Lostria
IF YOU’RE GONNA TAG THIS GAME ESPORTS
YOU NEED SOME BIG BREASTED TWITCH STREAMER AS YOUR FIRST VIDEO ON YOUR STORE PAGE CAW CAW
HUNT SHOWDOWN DID THIS AND LOOK HOW POPULAR IT IS NOW CAW CAW
– Real player with 0.9 hrs in game
Read More: Best Level Editor Fantasy Games.
Lucky me gets to write the first review for Lostria.. I think? I feel like this is not the full, proper game, but a beta test, but this is unclear from the store page exactly what you’re getting into. For that reason, in an exception to my general rule (in fact for the first time in over 5,000 Steam reviews), I’ll invite the developer to correct me if I’m wrong about my observations and opinions about this game, because it does appear to be completely free, which earns developers a large amount of goodwill.
– Real player with 0.1 hrs in game
Vacuum Pilot
the game is a lot of fun
Love it
spaceship makes brzzzz
– Real player with 17.5 hrs in game
Read More: Best Level Editor Time Attack Games.
This is a nice indie “Easy to learn, hard to master” type of speedrun game :)
– Real player with 4.2 hrs in game
TrackMania² Stadium
The ultimate ghost chasing simulator.
(Disclaimer: My total Steam gametime does NOT represent my actual total gametime.)
TrackMania² Stadium is a 2012 arcade racing game, published by Ubisoft and developed by Nadeo, and is the sequel to one of the greatest racing games ever made, TrackMania Nations Forever.
For the uninitated, TrackMania is a high-speed arcade racing game, where lightning fast time trials take place in diverse and unique enviromments, chock-full with ludicrous stunts and gravity-defying circuits. The gameplay is extremely easy, yet hard to master, with even one minor mistake threatening to put you into a wall and end your otherwise flawless run, as you seek to shave off those precious milliseconds from your personal best.
– Real player with 772.8 hrs in game
Read More: Best Level Editor Automobile Sim Games.
This game is pretty ridiculous. It’s like the company asked a bunch of 4th graders to come up with ideas for a racing game, and this is the result. Wall rides, loops, huge jumps, crazy speed. It’s awesome.
That being said, the skill cap is infinitely high. Yes, it’s massively fun to go on a server and smash through a bunch of new tracks, crashing all over the place and hitting walls like they owe you money. And it’s worth mentioning that since the multiplayer is almost exclusively user-created levels, there are tens of thousands of maps to play. But once you settle in to a server and have learned the maps, then it becomes a wonderfully technical game about shaving off bits of time where you can.
– Real player with 645.5 hrs in game
Jubilane
A bold, stylistic puzzler with an extremely addictive system. Just absolutely pulsating with creative energies. The swap mechanic is a game changer.
– Real player with 50.2 hrs in game
“Jubilane” is far better than its predecessors “Cavesweeper” and “Tess Elated”.
It’s a hexagonal minesweeper with picross elements.
If you get struck, deduce the colors of each question mark and swap the tiles.
Most puzzles can be finished without any guessing.
There are 72 puzzles in the Adventure Quest.
Completing quests will earn you treasury tokens.
This will unlock new game modes, different fonts, color themes and background artwork.
You can play any way you like in Solo and Multiplayer modes.
– Real player with 27.9 hrs in game
Krunker
THIS IS A MOVEMENT BASED FPS GAME. I’m seeing a lot of bad reviews about speed-hackers and there’s no such thing. Think of it sorta like Titanfall’s movement. Slide hopping is the main movement mechanic and certain weapons and classes allow even more movement opportunities (shotgun/rocket jumping, wall jumping, wall grinding).
As someone that’s played the game for about 2 years now, I can attest to how addicting the game and its mechanics are. The community is tight-knit and welcoming (especially on Twitch), there’s market and trading features similar to CS:GO, there’s a comp scene with weekly cash-prize tournaments, there’s loads of ways to customize your game including custom mods, scopes, and overlays, and there’s an endless amount of content to be played with the thousands of custom games people have made.
– Real player with 671.2 hrs in game
Krunker is a hard game to get into. Public lobbies are full of stompers and custom games need basic understanding of game mechanics that, of course, no one tells you about. Im going to try to explain the basics of the game, in case you dont want to make your own research.
The most basic thing you need to know about is slide hoping. Its easy to download the game and in your first game get confused, seeing everyone around you flying like if they were cheaters. Most of them arent. You see, unlike in games like Quake or Counter Strike, strafing wont matter while slidehopping. Landing while crouching will make you slide, providing you a nice speed boost that you can chain to do a “slidehop”. Jump, hold shift and a few seconds after you land jump again. This is something you will do a lot. Actually, all the time. Get used to it. Also keep in mind that some classes like the SMG can walljump or “rocketjump”…? with the shotgun.
– Real player with 31.2 hrs in game
ShootMania Storm
Update 2: I want to strongly enforce my opinion, that if you are looking into buying this game, the main reason should be Obstacle. While you can play other modes with friends or from time to time with strangers, obstacle is always playable and has a great variety. There are servers for tutorials, puzzle maps, different difficulties, dumb maps, progressive maps and coop maps. I started playing to play this game again around February, and played several hundred hours in quarantine, most of it in Obstacle. See this as the Trackmania of the Ego-Shooter world.
– Real player with 1136.7 hrs in game
This has been my go to shooter for a loooong time now. What makes me come back to it is the movementsystem and the tight controlls. You can really do some amazing trick jumps, including walljumps, rocketjumps, rocket-walljumps, grapplehooks and all that good stuff. The thing is, the game does a really bad job of teaching you that you can do this. So the game doesn’t make that good of an first impression. To go fast in this game (and belive me, you can go really fast in shootmania) you have to put in some time into it. The mechanics are very unique and takes a while to get a hold of. It has a style of it’s own and no other game plays like it.
– Real player with 611.2 hrs in game
Musical Aim Trainer
I definitely recommend this.
The music makes you focus and try hard to hit the targets.
The sensitivity-convertor is really useful and it works very well.
There are a lot of possibilities in target options: for instance, you can train against snipers by making targets spawn in a big distance.
I think it’s a good price-quality product.
My aim got much better after a few hours of training.
The only thing that I don’t like is that you can’t change the look of the background.
Otherwise, the design looks great.
– Real player with 9.8 hrs in game
Good game for aim training and listening to music. You can import your sensitivity from other games and change a lot of other settings. Because it only costs 3$, I think it’s a good buy.
– Real player with 2.9 hrs in game
Simple FPS Aim Trainer
Works reallllly well with my xbox controller. Deadzone is the same as I set on steam and aiming is more fluid than the other aim trainers I have tried. Already have seen significant improvements in the first hours put in and I already had pretty good aim/tracking/“flicks” prior to downloading
– Real player with 66.1 hrs in game
I started out playing overwatch a few months ago and I placed 1143. I was bronze so I was at the bottom of the barrel. I decided something needed to change because I was playing shadow fiend every day and not improving. I couldnt hit shots consistently and my aim was very wacky. I purchased Simple FPS Aim Trainer and it was the best decision I’ve ever made. I put a lot of time into it and in only 1 months I went from bronze to Apex Predator. Clicking dots has done wonders for helping me build muscle memory and finding the right sensitivity. I run a point guard and mainly ball handle and its so much fun when you can hit stuff. I would recommend this aim trainer to everyone looking to become Demigod.#GOATED
– Real player with 16.9 hrs in game
DRONE The Game
One hell of a game. Although still a prototype, I think you’ll enjoy the public release. I was a backer for this project and I can say that the money I spent was more than worth it. If you paid mind to the game’s info, you likely saw the 12 backer tiers. I started out at Tier 2 (“Traveler”) when I first heard of the game. When they released the multiplayer demos I couldn’t wait, so I bumped up to Tier 3 (“Explorer”) a few months later. Last year I decided to upgrade to Tier 4 (“Operator”), and as of 2 July 2019 I ended up upgrading to Tier 5 (“Engineer”) because this game really has turned out so well. If you needed proof for how much these guys delivered, here you go.
– Real player with 51.3 hrs in game
This game showed significant promise in its early stages, and the main draw for me was being able to build and fly my own little fighting drones in the editor - with the hope of eventually being able to create land-based units with tank treads or mechanical legs.
However, development on this title unfortunately seems to have slowed to a complete halt: there hasn’t been an update, not even a bugfix, in over a year, and there’s been no word on how development is progressing in about 6 months.
They succeeded in their promise of delivering a functional drone editor, but even then a good portion of its features and place-able parts are unfinished, and at the moment users are restricted to basic cubes which they can cut into other shapes, as opposed to the totally freeform shapes seen in prebuilt designs. There’s also the slight issue of players being able to min-max their builds to obscene effectiveness by just putting a bunch of wings or something.
– Real player with 37.9 hrs in game
Super Pilot
This game is one of the “F-Zero-Inspired games” that GETS to say that it is F-Zero inspired. Because it is. The controls and layout, and overall feel are vastly similar to F-Zero GX. Racers don’t get to boost until the second lap, and of course, movement is a fair bit sensitive. The three most important things to getting the F-Zero feel.
However, it does manage to have it’s own identity, as can be seen in how boosting is done. Unlike F-Zero, boosting doesn’t deplete energy, but there’s more a “limit” as to how it can be used. Use it too much too soon, and your machine will easily wreck if you sustain a hit or two. In the event you do get wrecked, you can respawn. This is something that would likely welcome people who were intimidated by F-Zero basically punishing a fail for having players be wrecked for the entire race (more racers however should try to be as punishing in my opinion).
– Real player with 64.5 hrs in game
PITCH
Super Pilot is an arcade racer following the footsteps of F-Zero. The game follows F-Zero’s ideas pretty closely and is a perfected execution of a modern take on the mechanics. I struggle to find anything to dislike about Super Pilot and can’t wait for it to continue getting updates and eventually release out of Early Access.
MECHANICS
In this game, you won’t be using anything but pure skill and understanding of mechanics to win a race. There are no powerups and no random advantages. If you are better than the people you play with, or the artificial intelligence, you will simply be better. There’re no blue shells or lightning strikes to cheat you out of a victory. Now, this can be seen as bad because it does mean Super Pilot’s racing is very simple. At the same time, taking away the random factors of a lot of other arcade racers makes this one significantly fairer. You will win because you are better, or you will lose because you’re worse.
– Real player with 14.4 hrs in game