Mighty No. 9
Okay so, at the time of writing this I have 3 bosses down.
Yes, I did back this game. Yes I did play the beta.
I won’t deny this game has a lot of controversy around it. But I’m gonna try to stick to the game itself.
Is it bad? No. Could it be better? yeah, but it’s still satisfying.
Is it worth the hate it gets? No, I would say not.
Most importantly, is the game fun? Yes.
I strongly recommend people play, and I mean actually play, not just the 0.2 hour times we’re seeing in the reviews, and form your own opinion.
– Real player with 17.1 hrs in game
Read More: Best Kickstarter Retro Games.
Mighty No.9 should be a textbook case of how to not destroy the expectations of everyone who was craving this game. There hasn’t been a Megaman or Megaman X game in years, this should have been a cakewalk for this team to do and other studios have shown they can get very close to getting that Megaman feel. I’ll get this out of the way first- I’m not going to go into the gripes about the Kickstarter campaign, or the long wait, or all the other campaigns that were started before this way finished- they have been discussed to death already and you can check from other sources if you still wish to support the game by buying it.
– Real player with 14.2 hrs in game
Extreme Real Reality HD Remix
An absolute mind blowing experience. This is the Mona Lisa of video games. Had my mind not been destroyed by the first two levels I would have more than 25 minutes into this astonishing accomplishment of our modern times.
– Real player with 16.3 hrs in game
Read More: Best Kickstarter Retro Games.
Extreme Real Reality HD Remix is a quaint romp through a modern town featuring a loveable and relateable main character Carlo that may or may not be loosely based on someone you know.
For only a dollar (or less) you, too, can experience.
EXTREME
REAL
REALITY
– Real player with 1.5 hrs in game
Nakawak: Expanded Color Edition
very good GBA style game like Metroid II but too damn short. I hope for more content to arrive that kickstarter funded it, like colors, new optional bosses and post-game.
This game is purely good! I hope someone tries it.
– Real player with 5.7 hrs in game
Read More: Best Kickstarter Retro Games.
I first back this game on Kickstarter, recently downloaded it, and enjoyed playing this game. It was always a treat to find each new ability, and then go back to find the life orbs and missile packs. The developer said he’s working on adding more content to the game, so be sure to keep an eye on this game’s progress :)
– Real player with 3.3 hrs in game
Giana Sisters: Twisted Dreams
Mostly Boring
Giana Sisters: Twisted Dreams is a platforming game where you play as a pair of characters that can switch on the fly, changing the environment, the enemies, and in a lot of parts, the available collectible crystals. Crystal collecting and switching are at the core of this game, and not much else.
Don’t expect much of a story. I’ll be honest, I found none myself, so this is really just pure game. The problem is that the game it is isn’t very good.
Navigate levels by jumping and either spinning, which turns the character into a kind of cannon ball that can break walls or attack enemies; or twisting, which allows the character to descend slowly and with more control after a jump.
– Real player with 54.7 hrs in game
Personal rating: 8/10
What about Giana Sisters - Twisted Dreams?
This seemingly cute and unambitious platformer will prove that you should never judge a book by its cover. It sports increasingly challenging level making use of the core mechanic; dual world that can change how enemies and the environment behaves around you.
The game is so cutesy, it must be easy! Hint: It is not
Although the game starts simple and easy it soon becomes one of the most difficult platforming games with long levels full of secret paths leading to more gems, which you will need to explore if you wish to earn the best rank.
– Real player with 29.0 hrs in game
A.N.N.E
✪✪☆ Good Game
Indie Metroidvania Game.
Kickstarted in 2013. Now in Early Access, but On Hold.
I’ve been playing the game for a couple of hours now, and I must say: it’s actually pretty good. The beginning of the game is a bit confusing and off-putting, but once you’re landed, have the gun and the speed-boost the game starts to shine. Switching between the character and the ship is an interesting game-mechanic. Good work so far! But needs to be finished.
– Real player with 9.6 hrs in game
Game is officially abandoned and stuck in early access for now. And thats while development has been almost 7 years and besides kickstarter, money was taken from the canadian madia fund. Though people were hired mybe one shouldn’t have attended every PAX and several other game shows in all those years.
A real pity playing the first few areas was really fun so far but there is just missing too much.
Especially the first area feels a little empty and dead and some parts are buggy.
The 2nd one is where the game really starts to shine. The rich and imaginative world the trailer promises comes to live here.
– Real player with 7.0 hrs in game
Shovel Knight: Treasure Trove
Shovel Knight is essentially the mascot for indie games, tied with Undertale in that regard, and for good reason. Shovel Knight provides a challenging yet fair and fun platforming game with the single best pixel art I have seen in a game. Period. There is no reason to not buy and play Shovel Knight, it has something for everyone and anyone.
– Real player with 142.3 hrs in game
I nearly quit gaming about a decade ago. Then I played Shovel Knight and it reminded me that games can just be charming and fun. Never looked back :)
All of these campaigns are well worth your time but it wouldn’t be a bad idea to space playing them out a bit. I played them as they were released so had no problems but I could easily see myself getting burnt out playing all 4 back-to-back. Your mileage may vary though.
Well worth picking up the soundtrack too - many of these make great ringtones :) Jake Kaufman is a genius.
– Real player with 53.3 hrs in game
Mercenary Kings: Reloaded Edition
‘You can’t be serious. Okay listen, this is a suicide mission. There are hundreds of enemies, we know nothing about the terrain and only have very limited suppli-…’ – ‘It’s okay, we’ll send in the KINGS, they can handle everything.’ Insert some dramatic music
‘Mercenary Kings‘ is an interesting recipe: You take a portion of ‘Mega Man‘, add some elements of ‚Monster Hunter‘ and spice it up with a pinch of ‘Metal Slug‘ or ‘Contra‘. This may sound like a very odd combination and the reviews are quite ambivalent about the qualities of the game but especially in co-op this game is a blast.
– Real player with 49.0 hrs in game
First Impressions
When I first saw the trailer, I thought of an earlier era of gaming. Many older games consisted of military members lugging around guns, dodging flashily colored bullets, and charging enemies. Over time the emphasis shifted from 2D games like this to 3D FPS. It’s nice seeing this style of game nowadays, and this is what caught my eye, in spite of a lackluster overall rating. Having put so much time into the game, I understand the mixed results better now, and hope to explain the ups and downs of this game.
– Real player with 47.0 hrs in game
The Fall
Disclaimer: I have a credit on this game. My opinion is biased, but perhaps the passion that drove me to get involved says something in itself.
Last year I put my support behind a crowdfunding campaign for the first part of an episodic action adventure game blending light metroidvania gameplay with the kinds of puzzles you might find in point and click adventures, created by Over The Moon Games . At the time, I’d not heard of John Warner nor Over The Moon Games, but The Fall’s premise caught my attention and as I got to know John, I knew that my instincts had pointed me in the right direction.
– Real player with 66.4 hrs in game
This is an interesting concept of a game, fairly original in some of its gameplay style, and it kept me motivated for most of my playing time…sadly this didn’t last too long. I mean, not the motivation but the game itself didn’t last too long.
And i don’t mean it just talking about the amount of hours playing time, but the game itself is not finished. That’s one of the big bad surprises that awaits you when playing it.
When you buy a game called “The Fall” and that’s it, no “episode 1” or “first part” or “some day in the future of the universe we will finish this game” you really don’t have a clue that you are buying just the first part of an unfinished game.
– Real player with 9.8 hrs in game
Shantae: Half-Genie Hero
Shantae: Half Genie Hero is the latest installment of the Shantae series, after being successfully Kickstarted back in 2013 and easily surpassing its $400,000 goal. I believe they used this money well to improve the game both visually and audibly. I have not ever played Pirates Curse, and so this will not be a comparison between the two.
Positives:
Fantastic Visuals
Half Genie Hero got a serious visual update compared to other Shantae games, and it really pays off. With smooth 60 FPS animation, the game is stunning to behold and has detailed backgrounds often with many things going on in them as well (If you wait long enough in Mermaid Falls Factory, Bolo passes by on a hook with a fish attached to his head). This visual improvement ensures that people who are deterred from older pixelated graphics won’t miss out on the classic Shantae character and platforming appeal.
– Real player with 35.9 hrs in game
A great addition to the Shantae line of games that have become big favorites of mine. To start off, 2D animation amongst 3D shaded backgrounds looks sharp! I was a little surprised at first, because I had played Shantae so much in it’s pixel art form, but this new style WayForward has adopted for the series is fantastic and I got used to it fairly quickly. That also including the control scheme which is very snappy and responsive! Shantae has become a living realtime cartoon and it is a major factor that I’m so glad the series now has.
– Real player with 32.3 hrs in game
Monster Boy and the Cursed Kingdom
So this is the first sequel in the Wonder Boy/Monster Land series since Wonder Boy 6 in 1994 for the Mega Drive(Japan only), but it continues the Wonder Boy III:Dragon’s Trap(Master System, 1989) concept of Wonder Boy progressing through different man-animal forms to regain his human form and being centred around a town(“Lupia”) from which you explore out in all directions, finding that on certain paths you can only go so far and need to transform to another animal or find new armour and equipment to go further. This time the concept has been broadened with all the humans in Monster Land being turned into human-animals and Wonder Boy has to find a way to restore himself and everyone else to human form with a much larger world to explore. “Wonder Boy” in this game is called Jin and is blue-haired so presumably a descendent of Shion, the “Wonder Boy” of Wonder Boy 5, who was supposed to descend from the main Wonder Boy, Bocke Lee Temjin, the blonde hero of the original Wonder Boy, Wonder Boy II: In Monster Land and Wonder Boy III:Dragon’s Trap(ok so his hair colour was changed to green here).
– Real player with 54.6 hrs in game
A graphically amazing game that loses its luster towards the end. As I’m writing this review, I’m really struggling whether it’s thumbs up or down. Technically, the game touches perfection but in terms of content the game leaves a lot to be desired. Without mentioning the price.
Monster Boy is kind of a sub-brand for Wonder Boy. Those games can be part of either or both series. This all stems from the strange licensing patterns of Sega and Westone. Sega reserved the rights to the game’s titles and characters but Westone reserved the rights to everything else. Here you can clearly see the influences from the both brands but especially Wonder Boy III.
– Real player with 38.6 hrs in game