Nurbits

Nurbits

This game is weird, and that is awesome.

The concept of ‘puzzle’ in this game is the one of ‘optimization,’ because if you stitch here and there not really knowing what you are doing you can easily beat the first few levels of the game, but it becomes clear that you have to be more precise and intuitive if you want to get those three star ratings and finish the game! I definitely recommend this to people who are more used to puzzle games, but if you are looking for the most difficult of challenges, this may not be you…

Real player with 22.1 hrs in game


Read More: Best Level Editor Puzzle Games.


8/10

very good. a tad confusing sometimes, but overall an enjoyable game.

good for those who like music and robots

Real player with 7.1 hrs in game

Nurbits on Steam

Bots Are Stupid

Bots Are Stupid

A 2D game where you try to maneuver robots through different platforming levels. It sets itself apart from conventional platformers by offering an alternative, more precise way of user input. Instead of directly controlling the character’s movement, the player has to write a set of simple instructions telling his robot what to do. The bot will then follow those instructions precisely and maybe (or maybe not) finish the level.

Beginner-friendly

The commands for the robots are designed to be as simple as possible in order to make the game accessible to anyone. This means that you are not required to have any prior programming/tech knowledge to be able to “program” the bots. The game might also have an educational value by introducing players to the very basics of scripting/programming in a playful way.

Features

  • 18 uniquely challenging Platformer Levels

  • Ultra-precise control by writing instructions

  • Grappling hook, Speed boosters, Conveyor belts

  • Level Editor + Level Sharing

  • Global Leaderboards of each level’s best scripts

  • Infinite supply of bots!


Read More: Best Level Editor Puzzle Games.


Bots Are Stupid on Steam

Copy Kitty

Copy Kitty

Excellent game. The game features two modes to play the game, story and endless. In story mode you play through premade stages, each with unique terrain, where you have to destroy all the target enemies or a boss. Since there are different enemies each stage you always have different powers to copy and combine, which makes the stages even more varied and fun. At first it is not very difficult, but it can be challenging before you get used to the controls, however, after you beat normal mode you can play hard mode, which continues the story, has new enemies and new bosses, the terrain is based on the normal mode equivalent stage, but is often altered in some way. While the game can be difficult at times, these times are often the times when you can become the most powerful. Also, if you lose a boss battle multiple times you usually get tips on how to beat it from Savant, this also applies to some stages that the dev suspects the player might have trouble with.

Real player with 302.4 hrs in game


Read More: Best Level Editor Platformer Games.


Magic, robots, lasers, and aliens. Copy Kitty’s one of those games that, taken at face value, seems like chaos. But once you get into it, it still remains chaos; only you’re the one in control of it. The action is intense, and there’s plenty of variety to last for a long time. It’s been described to be somewhat similar to Mega Man, and while I haven’t played those games, I can see where they’re coming from. And even once you’re done burning through all the content Copy Kitty can throw at you, it still provides incentive to get better and perfect what you’ve already done once. There is ALWAYS room for you to improve in this game.

Real player with 250.4 hrs in game

Copy Kitty on Steam

DRONE The Game

DRONE The Game

One hell of a game. Although still a prototype, I think you’ll enjoy the public release. I was a backer for this project and I can say that the money I spent was more than worth it. If you paid mind to the game’s info, you likely saw the 12 backer tiers. I started out at Tier 2 (“Traveler”) when I first heard of the game. When they released the multiplayer demos I couldn’t wait, so I bumped up to Tier 3 (“Explorer”) a few months later. Last year I decided to upgrade to Tier 4 (“Operator”), and as of 2 July 2019 I ended up upgrading to Tier 5 (“Engineer”) because this game really has turned out so well. If you needed proof for how much these guys delivered, here you go.

Real player with 51.3 hrs in game

This game showed significant promise in its early stages, and the main draw for me was being able to build and fly my own little fighting drones in the editor - with the hope of eventually being able to create land-based units with tank treads or mechanical legs.

However, development on this title unfortunately seems to have slowed to a complete halt: there hasn’t been an update, not even a bugfix, in over a year, and there’s been no word on how development is progressing in about 6 months.

They succeeded in their promise of delivering a functional drone editor, but even then a good portion of its features and place-able parts are unfinished, and at the moment users are restricted to basic cubes which they can cut into other shapes, as opposed to the totally freeform shapes seen in prebuilt designs. There’s also the slight issue of players being able to min-max their builds to obscene effectiveness by just putting a bunch of wings or something.

Real player with 37.9 hrs in game

DRONE The Game on Steam

Help Yourself

Help Yourself

Help Yourself is a puzzle shooter where you must work together with yourself - be your own best teammate! Every action you perform in a time loop is precisely replicated by a clone of you in the next loop. You have to cleverly plan ahead and cooperate with your clones across multiple timelines.

Features

  • Fresh cloning and time loop mechanics that push the boundaries of what is possible in VR!

  • Unique blend of digital and analogue art styles.

  • Create your own unique levels in the Level Editor and play creative levels from other people!

  • Perfect for VR beginners and experienced users - easy to pick up, but challenging to master.

  • Experience a variety of levels with one surprising twist after another.

  • Comfortable movement.

Help Yourself on Steam

Rover Builder

Rover Builder

(Oct 8)

A bunch of changes have been made. Generally building has improved greatly with symmetry working properly now, and the addition of namable crafts.

There could still be improvements like the ability to copy paste sections or copy paste part parameters, but id say this is easily worth your time if you like physics sandbox games now as you arent fighting the clunkiness as much.

–———————————————————–

(initial)

Its obviously very ea, but that doesnt change the review does it. I cant recommend it in its current state, but il update if that changes.

Real player with 36.0 hrs in game

I definitely enjoy playing this game; it lets me unleash my inner engineer. I have had a lot of fun building unnecessarily complicated rovers. Despite having only a handful of parts (or maybe because of it), Rover Builder is a deceptively challenging game.

However, there are a few bugs/issues that I have found rather detracting. Fixing these will greatly improve the game.

  • Bearings don’t always load correctly when the simulation starts. Sometimes they disappear and sometimes steel beams coming off of the bearings are in the wrong orientation. In order to fix this, I have to go back to the builder, delete the bearings, and reinsert them. Sometimes even that doesn’t work.

Real player with 30.8 hrs in game

Rover Builder on Steam

Cybermotion

Cybermotion

I really don’t like the direction the game is going in. The unity version of the game is Ugly, laggy and the physics are broken. this is a shame as i really loved the legacy version, I’ve only been able to do the first level in the unity version of the game and its impossible to get to the next level as you are required to get a medal which you cannot do because the physics make you so light and the frame moves so slow that you cant move beyond a certain speed, This version is super ugly aswell

Real player with 63.5 hrs in game

its beutifule ;3 eshfawufgasf ;3;3;3;3;3;3;3;33;;3;33;33;3;;33;3;3;;3;33;;3 ………………………………………………………………………………………………………………………………………………………………………………………………..HI ;3 = Bye

Real player with 46.9 hrs in game

Cybermotion on Steam

AI Drone Simulator

AI Drone Simulator

It has what it promised. I brought this to practice for real fpv. It does feel natural once you calibrate to your own quad (and this is a BIG thing). It has a very detailed and precise adjustements for the quad dimensions, weight… The presets are fun to discover possible new real drones to buy. The moving objects are quite fun to practice chasing around.

The only thing I might say it needs a bit more work is the map editor. But is okay once you get used to it and the good thing is that has the option to edit rather than not have it.

Real player with 58.1 hrs in game

first of lets start with the physics they are fantastic to me one of the best feeling sims out there the developers are great at letting their community know whats going on they have a lot of great plans ahead for future updates and a brand new dlc map coming out soon it has a mixture of both freestyle and racing wich both feel great the racing aspect needs work and has been confirmed they are working on that aspect to appeal to racers this sim is next level maps are huge physics are spot on and it can only get better im hyped for the future of this amazing sim

Real player with 45.8 hrs in game

AI Drone Simulator on Steam

Blocks That Matter

Blocks That Matter

It’s interesting and cute when it’s a puzzle game. It’s ridiculous when it tries to be a platformer. Unfortunately, it tries to be a platformer so much that it reduces the otherwise interesting puzzles to trial and error. It made me not want to return to the game after fnishing it, despite liking the art style.

I have 76 hours on Blocks That Matter because I’m not very good at puzzle games, and am even worse at them when I have giant blobs chasing me and fire dripping on me, but I was stubborn enough to finish the game anyway. Also it’s one of the first games I bought on Steam.

Real player with 76.0 hrs in game

July 22, 2015

If this game was over $5 USD, this would be a negative review, that’s how borderline the review is. The early gameplay is enjoyable enough, but later sections abandon the casual puzzle elements to push timed and precision platforming. By the end, Blocks really don’t Matter, as they do nothing new in the later half. It’s a mixed-up and clunky game, almost guaranteed to frustrate anyone by the end.

I was initially interested in the gameplay and story, both of which slowly fall apart. The game features seven core block types, and hides secrets behind special blocks you can’t break at first. The character upgrade system feels decent, giving reason to replay older levels with new abilities. The number of upgrades is very small in fact, and the later blocks behave very similar to others. Gems are just a harder Stone, and Obsidian is an unbreakable Sponge. Puzzles become fairly stale towards the end of the game, with the extra Chocolate Castle levels adding some fresh changes.

Real player with 32.7 hrs in game

Blocks That Matter on Steam

Hover Attack

Hover Attack

 Hover Attack is a side-view robot shooter.

 Take control of an attacker with a limited number of bullets and try to destroy the target at the end of the game while killing enemies.

 When you run out of ammunition, you can replenish your supply by combining with your Carrier, and since the game is over even if your Carrier is hit by a certain number of bullets, it is important to keep your Carrier in a safe place.

 The original story was first published in 1984 in the PC magazine I/O (published by Kogaku-sha), and was so popular that it was ported to a number of consoles and later released as a commercial version.

 Many boys have dreamed at one time or another of being the pilot of a robot anime hero, such as Gundam. This game was so popular that it was later released in a much more powerful version, and ports were released for most of the major 8-bit PCs of the time.

“It is more than a one-on-one fighting game but less than a side-scrolling beat ‘em up. The gameplay is unique in that there is a main character Attacker and a Carrier that the Attacker rides, and the two must work together to survive. The enemy can also deploy Attackers and Carriers that must be destroyed.

 The following three versions are included.

  • I/O version (port of the original)

  • Full version (port of the original)

  • The Ultimate Evolution version (a much-arranged version)

 In addition to the I/O version, there is also the Construction yesterday.

 Mods are also supported, so you can create the world you want and play with it.

Hover Attack on Steam