Nurbits
This game is weird, and that is awesome.
The concept of ‘puzzle’ in this game is the one of ‘optimization,’ because if you stitch here and there not really knowing what you are doing you can easily beat the first few levels of the game, but it becomes clear that you have to be more precise and intuitive if you want to get those three star ratings and finish the game! I definitely recommend this to people who are more used to puzzle games, but if you are looking for the most difficult of challenges, this may not be you…
– Real player with 22.1 hrs in game
Read More: Best Level Editor Robots Games.
8/10
very good. a tad confusing sometimes, but overall an enjoyable game.
good for those who like music and robots
– Real player with 7.1 hrs in game
Zombie Ballz
Simple fun puzzle game, direct / redirect the rolling balls that have varying characteristics and kill the zombies whilst avoiding killing the good citizenes of errrr-i-dont-actually-know-where-ville.
Very recommended. 7/10. But I liked the wacky bosses in Save Jesus more, they had more character and better cutscenes..There haven’t been any boss cutscenes in Zombie Ballz and I’m half-way through now.
Tip: Right-click to stop the camera zoom/panning.
– Real player with 21.1 hrs in game
Read More: Best Level Editor Difficult Games.
This game to me has many flaws and many positive points.
We’ve seen thousands of “ball” physics games, in which you have to make your way through many different levels, using different kinds of weapons/balls, working your way out by timing shoots, creating your mental scheme, anticipate the position of the enemies when you have blown up one or two barrels/crates/bombs and so on.
I mean, there’s a lot of these games.. physics puzzle games are one of the most played category in Flash websites and not only.
– Real player with 10.3 hrs in game
Lonely Birds
There is something so satisfying about rePearing these birds
– Real player with 2.2 hrs in game
Read More: Best Level Editor Match 3 Games.
Fun and cute little puzzle game that introduces lots more complexity as you continue. The pearakeets are adorable.
– Real player with 1.1 hrs in game
Minesweeper Classy
As far as I’m concerned, this is the best version of minesweeper on steam. This version feels smooth, has interesting levels, and keeps track of your win rates and best times. The hint system is useful in removing some risk of random guessing from your runs. These are all good additions. I do however have some gripes that are potential deal-breakers. The game allows you to unlock different color schemes, but none of them have anything close to a night-mode style. Every single color scheme has white tiles, which means lots of flash-bangs. Unfortunately, the free minesweeper browser version gives this a good run for it’s money. The browser version also has color coded numbers for easier pattern recognition. I wish this was an option as well. Once you get used to playing with colored numbers, it takes you a minute to think about certain moves when you play without. This version is well worth the money, because minesweeper is difficult to get wrong, but I do with it had a few more options for customizing the appearance of the game. Either way, if you enjoy playing minesweeper, this is well worth your time.
– Real player with 29.8 hrs in game
–-{ Graphics }—
☐ You forget what reality is
☐ Beautiful
☑ Good
☐ Decent
☐ Bad
☐ Don‘t look too long at it
☐ MS-DOS
—{ Gameplay }—
☐ Very good
☑ Good
☐ It’s just gameplay
☐ Mehh
☐ Watch paint dry instead
☐ Just don’t
—{ Audio }—
☐ Eargasm
☐ Very good
☐ Good
☑ Not too bad
☐ Bad
☐ I’m now deaf
—{ Audience }—
☐ Kids
☑ Teens
☑ Adults
☑ Grandma
—{ PC Requirements }—
☑ Check if you can run paint
☐ Potato
☐ Decent
☐ Fast
☐ Rich boi
☐ Ask NASA if they have a spare computer
—{ Difficulty }—
– Real player with 23.4 hrs in game
Pathological Tires
I was able to try this game during Early Access and it is extremely well-made. It remains one of the only examples of a “Racing Puzzle Game” I’ve heard of, and it’s not just a good concept – the level design is stellar, with new challenges and mechanics expanding the design space from area to area, and the game really sticks the landing. If you’re a fan of either puzzle games or racing fandom, this game is for you!
– Real player with 5.4 hrs in game
This time, the Salesman is Traveling in style!
Pathological Tires is a great example of simple-yet-challenging. The core gameplay of telling a car what path to take is understood immediately, with clever level design naturally revealing the game’s complexity as you play. Once you start having to think carefully about acceleration and cornering, it gets really interesting.
The game retains some nice racing quirks, too. Setting a new “Personal Best!” time on a puzzle feels really good, even if you’re not quite to the par time yet, and watching your new solution’s car race your previous Best’s ghost is exciting.
– Real player with 3.4 hrs in game
Blackshift
I’ve played a lot of puzzle games before, but it’s been a very long time since I’ve been this enthralled by one! There are so many interesting puzzle elements that are introduced completely organically, allowing you to understand them without the use of an explicit tutorial and, instead, through experimentation. New elements are presented even late into the game, which always made me excited to see what would lie in each new area.
The exploration is also fantastic, with secrets hidden in tricky to reach areas that give puzzles an extra layer of depth and make hunting around every nook and cranny feel properly rewarding. The amazing, outside-of-the-box solutions to some of the secrets were mind blowing and always felt amazing to figure out!
– Real player with 324.7 hrs in game
On September 22nd, 2020 the game Chip’s Challenge became free on Steam. In Chip’s Challenge you control a character on a tile grid and solve a series of puzzles around moving blocks, opening doors, using tools, avoiding enemies, etc. to reach an end. Here’s the thing, Chip’s Challenge is now thirty years old and shows its age. Puzzle design that seemed engaging and exciting to me in 1995 is now tedious and dull. The joy has worn off.
On September 22nd, 2020 the game Blackshift published on Steam. Blackshift is Chip’s Challenge if it were, well, still good. The base description of the mechanics are the same (ok, you blow up a thing instead of finding an exit) but the “etc.” above keeps on going and going. Even as far as the 98th level new ideas are being added. Puzzles are often creative and surprising. Sure, across 100 levels not all are going to be winners, but by and large figuring out a level is a joy. Every time you beat one you just have to peek at the next one to see what it has to offer. And then you’re there and you just have to give it a try. Then suddenly it’s hours later than when you wanted to stop playing.
– Real player with 38.0 hrs in game
Chuck’s Challenge 3D 2020
I had previously downvoted this game, citing many bugs and frustrations with the control scheme and the GUI. But after an incredible show of dedication from the developers in addressing and fixing (nearly) every one of my complaints in the “massive invisible” patch, I’m finally giving the game a thumbs-up. Very impressive, guys! Previously, I felt that this game might have perhaps gotten more attention and understanding as an “early access” title, but now it has earned its status as a finished product, one which can be built upon. I’m confident that the small number of remaining issues left will be addressed, and even if not, they do not detract too much from the game’s quality.
– Real player with 60.8 hrs in game
Huge nostalgic trip for me. When I was young (can’t remember when, when I was 8 years old or so I guess?), I used to play this game called Chip’s Challenge . It was a timed puzzle game with Sokoban elements. I never quite got to finish it as the levels grew too difficult for me near the end, but I remembered it fondly as one of the most favourite games I used to play. Hell, I remember being incredibly jubilant when my father helped me to beat Blobnet. Yeah, that infamous level with all the blobs.
– Real player with 24.5 hrs in game
Of Mice and Moggies
Love letter for Sokoban fans. I especially enjoyed the leaderboards and optimizing move counts for solutions. Has a really good level editor, which is a good place to dip your toes in if you have ever wanted to create your own puzzles but don’t have a starting point. The developer is very friendly.
– Real player with 73.5 hrs in game
Unbridled feline aggression and tricky problem-solving converge in a most satisfying manner in Of Mice and Moggies, a stellar Sokoban variant with a sedate, bucolic backdrop. A belligerent brown cat has embarked on an extensive hunting expedition spanning numerous locales, and he needs your wise direction in order to effectively bag the prey. Manipulative mice, airborne bunnies, and elusive lizards are the prime targets for this frisky fighter. These cunning creatures won’t be subdued easily and will take flight when the combative cat occupies an adjacent segment of turf; should an animal reach the outer perimeter of the playing field and escape, it’s time to head back to the clawing board. If a patch of tall grass isn’t available in order to launch a stealth assault, players will need to discover various ways to entrap the hunted before they can be knocked out. Pronounced purring follows every successful conquest. The sequence of movements made to complete each level are recorded and can be reviewed in order to assist players in identifying optimal solutions; this feature is particularly welcome since a handful of the levels can actually be solved with fewer moves than the designated perfect solutions imply. A versatile level editor and some unlockable minigames are nestled amongst the shrubbery, but the core levels are so thoughtfully concocted they more than stand on their own. Block-pushing buffs certainly won’t want to miss out on this compelling collection of countryside conundrums.
– Real player with 14.8 hrs in game
Sub Terra Draconis
Just an excellent game! Love variety of puzzles and level design!
– Real player with 1.6 hrs in game
Tricone Lab
Tricone Lab is a unique, “pure” puzzle game by a “microscopic indie developer”. Pick it up if you are looking for an original puzzler to challenge your mind in new ways.
The “pure” refers to the focus on the puzzles. There is no story. There is a sort of biochemistry theme, but aside from the visual aesthetic, there’s not any “actual” biochemistry going on here (so don’t worry if that wasn’t your favorite school subject). The visual “biochemistry” presentation is quite nice, unique, and carefully crafted (surely no small feat to program).
– Real player with 125.9 hrs in game
A Lateral-Thinking Puzzler for people who like to think outside the box.
Tricone Lab performs a fairly substantial technical challenge in the floating interface. Then, there is the geographical challenge of matching math to shape and space, in puzzles crafted by hand.
Geometric Interface/Graphics
Most puzzle games are on a grid, which is much easier to program. But, Tricone Lab’s cells are floating, amoeba-like structures that gradually change shape while you play. As you pull and drag lines, and the nodes interact with one another, it looks like drawing with a pencil. These long projections can become quite comical when structures called “anticatalysts” start grabbing the nodes you needed to complete the puzzle. Some cells have positive or negative charges, and that may break down larger units you have constructed, all in all causing you to laugh, or cry depending on the difficulty of the map. It certainly brings to mind Dante’s various levels of paradise, purgatory, and hell, all in one game.
– Real player with 33.3 hrs in game