Ikenfell

Ikenfell

I wish I could give a mixed review since this game has some decent features and actually made me sit through itself, but it has many flaws. In the end, I don’t recommend against purchasing this game, but I would only really recommend it to die-hard classic 16-bit RPG fans who ran out of things to play (like me).

Gameplay: It’s a turn-based RPG where you need to use timing mechanics in order to make your attacks stronger or defend from enemy attacks, sort of like the Mario & Luigi series. Unlike Mario & Luigi it also has grid-based movement in battles, and positioning matters for landing your attacks. There are six characters you collect throughout the game, each with their own role and arsenal of unique spells. The spells don’t become obsolete with unlocking new ones, almost every spell has its uses and that really makes you excited for level ups so you can play with new spells. So that’s good. There is however a big flaw with the combat system. It’s super slow. Between moving around, playing animations and waiting for your inputs, random battles can last over 5 minutes each. Boss battles with multiple phases can last half an hour. The less is said about the final boss, the better. It gets kind of annoying. So it’s kind of fun for the first few hours but once you’ve collected most of the characters and the novelty wears off it doesn’t really hold a candle to Mario & Luigi, Megaman Battle Network and other similar games. There’s a lot of equipment to try on your characters, but most of it just increases stats with no interesting side effects.

Real player with 40.1 hrs in game


Read More: Best LGBTQ Female Protagonist Games.


Witches. Magic. Ghosts. Queer af characters. And cats – lots of cats.

The story starts out with the protagonist looking for her sister at the witchy school of Ikenfell. Her sister always comes home for summer break, so when she doesn’t, the protagonist feels something is very wrong. Upon her arrival, she discovers she has powers, even though it was believed she was an “ordinary”. While searching for her sister, she uncovers secrets about the school and befriends several people along the way.

Info

Real player with 29.4 hrs in game

Ikenfell on Steam

LGBT Color by Number for Adults

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LGBT Color by Number for Adults on Steam

Get In The Car, Loser!

Get In The Car, Loser!

Story

For the most part, this is a classic hero’s journey, only the protagonist, Sam Anon, is struggling with her sexuality, dealing with bigots, and trying to feel worthy of friends who she believes are too cool for her. As a cis person, I don’t fully comprehend everything Sam goes through, but I’m still glad I learned something from her character arc.

For most of my LP, I always found it an odd story choice to make the leader of a racist, misogynist, and heteronormative cult a literal cyborg demon, since that doesn’t exactly fit into the cultists' definition of “normal.” My guess in hindsight is that this is to illustrate that despite all the pseudophilosophical rhetoric of the cultists, Valentin states they ultimately don’t believe in anything other than hurting people they deem weak. Thus, the Machine Devil, a literal embodiment of destruction, adopts the cultists' bigoted ideology because it is just like its followers in wanting an excuse to harm people. Maybe I’m just overthinking things?

Real player with 20.6 hrs in game


Read More: Best LGBTQ Female Protagonist Games.


Get in the Car, Loser! is a linear Visual Novel merged with a strange JRPG combat system. It’s very gay and very good, but not for everyone.

The general plot of the game is the usual “every 1000 years, a hero fights the incarnation of evil” except the heroine here took the matters in her own hands and did not wait for the Machine Devil to wake up and a hero to hear the Sword of Fate’s call. Instead, she stole the weapon of legends, and had her nb boyfriend Valentin and her friend Sam join her in a road trip to banish the Machine Devil before he can strike, fighting his incel and fascist followers on the way.

Real player with 18.8 hrs in game

Get In The Car, Loser! on Steam

HOLIDAYS

HOLIDAYS

What a fun time, the writing is definitely what shines most. I had many laughs while exploring the town. I also really enjoyed the art style, especially the cut scenes. Playing Holidays brought back memories of my youth, I bet Wallace and I played some of the same games growing up. The turn based battles were never too challenging. Which felt like a good choice, since I was there for the story. Occasionally I would unlock a new spell, but the first few spells felt a little useless. Then late game spells are OP, as they should be in a RPG. I’m looking forward to future installments to the storey or whatever the Devs make next.

Real player with 4.0 hrs in game

HOLIDAYS on Steam

Newfound Courage

Newfound Courage

Newfound Courage is a game all about what it says on the tin; Alex is a young man who has found himself running away when faced with heartbreak in the past, leaving behind his sister who was his only support. When he comes to Silverpine, he starts a new life there and finds himself running around town and helping the residents with whatever tasks they might have for them. When things take a turn to the supernatural and the townsfolk are faced with imminent disaster, he does everything he can to help just as before. In the midst of this, he also finds himself giving his heart away again to another young man, Jake, and realizing that he made the right choice staying in Silverpine. They spend days upon days together with just one another for company, and nothing could make either of them happier. I’ll be discussing spoilers from here on, so be warned that you may want to skip to the final paragraph.

Real player with 22.5 hrs in game

“Newfound Courage” has everything a fangirl-or-boy could ask for. Romance, mysteries, puns, sweetness and the ability to make even the most emotionless person emotional with tears.

Every character in this story is likable and you easily get attached to them. There’s this theme in this story that makes you consider “home” and “family” a lot. The main character in this game is very lost but he gains a purpose in a new town called Silverpine. He’s familiar with being bullied and called worthless by people from his former town as well as his parents, mainly because of his sexuality, and that has made him more retracted and overly kind. In Silverpine, however, he gets the respect he deserves, he grows a lot as an individual by how much the town needs him and manages to get some courage back. And a home.

Real player with 10.4 hrs in game

Newfound Courage on Steam

Nice Spice

Nice Spice

Nice Spice takes JRPG-like elements (in-depth story segments, towns, equipment, leveling, etc) and combines it with randomized action-platformer battles.

SETTING OVERVIEW

In an enigmatic hellish underworld, different queer furry folk on their own journeys find one another and quickly form friendships and band together. They learn of mysterious arcane spices that when consumed, giant monsters and dungeons are summoned. With different personal goals and needs they decide that working together to collect the spices and conquer the dungeon is the best way to move forward, even if the path is full of dangers and peril. They travel through caves of guts and bones, goo, etc.

The story will feature themes of sexuality, mental health, queer comradery, and finding a sense of place in a hostile world.

CHARACTERS

The game has an ensemble cast of playable characters and NPCs, such as:

  • Oregano, the perpetually anxious green canine who must rescue his boyfriend captured by a cultist.

  • Yonko Donko, the donkey who taps into her inner butch badass when she learns to channel her punk idol.

  • Preston, the nudist burnout shopkeeper who scavenges the ground for items.

  • Marble, the otherworldly latex-clad being who is a total sweetie.

  • A furry dragon with a thing for being tied up.

  • Clyde, mysterious mummy, possibly hibernates in an egg made of bandages.

  • Two mysterious canine demons who love prophecies, and have a floating head mascot creature pal.

GAMEPLAY

The fighting revolves around action-platforming and randomization. Once you get into an encounter with an enemy in a dungeon or in a random battle, you must complete a series of random-generated rooms with varying terrain and enemy placements, as well as random powerups when you defeat enemies, etc. You’ll also be focusing on managing XP, equipment, coins, finding shops etc.

Aside from the action segments, the other equally major focus of the game is on the story segments. You’ll spend lots of time getting to know the ensemble cast, spending time with eccentric townsfolk, and progressing a large story. The main story will be linear but you’ll be given freedom to explore and find denizens to hang out with to also further the plot.

In all there are several different views and modes used to traverse the game’s world:

  • side-view random-gen action platforming battles

  • side-view to explore towns and caves, very chill

  • a top-down dungeon-crawling view, very trippy

  • a SNES-style psuedo 3D overworld

  • and scripted story segments will bring you to new areas too

ACCESSIBILITY

A few accessibility options we’ll include:

  • turn off screenshake & tone down flashy effects

  • slow down time for all battles, to make the game easier to control

  • hide nude illustrations

Nice Spice on Steam

Queer and Chill

Queer and Chill

3 Knowledge is power. I want to advocate for lgbtqia+ people as best as I could so I find it important to know the colors of the different flags and what they represent. This is a really fun way to be introduced to them especially since the game gradually increased the diversity of identities in a level so like,, it’s really approachable. Also really appreciate how the folks have different skin tones and body types.

Anyway, even if you’re just here for the puzzles, I think it’d still be fun too and I’ll still recommend the game for the puzzles alone.

Real player with 0.1 hrs in game

Queer and Chill on Steam

The Gardener and the Wild Vines

The Gardener and the Wild Vines

I received am copy of this game for free from the developers

I loved this game so much! I’m fairly new to platformers, so I was expecting to struggle a LOT, but I had so much fun, even when I was struggling! The story made me cry many times, and I think it’s a perfect mix of storytelling and play, and has great parallels to real life situations that people may be struggling with.

Long story short, this game is beautifully written, and is so much fun to play. Definitely give it a go if you can!

Real player with 7.8 hrs in game

This is good. This is VERY good. For a price as low as this, I was expecting a game that could be finished in half an hour and not give the slightest toss about plot resolution or characterisation.

But no; The Gardener and the Wild Vines is a fantastic game. Took me about six hours to complete and it’s bloody beautiful. Even with the retro-style 3D and pixel art, it’s still a unique game with a cool unique idea that it does very well, it’s very creative, and the characters are well done. Absolutely worth the play.

Real player with 6.2 hrs in game

The Gardener and the Wild Vines on Steam

BAD END THEATER

BAD END THEATER

Bad End Theater attempts to deconstruct common fantasy archetypes by introducing a personality modifier system that influences timelines. The game fails to achieve its deconstruction meta-commentary by not allowing its characters enough time to flesh out their ideologies and motivations.

Part of what makes a bad ending so tragic is your investment in a story’s characters. Games such as 999 or Higurashi are able to have impactful Bad End scenes because they did the due diligence of establishing character interactions and relationships. Without the time to come to grow and love the characters in a story, it’s difficult to be invested in bad things happening to them.

Real player with 5.0 hrs in game

I spent 4 hours during the online classes playing this game, wow! 8/10 quite good-

It’s overall fine and also impressive for an indie game! But the game still doesn’t seem to.. satisfy me enough :(

SPOILER:

I still don’t feel connected to the characters or feel any guilt to the end. The true ending self-insert and friendship thing actually doesn’t feel right, it isn’t the same as Undertale that you truly feel for each character.

Actually, while I was collecting all endings I was aiming to see worse, darker, and more intense ending. It turned out to be a quite heartwarming game, but still doesn’t feel wholesome enough for me. I think if the game were longer and had more intense stories and endings(that isn’t repetitive ending from different views), maybe it could’ve been better. I’m probably a masochist for painful story like TRAGEDY said xD.

Real player with 4.1 hrs in game

BAD END THEATER on Steam

Coffee Talk

Coffee Talk

One Chocobee Miruku please!

One of my all time favorite games is Va-11 Hall-A and ever since, I’ve been on the lookout for similar games ever since to scratch that itch it left behind. The closest I’ve gotten was playing The Red Strings Club which does have you literally pouring drinks to bring out certain emotions in your customers, but it turned out to be disappointing (for me at least). When I heard about Coffee Talk though, I knew I was going to pick this one up and play it as soon as I could. My decision was hammered home even more after I played the demo. Well, now that Coffee Talk is released how does it fare?

Real player with 22.5 hrs in game

i stole this template ive always wanted to make one of these hehehe

  • DIFFICULTY -

this game was not that difficult at all. as i wanted to work on achievements though, i did use a guide from the start. without the guide, i do not think i wouldve gotten the “best” ending the first time. overall, i think the game is a fairly normal difficulty.

  • GRAPHICS -

this game has beautiful pixel art!!! i love pixel art. the art in this game is clean and i like it a lot. i wont say its amazing, but overall i think the art for the game is very nice and i think it plays a large part of the enjoyment for the game. each character is very unique and sticks out to me in good ways. there wasnt one character design that fell flat, they all made good impressions on me.

Real player with 20.4 hrs in game

Coffee Talk on Steam