Inertia
I’m enjoying this game! Like some other reviewers, I found the controls slightly off at first, but then I figured out what I was doing wrong. Accordingly, I want to offer a few simple tips that should be helpful for new and inexperienced players:
-Sprinting vs walking: In the Options menu, under “Input,” make sure “Use sprint input” is checked. This gives you much more control over your momentum, as you can either walk or hold SHIFT to sprint. If that option is not checked, I think you are always sprinting. SHIFT/sprint also affects your ability to make movement corrections while in the air.
– Real player with 8.8 hrs in game
Read More: Best Level Editor Competitive Games.
The best I can say about this game is that it is fine. The movement feels slow and clumsy but honestly not all that bad. The mechanics range from very cool (the black-orange platforms that break) to alright (the wall running, feels cool but VERY glitchy) to just unneeded (zipwires, just unnecessary, taking control away from the player for 5-10 seconds.)
The double jump is weird, where the higher your initial upwards momentum is when using the jump, the higher the DJ will go. Eg double tapping space will send you flying but trying to DJ after running off a ledge will make you go nowhere. Some of the platforms that move up and down have weird physics too, but it makes somewhat more sense there.
– Real player with 4.5 hrs in game
Quible Sphere
I’m fucking addicted
– Real player with 12.9 hrs in game
Read More: Best Level Editor Puzzle Games.
A very fun game.
It’s a challenging platformer, that doesn’t alow you to jump, and you have to rely on ball physics to do any tricks.
Roll around, dodging obstacles, and beat the stage as fast as you can. It becomes adicting to beat a stage very fast, especially when you notice speedrun tactics by yourself, and you get a pretty good time.
Depending on your skill, this game can take anywhere from 2-15+ hours to beat.(first time playthrough that is)
But if this game gets enough people to play it, the custom levels will also add even MORE hours to it.
– Real player with 2.5 hrs in game
Layers
⭐⭐⭐⭐
– Real player with 2.7 hrs in game
Read More: Best Level Editor Platformer Games.
– Real player with 2.1 hrs in game
Pathological Tires
I was able to try this game during Early Access and it is extremely well-made. It remains one of the only examples of a “Racing Puzzle Game” I’ve heard of, and it’s not just a good concept – the level design is stellar, with new challenges and mechanics expanding the design space from area to area, and the game really sticks the landing. If you’re a fan of either puzzle games or racing fandom, this game is for you!
– Real player with 5.4 hrs in game
This time, the Salesman is Traveling in style!
Pathological Tires is a great example of simple-yet-challenging. The core gameplay of telling a car what path to take is understood immediately, with clever level design naturally revealing the game’s complexity as you play. Once you start having to think carefully about acceleration and cornering, it gets really interesting.
The game retains some nice racing quirks, too. Setting a new “Personal Best!” time on a puzzle feels really good, even if you’re not quite to the par time yet, and watching your new solution’s car race your previous Best’s ghost is exciting.
– Real player with 3.4 hrs in game
The Signal State
Great little Zach-like. If you like this genre of fiddly little programming games, you’ll like this. If you’re not interested in the genre, you won’t.
Pros of this particular game:
+Charming analog aesthetics. The game’s UI feels very “physical” and low-tech in a neat way.
+Minimalist but reasonably interesting story. I’m all about workers seizing the means of production.
+Good soundtrack. Really helps you get into that zen programming mode.
+More accessible than most games in this genre, as difficulty curve is lower. This might be a con for you, if you’re super good at this genre and really want a challenge, but I think difficulty curve is in that sweet spot challenging without feeling like you now have a second job learning an imaginary programming language.
– Real player with 36.4 hrs in game
This game falls short on so many aspects and makes so many dubious design decisions that makes me wonder whether the devs actually know what they’re doing:
- UI/UX:
The main UI, a physical rack representing modules, is just bad, period. Now before you yell blindly, “but node-based programming is the future!”, please note that the game does not feature node-based programming: actual node-based programming would be like Scratch, LabVIEW or Blender nodes. This game’s UI represents specifically DAW skeuomorphism, notably Propellerhead’s Reason. It is also a design decision from the last century, done by nobody else, and being commonly criticized around all the time. Also, DAWs don’t have a million tiny modules like this game.
– Real player with 20.7 hrs in game
Groove Gunner
Hey there fellow gamers, I’ve been playing VR rythm games for a while now after switching from Flatscreen Rythm and think I can give at least a somewhat informed recommendation for why GG is worth checking out.- So let’s Cut straight in;)
-So Whats the Game about?
In basic words it’s pretty much a cross between the two smaller VR rythmgames Audica and Synth riders, it’s shooting targets and catching incoming bullets. So yeah, obviously it’s inevitable for any VR Rythm game at this point to not have mechanics aligning with other predecessors of the genre but GG does this quite well and makes for a unique and definitely different experience. (And I will get to this in a bit but it’s EA so certainly the mechanics are a constant WIP and will get fletched out further).
– Real player with 136.5 hrs in game
If you are looking for an extreme rhythm game challenge, this one is really well done! The scoring system scale down on a constant quite nicely from perfect timing or accurate shots, so there is a whole ton of room for self-improvement. The developers made tons of accessible options for better performance, or changing up the colors, effects, positioning of your hand and shields, brightness for specific assets, and are also very responsive to the community and bugfixes! This game does take alot of patience to get used to, and is not very casual friendly passed 3+ diffficulty (Sharpshooter), but heavily, heavily rewarding! Been playing it for months now, and its quite the mental satisfaction!
– Real player with 91.9 hrs in game
Lowsy
so! this game is one dollar. this is a truly unfair price - i think it could go fine at eight, to be honest. but what exactly is it?
with the grid and tick system and variety of parts, you might initially think it’s a zachlike, but it isn’t quite. there are 13 levels, and they don’t build off of each other or progress smoothly - they showcase entirely different conundrums. I’ve only beaten the easiest few, but i’ve had to carefully map out a maze of hands, do speed changes on two perpendicular lines of eyes to avoid collision, and stall out eyes in a box until the level ends automatically. every level is a completely separate puzzle, and they’re all very fun! it’s like a game made of only special challenge levels
– Real player with 0.2 hrs in game
Mondrian - Plastic Reality
Probably the best relaxing and stress reliever game i’ve ever played
– Real player with 0.5 hrs in game
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– Real player with 0.2 hrs in game
Vacuum Pilot
the game is a lot of fun
Love it
spaceship makes brzzzz
– Real player with 17.5 hrs in game
This is a nice indie “Easy to learn, hard to master” type of speedrun game :)
– Real player with 4.2 hrs in game
Brobot
Brobot is a single player platform game. Its main character; Brobot, is a small robot. He must traverse a myriad of worlds and ultimately reach the mythical Dynamo Core to restore order to his home world.
Brobot allows the player to manipulate the direction of gravity to traverse various worlds and overcome obstacles, creating interesting and unique challenges that encourage fast-paced play while the player uncovers the truth of their purpose in the multiverse.
The level editor that this game is built with will be released post initial launch.