The Legend of Heroes: Trails of Cold Steel
The Legend Of Heroes Trails Of Cold Steel I
-Background Summary-
Trails Of Cold Steel I/Sen No Kiseki I Is the 6th installment of Nihon Falcom’s Legend of Heroes Trails series, it is a new tale set in the Erebonian Empire in the western side of the continent of Zemuria.
It tells the story of our protagonist Rean Schwarzer and his classmates of Class VII. Group of nine students composed of nobles and commoners alike who are compatible and proficient of using the ARCUS - newly tested technology made for using coordination links, which are said to enhance and revolutionize the way wars are being fought. After being put to the test in an ordeal in an ancient old school building by their charming instructor - Sara Valestein, Class VII
– Real player with 375.6 hrs in game
Read More: Best JRPG Story Rich Games.
||This is a spoiler free “review” and this is a long review||
I’ve long reached the point where I can no longer properly articulate how special Trails of Cold Steel is to me.
I’ve been gaming all my life and after playing Cold Steel 1+2 it’s hit me that no other game will ever surpass the joy and emotion I got from playing these two games. This is not a thing that I ever thought would happen to me nor did I expect something that melodramatic to happen to me, but I am confident in saying that these will remain my favorite games of all time.
– Real player with 165.1 hrs in game
Hyperdimension Neptunia Re;Birth3 V Generation
TL;DR : Play Re;Birth2 before playing this. It’s a good game with some mechanic changes which may take time getting used to
Hyperdimension Neptunia Re;Birth3 V Generation is the third installment of the Hyperdimension Neptunia Re;Birth franchise. The game takes place after the events of [i[Hyperdimension Neptunia Re;Birth: Sisters Generation[/i] so it is adviced to finish playing that game before proceeding to this one.
Majority of the story takes place in the alternate dimension. In here, our lovable main character, Neptune, Meets the narcoleptic Plutia, CPU of the atlernate Planeptune. In this alternate dimension, there also resides alternate versions of the other Nation’s CPUs: Noire, Blanc and Vert, with little to no difference to their original counterparts.
– Real player with 4331.2 hrs in game
Read More: Best JRPG Female Protagonist Games.
_Another nep adventure is over and another review is coming up. This one will be more like changes between previous games and this one.
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Stella’s Dungeon
Now this system became more related with game and most of the time items you need or plans or anything you can get only from there. Not like in the re;birth 2.
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Interface
Menu has changed (like someones cares about it ..). Now because of 2 different dimensions we have 2 different maps. First one is our good-old hyperdimension simliar to re;birth 2 map, but this dimension is not here as main one becuase we can do stuff here only at start or end. Because of this not a lot of dungeons appear here. Second one is more unique and new becuase they did like you must to enter in country to get into its basilicom or dungeons, thats really cool and because of this there is lot of place for dungeons. There are also plans to change music in main menu and in fights i like those ^-^
– Real player with 3000.0 hrs in game
Hyperdimension Neptunia Re;Birth1
Overall
An absolutely brilliant game. I bought this on Steam release because it looked entertaining for the ~£12 it was on sale for at the time of pre-purchase, and have not regretted a single moment of it.
Is it the best game ever made? Nah, not at all. We all know that is Valkyrie Profile: Lenneth and it always will be.
But is it a fun, enjoyable game? Definitely, easily one of the most fun games I’ve seen released on PC in a while.
It is a game made for people who have enjoyed games for some time (a wide array of games, really), and also those who enjoy Japanese culture, like anime and manga, and pokes alot of fun at both.
– Real player with 209.2 hrs in game
Read More: Best JRPG Female Protagonist Games.
Re;Birth1 is a very bittersweet game to me. On one hand - this was my gateway introduction to the entire Neptunia franchise. On the other hand - the way Compile Heart/Idea Factory have been treating this title as of the last few years is nothing short of baffling and downright confusing.
Before I get into the nitty-gritty, let me get some things out of the way first. Re;Birth1 is a remake of the 2010 Hyperdimension Neptunia for the PS3, built from the ground-up with a story rewrite using Hyperdimension Neptunia Victory’s engine and gameplay. Re;Birth1 was then later remastered in mid 2018 for the PlayStation Vita and PlayStation 4 under the title of “Re;Birth1 Plus” and that version has never been released outside of Japan and outside of the PS4 & Vita. However - features from it have been back-ported to Re;Birth1 and added as paid DLC. Honestly, gating off content that should’ve been free updates behind paid DLC is just a really scummy move. But had that been the end - I’d chalk this up to just a mention and a warning. Except…during the 10th anniversary livestream - Compile Heart had teased a big new project for the Neptunia series, and the following month - it was revealed to be a remake of…Re;Birth1 Plus for the PS5. There is currently a remake of a remaster of a remake in development at Compile Heart. It’s called Go! 5 Jigen Game Neptune reVerse. reVerse for short.
– Real player with 134.2 hrs in game
Megadimension Neptunia VII
today i will tell you why you should Buy this game.
1. Because its not like rebirth 1 with all of that grinding.
2. Its not like rebirth 2 and with a short story and a hour worth of nep’s.
3. Its not like rebirth 3 with the over powered dlc weapons and characters.
Megadimension VII offers a whole new way of playing like investment in citys and route building ill explain.
investment is 3 different types of ways to spend money to help you inprove your Megadimension life.
1.Commerse is, each level you upgrade will enable you to buy more items form the shop.
– Real player with 489.2 hrs in game
This is my first review on the Neptunia series as the past games I felt were covered enough by the reviews, however this game I was just blown away with and I wanted to voice my input on it.
Story
The game continues from where Re;Birth 3 left off and is followed by 3 stories in one game, all 3 stories are within their own dimensions. Zero Dimension, Hyperdimension and Heart Dimension. Each story/dimension had it’s own feel which made it feel like 3 different games, however keeping true to the Neptunia series. Zero Dimension was in my opinion one of the better stories solely off of how it was told. It was a lot more serious, has a more darker story behind it and you actually worry about the survival of the characters during this story, that is how well it was written. Hyperdimension wasn’t as serious as Zero Dimension, Hyperdimension kept more of the aspect of keeping the randomness, the jokes, the 4th wall breaking that is a staple of the Neptunia series. Heart Dimension was a pretty good closer as well. The story felt mixed with Zero Dimension and Hyperdimension but there was a lot more twists in Heart Dimension. I always thought Re;Birth 2 had the more serious story but Megadimension took that over easily. I would go as far to say that this has so far been the best story out of the series and I truthfully enjoyed Re;Birth’s 3 story more than any of the previous games as I felt it covered a lot more, but once against Megadimension toppled that.
– Real player with 267.9 hrs in game
Tales of Berseria™
Once every few years, a JRPG arrives that blends together good world-building, a story that is both fascinating and thought-provoking, challenging your own worldview, philosophy and beliefs and a combat system that, while simple at first, makes you feel like a glorious badass having fun killing hordes after hordes of enemies.
This is Tales of Berseria. Review is spoiler-free, minus the intro stuff.
The game puts you in the boots of Velvet - an average village girl that one day gets to see her little brother being murdered right in front of her by her own brother-in-law, she turns into a daemon and then she gets thrown in prison to feast on other daemons for 3 years. As she manages to escape with someone’s help, she learns that her brother-in-law now is mankind’s greatest hope against daemons, and the whole world praises him as a saviour. Filled with rage for the injustice she and her brother tasted, she embarks on a journey to kill him.
– Real player with 200.1 hrs in game
Tales of Berseria is one of my favourite games and a prime example of how story structure and character development should be. If you’ve played Tales of Zestiria, Berseria fixes a lot wrong with Zestiria’s story and let’s you understand the recurring characters and their backstories.
Story
As I mentioned above, the story fills in a lot of gaps and does a better explanation of how the world works. Berseria takes place 1000 years before Zestiria does. The story kind of starts off a little slow, there is a known curse that happens, protagonist loses someone close they care about and that causes events to unfold. The story after that is mostly about the main character - Velvet - coming to terms with herself, getting her emotions back and caring about others again instead of being purely hate and rage filled on a blind suicide mission. Character development in this game is very strong and actually gets rather depressing at times, but it is done very well and has become one of my favourite games and stories. The game also takes a different spin as you’re not playing as the hero, you’re playing as the villains, who become the heros briefly due to a bigger threat, but in doing so, you singlehandedly keep the curse upon the world and further delve it into chaos. Everything that happens after this game (all the way to Zestiria) is simply because of Velvet and her party.
– Real player with 161.1 hrs in game
Tales of Arise
Quick Overview
Tales of Arise is an amazing journey, filled with ups and downs and memorable characters. As a long-time fan of the “Tales of” franchise, I can say this is a great introduction to the series. Bandai Namco delivers another unforgettable action JRPG adventure.
Pros:
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Engaging story and well-developed characters
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Excellent world-building
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Addicting and polished combat system
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Good performance
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50 hours+ of content
Cons:
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Paid level-ups
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No photo mode
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AI can’t keep up at higher difficulty
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Finicky lock-on
– Real player with 120.2 hrs in game
Check out my full review on this with pics on Sinical Anime Network !
I don’t normally write extensive reviews, but I felt this game deserves it as I’ve finished getting every achievement now without buying any shortcut DLC perks and maxed out all my end-game weapon stats. So let’s get down to it.
Story
A quick rundown on the story is that there is a war between the Dahna and Rena, with Renans in control and enslaving the all the Dahnas. You get to control a group which consists of both Dahnas and Renans to defeat the five Renan Lords and free all the Dahnas from slavery.
– Real player with 103.8 hrs in game
Hyperdimension Neptunia Re;Birth2: Sisters Generation
Graphics
(This part is the same in Rebirth1-3)
As in all Neptunia games we have gorgeous art in visual novel segments by Tsunako. In gameplay segments: adequate quality for characters and attack animations. Nothing too fancy but good enough. Sadly ps2 or even ps one quality for dungeons. Massive reuse of assets.
8/10 for visual novel segment.
5/10 for the rest.
Sound
While this game shares the solid soundtrack of other Rebirth games, the fact is that in this case it’s somewhat underwhelming.
New enemy characters (Warechu, Underling) are given their own theme which is great, it feels like the track definitely fits them but that’s exactly the problem. Since you will have to fight those characters routinely then this will be the track about which you will think when remembering this game. It fits them, but it utterly lacks any energy or drama. It is pretty sad that the only time you will hear the great “Dancing girl” will be during a fight with a generic monster…
– Real player with 195.3 hrs in game
Before i start this review i want to say that I am a fan of the hyperdimension games, they are my main reason for enjoin rpg games with their wild stories, great music, and solid gameplay. Now with that out of the way let me review this game. I will do it in a pro / con style and finish with my conclusion.
Pro:
It is more neptune. The game takes everything from the first game and uses it here. Same combat style, music style, everything is pretty much the same but now we have the ability to have 4 party members in combat at the same time. This is not ground breaking in any fashion but nice to see that.
– Real player with 112.8 hrs in game
Atelier Sophie: The Alchemist of the Mysterious Book
What has distinguished the Atelier series over the years is Gust’s ability to create JRPGs that, beyond conventional mechanics of exploration and turn-based combat, still manage to convey to the player feelings of relaxation and placidity rather than frenzy and hunt for the battle. Of course, their games are still plagued by busy work, flat and impersonal side-quests and an amount of grinding that, especially in this Atelier Sophie, will absorb far more hours than one could afford to spend in the name of completism and fun.
– Real player with 110.2 hrs in game
TL;DR If you want an RPG with challenging combat dont buy this, the game is pretty easy even in the hardest difficulty, until you reach the last optional bosses, where its hard because the game doesnt tell you anything about what the bosses skills do or their effects nor about the traits you can use in your equipment
This is a good game, the textures of the environment range from pretty meh to good, but the character models are really pretty, some animations are kinda stiff though, the crafting system is a big part of the game and demands plenty of time, but its really well designed and fun.
– Real player with 87.2 hrs in game
Fairy Fencer F
-GAMEPLAY-
Overall gameplay is close to the Hyperdimension Neptunia specifically Re;birth 1.
Recommended to be played using a controller.
Fairy Fencer F is a turn based role playing game.
Features up to 3 active members in the party.
Switching of members is allowed during a member’s turn.
“Weapon Boost” system allows players to make adjustments to a character’s stats using “Weapon Points(WP)” which can be earned through battles.
Support characters known as “Fairies” are collectible throughout the game. This support characters can be equipped to your party members and can give them passive skills and stat boosts according to the “Fairy” you equipped to them. Of course, 1 “Fairy” per party member only. They vary from Rank C being the lowest and Rank S being the highest and they can level up to level 10. The number of passive skills they provide and the boosts they give to stats increases as they level up.
– Real player with 77.5 hrs in game
While this game suffers from a good amount of flaws (see below for details), it still manages to be an enjoyable experience.
I’ll be speaking numbers and mechanics so you get to know exactly what to expect from this product, and whether it’s for you or not.
If you’ve played other games from this developer (like the Neptunia series), you can expect lots of similar aspects.
### The good points :
- Fairy Fencer F takes about 25 hours to complete, and about 60 hours to get all achievements (I’m nearly there, so it’s an estimate). This is a decent amount of time for an RPG, and at this price point, it’s quite reasonable.
– Real player with 66.3 hrs in game
Cyberdimension Neptunia: 4 Goddesses Online
BUYER BEWARE
This game is afflicted by a myriad of glitches and problems that moderately to substantially affect and degrade the experience, including these most severe (but not limited to).
1. No latency compensation for the multiplayer (lots of rubberbanding)
2. It is impossible to get 100% of achievements fixed?
3. In multiplayer Die = Kick (Even host) and mission completion = Disband group.
4. All menu keybinds are hardbound.
– Real player with 228.5 hrs in game
Pro/con list and TL;DR at the bottom.
When this game was first announced most people hyped it up to heaven, because it promised to be the game a lot of people wanted; the hack ‘n’ slash gameplay from the previous Tamsoft spin-offs but refined, and an MMORPG-esque setting that was mandatory for the series to dabble with at some point. After waiting for this game for about a year and a half, after the despair-inducing delay the PC version suffered last year (first advertised as simultaneous release with PS4, delayed 4.5 months), and after a more than bumpy release day on Steam (~4 hours delay, technical difficulties, dissapearing launch discount, non-existant deluxe bundle, delayed trading card release), I want to say the game delivered exactly what I expected it to be and more.
– Real player with 145.1 hrs in game