A Museum of Self & Space

A Museum of Self & Space

A Museum of Self and Space should be a reminder of not only the beauty we can bring into the world, but how cruel that beauty can be.

A museum about our inner demons and how they’re reflected in the world around us. A Museum of Self & Space is a first person narrative game where you will explore a surreal museum of about a failed architect. It is about life, love, success, and the lack of all three. Explore a house that won’t stop changing, a collapsing apartment, and avoid eye contact in a locker room.

In A Museum of Self & Space you will interact with narrative vignettes each with their own novel mechanic, while learning about the life of Jules, the fictitious creator of A Museum of Self & Space.


Read More: Best LGBTQ First-Person Games.


A Museum of Self & Space on Steam

Coffee Talk

Coffee Talk

One Chocobee Miruku please!

One of my all time favorite games is Va-11 Hall-A and ever since, I’ve been on the lookout for similar games ever since to scratch that itch it left behind. The closest I’ve gotten was playing The Red Strings Club which does have you literally pouring drinks to bring out certain emotions in your customers, but it turned out to be disappointing (for me at least). When I heard about Coffee Talk though, I knew I was going to pick this one up and play it as soon as I could. My decision was hammered home even more after I played the demo. Well, now that Coffee Talk is released how does it fare?

Real player with 22.5 hrs in game


Read More: Best LGBTQ Conversation Games.


i stole this template ive always wanted to make one of these hehehe

  • DIFFICULTY -

this game was not that difficult at all. as i wanted to work on achievements though, i did use a guide from the start. without the guide, i do not think i wouldve gotten the “best” ending the first time. overall, i think the game is a fairly normal difficulty.

  • GRAPHICS -

this game has beautiful pixel art!!! i love pixel art. the art in this game is clean and i like it a lot. i wont say its amazing, but overall i think the art for the game is very nice and i think it plays a large part of the enjoyment for the game. each character is very unique and sticks out to me in good ways. there wasnt one character design that fell flat, they all made good impressions on me.

Real player with 20.4 hrs in game

Coffee Talk on Steam

Fragments of Him

Fragments of Him

Review Fragments of Him by InckKk

Introduction

Fragments of Him is an interactive narrative experience developed and published by Sassybot, released 3th of May 2016.

The game is about the memories of the people who were a big influence in Will’s life or knew him.

You aren’t a character into the game, but you are a kind of a “viewer” who is able to click on several objects to experience the fragments. It was different compared to Dear Esther or similar games, because you are more active within the story then “walking” the story.

Real player with 10.6 hrs in game


Read More: Best LGBTQ Visual Novel Games.


I want to thank the developer for giving me a key to experience this story and game and to share it on my channel.

I played this game for a livestream on my Youtube channel. If you understand watching my play will be a HUGE SPOILER for you, you can search it up under my same name on Youtube, Zaxtor99. It came in at just about 2.5 hours with my playthough of it and I added plenty of commentary and what I thought as the story developed.

There isn’t a lot of other games exactly like this one, and I did enjoy it as it really did a good job of developing the main characters and showing different points of view. The voice acting is really well done, the graphics are nice, and the music masterfully fits the moods in the story of the game.

Real player with 6.0 hrs in game

Fragments of Him on Steam

Lihue

Lihue

Very good game by a solo dev called “Nehual Pascale” from argentina.

Lihue is a game a narrative adventure about a trans-girl where you have to enter in a psicodelic environment and live his own feelings. if you want to enter in a very beatifull enviroment and history this is the correct game!!

keep the amazing work nehual :D

Best Regards, Maty.

Real player with 0.2 hrs in game

Lihue on Steam

Retrace

Retrace

This game is absolutely stunning. From the portrait art, to the soundtrack (definitely would recommend adding that on if you choose to purchase it), to the amazingly well-written characters and story, this game is absolutely a gem in my collection which I have played and replayed time and time again.

Even though it’s listed as a horror, the gore is limited to the pixel sprites (which can be toggled), and descriptions - none of the CGs are graphic in nature. However, half of the fun is in finding the different ENDs to the paths Freya can choose to take, and seeing if you can discover them all (including the bonus ones). Thus, trying to think of ways to bring death unto yourself and others does end up as part of the goal.

Real player with 41.0 hrs in game

I have played through a couple of times now and I love the story! In terms of bugs, there is only one that is of any significance to me; at the time of writing this review some of the achievements appear to be bugged, and although I have reached several “ENDs”, none of the achievements seem to have been unlocked

No matter however, I shall just wait for a hotfix and then have an excuse come come back and attempt to unlock the rest!!!

Real player with 8.9 hrs in game

Retrace on Steam

Venice 2089

Venice 2089

“It’s hard to forget a city like this”

The city of Venice, once a significant tourism destination but now almost uninhabited, is struggling with the unpredictable behaviour of tides. Some of the most important monuments are being taken away, among the complaints of the citizens, and the lower part of the city becomes inaccessible more often than not. In Venice 2089, you’ll explore the city through the eyes of Nova, a bored teenager who has no clue about what to do in life and just wants to relax from the stress of their usual routine. Yet tides change for everyone without exception…

  • Venice: Use your hoverboard to chill out and navigate the streets of the city in a unique 2.5D artstyle. Perform tricks and match your mood with the right vibes.

  • Characters: Meet diverse characters scattered throughout the city. Know their personalities, learn their points of view and help them in different quests.

  • Drone: Interact with the world using your drone. Collect objects out of your reach and hack into corporation billboards.

  • Memories: Fill your house-boat with important objects, and remember the experiences you made.

  • Tides: Tides are unpredictable and will change the way you travel. Learn new routes and explore newfound places.

  • Soundtrack: Enjoy a dynamic soundtrack, combining the vibes you pick up on your hoverboard.

**WARNING:

THE DEMO CURRENTLY AVAILABLE DOES NOT REPRESENT THE FINAL STATE OF THE GAME.

IT MAY BE SUBJECT TO CHANGE DURING PRODUCTION.

BUGS AND OPTIMIZATION ISSUES MAY APPEAR DURING YOUR GAME.

THIS DEMO DOES NOT CURRENTLY SUPPORT WIDESCREEN RESOLUTIONS, WE ARE SORRY FOR THE INCONVENIENCE.**

Venice 2089 on Steam

Keizu

Keizu

Adventure, romance, drama, mystery and cute animal spirits. This unforgettable story-driven adventure has everything you could ask for. Keizu is a game for those who love both Visual Novel and Adventure games. It combines elements of both genres of games to create an engaging world for you as the player to explore.

The town of Udosa is small and quiet. It’s thought to be the perfect place for anyone wanting to start a new life. But, what happens at night unbeknownst to those who live there could change it forever. The story of Keizu follows Rowan, after experiencing a traumatic event that leaves her feeling depressed and defeated. When she has a run in with the ghost of her great grandpa Gin and a mysterious forest spirit, life for Rowan changes forever as she goes on an adventure to save the ancient forest near her home from the destruction of corporate overlords.

Keizu on Steam

Ochitsubaki

Ochitsubaki

A fallen camellia is a beheading, every time, every petal falling at once: a severing.

════*.·:·.☽✧ ✦ ✧☾.·:·.*════

TW: CSA, animal death, violence, suicidal ideation

OCHITSUBAKI || 落ち椿 is a visual novel about the impossibility of translating trauma. It is a bilingual JPN/ENG game about translation and how it can run as deeply as the way hypermarginalized people constantly “translate” their identities and trauma for the understanding of others, no matter how far it is from the source material. It’s about recovering from trauma through the genuine compassion and consideration of another person, who manages to See the aftereffects of trauma and are willing to meet that person’s unique needs, regardless of if they “understand” them or not.

Ochitsubaki is only loosely a visual novel, which is to say it is a story-based game with a strong aesthetic component. Ochitsubaki has a deep, rich tapestry of aesthetics in unifying modern elegance with unique retro anime-inspired character portraits. The original soundtrack derives inspiration from traditional Asian pentatonic scales, particularly but not limited to Japanese ones, that also derive a modern, Genshin’s Liyue-type twist that sets it firmly in contemporary times. It has three language options: JPN, ENG, and JPN translation. The ENG/JPN versions are two different renditions of the story, thus requiring a separate JPN translation, emulating what happens when you try to translate something as complex as identity. You can consider that the only real choice you make in the game is which language to play it in, and each language option provides a different “route,” a similar but very distinctly different iteration of the story. The language modes mimic the powerful loss that happens when stories–when trauma–is translated.

The demo only contains the first two ENG chapters, an estimated 30-45min of playtime.

════*.·:·.☽✧ ✦ ✧☾.·:·.*════

Hanashiro (he/she/they) and their few remaining kin all react differently to the trauma of being immortal and witnessing the apocalypse over and over again in different cycles of reincarnation. Shiragiku is unfazed and cheery and flippant and whimsical and capricious; Shirayuri is nowhere to be found; and Hanashiro? Hanashiro is planning on their death in 10 years, when the camellias fall, if they cannot find a reason to live by then.

Hanashiro and Shirayuri have witnessed THE END OF THE WORLD before. But no one believed them. Shiragiku has seen many, many apocalypses, but she has never been hurt by any one after the first. Shiragiku has remembered every single end; Shirayuri has remembered none; and Hanashiro only remembers some. Which? Even he doesn’t know.

Hanashiro misses speaking her fey mother tongue, but she can’t seem to find anyone willing to listen to her, not even her own kind. And then she makes an enemy who just might. Their name is Lun Kochouran.

And they might be the first one in a millennium to learn the Amayuri tongue.

They also might be the first to kill an immortal.

Ochitsubaki on Steam

Scarlet Hollow

Scarlet Hollow

Summary:

Scarlet Hollow plays like a richly illustrated choose-your-own-Southern-Gothic-misadventure in the lush, remote Appalachian Mountains. For some, that adventure will be to get someone or something to accept your re-gift of oozing boiled peanuts, family matters and mortal peril be d*mned.

Each episode takes about an hour for a single run. The game is being released episodically, with the 7th and final episode slated for late 2023.

Unprofessional Gushing Post- Ep 2:

I already loved Episode 1 (which is FREE TO PLAY on a separate Steam page), but Episode 2 has everything I loved from Episode 1 AND MORE. More story branching, more ART, more CHARACTERS…I finished the Ep with so many feelings, such as intrigue and despair and a desperate need to protect these characters from whatever awful fate is in store for their home. I’m constantly amazed at how quality this game is despite the small dev team on their first game, and it’s only gotten better since launching last year.

Real player with 33.4 hrs in game

This is what I’ve been looking for for a really long time when it comes to visual novels. Something that is somehow both horrific and adorable at the same time that keeps me wanting more. At the time of writing this, there’s only 2 episodes out and I spent the good part of 2 days exploring all of the options and getting all of the achievements because I really couldn’t get enough of it.

Starting from the top, the artwork is beautiful. I was 100% not expecting the creature designs. It caught me off guard the same way I was caught off guard reading my first Junji Ito book. I knew it was tagged as Horror but I wasn’t expecting deer when it happened. I also wasn’t expecting some of the decisions I had to made. There’s so many branching paths, adding in the differences between traits and specific trait combos which is something unique I haven’t seen before, for me there’s so much replayability. There’s something new to learn each go and secrets behind every corner. On top of that, all of the characters and the writing is amazing. Everyone feels so real, like they’re all people I’ve met in my life. Comparing this to other visual novel games that are focused on getting certain characters to like you, this is different. Part of me thinks there’s no way to get every character to like you and I’m okay with that because it really does make it feel like they’re real people.

Real player with 23.1 hrs in game

Scarlet Hollow on Steam

A NIGHTMARE’S TRIP

A NIGHTMARE’S TRIP

This wasn’t a nightmare’s trip at all, this was A FEELS TRIP.

The humor was on point, all the characters are super unique and different, and the story was satisfying from beginning to end. As soon as it finished, I felt like finishing a really good book, and that’s something very few visual novels managed to get. The story is heartwarming and wholesome, and the little details and references are 10/10 once you notice them.

Totally recommending this gem!

Real player with 11.1 hrs in game

No juego mucho Visual Novels, pero me divertí bastante con Nightmare’s Trip, la idea de ser la pesadilla creada a partir de un niño y vivir su experiencia en un viaje y conocer personajes de diferentes mundos o universos me pareció bastante innovadora, si tengo que criticarle algo seria su duración porque me hubiera gustado mas contenido o personajes por conocer, pero para el núcleo narrativo de la historia es una duración que le va perfecto sobretodo a aquellos que les embola tener que leer por 20hs.

Real player with 2.8 hrs in game

A NIGHTMARE'S TRIP on Steam