Buildmark
ABSOLUTELY WONDERFUL!! This game is one of the best sandbox games I have ever played in my life!! (and trust me, I’ve played a lot of sandbox games in the past).
First of all, I think it’s the only sandbox game that is based around raytracing and that’s an amazing idea in my opinion!
Secondly, for a brand new early access game, I find that there are already many creative possibilities and it will only get better!
third, this guy is alone! Yes you heard me right, it’s only one person who designed this masterpiece and for only one person, it really stands out.
– Real player with 6.2 hrs in game
Read More: Best Level Editor Singleplayer Games.
Simple and relaxing.
– Real player with 0.6 hrs in game
FWsim - Fireworks Display Simulator
Just as good in Steam as In Pro version apart from a few features / effects missing when transferring previous displays from Pro, but all in all excellent quality and highly recommended game for pyro enthusiasts and gamers alike !!
– Real player with 11.5 hrs in game
Read More: Best Level Editor Singleplayer Games.
fantasic
– Real player with 11.0 hrs in game
DECO:BLOCK SIMULATOR
Block play with simple and intuitive operation
Assemble various blocks to create your own work!
Castle and house
Furniture and tools
Cars and planes
Please try variously depending on your ideas.
Sometimes it’s possible to use physical calculations to destroy your work and enjoy it…
If you stop physics, your work will be restored and you can enjoy the collapse with peace of mind.
There is no combat, no exploration, no collecting items, no epic storyline, no vast setting or deep background.
Read More: Best Level Editor Singleplayer Games.
Inertia
I’m enjoying this game! Like some other reviewers, I found the controls slightly off at first, but then I figured out what I was doing wrong. Accordingly, I want to offer a few simple tips that should be helpful for new and inexperienced players:
-Sprinting vs walking: In the Options menu, under “Input,” make sure “Use sprint input” is checked. This gives you much more control over your momentum, as you can either walk or hold SHIFT to sprint. If that option is not checked, I think you are always sprinting. SHIFT/sprint also affects your ability to make movement corrections while in the air.
– Real player with 8.8 hrs in game
The best I can say about this game is that it is fine. The movement feels slow and clumsy but honestly not all that bad. The mechanics range from very cool (the black-orange platforms that break) to alright (the wall running, feels cool but VERY glitchy) to just unneeded (zipwires, just unnecessary, taking control away from the player for 5-10 seconds.)
The double jump is weird, where the higher your initial upwards momentum is when using the jump, the higher the DJ will go. Eg double tapping space will send you flying but trying to DJ after running off a ledge will make you go nowhere. Some of the platforms that move up and down have weird physics too, but it makes somewhat more sense there.
– Real player with 4.5 hrs in game
Lynium
Not a game I play a lot of by any means, but it’s a nice game to play every once in a while to relax when I need a break from playing other games.
Lately I’ve found myself enjoying a lot of rhythm games like Muse Dash, Osu and a few others. I’ve found myself enjoying this game the most though, as I’ve been opening it up almost every day and playing a little bit here and there. I’m not good at rhythm games by any means but I still enjoy them.
Lynium has a Learning curve, and compared to other rhythm games, it’s a bit different considering it’s still new and in early access but very enjoyable. The initial controls for the game are a bit awkward at first but I was able to change them to be more comfortable for myself. I haven’t tried the multiplayer or making a beatmap yet but the game feels nice. Like a fully finished game!
– Real player with 21.9 hrs in game
I stumbled across lynium when i was looking for a new rhythm game to play. I was definitely sceptical at first, however i’m really glad i got it.
I find the game really throws you in at the deep end, it gives you a quick tutorial saying to just press buttons and then you start. The controls are quite challenging to get used to, however easy to pick up with practise. I’ve really enjoyed progressing from not being able to hit a double note to getting pretty good scores in the matter of hours and i’ve been hooked on it since download.
– Real player with 9.2 hrs in game
Need For Conquest
TL;DR:
The visuals may be basic, but the AI is very well done, which creates tension-filled moments as you try to decide where to allocate your limited troops. You need patience and attention to accomplish anything, which makes things rewarding and addictive (serious case of “one more turn” syndrome for me).
Full review
I’m a veteran strategy game player (my favorites include Civilization, Total War, Company of Heroes and Age of Empires). I was asked to try out Need for Conquest by the developer, who I know personally. I thought I would only check out the game for an hour or two, but then the most unexpected thing happened – I got hooked! This simple Risk clone gave me the biggest “one more turn” syndrome since I played Civilization. I have put off meals and personal hygiene just so I could find out what would happen next turn: Will I finally be able to complete my conquest of South America (and get a nice draft bonus)? Will my defenses in Indochina hold? Will my two AI neighbors fight each other or will they turn their attention to my not-quite-well-defended eastern border? You get the picture. My playtime is now at 60+ hours.
– Real player with 78.0 hrs in game
A stock basic RISK like game, whose strength, I imagine, is in the variety of the maps.
I played one game, and while the AI was pretty weak, everything worked. The controls were pretty solid, and the music and sound effects were fine. There was no animation.
Obviously it cannot be a total RISK clone. This game does not have cards to collect, or turn ins, and there is no plus to taking out a fellow player. The game does seem to be trying to work new ideas in to the mix, for example some territories can have a resource called Stones that gives armies in that territory armor. Not sure how that works into the game yet, but it does show creativity.
– Real player with 7.5 hrs in game
Oatmeal
I’ve never felt so deeply invested and emotional about a game about oatmeal. This game made me feel triumph and pain, made me hate space and ice, and I’ve also removed all the oatmeal from my house as a result due to the trauma.
– Real player with 3.8 hrs in game
Perfect in every single possible way, shape, and form known to mankind while also being perfect in ways, shapes, and forms unknown to mankind.
– Real player with 3.5 hrs in game
Factorybelts 2
I tried it out. I think it is a fun little game. I love games like this but, As of now there really isn’t enough direction I guess. Cant turn the music off, the mouse pointer covers up the description of the parts you need to put down. just small things. But I did refund but will keep my eye on this game for updates and improvements. I think if they work on it, it could be a really good game.
– Real player with 0.6 hrs in game
Hunting Unlimited 3
won’t let me play
never mind in need to update
– Real player with 19.0 hrs in game
My very first FPS when I was young. Nostalgia factor is 100. Was ahead of its time with realistic bullet physics and animal AI.
– Real player with 13.4 hrs in game
Rhythm Stars Climbing
I finally cleared the whole thing without any upgrades. Fun game! I would love to see custom levels implemented if possible! Thanks for a good time!
– Real player with 5.9 hrs in game
It’s not even working probably funny but can’t play it
– Real player with 0.7 hrs in game