Infinitrap : Rehamstered

Infinitrap : Rehamstered

Infinitrap: Rehamstered:




Ladies and Gents, I would like to present to you one of the most daring and underrated adventurers of modern time. His name is Ohio Jack . . . Who!? Jack; Ohio Jack. For most of his life, he has been searching for the elusive “Cup of Eternity”; whoever drinks from this cup will live forevermore. Unfortunately for Ohio, he never seemed to pinpoint exactly where the cup was being kept . . . until today. The cup is in a dungeon somewhere under the city, but how far down? Based on his previous adventures, the further down one goes, the more danger will arise. So, let’s help this little fellow reach the Cup of Eternity in Infinitrap: Rehamstered.


*– [Real player with 4.4 hrs in game](http://steamcommunity.com/profiles/76561198003030375)*




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Read More: Best Level Editor Action-Adventure Games.

--- Very fun yet hard game!!! *– [Real player with 3.1 hrs in game](http://steamcommunity.com/profiles/76561198063596084)* --- ![Definitely Sneaky But Not Sneaky](https://cdn.cloudflare.steamstatic.com/steam/apps/954010/header.jpg "") ## Definitely Sneaky But Not Sneaky great game. totally worth the price. weapons feel good, tons of levels and a hoard mode, and it gets 100x better with friends. my only complaints are the lack of vsync (on linux at least, idk if the windows version has it) and I feel like the weapons system could have been pushed a bit further. I would like to see some more utilities like temporary invisibility or a dash/speed boost. A chainsaw would be cool too. I give a 9/10 considering the price. *– [Real player with 13.5 hrs in game](http://steamcommunity.com/profiles/76561198211535367)* ---

Read More: Best Level Editor Shoot 'Em Up Games.

--- I consider myself to be a social gamer, meaning I often don't gravitate towards games that aren't specifically made for multiplayer; however a friend of mine wouldn't stop recommending Definitely Sneaky But Not Sneaky, and now I'm so glad he did. My expectations were surpassed to say the least, and I absolutely loved the Co-op aspect of it, because of how valuable teamwork can be, and how the action of "Accidentally" shooting my own teammate was never met with frustration, rather a seemingly endless hilarity that eventually became part of the game when me and my brother played together. *– [Real player with 10.8 hrs in game](http://steamcommunity.com/profiles/76561198000878545)* --- ![Hoplegs](https://cdn.cloudflare.steamstatic.com/steam/apps/1395830/header.jpg "") ## Hoplegs After spending hours playing the game and completing "The Peak" I have to say this is one of my favorite physic based platformers. The amount of times i've fallen and had to start over again was insane but Hoplegs had me coming back for more. There is a really gratifying feeling every time you get past a roadblock that you've been stuck on for some time. The game will only continue to improve and add more content. Personally I can't wait to see what is in store for the future of the game. (Maybe a Peak v2 who knows??) *– [Real player with 25.7 hrs in game](http://steamcommunity.com/profiles/76561198024065618)* ---

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--- I am usually not a fan of games with very little room for error, but Hoplegs is absolutely the exception. What I absolutely love is that that there's something for everyone. The learning curve is nice and steady at the start so players have the chance to practice getting used to the controls, but The Peak was tailored made for die hard fans of the rage game genre. The tutorials are straightforward, and the aesthetic makes it very enjoyable to continuously play, despite mistakes that put you back. I also LOVE that there's a level editor available for fans to make their very own levels. Everything about this game makes the "suffering" you go through an enjoyable experience. I'm really excited to see the future of Hoplegs. 10/10 *– [Real player with 11.8 hrs in game](http://steamcommunity.com/profiles/76561198828379622)* --- ![Bean and Nothingness](https://cdn.cloudflare.steamstatic.com/steam/apps/1706090/header.jpg "") ## Bean and Nothingness Only a couple worlds in and this game has already had a good few fantastic puzzles (and some very tricky ones I'll need to get back to). The monster types are cool and its interesting to deduce the properties of new ones as you solve the areas simpler puzzles and then really apply what you've learned to the later ones. I can't wait to see more of the monsters and figure out how they work. *– [Real player with 10.1 hrs in game](http://steamcommunity.com/profiles/76561198013448840)* Good puzzles and a lot of them. I can't describe the game any better than the game description already does. It's accurate. I'm pleasantly surprised by the ability to watch my old solutions from the demo while replaying puzzles, complete with waffling about wasting turns. *– [Real player with 8.8 hrs in game](http://steamcommunity.com/profiles/76561198083594058)* --- ![Cellyon: Boss Confrontation](https://cdn.cloudflare.steamstatic.com/steam/apps/802120/header.jpg "") ## Cellyon: Boss Confrontation This game has a really cool concept and is very promising for the future, the skill cap seems to be very high and even though it is still the beginning, there is already a lot of content that will challenge you for hours. It is in early development phase so there are some bugs and a lot of things can be improved but it is really promising and might offer to MMO lovers a real challenge through a lot of different encounters ! I reccommend it ! *– [Real player with 38.6 hrs in game](http://steamcommunity.com/profiles/76561198084824694)* I never was a fan of this kind of game because of the farming part. So this was a very good ocation to start since there is no farming part in this game. I reccomand it for all who want to try MMO/boss fight who can't spend 20 hours farming before any fun. *– [Real player with 24.9 hrs in game](http://steamcommunity.com/profiles/76561198144196834)* --- ![Chuck's Challenge 3D 2020](https://cdn.cloudflare.steamstatic.com/steam/apps/262590/header.jpg "") ## Chuck's Challenge 3D 2020 I had previously downvoted this game, citing many bugs and frustrations with the control scheme and the GUI. But after an incredible show of dedication from the developers in addressing and fixing (nearly) every one of my complaints in the "massive invisible" patch, I'm finally giving the game a thumbs-up. Very impressive, guys! Previously, I felt that this game might have perhaps gotten more attention and understanding as an "early access" title, but now it has earned its status as a finished product, one which can be built upon. I'm confident that the small number of remaining issues left will be addressed, and even if not, they do not detract too much from the game's quality. *– [Real player with 60.8 hrs in game](http://steamcommunity.com/profiles/76561197993891197)* Huge nostalgic trip for me. When I was young (can't remember when, when I was 8 years old or so I guess?), I used to play this game called [Chip's Challenge](http://store.steampowered.com/app/346850/). It was a timed puzzle game with Sokoban elements. I never quite got to finish it as the levels grew too difficult for me near the end, but I remembered it fondly as one of the most favourite games I used to play. Hell, I remember being incredibly jubilant when my father helped me to beat Blobnet. Yeah, that infamous level with all the blobs. *– [Real player with 24.5 hrs in game](http://steamcommunity.com/profiles/76561198025796747)* --- ![Geometry Dash](https://cdn.cloudflare.steamstatic.com/steam/apps/322170/header.jpg "") ## Geometry Dash –-{ Graphics }--- ☐ You forget what reality is ☐ Beautiful ☑ Good ☐ Decent ☐ Bad ☐ Don‘t look too long at it ☐ MS-DOS ---{ Gameplay }--- ☐ Very good ☑ Good ☐ It's just gameplay ☐ Mehh ☐ Watch paint dry instead ☐ Just don't ---{ Audio }--- ☐ Eargasm ☑ Very good ☐ Good ☐ Not too bad ☐ Bad ☐ I'm now deaf ---{ Audience }--- ☑ Kids ☑ Teens ☑ Adults ☐ Grandma ---{ PC Requirements }--- ☐ Check if you can run paint ☑ Potato ☐ Decent ☐ Fast ☐ Rich boi ☐ Ask NASA if they have a spare computer ---{ Difficulty }--- *– [Real player with 341.6 hrs in game](http://steamcommunity.com/profiles/76561199122584663)* this game made my childhood and its PERFECT, aswell this game has no graphics but u can make your own in the level creator. pretty hard, very easy to rage but this game is good as heck. *– [Real player with 223.8 hrs in game](http://steamcommunity.com/profiles/76561199204154457)* --- ![Of Mice and Moggies](https://cdn.cloudflare.steamstatic.com/steam/apps/1409180/header.jpg "") ## Of Mice and Moggies Love letter for Sokoban fans. I especially enjoyed the leaderboards and optimizing move counts for solutions. Has a really good level editor, which is a good place to dip your toes in if you have ever wanted to create your own puzzles but don't have a starting point. The developer is very friendly. *– [Real player with 73.5 hrs in game](http://steamcommunity.com/profiles/76561198045218394)* Unbridled feline aggression and tricky problem-solving converge in a most satisfying manner in _Of Mice and Moggies_, a stellar _Sokoban_ variant with a sedate, bucolic backdrop. A belligerent brown cat has embarked on an extensive hunting expedition spanning numerous locales, and he needs your wise direction in order to effectively bag the prey. Manipulative mice, airborne bunnies, and elusive lizards are the prime targets for this frisky fighter. These cunning creatures won't be subdued easily and will take flight when the combative cat occupies an adjacent segment of turf; should an animal reach the outer perimeter of the playing field and escape, it's time to head back to the clawing board. If a patch of tall grass isn't available in order to launch a stealth assault, players will need to discover various ways to entrap the hunted before they can be knocked out. Pronounced purring follows every successful conquest. The sequence of movements made to complete each level are recorded and can be reviewed in order to assist players in identifying optimal solutions; this feature is particularly welcome since a handful of the levels can actually be solved with fewer moves than the designated perfect solutions imply. A versatile level editor and some unlockable minigames are nestled amongst the shrubbery, but the core levels are so thoughtfully concocted they more than stand on their own. Block-pushing buffs certainly won't want to miss out on this compelling collection of countryside conundrums. *– [Real player with 14.8 hrs in game](http://steamcommunity.com/profiles/76561198041108067)* --- ![Straima](https://cdn.cloudflare.steamstatic.com/steam/apps/399140/header.jpg "") ## Straima At first I was put off that Straima had multiplayer with up to four players and imagined that the game was built around that and would offer a subpar single-player experience; I was wrong. Straima is an extremely difficult platformer set up with over 100 bite-sized stages. Each stage consists of a single, non-scrolling map that loops on each side. Focusing on a small space allows the level design to be very meaningful and not filled with fluff. A few stages even offer nods to other games such as Tetris, Frogger, or VVVVV. The main goal for each stage is to squash every pink blob (pinkie) on the screen. There are also two side-goals for each stage; finish within a certain time and/or without dying. The game tracks your progress for the side-goals in the form of gold trophies next to the level on the menu and these goals can be met on separate runs. Most stages have a target time between 20-60 seconds. One might think that this is worrying for game length, but Straima offers excellent replayability. *– [Real player with 22.8 hrs in game](http://steamcommunity.com/profiles/76561198036117725)* A really fun game for all you masochistic platformer-players out there. How I see it, everything about it is great. The level variety, adventure mode's added depth, the runner mode, the level editor, and I bet multiplayer would be great too if I had people to play it with. Remember your ledge-grab and wall-jump. Also remember that grabbing ledges restores your double-jump, and a jump from a ledge-grab works like a wall-jump, except that wall-jumps do not restore your double-jump, meaning that if you have already double-jumped since the last time you touched the ground, you can not double-jump from a wall like you could from a grabbed ledge. Also remember that double jumps (and stomps) undo unwanted vertical momentum should something try to rocket you into an unhealthy dose of die. Also remember that a few stages give you extra, and sometimes infinite, mid-air jumps, as indicated on your power-select screen, which also indicates when there's low gravity. And note that there's a lot more to this game than just jumping. *– [Real player with 14.6 hrs in game](http://steamcommunity.com/profiles/76561198288692181)* --- ![The Colorful Creature](https://cdn.cloudflare.steamstatic.com/steam/apps/1651680/header.jpg "") ## The Colorful Creature Really good game, been here for awhile and can say this is a banger. If you like challenging games I honestly think this is a really good choice, but its your option! *– [Real player with 46.0 hrs in game](http://steamcommunity.com/profiles/76561198267231838)* an amazing game to be honest, i really like its difficulty, and the concept by itself where you have to go on certain colors to advance, i'd highly reccomend this game if you like platformers, truly amazing imo *– [Real player with 10.3 hrs in game](http://steamcommunity.com/profiles/76561198260564505)* ---