Tiny Combat Arena
What is the experience of Tiny Combat Arena?
Tiny Combat Arena is a labor-of-love combat flight simulator that aims to strike the perfect balance between a simulator and an approachable, customizable, air combat experience. All executed in a stylized look representing a fictional Cold War-era conflict.
Sim-lite combat flight model
Tiny Combat Arena is all about the fun factor of flying, dogfighting, and close air support. Simulation elements are added to the game in service of creating engaging and deep gameplay, never just for the sake of realism. Simulation inspired mechanics, such as boosting a missile’s range by launching from above your target, create a new range of tactics for you to explore.
Quick Mission Builder
Tiny Combat Arena lets you jump in and fly by quickly assembling various types of missions. Take a placid stroll around beautiful scenery, configure a team vs team dogfight against aircraft of your choosing, or strike objectives with ground units to attack and support.
Arena Mode
Plan your moves on the strategic map; pick objectives, identify threats, choose which units to support, and where to make a difference. There is a war going on around you, and your participation will affect its outcome.
Detailed and useful database
The in-game database provides players with not only detailed statistics on vehicles, aircraft, and weapons, but also to give tactical guidance on how to approach different aircraft and respond to different threats.
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Fly Corp
As you can see by the number of hours I’ve played, I definitely enjoyed this game. Play is fun and exciting and yet weirdly satisfying.
It could be perfect with these changes:
1.) It would be cool to see what percentage of players beat each scenario (like “0.1% of players beat this scenario” for “Unlock All Countries”). This would make winners who beat difficult scenarios feel even more superior, and warn those of us who struggle. It’s nice to get an idea of what difficulty to expect.
2.) In the tutorial, I would mention that there is a random element to the game in addition to skill. It’s possible to be the best player and still lose if you get a bad unlock order. That’s good to know coming in as opposed to slowly realizing it over time.
– Real player with 102.1 hrs in game
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I see potential for a great game in Fly Corp, but I feel it’s developing in the wrong direction. The devs seem to be making a shift toward realism and have made the game difficult beyond belief. It already had major balancing issues in terms of cost scaling before the latest update. Now it’s unplayable.
I implore the devs to remember this is a game. Yes, make it difficult, but on the same note, it needs to be winable or you’ll lose your audience.
Please dial back the cost scaling, fix the event randomization and imbalances, and completely remove cost scaling for routes. It should not cost more to build the same route just because you’re farther into the game.
– Real player with 52.7 hrs in game
Iron Conflict
Iron Conflict is a Real Time Strategy game which is solely focused on multiplayer. Fighting in 10 vs 10 battles, you and your teammates each take 3 types of units with you and battle it out. Either wipe the enemy out, or win Victory Points by holding points.
With Wargame / Steel Division vibes, with a hint of Men of War, wrapped up in an XP / Gold grind of War Thunder, you start with a limited selection of units to choose from, but eventually upgrade and unlock new units for your pleasure. You can spend in game currency earned from battles to equip your units to make them stronger, faster or more lethal.
– Real player with 47.2 hrs in game
Read More: Best Jet Multiplayer Games.
Ok let it be said, at the time of writeing this review this game is in a early access Beta test you buy into for 15 bucks in exchange for a founders pack of goodies. However dont let that put you off. This game combinds elements from several games, World of Tanks, War Thunder, Total War Arena, iv seen people make comparisons to men of conflict.
Iron Conflict is a Real Time Tactics game where you control 3 units on a team of 30 untis with 9 other people on your team. At the time of writeing the game currently has 2 maps and 2 game modes and will most likely have more in the future. The 2 game modes are capture the enemy base, and for those that play world of warships or war thunder, capture flag points on the map, first 1000 points wins. Matches are Quick and getting back into the actions quickly is as simple as spending a small fee on repairing you vehicles after the match (yes this game has repair times like war thunder, but they are cheep and quick if you dont want to pay.)
– Real player with 38.8 hrs in game
Jetball
Tons of fun, highly competitive, well made awesome to make some extremely cool team play goals. A bit of a learning curve but so isnt many other competitve games. The dev is awesome and so are the other players. 10/10 Was COMPLETELY worth my money! Please give it a try it is a ton of fun!
– Real player with 19.2 hrs in game
So keep in mind that this game is in Alpha. And it will stay in Alpha for about another 6-9 months from what I heard. So far I have played a few hours and I have some honest reviews and predictions for this game.
Current State: The UI is simple and easy to navigate. Character customization in minimal but keep in mind its early and the developers are working night and day to make this game perfect. Maps are basic and textures are a little bland (keep in mind the engine that this game is running on allows for so much room for improvement (think rocketleague looks, then transport them here). On screen displays, such as goals, points, and descriptions of what is going on are super basic but get the point accross for now. Some textures are placeholders, for example 2 of the guns are not finsihed yet and have a chrome look place holder. The audio in the game has room to improve as well, Some sounds in the game could be improved such as music, (or lack there of) there isnt alot of background noise, there is some fan cheers in the background ,sometimes, which is a nice touch, but if they can add more things like that it would be a huge improvement. This might sound like a lot but trust me there is so much potenital in this game.
– Real player with 7.8 hrs in game
Project : SKYSCAPE
‘Project : Skyscape’ offers a unique fighter jet flight experience, with equal functionality in VR and non-VR. Players can play with friends from either platform as a co-op multiplayer group.
In the world of Skyscape, autonomous drone jets have turned on the very people who unleashed them, now the survivors must take to the sky in the old manually piloted fleet in an attempt to take on the overwhelming tide of the A.I
Unlike most flight experiences, in Skyscape you are free to exit the cockpit and run free. Outside the cockpit you can organize your hardpoint mounted weapons, refuel, reload and repair.
Aggressor
Alright, over the past few weeks i fell in love with this game, and here is what i can say about it as quickly as possible.
Short version : Game is a fun, quick in and out dogfighting experience with a ton of potential !
Full opinion :
This game is both exciting and filled with potential.
Similiar to other reviews on this game i must agree that the game is in early access and so a lot of things are missing (duh)
Yet even over that fact this game provides a fun and quick experience for the times when youre just kinda bored and need a quick game to play.
– Real player with 100.9 hrs in game
This game lacks polish but is quite a lot of fun. For a cold war air combat junkie it features all the planes you could want. It’s can be rather immersive sometimes.
This game feels gritty and fun if you like air combat. The first thing you will notice is the art style, being snappy and simple.
I love the damage model and the way flashes and sparks will fly off of planes being hit, I can tell some research was put in looking at real life gun camera footage.
The maps are extremely simplistic, but with all the dogfighting going on I found I didnt notice too much. The game itself is incredibly small so startup time is very quick.
– Real player with 38.1 hrs in game
Combat Air Patrol 2: Military Flight Simulator
DARKKi’s Dark Star Reviews - Combat Air Patrol 2
In Combat Air Patrol 2 you get to fly AV8B Harrier II subsonic attack aircraft in areas around Straits of Hormuz (250,000km2 geographically accurate area) in and later in fully dynamic open ended campaigns with flight / naval mission planner. CAP2 is simulator and it’s not recommended for arcade pilots but great choice for people who want realistic simulator (and HOTAS setup is recommended but not necessary) with lots to offer! I would say this is not as realistic as DCS (it sits between DCS and Strike Fighter / Novalogic F-16 / Total Air War games) series but how it has modeled many things is just amazing like flight model is really good with and you can really feel the speed when flying low with 3D waves. Also this game is pretty easy to get into if you have not played much simulators.
– Real player with 50.5 hrs in game
As of writing this review it is 11/22/2017, and I nomitated Combat Air Patrol 2 because this game has the scope of everything I needed to see in a game. I mean when I first read that you’ll be able to command the LHA fleet around, I immediately locked eyes with this game. I’ve been looking for years for a “Silent Hunter” esque game that instead of submarine commanding, you commanded a carrier which is arguably a lot more challenging. Now i’m pretty sure the devs will most likely not add in a “supercarrier” such as the Nimitz, Enterprise, or Forrestal Class carriers, but it will greatly expand the game, even if you can’t fly the aircraft you launch or recover. But again, the carrier we have right now is a LHA or Landing Helicopter Assault, or to go deeper a Tarawa Class Landing Helicopter Assault is good enough. Basically this ship is built for the marines, it houses a Marine Expeditionary Unit, which is the smallest Marine air-ground task force in the United States Marines. This carrier is designed from the ground up to assault places, and the main plane you fly is basically designed for operations off this type of carrier, the AV-8B+.
– Real player with 30.1 hrs in game
Jetpack Jack
Precision Jetpack Platformer. Play as Jetpack Jack, the airborne lumberjack on a mission to feed his dogs!
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Multiple campaigns
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ENDLESS Mode!
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Fly and dash through an ever-moving environment
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Collect dog biscuits
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Pet the dogs
Includes:
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Simple controls
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Deceptively challenging gameplay
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A relaxing lofi soundtrack
River Attack
Good game. I liked it. I remembered when I was a kid and played that kind of game.
– Real player with 1.4 hrs in game
This game appears to be a tribute to the classic Activision game, River Raid. Unfortunately, in trying to modernize the game with added features like a health bar, collectibles, bullet-hell, and side-scrolling, it loses everything that made Carol Shaw’s classic clever and fun. The original game challenged you to survive a gauntlet of ships and planes timed to collide with your plane while you could only bank left-right, speed up, slow down, and shoot one missile at a time, and you could only refuel flying over a tank and lingering as long as possible. The original design was brilliant, unique, and never replicated. The new features make it the same as any other “modern” bullet-hell game with a mediocre implementation, and some backstory scenes that only made me cringe. Instead, I recommend the original Atari emulation, or better yet the Atari 8-bit port that has improved scenery.
– Real player with 0.2 hrs in game
Aerofly FS 2 Flight Simulator
Very Highly Recommended. As a retired real world pilot that spends most of the day with flight sims I have now found the best of the best. Sure, it is still growing and has a long ways to go but, for now, nothing else does what Aerofly FS 2 does for me.
I have two full hardware setups. My original triple monitor / Saitek hardware 6th gen rig that I have used for the last 12 months and a Volair Flight Sim cockpit with a brand new Alienware 8th gen Intel processor with a 1080 Ti card. This was purchased during the Christmas holidays along with a Oculus Rift VR.
– Real player with 8629.5 hrs in game
I have an embarrassing amount of time in flight simulators, dating all the way back to sublogic’s product in the early 80s. I am a real convert to Aerofly, and I bought my VR gear specifically to handle it - and it was absolutely worth the investment.
I’ve been using this sim now for months, and let me begin by saying what this is… and isn’t (at least yet).
For me, this sim has achieved what I’ve wanted all these years; the actual illusion of flight. I wanted the chance to feel the size and layout of the cockpit and to feel that pull in your guy when you dive through mountains, or make a daring landing. I love the fact that in the P-38 I have to look around the control column to see some of the gauges. I love the feel of the airplanes and how each has a unique character to flight. Of course, any of you using FSX,P4D, or Xplane have had these features for a long time. Aerofly and VR really recreates the feeling of flight. I’ve had a bunch of people try out my rig of course, and the reaction is always the same; incredible excitement, followed by the freedom that comes from flying anywhere you want. In short, it’s what I always wanted flight simming to be.
– Real player with 307.1 hrs in game