Chuck’s Challenge 3D 2020

Chuck’s Challenge 3D 2020

I had previously downvoted this game, citing many bugs and frustrations with the control scheme and the GUI. But after an incredible show of dedication from the developers in addressing and fixing (nearly) every one of my complaints in the “massive invisible” patch, I’m finally giving the game a thumbs-up. Very impressive, guys! Previously, I felt that this game might have perhaps gotten more attention and understanding as an “early access” title, but now it has earned its status as a finished product, one which can be built upon. I’m confident that the small number of remaining issues left will be addressed, and even if not, they do not detract too much from the game’s quality.

Real player with 60.8 hrs in game


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Huge nostalgic trip for me. When I was young (can’t remember when, when I was 8 years old or so I guess?), I used to play this game called Chip’s Challenge . It was a timed puzzle game with Sokoban elements. I never quite got to finish it as the levels grew too difficult for me near the end, but I remembered it fondly as one of the most favourite games I used to play. Hell, I remember being incredibly jubilant when my father helped me to beat Blobnet. Yeah, that infamous level with all the blobs.

Real player with 24.5 hrs in game

Chuck's Challenge 3D 2020 on Steam

apartment: a separated place

apartment: a separated place

There are a lot of ‘break up’ games and this is by far one of the best I’ve ever played. There’s a sophistication and maturity to the storytelling that’s hard to find. Relationships are never simple and each of the vignettes explore the complexities of relationships that fall apart, never come together, or eventually find a way to work. The design of each vignette combined with the story it’s telling is one of the best aspects of this game.

There’s a meditative quality when playing–where I found myself reflecting on my own relationships as I played. May and Rose’s stories were probably the most moving and interesting–with truly unique interactions exploring losing or finding the person for you.

Real player with 4.2 hrs in game


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While not perfect, this game still has a story to tell. I found the progression within the main story satisfying, with little touches which enhance the world around you. For me, some of the vignettes are stronger than others but overall they were a pleasing break from the main arc while remaining familiar enough.

Having waited some years for this game I do feel like I wanted more “meat on the bones” with Nick and Madison’s story. The ending did feel a bit sudden and I was left wanting more. For some people this will be perfect and they’ll appreciate the short, sad and sweet nature.

Real player with 3.1 hrs in game

apartment: a separated place on Steam

Dreamland Prison

Dreamland Prison

Dreamland Prison is an action RPG slasher game with dynamic combat. You play as Ares the young man who get’s involved in demons game. Your main goal is to destroy Leviathan’s strongest servant Archdemon, only by doing it you can save hundreds of people in white sleep.

Story

A mysterious disease - white sleep takes place in the Arai city. People suffering from it fall into a deep coma and a mysterious birthmark appears on their hands. Several days after the first case of the disease, hundreds of sick people die simultaneously in one evening. After this event, more people get sick the very next day, including mother of our main character - Ares. During a visit to his mother in the hospital, Ares falls asleep. He awakens in front of a powerful being - Beliar. The demon explains to Ares that he became his player in the game against the second gamemaster Leviathan. To save his mother and hundreds of people in white sleep Ares must win the demonic game.

Combat

We chose a combat system in which all attacks are area of ​​effect, thanks to which we can simultaneously slaughter hordes of enemies. As you play you need to avoiding monsters area attacks as well. The fight will become more and more spectacular and interesting as our character grow. Stronger enemies will have more and more deadly skills.

Key features

  • Fictionalized quests and captivating story

    Play as Ares and sink in an immersive world full of dozens of different tasks.

  • Get into a conflict of interest

    Two demons are playing with your world - are you able to survive their demonic game?

  • Takeover the power of Ezares

    Explore a beautiful handcrafted world!

  • Deep character development

    Strengthen your character with attribute points, choose from a wide range of skills and face hordes of enemies.

  • Hundreds of items ready to be equipped

    Equip your character with legendary item sets and take on Leviathan’s most powerful creation.


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Dreamland Prison on Steam

White Wall

White Wall

The story

Aaron, the main character in this immersive story-driven future of ours, is set on a mission to recover the lost fragments of what we all know as modern-day human society. Accompanied by his AI counterpart, MAX they journey throughout the remnants of the American west coast in search of any sign of human life. As the alien artifact known as ‘The Wall’ separates the east and the western territories, it stands as a symbol of defeat for the human race, along with all other organic life on Earth.

In this post-apocalyptic story, discover the mysteries of ‘The Wall’ and its enemies, find the secrets of the long-forgotten American culture, endure the wasteland in the total open-world gameplay, and bring Aaron the answers he seeks that may unlock a prosperous future for the Human Race.

Characters

Features

White Wall on Steam

Cellyon: Boss Confrontation

Cellyon: Boss Confrontation

This game has a really cool concept and is very promising for the future, the skill cap seems to be very high and even though it is still the beginning, there is already a lot of content that will challenge you for hours.

It is in early development phase so there are some bugs and a lot of things can be improved but it is really promising and might offer to MMO lovers a real challenge through a lot of different encounters !

I reccommend it !

Real player with 38.6 hrs in game

I never was a fan of this kind of game because of the farming part.

So this was a very good ocation to start since there is no farming part in this game.

I reccomand it for all who want to try MMO/boss fight who can’t spend 20 hours farming before any fun.

Real player with 24.9 hrs in game

Cellyon: Boss Confrontation on Steam

Dwarrows

Dwarrows

I first found out about Dwarrows by watching YouTube Lets Plays before it was even released. I bought it as soon as it came out (payed full price) and, so far, I am enjoying it just as much as I thought I would. If you play games like My Time in Portia or Ni no Kuni II, then I believe you will love Dwarrows. So what do I like about the game?

Likes

I really enjoy the slightly simplistic styling of the game. It isn’t hyper realistic, but more of a cartoony (is that a word?) feeling, that adds it’s own charm to the game play.

Real player with 78.9 hrs in game

Oh my. Dwarrows is a little masterpiece.

Here are some notes on happiness:

  • Visual: The wood elves reminded me of Sesame Street characters – a bit of Bert and Ernie and Grover.

  • Audio: Enjoyable. :) I liked to run into a group of bluebirds just to hear them tweeting as they scattered. I liked the piped-in suspenseful mini-melodies when I was trying to solve a puzzle.

  • Travel: This game handled fast travel really well. Having three characters to port around could have been a hassle, but instead so many workarounds were provided: teleport scrolls in inventory (with options to transport one character or all three), teleport fountains at puzzles (to bring all three to help), and teleport stone rings (for one or three). Plus it was nice to have the three characters spread around the map sometimes – I often left Gloia in town to build, while the other two ran around to explore. Really well done.

Real player with 76.8 hrs in game

Dwarrows on Steam

Spellcaster University

Spellcaster University

This game straddles the line between game and simulator, and it might leave people looking for either one disappointed. I, however, love this game, so I want to talk about it a bit.

The gameplay almost exclusively involves making choices from a mostly-random selection. You draw from a deck or speak to a faction, and then you choose the option that seems to serve your needs best. You have a limited time to make these choices because the Lord of Evil makes you move along almost as soon as you get rolling. The overall idea is to emerge from the storm of randomness with a healthy selection of graduates who buff your stats for the rest of the campaign. Ultimately, you run out of places to hide, so you have to find a way to survive the final level.

Real player with 74.8 hrs in game

Charming if a bit clunky Hogwarts Sim Tower, card-draw based room choices. Can generate different mana as resources, which allow you to draw more cards of that mana type.

The mechanics are enjoyable, and the game is a great calm, casual experience. The campaign could use a lot of adjustment, it can feel a bit arbitrary and the only real direction is either provided through trial and error or community written walk-throughs. There isn’t particularly a feeling of progressing difficulty or even a real link between the areas as you progress. Challenge cards (You can optionally set a challenge at the start of the campaign, and completing it will unlock the card for future runs) are a cool way to provide goals, but they feel like a side piece rather than a main progressing thread. Some functionality/depth seems underwhelming on it’s impact on the game. Cool ideas, but they don’t actually end up doing a lot for you if you spend time manage them (ex. get 3-5 school “houses”, set priority to different types of magic for the house, drop the people gifted in those types in those houses, stop thinking about houses. There’s rarely a benefit to tweaking house settings beyond the initial setup).

Real player with 40.6 hrs in game

Spellcaster University on Steam

Maia

Maia

Been a year that I last wrote something about this game, and considering that the updates for the game come frequently, I think it’s time to update the review as well.

Last year I called it “playable”. This year I can actually call it entertaining. What’s most entertaining, at least for me, is that the colonists are actually very human. Allow me to explain.

In most games, you have people that feel more like worker drones. They will go from place to place, build, mine, craft, sleep, get hurt, go to the medic bay, build, mine, craft… The “people” here feel actually like people. And they don’t want to be treated like worker drones. They get stressed out if all they do is build and work.

Real player with 101.5 hrs in game

The inspirations for this game are both obvious and subtle, influencing how it looks, feels and plays, or rather how you think you should be playing it.

It swings from a low pace base builder with an enormously detailed simulation behind every little thing you see and can interact with to a frantic struggle for survival as the dangers of Maia strike the unprepared mercilessly. Prepare to be unprepared and learn by failing.

If you prefer to learn from the mistakes of others - or perhaps boast about your most successful survival or expansion tips and strategies, visit the official wiki and help it grow.

Real player with 37.0 hrs in game

Maia on Steam

Chains of Fury

Chains of Fury

Experience the sick pleasure of painting rooms with alien slimeballs. Feel the bliss of nostalgia coming through you. You’re in for a hell of a ride but: always respect the Duke.

Become the meanest hero motherF&@*#@ on the planet, whose testosterone can only be measured in the amounts of bullets you share with those standing in your way. Shooting, smashing, destroying = music for your ears. Make alien bastards pay for what they’ve done.

KEY FEATURES:

Destructible walls - you don’t need keys as almost everything is destructible.

Hidden Secrets - loads of eastereggs & secrets wait to be found.

Retro inspired - Duke, Quake, UT, Doom. We took inspirations from the best.

Dark Humor - you’ll recall times where FPS games could make you smile.

Split screen multiplayer - play with your friend or foe.

You are a hired gun. Your former clients put you in prison instead of paying you. That was their last mistake. You will find them and you will get your money back. No world-saving, no zero to hero bullshit, no mercy. It’s nothing personal - it’s just business.

There is no turning back. If something is slowing you down, just shoot it and destroy it. Nearly all walls are destroyable here.

This is gonna be bloody. Even punches and kicks get to be quite lethal here.

Use your environment to your advantage. Abysses, force fields, vortexes, spikes on the walls, and more. Make those kills MEMorable.

Shoot first, ask questions later. You are here “just” for pure mayhem. Choose from the guns that everyone knows and loves: minigun, shotgun, railgun and more. Rejoice in the real thrill of slaughtering scumbugs standing in your way.

There is no time for thinking here. Lots of enemy types including bosses are waiting to be slain.

Chains of Fury on Steam