscreen.
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There is no Advanced graphics available.
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There is no color blind mode available.
– Real player with 14.1 hrs in game
Read More: Best Local Co-Op Physics Games.
I really wish that Steam would have a neutral rating possibility, because after finishing it in coop and single player and getting all the achievements, I’m pretty torn about it. Would I recommend it? To myself in hindsight, no, to other players with different expectations, maybe, but under heavy caveats. But let me elaborate.
Morkredd is a meanwhile pretty standard Unity coop physics-puzzler with light&shadow-mechanics. You can pretty much get a good impression of the gameplay in the trailers, stay in the light and avoid the shadows of the environment as well as of your coop partner while moving a large ball of light through the levels. Visuals are at most times pretty bleak but serve their purpose, with a handful of some short more interesting sequences strewn in (about once per level). Sounds are few. Most of the game isn’t really hard in coop, puzzles are obvious, skill- or time-based sequences aren’t too demanding. You’ll probably die a lot anyway (some sequences, especially at the end can get annoying), but there are a lot of checkpoints. Single player is also doable, but only if you’re used to controlling the left and right analog stick simultaneously (one stick controls one character) which can get confusing in-between (there’s a button to switch characters’ sides on the fly, but it doesn’t really help when characters have to pass above and below each other). Like all reviews say, the game definitely is very short, should take 2-3 hours at a maximum (depends on how often you die).
– Real player with 12.8 hrs in game
Horror Royale
This game absolutely slaps. The engineering was funded with the equivalent of a McChicken. But that’s a good thing. Because McChickens are fantastic and this game definitely has potential. Recommend strongly. Amazing with friends.
– Real player with 10.7 hrs in game
Read More: Best Local Co-Op Early Access Games.
Honestly i had a ton of fun on this game with some friends. Spent almost 3 hours just doing nonsense. With some tlc this could be a fun party game. Dont take it so seriously, just enjoy the game for what it is.
– Real player with 5.4 hrs in game
Plush Madness
A badly made “wave shooter” With horror element thats not scary since everything is cute which defeats the whole purpose
– Real player with 0.1 hrs in game
Read More: Best Local Co-Op Multiplayer Games.
I’m not quite sure what to say about ‘Plush Madness’. You can play co-op or single-player and the idea is to kill any killer teddies coming towards you by shaking them or pulling their arms, legs or heads off and you search a house looking for something all while on a timer to something. There is no story here, no fun, barely any grapics and certainly nothing worth the £3.99 aksing price. It’s not even scary because all the rooms are well light and the “killer teddies” are quite cute! This gets a thumbs down from me, but maybe with some improvements it will be worth a revisit.
– Real player with 0.0 hrs in game
Exorcise The Demons
Although this game can be fun for like an hour or two it is really repetitive and sadly isn’t worth it’s price.
I don’t want to be mean or something, I know a lot of people put effort into this but in an honest review I wouldn’t recommend it for the simple reason that it doesn’t have enough content for it’s price.
– Real player with 5.2 hrs in game
If you are a fan of games like We Were Here, you will enjoy this. It’s a co-op game, and only one of the two people playing has to own it, making it worth the price. It looks good and sounds good. It was a blast dual-streaming it with Domino427 and we both definitely struggled with figuring out some of the puzzles. (There may have been some stream-sniping cheating going on.) The only issue we had was extending the timers didn’t work. We really needed extra time on some of the puzzles, but the timer was ignored. That got frustrating, so hopefully it’s fixed down the road. There aren’t many puzzles either, but there are plans to add more content. I still feel comfortable recommending it in its current state. Just know you might want to smack your friend afterwards.
– Real player with 4.4 hrs in game
Dungeons and Undead
INDIE FANTASY LOCAL MULTIPLAYER GAME FOR FRIENDS AND FAMILY, SET UP ON THE WORLD OF ETERNALIA
Two games in one; Classic Arcade mode and First Person Medieval Shooter. There might be a third mode coming if you people like the videogame; a party RPG, integrating the story of the Essence Reaper Ritual with the mechanics of this videogame. You decide!
FEATURES AND CONTENTS
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Local multiplayer fantasy game, for 1-4 players, sharing same screen.
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Steam Play Together. Invite your friends to play with you even if they dont own a copy.
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An Arcade mode campaign, to play with your friends or solo. Hack and Slash.
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A First Person mode, following the same campaign than that of the Arcade mode.
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An Arena mode; gather your party, venture forth and face five waves of enemies, each wave of increasing difficulty.
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5 different characters, each one with their uniques skills and combat styles.
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Subttile and menus in three different languages; English, French and Spanish.
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Beta version will have one full playable level. As we move forward, up to 4 more leves will be added.
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Each level is set up in a different atmosphere, with different enemies.
The idea of creating this videogame came in when spending time with our young family members (e.g. nephews and niece) playing a videogame. It should be easy to play, not too many buttons, yet plenty of fun. We are scripting from the very beginning everything to accommodate three languages; English, French and Spanish, so the videogame will be available en those three languages.
We just give you for now a video and a couple of screen capture of the first tests.
We are thinking on adding a script to be able to import your own pictures to the game, so instead of having the 4 portraits of each character, you may import yours. I bet my niece and nephews would love that.
Alpha version of the videogame, actual game play, is working well.
Initial early version: integrating First Person Mode on split screen with main campaign, for up to 4 players;
GAME CONTROLLERS
You may use;
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Xbox One controllers or similar
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Keyboard & Mouse
LOCALISATION
I have been integrating different languages from the very beginning of programming / development. I use Dialogue System from Pixel Crushers which allows easy integration, and for specific short texts as in the Main Menu, I have just hardcode it. Once you choose a language, Dialogue System keeps / save that info for the entire videgame, so upon load an scene, Dialogue System load all previous saved data including language chosen.
Harvest Hero Origins
A wave defense game in classic arcade style.
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Story Mode
- Experience the origin story of the Harvest Hero
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Survival Mode
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Last as long as you can against endless waves of Groobles
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2 Player Co-op
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2 Unlockable playable characters
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Unlockable skins
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The Grooble armies are advancing towards the village of Fronvale, a young hero picks up a hammer to defend his home.
Vega Motions: Project Unleashed
Vega Motions: Project Unleashed is a skills-based fighting video game for the PC. You play in 3rd person split screen mode against a friend or in full screen mode against the AI. The fight is set in a futuristic arena that is destructible.
Shadow Puppeteer
A Small Hidden Gem
Shadow Puppeteer is designed around co-op and dosn’t just throw a second player on the screen. That’s a big plus considering that few games follow the same philosophy. You can play it single player though controlling the two characters Brothers - A Tale of Two Sons style (with the sticks, showder and trigers buttons). I can see many people complaining that the game is too hard playing solo. Sure, it takes a while for your brain to adjust to the multi tasking but I found it a nice and fun way to emulate the main challenge of the game which is the two players to be in sync and consideration for each other. As a whole I found it an easy game (whit the exeption of the bose fights) making it ideal to play with a significant other/family member who is not that much into games. For inexperienced players I would recommend the shadow character as the camera position sometimes makes it hard to correctly judge the distance in depth for the boy character.
– Real player with 10.9 hrs in game
Although it has some very interesting ideas and a cute aesthetic, it was simply too buggy for me. My laptop usually runs modern games at 60fps and yet this game ran poorly, to say the least. I got 5 fps at times, which made it almost unbeatable, specially playing solo. The camera angles are so bad implemented that I just kept falling everywhere. Sometimes, there’s a small delay after pressing a key and the action taking place, which basically results in the little dude suddenly deciding to commit suicide instead of jumping over a small gap… and also in the player raging uncontrollably as the screen fades to black.
– Real player with 6.7 hrs in game
Stones of Sorrow
Read the store page, view the video, and you will have a good grip on the premise of this game. Now check the controls and go get those stones. You will need one for each hand to smash your blood brother’s head in properly.
Wow what a great Developer. All of my pin points below have been addressed and are no longer issues as of this past update(1.1.2) and it has been Less than a week. The movement even feels more fluid. I ran into a couple random issues… but I have screenshot them with descriptions. I’m curious to see how much gametime it will take to max out my perks :)
– Real player with 13.0 hrs in game
This game will blow your mind! Like, where else can you play a game so innovative like that? Cave paintings killing each other, a cool variety of items and, in the middle, a story well arranged and nicely told? Holy crap! You’ll say “why didn’t I play this gem before?” (ps: you’ll die a lot, but that won’t keep your hands off the controller. You’ll beg for more or, should I say, beg for gore?)
I’ve already “finished” Stones of Sorrow 4 or 5 times and now I’m in for the achievements, mainly ‘cause this state of the art item of human badassery -both the pre-historic cave art/21st game development- totally deserves it.
– Real player with 7.6 hrs in game
Nongunz: Doppelganger Edition
Nongunz at first just looks like your everyday shooty-platformer-roguelike but… it does very interesting and unique things that change the usual dynamics for these games, e.g. it uses some kind of idle economy that lets you buy stuff before starting a run based on the amount of prisoners you have liberated on previous attempts or it lets you bail out in the middle of a run while keeping the items you’ve found so you can start over with them, encouraging farming…
It gets weirder though and the more you look at it the weirder stuff you are going to find, especially since it’s intentionally very obscure and it takes time to decypher some of the stuff that is going on. I think it’s definitely worth a shot if someone is interested in how this kind of mash-up can affect a pretty known genre like the roguelike and it definitely becomes its own thing with these additions. I enjoyed it a lot.
– Real player with 46.5 hrs in game
Nongunz: Doppelganger Edition released recently, and I wanted to post a positive review about it. I dont actually have much more to say other than I feel like this version is more fine tuned than the original in a few different ways. The game seems at least a little bit more accessible, even if this new version does have a bit more bugs than the original release.
The things id like to point out specifically in why I like the game are mostly style choices, sound and visual design seemed dark and unique at the time, and very minimal game systems in play made for a unique experience for this indie title when it first released years ago.
– Real player with 29.2 hrs in game