BLACKBODY THEORY OF MOTION
This game is still in early stages, but it is addictive and genuinely scary.
There are some much-needed improvements, including
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Better controls for up/down, a function to reset to the “normal” plane where most asteroids are located,
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View distance that doesn’t look unnatural (now the objects just spawn out of blackness),
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Saves,
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Goals, achievements,
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Softer sounds, current ones are way too harsh.
– Real player with 0.3 hrs in game
Read More: Best Life Sim Realistic Games.
Space Colony: Steam Edition
I really like this game. It has been described as The Sims in Space. I have never liked The Sims games as I find that they are far too repetitive and boring. Space Colony is a good building game, The Sims element is that you do have to be aware of the needs of your operatives to improve production. This does give an extra twist to the game that you have to think about and some of the challenges are based around ensuring that your crew are reletively happy or they won’t work.
Any Building Sim worth it’s salt should have an element of ensuring that you are providing basic things, such as food, so I don’t find this particularly strange, as some have mentioned. Making sure your crew does not go mad while on an abandoned planet does give the game an additional challenge.
– Real player with 102.4 hrs in game
Read More: Best Life Sim Female Protagonist Games.
well i dont know what to say, i really want to like this game but its more about mini managing all of the peoples quirks than it is about building a colony. the maps are very small so building is limited even in sandbox mode. there are numerous objects on maps that cannot be removed (maybe by bombs in free mode ?) forcing you to make odd looking and crappy base layouts in most cases.
alot of the quests are just kind of gimmicky, in a previous scenario you will unlock items for the quest, yet the very next quest acts like you never used them before just to make certain quests “seem” harder. although there is an option to download user made content so thats a plus.
– Real player with 40.5 hrs in game
Virtual world Primus
Asset flip trash with no content.
It crashes. The mouse doesn’t lock or conceal.
It is an absolutely brazen asset flip.
Avoid.
– Real player with 0.1 hrs in game
Read More: Best Life Sim Early Access Games.
Avoid at all costs. This is nothing but an empty city asset kit. Imagine a “developer” buying a $5 Asset kit, stripping all the life out of that asset kit in the $5 pack, then just flipping the asset map or city in this case and charging $19.99 for it.
ASSET KIT FOR $4.99 STRIPPED OF ALL LIFE AND EXPORTED HERE FOR $19.99:
https://assetstore.unity.com/packages/3d/environments/urban/cyberpunk-cyber-city-fp-147894
No work done to said asset map. Nothing added. No life. No options. Not even an Exit option (ESC does nothing)
– Real player with 0.1 hrs in game
Hotel Renovator: Prologue
CHAT WITH US ON DISCORD
https://store.steampowered.com/app/1545510/Camping_Builder/
https://store.steampowered.com/app/1620240/Best_Mall_Simulator/
https://store.steampowered.com/app/1214470/Hotel_Renovator/
Build the hotel of your dreams! You’ll welcome guests from all over the world. Use your starting cash to rebuild and furnish as many rooms as possible.
Create a place that smacks the golden age, a new exclusive hotel. As you go through the next stages of the game, you’ll design rooms, decorate the rest of the hotel and invest in new amenities. Get that 5-star review!
KEY FEATURES
Tear it down and build it back up
Tear down that old wallpaper and pull up the panel flooring, bust through walls, and put new ones up wherever you want. It’s up to you how you want to design the layout: one-person rooms, two-person rooms, or even bigger. Each decision will influence who comes to your hotel.
Furnish the rooms
Buy furniture or restore old pieces. Choose from a wide variety. Watch out for discount pricing that can save you a ton of money. Decorate the rooms in your style. The higher standard you maintain, the more money you can earn. Remember that you need to clean up after your guests and repair any damages to the rooms.
Invest
Invest in the amenities and attractions at your hotel. Raise the standards and become the best hotelier in town. Buy an old swimming pool or restaurant in order to attract more guests! Make sure you get 5-star reviews from each of them.
Read reviews
Each of your guests can leave a review. If you don’t clean up the rooms or don’t make repairs to damage left behind, then your guests will leave bad reviews. If you can make a great impression, you’ll get 5-star reviews and you can expect to have more customers too. Remember that each of your guests can turn out to be a secret critic.
**Visit us on Discord - ** https://discord.gg/KEjuHHC6Vy
Ciel Fledge: A Daughter Raising Simulator
Cute and charming little PM clone.
Gameplay: Similar to the PM games. You fill her schedule up and she performs whatever you have her do. Then she gains skills that help out during her explorations and influence what ending you get. You can also have her work to earn money, you don’t get a stipend so it is strongly suggested that you do this. You can also befriend everyone you meet to an extent but your schedule allows you to talk to a specific person on the weekend to raise your friendship points with them. But, during the week, Ciel can encounter anyone and you will gain some friendship points with them.
– Real player with 68.3 hrs in game
Me: sees title “I’m gonna pretend that your game (sub)title is ‘Princess Maker.’ No need for your selling points, straight to my library!"
…Another random encounter from browsing Steam store. This one is a… what?! I thought these kind of games have died long ago! I love Princess Maker games, and I really wished that the series hadn’t gone dead! I can’t believe it’s not a daughter raising simulator…! Thanks for the recommendation, Steam.
And who made this game…? Namaapa? That’s an Indonesian game studio, it’s from my own country! How is this even possible?! A match made in heaven! I didn’t expect anyone would ever want to make another game similar to Princess Maker in US, let alone my country… So this is how Indonesian Princess Maker looks like…. Unbelievable. I’m gonna cry in happiness….
! My life is complete now.
– Real player with 65.2 hrs in game
Generation Ship
You’re the AI responsible for a generation ship, mankind’s last hope for survival. Build efficient raw material cycles and help your crew in a realistic real-time simulation to survive the hardness of space on their long journey to a new home!
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Realistic Environment controls
air pressure, air composition
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Realistic Artificial Gravity
by spinning the ship
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Realistic Persons
Metabolism using air and nutrition, many needs to be fulfilled
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Realistic resource conversion
Resources are converted between each other
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Everything in real time
No fake time used
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Optimized for simulation
Extreme Gamespeed (100.000x and faster)
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Timewarp
to wait for something, automatic pause in critical situations
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Build a generation ship
as fast as possible
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Take care of your crew
Fulfill their needs
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Make the ship independent
Grow your own food, build resource cycles
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Build it large enough
to survive the long journey
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Connect Storages
To manage the resource flow
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Recycle Resources
Convert them into resources that are needed
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Get supplies from earth
Till you are independent from them
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Gather Resources in Missions
(coming soon)
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Life support
several Environment Controls
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Crew Supply
Toilets, Sleeping quarters, Canteens,…
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Food Production
Greenhouses, Kitchen,…
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Artificial Gravity buildings
Mass Balancers, Spinning engines
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and much more
Humanity: First Woman In Space
Create more harmony and equality - reduce discrimination in the world! Feel how it is to be the first woman astronaut.
What Is Humanity?
Humanity: First Woman in Space transports you into the body of the first woman to go into space. View the world through the eyes of Astronaut Turova as she navigates through the male dominated world of astronaut training. Experience how it feels when most people around you don’t believe in you. Research shows that this type of experience can reduce your bias: by playing Humanity: First Woman in Space, you are not only having fun but you are increasing harmony in the world!
Compatibility
This is a Virtual Reality experience that will work on any SteamVR compatible device! It will also work with an Oculus Quest 1 or 2 using an Oculus Link or Virtual Desktop.
Status
Humanity: First Woman in Space is still in development and for now only the first part of the story - before the Rocket Launch - is available. We are looking forward to your feedback to shape the second part of the story, which happens in the spaceship. The second part of the story will include: asteroid shooting, panels fixing, 0 gravity flying.
How Does It Work?
Humanity: First Woman in Space is based on scientific research about increasing empathy and decreasing bias/ discrimination through the use of Virtual Reality. If you’re interested in learning more about these topics, please reach out to us.
Who Are We?
Our mission is to transform and empower people and organizations with Virtual Reality. We are a Berlin-based startup. We combine cutting-edge technology with the latest scientific research and a great passion for innovation. Together we share the vision of an awakened humanity, happy, healthy, aware, caring for themselves with joy!
Credits
- Thanks to Lucas King for his music.
Help Us
Every feedback is greatly appreciated! We are creating this story together and we would be more than happy to integrate the features you want. Please, tell us what you liked, what you would like to change, or what you would love to see in the second part.
If you’d like to support us, you can do so by rating this experience, by joining our Discord or by sharing this experience!
Astrobase Command
Salvage the remnants of your civilization by starting anew in uncharted space, with a small crew and the beginnings of an Astrobase. Grow your base by constructing modules on all three axes, put out fires both literal and metaphorical, and send characters with real personalities and emotions on non-linear text-based adventures across a procedural galaxy.
The only mode is ironman and every section, module, deck and crew member added to your Astrobase comes with implicit risks and reward, so choices matter. How long can you keep from succumbing to the dangers of space?
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Grow - Expand your Astrobase in all three directions.
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Nurture - Build a home for your crew and their daily lives
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Design - Layout the Astrobase to counter crises such conduit leaks, compartment failures, explosions, fires, personnel issues, and more
The Astrobase can be constructed along three axes. Your crew can expand the base by building modules or contract it by salvaging them. They can add or remove functionality by building up or tearing down sections in the modules. They can even build ships that lets you explore the galaxy.
You choose what to build and when to build it. The crew needs to rest and they need to breathe, do you rush the construction of the Enlisted Quarters or the Air Pump first? What’s the optimal placement of the new module? Is it better to have the Plasma Reactor closer to storage or to the crew’s quarters? Keep the station well maintained and stocked with supplies or disastrous consequences may result.
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Characters - Your crew make their own decisions as they interact with each other and the world around them.
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Full AI lifecycle - They work, eat, sleep, use the bathroom, relax, and socialize all as part of their daily lives.
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Morale - Your crew can get exhausted, or suffer from low morale which affects the quality of their lives and how they perform tasks.
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Relationships - Your crew form personal, professional, and romantic relationships. The relationships can be either positive or negative based on how their personalities and actions align.
Your crew live their own lives on the Astrobase. They have things to do and people to meet. Exactly how well they perform depends on how good they fit into their job, what adventures they’ve had, and what horrors they have survived; even how well matched they are with their peers matters, some will become romantic partners while others become bitter work rivals.
You will run into stumbling blocks, maybe your crew is exhausted because you’ve pushed them too hard, or low morale makes slacking off more enticing, or maybe Jenkins and Rodriguez spend too much time arguing while the Fission Reactor goes critical. Figure out your problems and fix them!
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Explore - Build and dispatch ships across the galaxy to explore planets, fight killbots, extract resources, and interact with other civilizations.
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Delegate - The ranking officer of each ship will make decisions based on their personality, and take recommendations from their team.
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Overrule - Change the decisions in the logs they send back, or let them make their own mistakes.
The procedural adventures of the crew assigned to your ships can be read and interacted with in the logs they send back. Carefully handpick the crew for each ship you send out. Monitor their progress or leave them to their own fate. Whatever you choose to do, the outcomes of their adventures will be felt in what resources they get, what injuries they suffer, and in how it changes their emotional state.
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Assign - Choose the best person for each job based on their stats, personalities, and over 50 different skills.
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Manage - Prioritize tasks, clear task blockers, optimize the routes that the crew take during their day.
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Observe - Calculate resource depletion and stay on top of tasks to prevent the reactors from exploding, the conduits leaking, and compartments failing,
The desk is where you design the Astrobase into a functioning home for your crew, promote leaders, manage tasks, monitor resource consumption, read reports from your ships and give them your input.
Running the station means manning your desk. Be efficient, and use your time wisely or take a break and play some Asteroid Shooter.
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Individuality - Characters maintain emotional memory, and experience psychological growth over time depending on how results align with expectations.
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Expression - Each character’s personality is expressed in their conversations, thoughts, and ship log entries
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Story - Over 100 personality traits and 42 intertwined emotions combine to author narratives that reflect how the crew are actually thinking and feeling.
The Astrobase’s crew will have conversations with each other, or insights about their lives. Crew members join the Astrobase with revealed personality traits that drive the emotions that effect their job suitability, choices and actions. More traits become unlocked as they experience emotional growth.
Ensure that your crew’s psychological needs are met and they have the ability to grow as people. When you’re processing recruit applications you’ll want to keep an eye out for personalities that might clash with your existing crew, or will be compatible and create lasting friendships.