Dungeon Alchemist
Ever felt uninspired, technically challenged or just bored when creating your game maps? Dungeon Alchemist is AI-powered Fantasy Game Mapmaking Software that enables you to make high-quality content fast! Simply pick a theme, start drawing, and Dungeon Alchemist creates high-quality maps you can print, share, or use in your favourite Virtual Tabletop Application. It uses an AI algorithm to place walls, floors, objects and lighting, so you can focus on being creative.
PICK A THEME
Dungeon Alchemist comes jam-packed full of exciting and inspiring objects and settings. Start your mapmaking adventure by picking one of our themes.
MAKE THE MAP OF YOUR DREAMS
With just a few clicks, Dungeon Alchemist will conjure a fully furnished dungeon that will inspire you and your players. You choose the theme of each room, and Dungeon Alchemist will do the rest. Don’t like what you get? Just press the randomize button and Dungeon Alchemist’s AI algorithm will generate ever new rooms for you.
TWEAK UNTIL IT’S JUST RIGHT
Once the AI algorithm has done its job, you can tweak the map to your heart’s content. Add, scale, remove and rotate objects, move doors, change floor tiles and so much more!
Dungeon Alchemist is coming to Windows, Mac and Linux at the end of 2021.
Read More: Best Level Editor Fantasy Games.
Erazer - Devise & Destroy
Very nice game! I played this game for over 30 hours in closed beta. Developers are active and they listen to feedback. I really enjoy making new maps with the level editor
– Real player with 103.8 hrs in game
Read More: Best Level Editor 2D Games.
Disclaimer: I alpha and beta tested this game before the Early Access launch and got the game for free for beta testing purposes before EA launch. However, all the things said in this review are my own, honest opinions.
I’ve had the privilege to follow the development of this awesome game. The game has already gone a long way and is a legit product at its current state, and I am not afraid to state that it’s well worth its price tag (well, who am I to say, as stated above.. :D)
What I really like in this game is the sandbox environment and the possibilities it gives. It already has great developer-made missions, puzzle maps and speedrun maps. Planned co-op and multiplayer features will make it even better in the future. The level editor is well-planned and makes effective level creation possible. Some beta testers have already made a bunch of very good (and challenging, dear god) maps. The game engine allows for nearly everything, which is great.
– Real player with 28.9 hrs in game
Overworld - Map Keeper’s Realm
Overworld: Map Keeper’s Realm is your tabletop RPG companion. With it, you can quickly and easily sculpt your world, retain its history, and share it with the players. Overworld’s propagating levels enables you to create and detail your whole world with a single map. Other features like points of interest and searchable notes breathe life into your world. Welcome to Map Keeper’s Realm!
Read More: Best Level Editor Open World Games.
Traverse The Void
Traverse The Void is an action/adventure VR game about climbing, spelunking, and using your unique terrain deformation tool to creatively overcome obstacles. If you are feeling creative, challenge other players by building levels full of obstacles, enemies, and dangers using the in game level editor.
Terrain Deformation Tool
The Terrain Deformation Tool is a core mechanic of the game. Using the tool allows you to destroy or add to the terrain in order to overcome obstacles in creative and unique ways.
Level Editor
The Level Editor is where you build levels for others to play. The editor is built on top of the terrain system, and is designed to be intuitive and enjoyable in VR.
Traversal
Traversal is core to the game. You climb, jump, and more in order to navigate challenges built by other players.
Enemies and Obstacles
Players build spaces for other players to explore and survive. Add enemies and obstacles to these levels to add further challenge and surprise.
Want More Info?
Join the Discord community to offer feedback, share ideas, chat with other players, and share your own levels.
ChessCraft
Never play the same game of chess again! ChessCraft is a chess AI sandbox. Create your own chess boards, rules, and pieces. Play against the computer or your friends online, or win loot by playing one of 80 built-in chess boards in adventure mode.
Many chess games already exist, but only ChessCraft allows the player to create such wacky boards, pieces, and rules and immediately play a decent computer opponent.
Create new pieces with any combination of the 8 bishop or rook slides, plus a 7x7 grid of knight-like hops. Create new boards with any enabled or disabled tile up to 16x16. Place promotion rules for any piece, anywhere, or other special tile rules. Create pieces that cannot be captured, or with ranged attacks, or pieces that restrict other pieces from acting. The computer opponent then uses concepts from computer science and graph theory to understand your creations and play against you.
Silicon City
I really enjoy this game! The perfect amount of challenge while still being great fun and just a little bit mindless since I play to relax and not to create more work for myself. I look forward to the next evolution of this game!
– Real player with 26.8 hrs in game
Very nice take on SimCity-style games. I especially enjoy the graphs of various metrics, and ability to really drill down into each silizen’s life. I am excited for continued development and look forward to how this game will evolve!
From a playability standpoint - on my laptop (8gb ram, i7 (4 cores @ 2.20GHz)) at lowest settings, the game plays reasonably when going on the 1x speed. Either of the faster speed options causes the game to become very choppy. Even when using 1980’s top-down style it seems to be quite slow (perhaps because that’s just a different camera angle?). Increasing simulation speed also seems to mess with the power grid distribution: when my network is not super-saturated with electricity, running at a faster simulation speed makes parts of my city run out of power. But if I turn it back down to 1x and wait a bit of time, all of the buildings will come back online.
– Real player with 17.6 hrs in game
Halver
Halver — is an abstract adventure about a rectangle in the blueprint world. The main character can jump and shoot other blocks to divide them into two equal parts
Key features
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Unique gaming experience
The set of familiar and new mechanics will give a memorable feelings. Emotions that haven’t been yet
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Space for creativity
Ability to combine a variety of game objects allows you to invent original puzzle solutions
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Own visual style
Interactive animations and measuring lines form a strict blueprint atmosphere. Light effects and emitted particles bring saturation and vivid contrast
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Carefully created levels
Each of the 60 levels in the game is an art object, a story conveyed through a shape
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Ambient music accompaniment
Meditative soundtrack free from disturbing motifs, relaxes and facilitates immersion
Need For Conquest
TL;DR:
The visuals may be basic, but the AI is very well done, which creates tension-filled moments as you try to decide where to allocate your limited troops. You need patience and attention to accomplish anything, which makes things rewarding and addictive (serious case of “one more turn” syndrome for me).
Full review
I’m a veteran strategy game player (my favorites include Civilization, Total War, Company of Heroes and Age of Empires). I was asked to try out Need for Conquest by the developer, who I know personally. I thought I would only check out the game for an hour or two, but then the most unexpected thing happened – I got hooked! This simple Risk clone gave me the biggest “one more turn” syndrome since I played Civilization. I have put off meals and personal hygiene just so I could find out what would happen next turn: Will I finally be able to complete my conquest of South America (and get a nice draft bonus)? Will my defenses in Indochina hold? Will my two AI neighbors fight each other or will they turn their attention to my not-quite-well-defended eastern border? You get the picture. My playtime is now at 60+ hours.
– Real player with 78.0 hrs in game
A stock basic RISK like game, whose strength, I imagine, is in the variety of the maps.
I played one game, and while the AI was pretty weak, everything worked. The controls were pretty solid, and the music and sound effects were fine. There was no animation.
Obviously it cannot be a total RISK clone. This game does not have cards to collect, or turn ins, and there is no plus to taking out a fellow player. The game does seem to be trying to work new ideas in to the mix, for example some territories can have a resource called Stones that gives armies in that territory armor. Not sure how that works into the game yet, but it does show creativity.
– Real player with 7.5 hrs in game
The Golf Club
There is a huge lack of golf sims out there - remember Microsoft Golf, Arnold Palmer Links, and of course Tiger Woods? Now there are basically The Golf Club and WGT. And between the two, I’ll take The Golf Club any day.
The graphics are good - I won’t say GREAT - and the sounds/speech is good (although the commentator gets a bit annoying after a bit). Mechanics are solid, certainly better than the ridiculous 2 click meter used in WGT. If you like real swing method using your mouse, rather than clicking on a meter, TGC is for you. It doesn’t quite rise to the level of the swing meter on Tiger Woods - which I consider to be the best golf game ever - but it’s not too far off. All in all, you can play 18 (or 9) holes and have a darned enjoyable time; for true golf enthusiasts, this is probably as close to the real thing as you can get without lugging your clubs out to the local links.
– Real player with 2088.0 hrs in game
This game is turning into a solid golf game, the graphics are great to look at and the gameplay is getting there IMO. The main selling point of this game for me is the GNCD, the course designer. I have spent many hours on this and once you get the hang of it, your only limited by your imagination.
This is a worthy successor to the EA TW series and plays a lot like it too, well if you consider that most of the people that worked on that game are the ones that developed TGC. The good thing about this game is the fact that the developers are still working on it and fixing bugs and adding stuff to it all the time, once it’s finished then this will be a solid and enjoyable title for everyone to play.
– Real player with 694.8 hrs in game
Just Get Through
Spelunky has long sat on the throne of roguelike platformers, partly because they aren’t very common. While in the same genre, Just Get Through is surprisingly different from Spelunky. They both have randomly generated levels, but with this one the levels feel more like playing a slower methodical version of Super Meat Boy. You die instantly to any damage, but don’t have infinite lives to use. As well as your lives you have dynamite to manage which can be used to clear obstacles or part of the level. And after every few levels you (just) get through (4Head) you’re offered a choice of three different upgrades/benefits to choose from to help you out a little. This all comes together really nicely in the hardcore and survival modes as good challenging fun.
– Real player with 27.3 hrs in game
Just Get Through is an addicting platformer with some dungeon crawling & roguelite elements. Armed only with sticks of dynamite, you must progress further and further into randomly generated dungeons with deadly traps that become harder and harder to evade. As you complete levels, you level up as well, gaining perks that help you be a better dungeon crawler. The entire game is literally a procedural death labyrinth.
The game has a great difficulty curve, starting with extremely easy levels and transitioning smoothly to more complex environments. It offers a good amount of challenge for players of all skill levels. The controls are tight and the procedural generation creates unique environments to traverse.There’s even a level creator where you can build your own dungeons for other players to try, and you can compare your rankings/scores daily.
– Real player with 16.3 hrs in game