Vacuum Pilot
the game is a lot of fun
Love it
spaceship makes brzzzz
– Real player with 17.5 hrs in game
Read More: Best Level Editor Time Attack Games.
This is a nice indie “Easy to learn, hard to master” type of speedrun game :)
– Real player with 4.2 hrs in game
Overpass
Phew, what to even say about this game besides that it is amazing.
The art, the gameplay, the music. It all works together to create this concise but beautiful journey as you play through the original levels. Learning and mastering the game’s fundamental mechanics and the gameplay principle before inevitably showing up at the final level. (The game does a fairly good job of teaching you of this without any tutorials besides basic controls but this also mean that some people won’t pick up on certain things. It may be enough to ruin some people’s ride overall just cause the levels get too difficult for them. No there isn’t much to learn, it’s just the fact that
! the object’s position in lanes is correlated to their movement or positioning. This is taught in the Forest Region and used even more on the Plains Region. )
– Real player with 1169.5 hrs in game
Read More: Best Level Editor Difficult Games.
So I’ve been playing this game for a while now. Around 200 hours by the time I’m writing this review. Here are my thoughts
This is a casual rhythm game. If you’re a hardcore rhythm gamer like osu! Don’t expect this game to be hard as you think. Although you can make it hard as you wish.
The most common complaint I’ve heard is the obscured notes. And I actually see this as a good thing. It’s a rhythm game from a new perspective. Which the reason why it’s a casual rhythm game in the first place. It’s on the music, Not completely on the visuals. You have to have combine your sense of rhythm WITH visuals. Which most rhythm games often doesn’t do. It’s absolutely brilliant.
– Real player with 269.3 hrs in game
Straima
At first I was put off that Straima had multiplayer with up to four players and imagined that the game was built around that and would offer a subpar single-player experience; I was wrong.
Straima is an extremely difficult platformer set up with over 100 bite-sized stages. Each stage consists of a single, non-scrolling map that loops on each side. Focusing on a small space allows the level design to be very meaningful and not filled with fluff. A few stages even offer nods to other games such as Tetris, Frogger, or VVVVV. The main goal for each stage is to squash every pink blob (pinkie) on the screen. There are also two side-goals for each stage; finish within a certain time and/or without dying. The game tracks your progress for the side-goals in the form of gold trophies next to the level on the menu and these goals can be met on separate runs. Most stages have a target time between 20-60 seconds. One might think that this is worrying for game length, but Straima offers excellent replayability.
– Real player with 22.8 hrs in game
Read More: Best Level Editor Difficult Games.
A really fun game for all you masochistic platformer-players out there. How I see it, everything about it is great. The level variety, adventure mode’s added depth, the runner mode, the level editor, and I bet multiplayer would be great too if I had people to play it with.
Remember your ledge-grab and wall-jump. Also remember that grabbing ledges restores your double-jump, and a jump from a ledge-grab works like a wall-jump, except that wall-jumps do not restore your double-jump, meaning that if you have already double-jumped since the last time you touched the ground, you can not double-jump from a wall like you could from a grabbed ledge. Also remember that double jumps (and stomps) undo unwanted vertical momentum should something try to rocket you into an unhealthy dose of die. Also remember that a few stages give you extra, and sometimes infinite, mid-air jumps, as indicated on your power-select screen, which also indicates when there’s low gravity. And note that there’s a lot more to this game than just jumping.
– Real player with 14.6 hrs in game
Verlet Swing
If you think Verlet Swing is just some average A E S T H E T I C game you can find anywhere on the web, you’d be dead wrong. While Verlet Swing IS highly based on the aesthetic theme it’s not only that, but it’s also a great indie game. If I had to use one sentence to describe what this game is it would have to be “Vaporwave Spider-man on psychedelics”. This game has everything from black holes to flying hotdogs and it’s one experience everyone needs at least once in their lifetime. Verlet Swing is a great game to play either casually or competitive. It really depends on your preference. The gameplay is smooth and colorful, and from my experience it has the right amount of easy and hard levels. Each level is unique in its own special way and that’s what makes it so fun. There are more than enough levels to cure your boredom and if you get stuck you can always go to the community-made levels. There’s already so many levels even though the game just came out, but the custom games change the games tremendously. Not only do you have all the levels of the original game, but now you have player-created levels which in itself could be its own game. Want to make your own game? No problem. Just open Verlet and go into the editor tab. There you can use everything in the game to your disposal. It’s is a little awkward at first, but once you figure it out, the sky’s the limit! Having trouble? Flamebait games has their own discord server where you can ask questions or suggest your idea to them directly! Verlet Swing is an experience you won’t find in a very long time-maybe even ever. If you’re considering picking this game up, I definitely recommend trying it out. Being as affordable as it is, this game gives you a lot of bang for your buck. So kick back, enjoy the A E S T H E T I C, and swing to your heart’s content!
– Real player with 79.7 hrs in game
tl;dr The movement is wonderful, the levels flow beautifully, and there’s a good handful of content. Don’t take this game at face value, it’s more than just the weird visuals. If you have any interest in this, definitely pick it up.
So you have spiderman, right? You get to swing all over New York at high speeds and feel awesome while doing it. You can touch the skies, glide on the ground, fling yourself through tight spaces all while feeling like an absolute badass. Take that, add some a e s t h e t i c to the mix, and you have the basic idea of Verlet Swing. This is a game all about swinging through levels and trying to get to the end, all without touching anything . If you were to condense the entire Verlet Swing experience into one sentence, that would be it… but of course it’s not that simple. Lets expand on that with a few topics:
– Real player with 44.9 hrs in game
Hellbreaker
The dev posted a thread about this a few years ago and I picked it up. The movement is fast and fun, and the guns are very satisfying. I had a performance hiccup once in the outdoor level but it got fixed, and thanks to the limited visuals it runs at full blast with 100+ enemies on screen with no issues. Good art direction keeps the game looking nice despite those visuals and there’s good variety in how the levels look and play. Chasing gold medals is extremely fun and the game is very straightforward with the criteria for a gold rank, a big plus. If you like Doom, Quake, or UT this game is a great deal for a few afternoon’s worth of fun, I’m looking forward to what this developer does next.
– Real player with 6.7 hrs in game
Hellbreaker is a fun game, not sure why it didn’t got more attention…
Looks like it flew under everyone’s radar, haha where are those so called “influencers” when you need them ?
Non stop fast paced action, put your brain aside and kill everything type of game.
Nothing really good though, it could have been better if it was a bit more polished and balanced.
https://steamcommunity.com/sharedfiles/filedetails/?id=2207917763
I’m getting some QUAKE II vibes with the levels artstyle and ennemies design.
– Real player with 5.5 hrs in game
Intralism
Intralism is a rhythm based music game that requires precise and precision note hitting to get the highest possible scores and ranks for charts using the w,a,s,d or the arrow keys (can rebind them to anything you want in the options still). The game has a very steady community that makes charts for various genres like anime, blues, children, classical, jazz, rap, metal, rock and more so there is something for everyone. Charts range from easy to hard, slow to fast even one/two handed charts. There are community events for summer, winter, Halloween, Valentines day and so on that allow anyone to make charts then are chosen to be in the event that can get you special Steam inventory items and regular users can play the event charts and obtain event only items too.
– Real player with 15462.5 hrs in game
Intralism
A fun rhythm game quite similar, but not the same as other Beatmania’ish games.
The circular layout can be hard to get used to, primarily if you are used to playing other rhythm games, but I believe it is much more pleasant to the eye and can result in more impressive maps/storyboards (while that is obviously up to the mapper).
Some pros:
There are official (==ranked) maps for various levels of skill and a diversity of genres available.
New official maps are (at the time of writing this) chosen every week.
– Real player with 1244.4 hrs in game
Super Blockbreak 3D
unplayable!
the paddle moves inconsistently and way to fast making it near impossible to keep the ball going.
you can flip the map but only to right angles? its 3d i don’t see why a head on point of view isn’t allowed.
– Real player with 0.9 hrs in game
The game is really easy to pick up and play (keys E and R to rotate the camera) and is really everything you would expect from a game of this type + a level creator that’s really easy to use. The game holds many of it’s simple innovative features on it’s sleeves, isometric perspective/level creator and 3D levels are all great additions that really set this apart.
The levels are really the best part of this many of them a treat to look at and the key focus of the game (seen as it is the levels you are destroying) I have only unlocked 5 of the 15 levels to unlock, quite a few of the levels are pretty difficult and will take multiple plays to get past but there is satisfaction in defeating that level that has really been giving you difficulty.
– Real player with 0.4 hrs in game
Super Pilot
This game is one of the “F-Zero-Inspired games” that GETS to say that it is F-Zero inspired. Because it is. The controls and layout, and overall feel are vastly similar to F-Zero GX. Racers don’t get to boost until the second lap, and of course, movement is a fair bit sensitive. The three most important things to getting the F-Zero feel.
However, it does manage to have it’s own identity, as can be seen in how boosting is done. Unlike F-Zero, boosting doesn’t deplete energy, but there’s more a “limit” as to how it can be used. Use it too much too soon, and your machine will easily wreck if you sustain a hit or two. In the event you do get wrecked, you can respawn. This is something that would likely welcome people who were intimidated by F-Zero basically punishing a fail for having players be wrecked for the entire race (more racers however should try to be as punishing in my opinion).
– Real player with 64.5 hrs in game
PITCH
Super Pilot is an arcade racer following the footsteps of F-Zero. The game follows F-Zero’s ideas pretty closely and is a perfected execution of a modern take on the mechanics. I struggle to find anything to dislike about Super Pilot and can’t wait for it to continue getting updates and eventually release out of Early Access.
MECHANICS
In this game, you won’t be using anything but pure skill and understanding of mechanics to win a race. There are no powerups and no random advantages. If you are better than the people you play with, or the artificial intelligence, you will simply be better. There’re no blue shells or lightning strikes to cheat you out of a victory. Now, this can be seen as bad because it does mean Super Pilot’s racing is very simple. At the same time, taking away the random factors of a lot of other arcade racers makes this one significantly fairer. You will win because you are better, or you will lose because you’re worse.
– Real player with 14.4 hrs in game
Ultimate Bomb Squad
Ultimate Bomb Squad is a challenging fast-paced 2D platformer, with precision insta death combat and stealth elements with a ‘sound’ mechanics that takes you in missions across time and space!
Every shoot you take makes sounds, every sound attract enemies and activate the environment, from traps and doors to missiles and lasers.
Styles Challenges
Every level has 2 challenges that test your abilities to play in a specific playstile, ranging from pacifist and ninja, to fast and cyborg.
Level Editor
Create and share your own custom missions!
Story
Far into the future, time travel is not only possible but it is also a pain in the ass.
Evil doers and rampaging megalomaniacs are trying to break time and space, by blowing up important pieces of time and reality and the only thing in their way is the F.L.U.S.H organization!
Operating in the margin of the continuum and with a very low budget and no active agents, F.L.U.S.H tries to hold time and space together. Suddenly a delivery guy shows up, can he be the hero we need? And more importantly : Is he ok with 10 bucks an hour?
Wrack
Wrack is an awesome single-player arcade FPS, developed by small indie. It was first released in Early Access and been there for a year. One of those Early Access games that didn’t fail with some drama and actually delivered.
Wrack is a old-school FPS game on the first glance. Yet when you get more in-depth you will notice that it’s actually more like a mix between Arcade style gaming and FPS genre, than a blind tribute to Doom. This game doesn’t make itself look oldschool on purpose either, it has quite a modern look and controls too.
– Real player with 404.6 hrs in game
Brad “Carnevil” Carney, having developed a source port named Skulltag which revolutionized Doom’s multiplayer community, decided to make his very own first person shooter. Now here it is, the cartoonish, oldschool, arcade and fresh FPS called “Wrack”. But, did it turn out well?
The first thing you need to know that it’s a fast paced, skill based shooter with a bigger emphasis on the gameplay rather than story. If you except this to be a military(like Call of Duty, Battlefield, Medal of Honor or Titanfal), tactical(Counter Strike, Arma, Rainbow Six), story driven(Bioshock, Half Life) or puzzle based(Prey) shooter, then be informed that it’s nothing like that. This is definitely closer to shooters like Doom, Quake, Wolfenstein 3D, Rise of the Triad, Serious Sam, Heretic and other oldschool, fast paced and with the only story being told is “Kill all that moves!!!” shooters. However, it’s not exactly the same thing as them. Wrack aspires to be an arcade shooter, so it takes inspiration from games like Mega Man and Contra. Console platformers and PC shooters of the 90s are loved by rather different communites, so Wrack attempts to fuse both into one game that will hopefully find fans in any community.
– Real player with 29.4 hrs in game