Epic Battle Fantasy 5
Just a note, I recieved a beta key, but I have bought this game for friends who also wanted it.
I played a ton of the free beta for this game (a couple hundred hours) and helped out on the discord a lot, so I think I have a pretty good idea on what makes this game good. It’s an RPG that’s fairly lighthearted that makes fun of things like how the player tends to be a kleptomaniac stealing everything not tied down translating to the characters being kleptomaniacs. Unlike previous entries though the characters actually are more than just caricatures and act closer to real people as well as being funny parodies of stereotypes.
– Real player with 519.1 hrs in game
Read More: Best JRPG Comedy Games.
The Epic Battle Fantasy series has been a childhood pastime of mine ever since I discovered EBF 3 on Kongregate. From the humorous dialogue, to the many hidden secrets, to the intense strategy required for epic mode, this game was a heck of a ride and probably Roszak’s best game yet.
The story was definitely a step up from previous EBF games. The dialogue and flavor text was as hilarious as ever, with my favorite line being from a report in den of a conspiracy theorists referencing Alex Jones’s “turning the frogs gay” comment. I really enjoyed the arc with
! Lance as the main villain, since his regime provided an urgent threat and a mini-climax of the story earlier on in the game rather than only building up to the climax at the very end. I also enjoyed Matt’s occasional fourth-wall breaking since it fleshed out his character in comparison to his dumb muscle portrayal in previous games. I also found that part near the end where the people you did quests for come to help and encourage the party very heartwarming, The last phase of the final boss fight
! where the Devourer deletes the world, becomes an epic race against time that was really enjoyable.
– Real player with 303.7 hrs in game
Epic Battle Fantasy 3
Let’s get straight to the point.
Pros:
-Incredible soundtrack on par with AAA games and even superior
-Game aesthetics is consistent and the transition between various levels feels natural while very clichè
-Lots and lots of references to classic RPGs and games like Pokémon and Metal Slug but also anime like Gurren Lagann
-Gameplay is fun and intuitive for both new players and experienced ones, no huge walls of text to describe every single thing that most RPGs do, rather you can test in-game what is better and learn from it
– Real player with 41.7 hrs in game
Read More: Best JRPG Comedy Games.
The resolution, style and UI navigation give away that this was originally a flash game from 2010. If this bothers you or you don’t like cute things, this game might not be for you, but to everyone else I can strongly recommend this game.
Don’t let the aforementioned aspects fool you - the gameplay in Epic Battle Fantasy 3 is extremely solid and despite the simple, easy to pick up turn-based battle system, there’s a surprising amount of depth to it. There are no boring throwaway battles like in many RPGs, where you just have to spam normal attacks to win. Every fight requires thought and strategy - especially the boss fights (these can get pretty long, by the way). In general, the difficulty is well-balanced, always giving you a reasonable challenge without overdoing it. I played on Normal, but there are 4 levels of difficulty in total (Easy, Normal, Hard, Epic), which should cover just about every kind of challenge people could want from it.
– Real player with 39.4 hrs in game
Epic Battle Fantasy 4
Epic Battle Fantasy 4 (EBF4 for short) is the fourth installment of popular jRPG-esque series
that originated as web browser games. The series is basically a parody of famous Japanese RPG games (mostly Final Fantasy). If you want some more preview on the older games, I suggest you read my review on previous game, EBF3 (which is also on Steam), if you haven’t already.
But to keep things short, I’ll just give you a small preludium:
the series started as free browser games that were made for fun and played to kill some free time, and even EBF4 itself can be played via your browser, but there’s also an expanded, paid version (AKA the one I’m reviewing now), and it’s not exactly cheap, 11,99 USD. Some professional games cost as much, and thus, the game will be judged like one.
– Real player with 202.9 hrs in game
Read More: Best JRPG Comedy Games.
Well first let me tell you that I have followed the series on Kongregate while it had only released Epic Battle Fantasy 1 and to be honest the first and second game wasn’t that great but then the third instalment came to the series and it changed everything becouse it had absolutely everything an JRPG could offer for a flash game.
I played Epic Battle Fantasy 3 about 5 to 10 times and when beating the game it gets a bit repetative so I usually came back for it every other month or so. Even when I had played it 9 times it was still as fun as it was the first time I started the game. But years passed and one day in 2013 just before I was about to turn off my computer I just wanted to check my Kongregate and there it was, Epic Battle Fantasy 4.
– Real player with 82.7 hrs in game
Breath of Death VII
The Ugly:
- The character portraits: I can only hope they were intentionally going for that pre-teen deviantArt feel, but being ironically bad doesn’t mean it’s not still horrid. Comparatively, the pixel art for enemies is generally pretty nice.
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The Good:
- Fixed Encounter System. Each area has a set number of random encounters. After you fight that many, no more will appear as you walk around, although you can still seek out as many enemies as you wish through the “Fight” menu option. I found myself often simply exploiting the system by doing all 20 Fights that a late-game dungeon had, right next to the MP-restore point, and then going about my merry way through the dungeon totally risk free.
– Real player with 16.8 hrs in game
A Paladin’s Steam Review: Breath of Death VII: The Beginning
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Genre: 2D jRPG
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Developed & Published by: Zeboyd Games
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Platform: Windows only.
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Business Model: Duo Pack Purchase
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Copy Purchased by Myself
What Is This Game?
Breath of Death is a retro-styled RPG solo campaign game. It features a fast turn-based combat, graphics reminiscent of 8-16bit RPGs, many dungeons and locations to delve and many more features. Its also a parody of other RPGs that came before, hence the the ridiculously long title that is apparently part of a series of games. I can’t imagine what game they could possibly be poking fun at with the title. The game takes many chances to poke fun at itself, at other RPGs and the characters as well. They also like to break the 4th wall from time to time too. But it all fits into the universe somehow without feeling awkward or thrown in. The campaign itself is around 4-6 hours with additional modes and difficulty levels to keep you challenged
– Real player with 13.9 hrs in game
Tower To Heaven
Doughnut
– Real player with 0.1 hrs in game
Penny Arcade’s On the Rain-Slick Precipice of Darkness 4
7/10: The fourth and final part of Penny Arcade’s quadrilogy involving elder gods and silly puns. Zeboyd Games has a classic turn-based approach to RPG’s that I always enjoy, though it’s a bit closer to Pokemon with the whole trainers and monsters dynamic.
Penny Arcade’s On the Rain-Slick Precipice of Darkness series began back in 2008, and took about 5 years to reach it’s conclusion. The first two parts, developed and published by Hothead, were both released that year and were close to the style of the webcomic and had timing mechanics mixed into their turn based combat. Then things went mysteriously quiet, leaving the series potentially unfinished until 2011 when Zeboyd announced they’d be developing episode 3 (and later 4), at which point the series combat mechanics switched to Zeboyd’s style, with turn bars and interrupts and 16-bit graphics.
– Real player with 29.6 hrs in game
Rain-Slick 4 is an improvement on Rain-Slick 3 in almost every way. Once again, I played through the game on Insane difficulty. Due to the new monster ally mechanic, party member roles are not as rigid, and many battles require a different approach than using the same team composition over and over. While the overall challenge is slightly less than 3, it felt more rewarding to clear a hard encounter through modifying my strategy rather than just retrying and hoping my tank takes more hits; not to mention, there are still plenty of formidable opponents in the optional content.
– Real player with 22.3 hrs in game
The Throne of Bernicia
This was a wonderful game (and it was totally free). The characters changed expressions that coincided with the dialogue (like smiles, closed eyes, wide-eyed looks) and you could see them immediately, just like they were real people. It had a good amount of side quests. You had choices on what your responses could be and most of the time your responses would result in different outcomes. The story was well written and the dungeons were not all the same. It was not predictable so several times I was surprised with what happened. The battles had different backgrounds. There was comedy as well as drama.
– Real player with 17.2 hrs in game
I was looking for a random Indie JRPG to play, and happened to find this one yesterday. It’s absolutely free, without ads or in game purchases!
I’ve already beaten this game. While I wish a screen with controls would have been useful, it wasn’t too difficult to figure out. Use Z to select, X for back (or menu), arrow keys to move. There are some other buttons, that are repetitive to these, but this felt the most natural. It has some typo errors, but nothing over the top. The biggest bug I encountered is that Ghosts do not give experience or gold. There is end game gold exploit, but honestly at that point it didn’t matter for me. There are also 2-4 chat screens with an error for the speaker portrait and naming.
– Real player with 13.1 hrs in game
Cricket: Jae’s Really Peculiar Game
After a devastating loss, Jae would do anything to fix the past. Blast off with your newfound friends on a journey to the gates of Yimmelia, a fabled land on the moon that’s rumored to grant any wish.
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Traverse forests, explore cities, ruin a rock concert, and crash a fandom convention, all while throwing your JRPG expectations out the window.
- Ram your head into things, just to see what happens! Maybe it’ll be cool?
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Recruit and travel with five new friends, each with their own unique powers.
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Customize your battle experience with six playable characters—fight with your favorites.
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Time your attacks to build your meter, ultimately unleashing powerful duo and trio attacks!
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Consult with your party members about your surroundings, how to beat enemies, or just to check in on your pals.
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Freely interact with NPCs during conversations:
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Stand there and take it, throw items at them, or just walk away.
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Your actions have consequences—how you treat people in this world affects combat.
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(You do have to crash the fandom convention, though. Sorry.)
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Hey, if you can figure out who’s playing at the rock concert, can you forward it to us so we can stay tuned?
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“Stay tuned”…That’s hilarious. We’re done here.
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Full, all-new OST composed by Shane Mesa and Tomoya Tomita.
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Elemelons.
DRAGON QUEST® XI S: Echoes of an Elusive Age™ - Definitive Edition
Ignore my gameplay time, I played through this twice on the Switch version at almost 200 hours on each.
Dragon Quest XI is one of the best video games I have ever played.
In 1986, a bunch of Japanese game designers came together, took the RPG elements that were floating around in PC games at the time, combined them, ironed them out, and (mostly) streamlined them, and created a Famicom game not quite like anything before it. To ensure its success, they got Akira Toriyama for the art and character design when his manga, Dragon Ball, was flying off shelves. Pioneering the RPG sub-genre that would be known as the JRPG, Dragon Quest was born. Admittedly, the original hasn’t aged fantastically but was perhaps revolutionary for its time. The series was continued and, by Dragon Quest III in 1988, it was perfected. Every entry has taken the formula and added new layers, sometimes removing previous layers, but it still has the same rock hard core.
– Real player with 414.8 hrs in game
Before I get to the “good/bad” stuffs of this game, I want to note something that might make this game not your cup of medicinal herb tea. It’s “old-school”, so to speak. Visually sure the graphics looks pretty and all but the story and gameplay elements and even the music feels classic. It doesn’t bother me too much but probably because I’ve played several past DQ games since III. “Modern” gamers or first-timers to DQ however might dislike this.
Other reasons why you might dislike this game would be:
– Real player with 361.0 hrs in game
Fabrication
My playtime: 10:31:54 (based on in-game clock, 100% achievement)
Grindy Achievement(s): No.
Optional Achievement(s): Yes (~34 achievements).
Difficult Achievement(s): No.
Intro
Fabrication is a prequel to White Pearl , an RPG Maker game made by Harry Gill. I haven’t got the chance to play White Pearl yet, although I have been meaning to for a long time. Luckily, the store page mentioned that I didn’t have to play White Pearl before starting this game, so I decided to try the game out of curiosity.
– Real player with 23.6 hrs in game