Space to Grow
Honestly I felt the game went for quantity over quality with the concepts and characters. I’d pay 4.99 on this, but I regret spending 9.99. The initial game “Our Personal Space” was very adorable and I thought about the game well after I stopped playing, which is why I caved and bought this. It’s obvious a lot of effort and care was put into this game, but i think if it would of taken longer and the team gave more time to the development, it would of been a much more well rounded, in-depth game.
– Real player with 41.8 hrs in game
Read More: Best Life Sim Drama Games.
Overview
Full disclosure: I am married to one of this game’s developers! That said, here is my honest review.
I feel that this game fills a really excellent niche that I haven’t seen much elsewhere. It delivers a mix of visual novel, simulation, and choose-your-own-adventure elements, and provides a fun what-if romp filled with parenting decisions, space colonization struggles, farm management tradeoffs. I’ll go over some of the main elements below.
Overall
We’ll start with the overview, then get into the details further on down.
– Real player with 41.8 hrs in game
Love 💖: Interactive Therapy 💖
Love: Interactive Therapy is a relationship application for married couples looking to stimulate love, affection, romance and intimacy in their relationship. Build a stronger more intimate bond with your partner and improve your relationship and love life. Complete daily challenges, complete simple daily and weekly evaluations and have a great time rating your partner’s progress as they rate and review your own. Simple and fun, both partners have an equal say. *For married couples, engaged or in a healthy long term relationship.
Benefits of Love: Interactive Therapy:
💖 Develop a Fun and More Pleasant Relationship
💖 Gain Deeper Intimacy and Romance
💖 Create Better Understanding & Cooperation
👫 Daily Challenge:
💕During the Daily Challenge you are both given 3 goals to achieve each day. After the end of the day, each partner gives a quick assessment on how well the other partner achieved those goals. You both then review the results and end the day. Merit points are given to your partner based upon how well they achieved those goals. Merit Badges are also earned as you gain Merit Points. Results and progress are carried on to the next day and throughout the week. Each week, you are given 3 new goals to achieve daily for 4 weeks in total. The assessment and review only takes a few minutes each day and is very simple to complete. The development can also continue long after the 4 week goal is achieved. All progress can be saved.
👫 Weekly Assessment:
💕At the end of seven days of your daily challenges, you and your partner will be given a weekly assessment. Each evaluation session is a few minutes. You and your partner each respond to a series of phrases through several response options. You then review each other’s responses and then conclude the session with discussions or silent reflection. Each private session can last 5-15 minutes. The complete couple’s session can last from 30 minutes to an hour. Once the weekly assessment is completed, a new week is started with new Daily Challenges and goals.
👫 Time Involved:
Weekly assessments are simple but can grant amazing insight for both partners to reflect upon. You both can discuss the results or can opt to not discuss the results after they have been reviewed. The option to go over areas of concern is also available. No 3rd party is ever needed.
👫 Merits and Rewards:
💕Merit Badges are earned through progress. Your partner’s assessment of your progress determines the points earned and the badges you receive. You also in turn determine your partner’s progress equally. Your perspective of your partner and your partner’s perspective of you is what matters most here, not the accuracy of the assessment. This is what is reflected over time and inspires motivation on both sides. Accountability is also automatic and helps keep your progress honest and fair without any 3rd party intervention.
👫 Love: Interactive Therapy Features:
💖 Private & confidential. No 3rd party is ever required.
💖 Gain and give merits and badges to your partner with progress.
💖 Gives amazing results in the first session and grants even better results progressively.
💖 Both partner’s input equally matters.
💖 Good for new or experienced married couples.
💖 Can be used to strengthen your relationship or bond.
💖 Can be used to learn more about yourself, your partner and your relationship.
💖 Good as a stand alone product or can be used in addition to counseling or therapy.
💖 No extra fees or hidden costs. The application can be used as often as needed.
Read More: Best Life Sim Local Co-Op Games.
Summer in Mara
Being up front the game has a lot of issues. It won’t teach you basic mechanics and it is very easy to get frustrated with quests due to a lack of information. There are some side quests that you are given that you cannot complete because you don’t have access to certain items yet. However the game never mentions that you will later get access to those certain things if you progress the main quest which has led to me looking everywhere for certain things only to learn that I have to progress the main story to gain access to them. While this isn’t outright a bad thing, I personally think it is poor game design to tell your players to get a certain item, while they don’t have access to that item yet.
– Real player with 52.9 hrs in game
Read More: Best Life Sim Relaxing Games.
Little Koa is growing up on a small island in the middle of Mara. She is alone now, tending to her island but dreaming about exploring the whole world and becoming a pirate one day! When she finds a strange little creature on the beach her days of loneliness are over. With her new friend, Napopo, she set sails to the vast Mara seas. Koa will then meet different kinds of people with their own dreams, problems or old pains and although she is only a kid, she will do everything in her power to help them.
– Real player with 46.8 hrs in game
Linda & Joan
Linda & Joan is a forthcoming narrative game about a British family. You play as Russell, Linda, and Joan — son, mother, and grandmother — switching between them to help the family cope with a series of traumatic events. Based on a true story.
The main game is scheduled for release in 2022. It will be part two of the Linda & Joan story. Part one is Prologue: “Four Months Earlier” which is available now.
Players experience the events from the perspectives of Russell, Linda, and Joan through exploration, conversation, and tasks designed to give emotional insight into the themes of caregiving, dying, bereavement, and homeland.
What sets Linda & Joan apart from other branching-narrative experiences is that while the player has many choices to make, nothing can change the core events that follow — there is only one ending.
However, actions, dialogue choices, and task completion, do affect the characters’ perception of events. By spending time with happier memories, taking care of themselves, and choosing the right things to say to each other, the characters — and therefore the player — will find themselves able to deal with the impossible.
The characters’ emotional states will be graphically represented in the game. The player will have to carefully balance the needs of the characters to progress, sometimes requiring difficult zero-sum tradeoffs.
These mechanisms attempt to mirror the real-life feeling of being powerless in the face of looming trauma, when you realize that no decision can affect the outcome, but you can affect how you and others feel about it.
Even when life’s story feels like it’s on rails, we still have some power over our own realities. There is still room for dignity, compassion, honesty. For fear and for love. There is a time for self-care. There is a time for duty. The choices we make will define the memories we hold for the rest of our lives.
Nainai’s Recipe
Nainai’s Recipe is a game that captures the cooking feeling in stylized visuals. And a family story about how we lived together in a special way during 2020.
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Maximum control - No preset ingredient slice texture, no performance-oriented steps, we want you to enjoy cooking a meal from start to finish.
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Food to a larger food tradition - We curated a stylized kitchen with strong flavor about a Chinese kitchen, including appliances, condiments, and food choices.
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Bonding moment with Nainai - During this difficult period of time, you will have more chance than ever to talk to your Nainai and know her story!
Hot Pot For One
It’s mostly about loneliness, very, very short, and easy to misunderstand. By most standards, it would be barely a game at all. But if you don’t have expectations this thingy never tried to meet, it is kinda… nice. You stand in the kitchen, cook, eat, and for every piece you eat, memories start floating up, showing how food connects you to people, mostly your significant other. You eat rather little, clean up a bit and watch the end titles. There are no other people, no movement, no action, and if you were depressed to start with, you are not going to feel less depressed. But you may recognize the feeling.
– Real player with 7.5 hrs in game
The good:
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Nice atmosphere
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Music is sweet
The bad:
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Boring as hell
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Story isn’t worth it because there is none.
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Art made for the “memories” you get when you eat a piece of food are just crudely drawn stickmen.
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All that stuff in the fridge and cupoards? You can’t touch it. I was expecting to have the ability to get silly and pour coke into my hotpot. Nope.
You turn it on, put stuff in it that doesn’t burn (so it’s no fun), eat only a set number of food from it that makes you think about ugly stickmen, put a tiny amount away in a large fridge and then dump over 150 food items into the bin.
– Real player with 0.5 hrs in game
Being Left The F*** Alone Simulator
Super chill with lots of good vibes and music.
Great if you need a break from life for an hour or so and a really nice experience overall. :)
– Real player with 1.1 hrs in game
The one and only game ever you really want to be inside of
– Real player with 0.8 hrs in game
Find the Letter H
I believe I am quite capable at finding a specific letter in the alphabet.
– Real player with 1818.8 hrs in game
Have you ever wanted to find the letter H?
No?
Then, why are you here?
For everyone else, I highly recommend this game!
– Real player with 1.0 hrs in game
Jungle House
https://store.steampowered.com/app/1366840/Moon_Farming/
Become one-man architect for building amazing houses in jungle wilderness with primitive tools. Explore and make houses from secret underground ones with pools to houses on high trees. Can you build house in jungle wilderness almost with your hands? Yes, you can!
You simple primitive tools around you and craft your own ones. Create your own set of tools to use and conquer the wilds with them. Upgrade your techniques and use advanced materials to create more durable and larger buildings.
Create different type of houses like secret underground house with pool from complete scratch
Or go to highest trees with your advanced skills and build house there with awesome zipline
Don’t forget to check your construction quality of your house at the end. Check and see how good you made this house or what is needed to fix in it.
Can you build house with your hands? Yes, you can!
Depression The Game
Depression The Game(non-patched edition) is definitely not for the faint-hearted, as the experience includes a TV in a living room that shows some clips of real-life self-harm and suicidal acts(with reference/credits). I love the mini comic animation portraying the main character’s routine though :D.
For who to play:
-Healthcare workers
-Victims of low mood
-Anyone who wants to experience or understand what a depressed low-mood person feels or going through in their mind
playthrough
Player begins the game/experience in the main character’s bedroom, with 2 coloured real images of bloody hands hanging on the wall. /playthrough
– Real player with 5.6 hrs in game
So this game is a odd case. I refuse to believe that there was any game testers for this game. Before I get into that though, the positives. The textures are mostly alright. The main furniture looks fine for what they are. The audio is alright, besides when you sleep where it gets jumbled. The weird level select or whatever that was is weird. I don’t know if you plan more scenarios in the future or not, but that inclusion in the bad ending is strange. So for the reason I claimed there were no game testers for this game, the negatives of this game make it impossible for the testers to have actually played this game. The spelling errors are all over the place and one particular note where it fails to make a new line when using ‘\n’. Using the wrong form of ‘I’ in every note. Using capitals when they are not supposed to be there, these gems: ‘breave’, ‘coutch’ and the list keeps going. The amount of graphical bugs are hilarious, but I will usually let it go especially since it is your first game and the game was at 90 cents when I bought it. The graphical bugs though were hilarious. The UV job on the heaters were terribly done, because they are hilarious to look at. The gaps in the floor and the wall in the kitchen. The shoes clipping in the shelf. The doors are poorly placed within the door frames, you open some and they slide back into there already broken positions. Also, the paper clipping half way through the shelf and the one stuck behind the aquarium. The bubble column coming out of the fish food was funny as hell. In conclusion, this game was funny to run through finding all the bugs and graphical issues without even trying. This game is a 3/10 in all seriousness. You tried, this was definitely not one of the worst ones for a first timer. But, you got a lot to learn in terms of game design and programming. I will tell you this though, going through and finding these issues made me laugh so much that I couldn’t breave anymore, it almost made me warnt to give this a 4/10 instead of a 3/10, but I went with a 3/10.
– Real player with 4.8 hrs in game