Sumer

Sumer

January 2019:

Love this game, but wish development would go a bit faster…

Edit December 2020:

Seems like they gave up on this game, no news in 18 months, shame :(

Not worth the €15 but still a fun game

Real player with 33.9 hrs in game


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I backed this game on Kickstarter and had access to the games beta before its full release and Inhave to say, this game is really fun. It’s a fantastic virtual board game of sorts that requires a lot of strategy and is incredibly competitive. There are multiple ways to play the game and earn victory points, allowing you to play the game how you want. The AI for this game are well programmed and are an adequate challenge if you’re playing by yourself or you can play this with friends and compete against each other. Overall it’s a very fun board game/party game and I highly recommend it to anyone and everyone.

Real player with 33.7 hrs in game

Sumer on Steam

Noble Armada: Lost Worlds

Noble Armada: Lost Worlds

Despite the fact I backed the game because of sentiment of the setting I quite suprised because I really enjoy it:) Especially, I love movement of the ship-as physicist I really enjoy it:) From my point of view it is very realistic

It is simple game, but with lot of possibility to play:)

Real player with 14.9 hrs in game


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Poor. It is, more or less, about the quality of a cheap game from 1995 with poor documentation and mechanics. Worse, the campaign game is pretty buggy. I’ll probably put some more effort into learning/playing…maybe some of it is a learning curve and maybe some of it has a bug/fix/workaround.

Real player with 10.7 hrs in game

Noble Armada: Lost Worlds on Steam

Maia

Maia

Been a year that I last wrote something about this game, and considering that the updates for the game come frequently, I think it’s time to update the review as well.

Last year I called it “playable”. This year I can actually call it entertaining. What’s most entertaining, at least for me, is that the colonists are actually very human. Allow me to explain.

In most games, you have people that feel more like worker drones. They will go from place to place, build, mine, craft, sleep, get hurt, go to the medic bay, build, mine, craft… The “people” here feel actually like people. And they don’t want to be treated like worker drones. They get stressed out if all they do is build and work.

Real player with 101.5 hrs in game


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The inspirations for this game are both obvious and subtle, influencing how it looks, feels and plays, or rather how you think you should be playing it.

It swings from a low pace base builder with an enormously detailed simulation behind every little thing you see and can interact with to a frantic struggle for survival as the dangers of Maia strike the unprepared mercilessly. Prepare to be unprepared and learn by failing.

If you prefer to learn from the mistakes of others - or perhaps boast about your most successful survival or expansion tips and strategies, visit the official wiki and help it grow.

Real player with 37.0 hrs in game

Maia on Steam