Flockers™
Flockers bases on the Lemmings' game concept, but you should not expect an alike experience.
The nature of the sheep forces them to rely on the fancy abilities rather than tools that they have learnt throughout the long-term service for the worms, though there are placeable blocks they can climb. Frankly saying, the abilities are very few and the utilities too little to create diversity, but the environment makes a creative use of them, patching up a possibility of repetitiveness.
Flockers will challenge you with 66(!) levels, many of which players may find too demanding. The traps are countless, and some puzzles will keep you awake at night in search for the solution. The difficulty is especially visible when you aim to max out the game - you might start struggling at the beginning already. Because of that, I’d gladly see some saving feature, that could allow to correct mistakes or find out what contraptions do without pulling your hair out. The pause is much of help while in such trouble, unfortunately it’s far from perfect. You can’t place blocks or assign abilities while it’s active. Sometimes you have to pick a certain sheep among of an accumulated herd and if you happen to pick wrong, the whole run may go to waste.
– Real player with 39.9 hrs in game
Read More: Best Lemmings Puzzle Games.
Fresh take on Lemmings :) Think Worms Landscapes that are more diabolical, and Lemmings type of Game Play.
I loved playing lemmings when I was a child, this is the more grown-up version of it, with sheep instead of little pixilated men! Can be as gory or non-bloody if you so choose. The new environmental aspects are great, Tellaporters, gravity reversal, mines, sharp bone blades and, Worms driving Death Machines with saw blades and spikes ready to take out your flock without hesitation. Guide your Flock of sheep through the map using ability box’s you either start with or pick up along the way, to the trumpet looking exit vacuum. Making sure to do it as quickly as possible without losing too many of your sheep. Sacrifices are usually a necessity, except for rounds where you only have 1 sheep. Knowing that this game is still in Early Access stage, it’s one of the best functioning “Alpha’s” I’ve played in quite awhile.
– Real player with 16.9 hrs in game
Hell Loop
Enjoyable.
Pros:
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It’s fun to find effective strategies.
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The “no escape” mode is very challenging and fun.
Cons:
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Your trap choices can make some playthroughs on higher difficulty impossible.
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Difficulty levels are hidden in main menu.
– Real player with 5.5 hrs in game
Read More: Best Lemmings Real Time Tactics Games.
The game is pretty great as a tower defense + strategy game. The drawings are perfect and looks pretty great for your eyes, you can’t wait that much from a platformer. However sinners can scream and that would make you feel like you’re a real Evil LMAO. However, traps are pretty enough to kill all the sinners. I had one problem with achievements. I tried many things to solve it but I didn’t had achievements while I was completing them. Contacted developer about that and he said yeah there can be a bug about achievements which will be solved %100.
– Real player with 2.5 hrs in game
Zombie Night Terror
Zombie Night Terror can be summarized in two game titles: Lemmings and Left 4 Dead. And yet it manages to be its own thing.
For once, the aim is not to prevent the apocalypse but to make sure it happens. In order to do so, the player guides a horde of zombies that walk in a straight line (Lemmings) by giving them specialized Zombie powers (Left 4 Dead).
Lemmings had a very cool concept and it was a gaming landmark, but it did not exactly expand into a fruitful genre. The reason why is that the core gameplay loop ended up being quite repetitive after a while, because on one hand only a select few Lemmings acquired a power that allowed them to survive, and on the other hand the higher difficulty levels ended up being a tedious chore of bridge building.
– Real player with 42.4 hrs in game
Read More: Best Lemmings Zombies Games.
If you want the pros and cons skip ahead, but first I want to address some of the complaints I’ve seen about this game (and why you should ignore them).
“Difficulty ramps up too quickly” - Now there are definitely some levels that are significantly harder than the ones before it, but isn’t that kind of what you want out of a game? You might fail a level the first or second playthrough, but then you squeak out a win, and that’s much more satisfying than just blazing through every level. Some of the bonus challenges are very hard, but it’s none of them are required to actually win the game.
– Real player with 31.9 hrs in game