DOGNUTS
More than a greedy and adorable dog, it’s a challenging game and at the same time a lot of fun, but it’s going to be hard to fatten this dog up, my donuts are on the way :(
– Real player with 8.5 hrs in game
Read More: Best Lemmings Physics Games.
Cute physics/logic game.
Some levels are quite provocative, in the sense of how many different aprouches you can use to win.
Very nice.
– Real player with 1.7 hrs in game
Underland: The Climb
Underland: The Climb introduces moving enemy sprites as a resource on the map which you have to avoid or manipulate around the maps to press buttons, etc. In addition to that, a pickaxe takes the place of the saw wheel from the first game and overall the layering of the puzzle elements both as a factor of timing and sequencing is kicked up a notch!
A fun and short game, with a few maps that really take a few tries. It seems like the dev was really expanding the concepts shown in the first game and I can’t wait to see what they come up with next! This game’s puzzles really feel cohesive and like the game teaches you how to think and play.
– Real player with 3.6 hrs in game
Read More: Best Lemmings Dungeon Crawler Games.
The BAD:
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No separate music volume slider.
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You can’t create any save points or quick saves during a level. If you make mistake, you must restart the level. This inflated the playtime and made some levels tedious rather than a joy.
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The main character, EVERY time you click them, will either say; (most of the time) “What’s up” (though it sounds more like “What the”) or “Hey” or “Hi” in an upbeat manner as if oblivious to nearby danger. I don’t need the character to greet me hello yet again seconds or minutes apart just because I needed to click them again. Became annoying after a while.
– Real player with 3.0 hrs in game
Underland
Thumbs-up love for indie game artists, but could have improved on a lot of things. As has been observed, two people was never really necessary beyond prolonging repetitive actions. There was no button-holding or anything to necessitate the second guy, so all it did was frustrate the timing-based bits near the end.
Also the story felt a little shoe-horned in at the beginning and the ending. I was hoping the elevator would go down, you’d get a cutesy game-end splash with a shot of some cthonic city, and there-ya-have-it. Instead the wee bit of narrative felt a little pushy if anything. Sometimes less is more.
– Real player with 2.8 hrs in game
Read More: Best Lemmings Dungeon Crawler Games.
A great first entry in what looks to be a series of these light puzzle games. Half way through I was like “Why do some challenges make you save one guy and you always start with two?” But, there’s kind of a Spooky Narrative Reason by the end!
If you like this game, certainly pick up the second one, it really expands on the concepts and introduces new elements!
– Real player with 2.6 hrs in game
Forts
A great game with a great community. If you get bored of the main game, you can go into both mapping and modding. Both can be just as enjoyable as normal gameplay, and people on the official Discord will help if you have any problems. Absolutely recommended.
– Real player with 750.6 hrs in game
very good game you should played if you especially like strategy games you should played with friends or alone.
– Real player with 338.5 hrs in game
Terrorarium
After just over a whole month of developing levels for the Murder Garden Contest, it’s time for my review of Terrorarium.
TLDR:
Terrorarium is a fun and creative game with an interesting concept and encourages community participation. The developers are always active in the Terrorarium Discord server and always take suggestions by listening to their fans (Which is rare these days). Plus, You can make awesome levels for your friends and others to play and murder them with ferocious plants! What’s not to like? Since its in early access, it’s likely to be cheaper now than when it releases, so pick it up and try it!
– Real player with 95.4 hrs in game
7/28/20 UPDATE: The game is out now with new levels and new features, so here is my current day review!
The game can be broken down in to three major parts: The main story, the community made levels, and the level maker.
★ The Main Story plot itself is fine. You get to understand the character you play as and the the little pikmin-esque creatures you play with, etc., etc… It certainly adds to the game, but what really matters (in my opinion) are the levels themselves. There are 26 levels ranging from very easy to very hard, some of which are designed extremely well! Some of them however aren’t. I’d say around 85% of the levels are satisfactory, while the other 15% just aren’t either aesthetically pleasing or the puzzle/mechanics are a bit wonky.
– Real player with 35.0 hrs in game
This is My Dungeon
/b Lite Quick Early Access
This is a quick lite play. Each round you get to pick a few monsters from a random pool to add to your roster, and allocate up to 6 monster groups to each section of the dungeon (you start with only one section, but it grows over rounds to eventually reach five sections).
After you set up for a round, the action starts. The invaders come from above, and you send your monsters (scattered around the section) to intercept the invaders. Once the fight starts it is hard to see individual units, because they all clump up. Your dead monsters gradually respawn in their original locations, so you repeat the process of sending them back to the fight.
– Real player with 8.5 hrs in game