AFTERBURN

AFTERBURN

I was a really big fan of Morfeo’s previous game, Furious Angels and have been waiting for this game for a long time and I’ve gotta say; totally worth the wait. I’ve been a huge fan of piloting games since Ace Combat on the PS2 and Crimson Skies: High Road to Revenge on Xbox and this game honestly reminded me how much I love flying games! (Anyone got any recommendations? I’ve had a taste and I need more now! lol)

This game can be kind of frustrating to master (I was about ready to smash my face into the keyboard at attempt 250 but the sense of accomplishment I felt from finishing it was like nothing else.) but it’s control scheme is very intuitive, especially if you’ve played Furious Angels, and it’s very easy to pick up. I haven’t tried controller or joystick, but with a mouse (you don’t even need a keyboard at the moment but possible in the future it’ll be needed) to play this game without any issues. I have heard from others that it works just fine with a wide number of other controllers too if that’s more your style.

Real player with 209.3 hrs in game


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AFTERBURN is a strange game, in the same vein that it’s an incredibly fun one with a nostalgic feel to it. Do you remember the arcade cabinets of the days of yore that had those old joystick dogfighting games? Do you remember that one Tom Clancy arcade cabinet where you climbed into that ball and it’d shake and move around as you flew your fighter jet all over the place? AFTERBURN does a good job at bringing some of those feelings back.

While it might not have music or any proper soundtrack to speak of, I’d say one of the biggest strengths is being able to put your own playlist on and sit down for a 30-45 minute session. The game will hold your attention for a few runs instead of the majority of the day, but I’d say that’s a strength. AFTERBURN is what I’d qualify as a painkiller, a game you sit down and boot up when you need a quick distraction or just want to forget about things…

Real player with 51.9 hrs in game

AFTERBURN on Steam

Whisker Squadron

Whisker Squadron

Engage in epic aerial combat with your feline pilot of choice! This is Olivia, and her secondary attack is a volley of lock-on missiles:

Take on a series of epic, procedurally-generated boss fights!

Fight your way through dynamic worlds in a mission that’s unique every time you play it

Whisker Squadron is brought to you by the team who made Race The Sun. We are building on that game’s technology to combine silky smooth, immersive flight with roguelike elements, to create an experience that’s unlike anything on the market today. If you liked Starfox, you’ll love the character banter and playful story. If you liked Race The Sun, you’ll feel right at home with the forward-moving action and smooth controls. If you liked tactical roguelikes such as FTL or Slay The Spire, you’re going to love the special events between worlds and tactical upgrade choices.

Key Features

  • Procedurally generated, rogue-like mission structure that’s unique every time you play

  • Incredibly dynamic procedurally-generated bosses that make for intense climax to every mission

  • Choose your pilots from a cast of 4 feline heroes

  • Daily challenges and leaderboards


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Whisker Squadron on Steam

Sky Rogue

Sky Rogue

GAMEPLAY

I am using the Thrustmaster T.Flight HOTAS X Stick and it works out perfectly well. Although there are no presettings for using a Joystick, the setup is pretty quick and easy. You can personalize all buttons very well and thus, I strongly recommend using a joystick or better a HOTAS for the game, which I believe is crucial for the fun factor of the game.

Gameplay feels GREAT. You can literally feel all the properties of the different plane types you are flying and the effects of how you fly. The principle is very easy to learn and becomes more and more challenging, as you fly different random mission from your base (A flying Aircraft carrier). You will have to either destroy enemy bases on the ground in awesome bombing runs or battle bogeys and aces in challenging dogfights with your steadily growing arsenal of all different sorts of weapons. Once you successfully complete a mission and return to your base, a new mission will wait for you. With every mission you complete, your enemies will get stronger and harder to ward off, but if you die once, you will be back at the beginning and have to start all over again. All upgrades you afforded will also be lost.

Real player with 102.5 hrs in game


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I have been playing this game since it first went into early access and now that it has been released I can say that it’s not that good. I was hoping that the issues I was having would get fixed up but now that it’s been released I am giving up on that ever happening.

The game isn’t terrible by any stretch of the imagination, I wouldn’t have played 45hrs of it if it was. Rather it has some fundamental design features which mean its just not that fun. This game is a great example of a sound game (a few bugs here and there but nothing game breaking) that falls flat because design choices which encourage unfun play.

Real player with 54.6 hrs in game

Sky Rogue on Steam

Space War: Infinity

Space War: Infinity

the first couple of hours, the game can be fun, but after some hours, you have no chance, to dodge the bullets or enemies. if i have a special weapon, no enemie shows up, if i dont have any special weapon, all enemies and bullets come up at ones. so after all, i dont like the game that much like other games of that type. and flying is too slow, from one side of the map to shoot the enemies to the other takes too long. nothing against a challanging game, but if it gets too unfair, you lose the fun very fast. its simply not good enough balanced to play on for longer.

Real player with 25.4 hrs in game

⭐⭐⭐⭐⭐

Very good game. The developer responds immediately to questions and suggestions. he provides more support for $1 than most developers that charger over $30!!!

The best value for the money, very easy to get into, long lasting challenge, great time waster, blast lots of aliens!

There are no negatives because the developer will fix them for you!

Real player with 10.2 hrs in game

Space War: Infinity on Steam

Starship Tunnel

Starship Tunnel

This ain’t it.

Real player with 0.1 hrs in game

Starship Tunnel is yet another Unity Asset flip from INFINITY BRIDGE, who make a “living” by copying and pasting other people’s games onto Steam and trying to take the credit for it, all part of a nasty cash grab. This time they’ve ripped off someone else’s game demo for a basic endless runner game where you steer around obstacles in an untextured tunnel.

INFINITY BRIDGE are serial offenders when it comes to ripping off the work of others. Here’s some examples:

Real player with 0.1 hrs in game

Starship Tunnel on Steam

T. B. P.

T. B. P.

Great and very entertaining game.

Real player with 2.1 hrs in game

T. B. P. on Steam