Science Girls

Science Girls

I found this to be a great rpg. The combat system was interesting, all of the characters and monsters and unique attacks and abilities. There was a lot of strategy involved.

I beat this game on hard although it is not showing in my achievements :(, because the internet went down during the last battle so I might have to go back and replay the last battle again sometime just for the achievements.

I had this in my library for a while because not all of the reviews for this game have been glowing. Although, after having gone through this game, I can confidently say that many of the criticisms were baseless. All of the girls do have unique personalities that show in the dialogue. their reactions to circumstances, and their attacks and abilities.

Real player with 20.2 hrs in game


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I came into this game with an open mind and I ended up with mixed feelings with the game. I enjoyed the corky storyline and goofy characters in this game, however I found the battling system to be very frustrating at times. Often I ended up hitting the wrong button because of how close together the list of options was and I don’t think there was a way to change the option you picked…or at least I couldn’t find it. I also feel like the enemy to player damaged/defense ratio to be unfair. The characters did not really do a whole lot of damage despite me putting skill points into almost everything and the characters didn’t dodge quite as much as the enemies did which made me rage quit a few times and it also drew the battles out too long. However I did still enjoy this game over all even though I found it frustrating. I wouldn’t recommend this for everyone, but for those who are looking for a short rpg and for those who are willing to work around some wonkyness you should try it out just don’t expect something amazing because this game is very far from amazing.

Real player with 12.7 hrs in game

Science Girls on Steam

Fabrication

Fabrication

My playtime: 10:31:54 (based on in-game clock, 100% achievement)

Grindy Achievement(s): No.

Optional Achievement(s): Yes (~34 achievements).

Difficult Achievement(s): No.

Intro

Fabrication is a prequel to White Pearl , an RPG Maker game made by Harry Gill. I haven’t got the chance to play White Pearl yet, although I have been meaning to for a long time. Luckily, the store page mentioned that I didn’t have to play White Pearl before starting this game, so I decided to try the game out of curiosity.

Real player with 23.6 hrs in game


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Fabrication on Steam

Percy’s Last Stand

Percy’s Last Stand

The Game, from what I’ve played of it, is pretty good, the combat is fair and the dialogue is great. Overall a pretty solid game.

7.5/10

Real player with 0.8 hrs in game


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This game is honestly the best thing i have ever been gifted. I can no recomend this game enough. It should be sold for at least $20.99.

Real player with 0.2 hrs in game

Percy's Last Stand on Steam

Path of the Martyrs

Path of the Martyrs

Path of the Martyrs is an excellent adventure!

The time I spent as Saiyato in the world of Delma was rewarding.

While battles proved somewhat easy, they were also a lot of fun. The combat and skill systems have depth, and fun realtime arcade elements in some cases that keep you on your toes. Resources are plentiful for thorough explorers.

The real challenge is the puzzles. Kazuki Takamura is a clever designer when it comes to these. There are many types of puzzle, and the difficulty level is a nice balance between frustration and satisfaction.

Real player with 8.7 hrs in game

Playing status: finished the game, experienced both endings

Guide: Link

Intro

Path of the Martyrs is a turn-based RPG Maker game with a non-linear story. You’ll travel back and forth between past and present as you uncover the truth about what’s happening.

Pros:

  • 2 endings

  • Different weapons has different elements to defeat the enemies efficiently

Cons:

  • Exploration and battles feel repetitive

Real player with 6.9 hrs in game

Path of the Martyrs on Steam

Planet Stronghold

Planet Stronghold

A choice-laden narrative and attractive soundtrack are minor positives for a game let down by an immature story, horrible dialogue, and boring, badly implemented / balanced combat. Avoid unless frustration is your preferred form of masochism.

First the choices. There are a lot of choices, and they do branch convincingly: if you wanted to romance a certain character and screw it up, there’s no way to charm yourself back into their good graces. Find a save, and re-load. The choices aren’t just about romancing: every single member of your party has dialogues and side missions that will unlock if you talk to them enough and make the right dialog choices. Even faction alliances are contained within mutually exclusive dialog choices. Full marks for a branching narrative.

Real player with 20.1 hrs in game

I had long wanted to play this game, as well as Winter Wolves' Loren The Amazon Princess, mostly because I was curious as to how well an RPG made in a visual novel engine would work. Now that I’ve finished this game once, I can say that its value lies mostly in being a curiosity, an example of what is possible in Ren’Py.

Unfortunately, whether I look at it as a visual novel with RPG combat or as an RPG with visual novel storytelling, as a game Planet Stronghold falls short.

The RPG part alternates between dull and irritating. The battles themselves fall into predictable patterns. I’ve seen the threat mechanic before in other indie RPGs, so it wasn’t particularly impressive to me.

Real player with 17.4 hrs in game

Planet Stronghold on Steam