A Museum of Self & Space

A Museum of Self & Space

A Museum of Self and Space should be a reminder of not only the beauty we can bring into the world, but how cruel that beauty can be.

A museum about our inner demons and how they’re reflected in the world around us. A Museum of Self & Space is a first person narrative game where you will explore a surreal museum of about a failed architect. It is about life, love, success, and the lack of all three. Explore a house that won’t stop changing, a collapsing apartment, and avoid eye contact in a locker room.

In A Museum of Self & Space you will interact with narrative vignettes each with their own novel mechanic, while learning about the life of Jules, the fictitious creator of A Museum of Self & Space.


Read More: Best LGBTQ Story Rich Games.


A Museum of Self & Space on Steam

Lurkers

Lurkers

Lurkers #recommended for people who lurk, sorry I had to insert bad jokes here, is a BL Visual Novel where it sets in Victorian England when the Jack The Ripper’s cases took place. As Eddy Nichols, avenge your mother’s death #if your Main Character is a whore’s son, sounds promising while seeking for your love. #what a smart boy, never losing a chance.

[olist]PROS:

  • A variety of white, classical, and thriller music #really puts you on the shoes, not on the socks.

Real player with 7.1 hrs in game


Read More: Best LGBTQ Visual Novel Games.


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Lurkers

Developer: Ertal Games

Publisher: Ertal Games

Pros:

1. With the plot following our protagonist seeking justice for the murder of his mother by Jack the Ripper, it uses an interesting integration of light romance among the 2 love interests; Chris and William.

2. Having 3 characters with different desires eventually turning into 1 common goal was done quite well, especially how different William, Eddy, and Chris are. It all starts to add up once more information is obtained on the hunt for Jack the Ripper.

Real player with 6.5 hrs in game

Lurkers on Steam

Lihue

Lihue

Very good game by a solo dev called “Nehual Pascale” from argentina.

Lihue is a game a narrative adventure about a trans-girl where you have to enter in a psicodelic environment and live his own feelings. if you want to enter in a very beatifull enviroment and history this is the correct game!!

keep the amazing work nehual :D

Best Regards, Maty.

Real player with 0.2 hrs in game


Read More: Best LGBTQ Atmospheric Games.


Lihue on Steam

HEXCRAFT: Harlequin Fair

HEXCRAFT: Harlequin Fair

Haven’t got very far into it yet. As a fan of Oleander Garden’s other games: The Pagan trilogy, and Hexcraft: Eventide Sigil, I can say with certainty that this is exactly what I expected in the best ways. It feels a bit jank, the graphics are muddy and dated, and it is very frustrating dying with very little warning over and over. It’s part of the experience, however. The game is one big immersive-sim-esque puzzle about working out how to get anything done. Leave your morals at the door, rob some people, and acquire black metal shirts to fight off the horrors lurking in dungeons hidden behind shopping malls and alleyways. It’s a lo-fi game for sure, but the experience is well worth the 13 dollars.

Real player with 17.5 hrs in game

Immersively simulate a nightmare. I instigated a gang war in Chinatown so I could plunder tarot cards from those caught in the crossfire. The victims had recited poetry to me moments before. They knew me by name.

Oleander Garden’s work is consistently haunting, enigmatic, beautiful, infuriating. It’s genuinely fun to bang my head against its walls in an attempt to uncover its secrets. I loved this game.

Given how unfairly obscure it is, you’re lucky enough to have stumbled upon this page, so don’t let the opportunity go to waste. Buy it already.

Real player with 13.1 hrs in game

HEXCRAFT: Harlequin Fair on Steam

A Day of Maintenance

A Day of Maintenance

You’re a distant blip amongst the sands around New Port City; It’s been a long few shifts, but you’re almost done with doing your sweep of the guidance stations for the docking spaceships. Take your Massive Self-Sustaining Installation Repair Truck (or MSSIRT for short); & travel the landscape to fix the last few on your list for the day with your trusty multi-tool crane.

A Day of Maintenance is a new, unusual kind of exploration game, taking cues from In Other Waters, 17776, Signal from Tolva, and Euro Truck Simulator 2

If you’ve ever found yourself thinking:

“I want a kind-of-technical driving game with a little gay romance but also some discussion over robot worker consciousness. (With crane operation gameplay)"

This game is for you.

  • Around 8 hours long

  • This game is deliberately slow-paced. Enjoy the drive, sip a cup of something warm, fix sites in the distant future.

  • Chat with your Robot Boyfriend, 6 workmates, & a couple other characters along the way.

  • Best played with a gamepad. But there’s mouse & keyboard bindings for everything.

Chat with Orby about cool stuff like databases, satellite software, and the possibility of having your mind overwritten by a routine check-up.

As you drive the open desert, your crew of fellow maintenance robots will chew the scenery; debating over trains, spaceships, philosophy, and hats.

Oh! You might also uncover a conspiracy.

A Day of Maintenance on Steam

Heartbeats

Heartbeats

Heartbeats is a visual novel about music, love, relationships, mental health, and more!

Our main character is a former music sensation who has recently fallen out of popularity due to a lack of motivation. Just as he’s dwindling out of relevance, he runs into a feisty little girl named Sayaka. Along with her, he’s introduced to several characters new and old.

This is when an opportunity presents itself. Auri, a rising popstar and childhood friend, is trying to build her own record label after having disagreements with her last label. The main character, along with Sayaka, Auri, Lee and Grace, group together to help each other and create a record label!

Heartbeats on Steam

Petremay

Petremay

Petremay [pronounced: Peter May] is a new upcoming stylized First Person Shooter game developed by Spekktrum Studio based around the use of magic and abilities and how to use them against your enemies. There is no currently planned release date.

Story

The year is 2026, in an alternate version of our world where magic exists and is considered a normal occurrence in society. Petremay takes place in Mirem, a fictional town located in the state of Michigan within the United States. You play as Vivian Jace, a police recruit going out onto the field for the first time. You are quickly told by Erika Redd, Mirem’s head police detective and your boss, that a cult from the 90s that was thought to be dead has come back. It is now your job to stop the cult before they take over the town using whatever means necessary.

Vivian quickly discovers that she’s part of the group of people who can utilize Magic, unlike most of her friends or family who have no magic genes. Using her newfound abilities, what she once thought was an impossible feat is now possible using her powers.

Depending on your decisions, the game will have multiple routes and endings that you can go through. Will you be the heroic savior of the town? Or will you join the cult and became a powerful force of evil that is not to be reckoned with?

Gameplay

Petremay is a game completely based around the use of magic and abilities. Along with normal shooter game mechanics, you will also be able to collect various powers and abilities to add to your arsenal in the game. You will be able to go invisible to avoid detection by enemies, see through walls to see exactly where the enemies are located, or you may even be able to freeze or slow down time entirely, and even then there’s still a vast amount of many more abilities to unlock throughout the game!

Petremay is also a game about choices. You can chose to go down the typical linear story laid out for you - or you can branch off into your own path. There will be at least 2 major endings to the game - you can either help the police to save the town and return it back to the safe place that it once was, or you can join the cultists and become a dictator who terrorizes citizens in the town. Every decision you make in the game will count!

Community

At Spekktrum, we also believe in a strong sense of community. We love interacting with others inside the gaming community and we would love to see what you think of our games and what ideas or fan content you have for the game! Feel free to reach out to any of us at any time!

Petremay on Steam

Smile For Me

Smile For Me

What a delightful and unique game! You visit the Habitat - a retreat run by the elusive Dr. Habit and populated with sad people. You are a flower delivery guy and you soon find yourself tasked with cheering up 22 residents. Each sad person has a quest (some simple and some complicated) for you to complete.

The game is divided into 24 hour days but is complicated by a nightly curfew. If you are not back in your room on time, you lose half of the next day. So, time is of the essence.

There is no voice acting and the characters are 2D, place within a 3D environment. The art style, the written dialog, and the original music make this a very interesting adventure.

Real player with 13.8 hrs in game

I got this game for my girlfriend recently after she had expressed interest in it. I am now writing this review not long after my birthday ended, where she had gifted me a copy of the game too.

Smile For Me is very much first taste of a game that isn’t an MMO in a very long time. As a big fan of MMOs, I wasn’t sure what to expect when I played this a few hours ago, at the time of writing.

Frankly, I was blown away by the quality here. I was impressed by how cleanly the game runs, and the quality of the gameplay. It is inspired, in my opinion, to use mouse movements to interact with NPCs such as in this game. In a world where selecting a text dialogue option is the established norm' here, Smile For Me, which I will refer to as S4M for the rest of this review, takes a radically different approach to this type of interaction in gaming. One that so many people take for granted.

Real player with 11.8 hrs in game

Smile For Me on Steam

Winning Love by Daylight [Ep 1 Demo]

Winning Love by Daylight [Ep 1 Demo]

In all honesty for a two person project (coding\story\writing and artist) it’s pretty good. The character designs and personalities are interesting and some character powers are pretty unique. Like (spoilers) but someone being a siren was in my opinion a pretty under appreciated thing, and being able to sing people to sleep is pretty interesting. though my main gripe is in certain story skips and dialouge. Like for example, the protagonist is told in a huge moment of exposition that shit is wack and the world might end and that he/she/they might have powers. thing is somehow everyone else in the story knows this later on. Without the protagonist ever explaining that to them. there are also times where the dialouge is akward at point but i think that adds to the charm of it. Like characters are all highschoolers, it makes sense that sometimes the conversations are kinda stiff and akward cuz that’s how it would actually go in real life. Like if a goth girl who most likely is a fan of arson came up and started talking to you, of course you’d be a bit akward in your speech. But my last two complaints about it are the music and facial expressions. In all honesty, the music is terrible, it’s better than that royalty free ukelele from hell but im sure theres other stuff out there you can use without copyright. mainly the music I’m talking about here is the resting abd casual time music, it’s a weird mix of meowing and beeps and i often found myself turning the music all the way off and playing my own mix. And the complaint i have abnout the expressions is later on in the story, i don’t have any complaints about reused assets especially in visual novels, but (spoilers ahead here) maybe after a character like willow loses a loved one maybe don’t show a kind of ‘meh’ face when what she feels is true sorrow. You see that sorrow shown later on but my point still stands. other than those (admitibly small things for a game made by two people with one doing most of the heavy lifting) I think it’s a great game and absolutely my new fav comfort game. good work on the game guys hope you get episode two out soon :)

Real player with 9.2 hrs in game

This is overall an ok experience. I’ve only played through it once and it’s not really that long but there are a lot of different choices and I assume tons of backstories to discover. The characters are overall pleasant to talk to but the story doesn’t really come together well. It feels as if every choice somehow expects me to have taken all the previous options as to create a more authentic group feeling from knowing the characters. That is to say, a lot of characters I hadn’t interacted with were friendly to me and I to them and I even knew their secret or something at times. This made no sense from what I had played. Usually visual novels circumvent this by having routes and a long intro section as to establish a backstory. This is not the case here at all and the game has tons of choices early on. I would assume that at least the first one is just for flavour but overall it starts too early for meaningful ones or doesn’t incorporate the choices made on future events. Another big problem I had was figuring out how fantastical the setting is. From the start I was expecting a normal world setting with abnormal characters but later on it seemed that supernatural phenomenons were actually canon and well known. This was quite a jarring switch for me and I couldn’t really figure out if the early events were just not the kind of abnormal people were used to or if the setting was inconsistent. The plot later on felt really quite weird but I was imagining some kind of child detective setting and therefore not as unusual for this group or something, even if I wasn’t even aware how close they were. Overall it felt like I was supposed to have read the web comic or played out each choice to be eased in. The story itself felt quite unengaging and frankly unrealistic from my point of view. The only truly engaging part was just at the end of the demo, which was too late. Apart from that, the art looked quite good but there were tons of small problems, some weird lines in some character’s drawings, some really rough edges on objects, a character’s art was extremely blurry and the way side character’s were displayed was inconsistent and the distance to the camera was very different to the main cast’s. Also there was a clock which was quite wide. There also was a night sky picture that certainly didn’t seem drawn and was fairly low quality. There was a rain scene in which the rain drops' position resetted on the next text box. I’m looking forward to how the finished release will be.

Real player with 7.5 hrs in game

Winning Love by Daylight [Ep 1 Demo] on Steam

First Response

First Response

Welcome to your new job at the Extreme Containment Security Company! You’ve been selected by Malcolm Monaghan himself as the first subject in their brand new learning initiative! Upon your arrival, K.A.R.A. will guide you through concepts relating to Cybersecurity and the important work you’ll be doing as a brand new SOC Analyst!

Featuring an extremely talented full voice cast, First Response is a blend of the concepts seen in the walking simulator genre with simulation elements modeled after real work done by SOC Analysts! And maybe, a few surprises along the way, but we can’t say much more than that!

First Response on Steam