Little Imps: A Dungeon Builder

Little Imps: A Dungeon Builder

2000 hour comment:

This is a GREAT game. It just requires a TON of time. This game has a truly in depth gameplay that at first look like it is super slow:

It is NOT. I repeat it is anything BUT slow.

There is always something to do.

Always something to improve:

Multiple redesigns (over time) that is needed to meet certain goals to move forward in the game.

One design is great for low level play up until (around level 50)

(50-75) requires a “different” dungeon set up to be productive:

75-1115ish requires yet another dungeon set up

Real player with 2847.1 hrs in game


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I am sorry but i had some high hopes for this game but to be 100% honest this game takes way to long and theres nothing to do in the down time if i am honest this game takes way to long, it takes a hell of a lot of time to get rid of walls and to build flooring and the time limit on making things in the work shop is also super long honestly this game is really boring me and even tho i did not buy the game and was gifen it the only thing this game has managed to do is use my electric with having my pc turned on honestly because of all the waiting time the game just boring to me. i honestly wanted to enjoy this game but i just didnt. if all this was sorted out then i would be very willing to change my opinion

Real player with 43.0 hrs in game

Little Imps: A Dungeon Builder on Steam

POSTAL

POSTAL

I Regret Nothing

POSTAL is one of those games, even after all these years, you can still pick it up and truly appreciate for what it is and how it affected the view of video games back in 1997. Unlike it’s sequel POSTAL 2, this game is extremely dark, (in which HATRED tried to do and then some, but personally found it to try too hard.) Postal is an isometric top-down shooter where your goal is to kill all enemies (or 90% of them) in the map and move onto the next area. Due to what a lot of people believed, you don’t actually have to kill innocent people! Though what’s the fun in that? … It’s not, it’s painful trying to complete the game without killing any innocent people.

Real player with 51.1 hrs in game


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Having played this games series to completion (well, almost: what, you mean to tell me that you actually got all the way through Postal 3?!), I feel that reviewing them all is necessary. This game, however, is going to be difficult to review. It’s not that it’s a badly made game or that I hate it (on the contrary). The problem is that it’s such a disturbing game that I may end up on a watchlist for recommending it. Whatever! Here it goes.

The first installment of the Postal series is of humble origins, provided that your definition of “humble origins” involves being banned in 14 countries, being blacklisted by most major retailers and being mentioned by Senator Joe Lieberman to the Senate as one of the “three worst things in American society” (the other two being Marilyn Manson and Calvin Klein underwear ads). Postal is a game about a guy (the Postal Dude) being bombarded with demonic mental images and voices convincing him to murder society as a whole. Each level is a neighborhood, truckstop, air force base, shopping mart, etc. of innocent people and hostile people (“hostile” being cops, government agents, well-armed vigilantes and other people who are merely trying to stop a madman with weapons from murdering everybody). You are instructed to kill at least 80-90% of the hostile people before progressing to the next level. Unlike the succeeding two games, the only morality choice you’re really given is whether you want to kill only the people trying to kill you or kill everybody.

Real player with 29.7 hrs in game

POSTAL on Steam

The Unliving

The Unliving

The realm of the living has been corrupted to its core and a storm is coming to change the world order. This storm is you, a mighty Necromancer, a sorcerer who denies death and leads the legions of the dead. Clerics and lords hope to hide behind high walls, but there’s no stronghold to cover them from your wrath. Smite hundreds of those standing in your way and turn them into your tools on the way to a greater purpose.

The Unliving is a dynamic rogue-lite action RPG with strategic elements. Raise the undead, use numerous spells and explore a mystical world, all realised with darkly extravagant pixel-art.

TURN ENEMIES INTO YOUR UNDEAD ARMY

Each fallen foe can be resurrected and added to your army to create unlimited legions of the dead. These re-animated creatures have their own unique abilities, such as the undead Priest whose blessings in life, will now curse your enemies in death.

CRUSH EVERYONE IN YOUR WAY

Only some of the living are helpless victims, the rest can retaliate against your forces. They hold the line, move in large groups and wield powerful abilities too. They cherish their lives and will not fall easily, so unleash hell as the Undead Lord to bring them to their knees.

CONQUER UNCHARTED LANDS

The world is randomly generated for each run and is richly populated with an array of creatures, artefacts, secret rooms and deadly traps. Each part of the world is occupied by a variety of living inhabitants - invade villages and slay feeble peasants to reinforce your army or engage in a desperate fight to the death in the swamps against formidable foes.

UNRAVEL THE MYSTERIES OF NECROMANCY

Collect cryptic notes, force answers out of your enemies and study the writings of the ancient artefacts to gather the lost memories of the Necromancer piece by piece as you reveal the nature of his immortality, the secrets of his phylactery companion and find out the grim truth about the supreme hierarchies of the Church.

BATTLE EPIC BOSSES

The powerful creatures of this shadowy world will do all they can to stop you. Each boss has a unique fighting style and set of abilities, meaning deftness in combat and strategic thinking will be crucial in emerging victorious from these grueling encounters.

DIE AND RISE AGAIN

The ability to deny death itself is the greatest secret of the Necromancer. Another mortal strike is merely a setback for him. Take a lesson from your death and don’t let your enemies catch you the same way twice.


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The Unliving on Steam

Tyranny

Tyranny

Oppression, whether as fiction or as reality, seems unavoidable no matter how Tyranny is associated as it is difficult to love this game despite how players (and possibly Obsidian) feel pressured to accept its rulings. It will remain a mystery whether Obsidian had set their ambitions too high, again, and they were forced to release the game early, or if Paradox’s meddlesome content updates and DLC “expansion” model soured its reputation. After a year of patches, DLCs—which claim to be expansions—and hundreds of hours to see what Tyranny has to offer, the overall value remains questionably excellent. As a result, I can only recommend Tyranny on a steep discount or in a GOTY bundle to get the definitive experience. This is an act of kindness towards its crimes that allows players to enjoy all that Tyranny’s reign has to offer while also avoiding to give it the axe.

Real player with 118.6 hrs in game

i make it short. its a love/hate relation. if they would fix some combat elements i would write a glowing review for it. as you see i am nearly 100 hours into the games so i definitely love some aspect. the reason why i cant recommend it right now are some combat related flaws where it will depend entirely how much youre willing to take if this game will work for you or not.

the +

  • story aspects. its obsidian. expect nothing more than a world living up to its lore where every decidion has an impact on the story. thats awesome. thats the main reason we are here.

Real player with 108.7 hrs in game

Tyranny on Steam

Demonheart: Hunters

Demonheart: Hunters

If I loved the first one deeply, this sequel disapointed me so I cannot recommande it, even if I enjoyed so much the prequel.

The good things :

  • We find back everyone, Ari, the Raze and Brash. I though we’ll meet Tunes another time as we see ihim n the trailer but he takes no part in the new senario.

  • Nothing change for Bright, she can still be good or bad, defiant or kind and can flirt with the recurent characters from the prequel.

  • All characters had kept their original personalities and way to speak, Ari is still a kind witch loving everything speaking about demon, Brash is still the cold obsessional knight deeply in love with you, Raze is still a childish demon looking for attention, but they also changed and it feels like they matured with past adventures.

Real player with 58.8 hrs in game

Initially, I wasn’t going to write a review for this game. I expected to play it, like it, and move on because I generally have a hard time explaning why I like things. But this is a very difficult case. Something I’m really struggling with after playing Hunters is this thought: was Demonheart actually bad all this time and I refused to notice because I… liked it?

After playing through this game 4 times going on 5th, I find that I have less and less good things to say about it. So let’s first get one thing out of the way. Do I recommend you buy and play Hunters? …Yes. Even yesser if you have played the prequel and liked it. I would be lying if I said I didn’t have fun on my first playthrough. I would be lying if I said I hated the addition of combat, exploration and flower gathering for ability upgrades on my first playthrough. No, I actually loved all of that. On my first playthrough. Which took me somewhere around 8-9 hours to complete with me taking my time, exploring everything, disarming each and every trap, picking every single flower I could find and killing all the mobs I could reach with my shiny poisoned daggers.

Real player with 37.2 hrs in game

Demonheart: Hunters on Steam

Hatred

Hatred

At first I was totally impressed of this game.

It was something new, theres nothing similar to this game.

Please read to the end of the review, or skip the middle part and read only the end.

I quickly found it out to become boring very very soon, the controls are very buggy and totally suck.

They will leave you stuck somwhere midst in a shooting, leading to your death.

Also the blurry black and white graphic, even if kinda really interesting and cool, will end up leaving you seeing a shit and therefore getting really wrecked.

Real player with 203.0 hrs in game

I’m not really sure what to say about this game. If you’re a fan of Postal shooting then you might enjoy this game.

It’s also very cheap so you get value for money. I was curious about the game since it looked a bit “odd” so waited for 90% off.

Looking at the positive reviews I’m not even sure if they are serious with many that barely any gaming hours spent.

However this game doesn’t have the humour like Postal does -or GTA either for that matter. It basicly just feels like I’m “just another” american terrorist who’s just mad at everything and needs to look like a black metalhead and wants to do as much chaos and destruction I can before I get killed. And feel somewhat of a rush when the military is being called in to take you down when the police is not enough.

Real player with 4.2 hrs in game

Hatred on Steam

Necronator: Dead Wrong

Necronator: Dead Wrong

With almost 15 hours under my belt, here’s my thoughts.

The game is setup in an RTS meets deck-builder. This gives the game a different feel than your straight up deck builders (like Slay the Spire or Banners of Ruin). Since the battle is semi-automated, you just have to manage your resources. But don’t call it easy, because there is a great challenge sometimes in keeping up with the various levels; especially with the “survive for xxx seconds” maps.

You get commanders with different playstyles. One is a straight-up combat deck and the other is a toy-box style deck with few normal units. You can also unlock alternate decks for the commanders for even more variation at the start. The upgrade paths for the cards can be a bit random, so the rogue-like element is there and can either flummox you or really help you.

Real player with 88.6 hrs in game

Mostly fun game, has some fairly obnoxious/punishing game mechanics.

For starters, there are a decent number of relics (items that effect everything, usually based on some criteria) that give you some strong boosts if you have fielded less than 6 units. Then half the game is spent playing against enemies who get to make a card in your hand useless every few seconds if you have less than 10 (will be lowing to 6 according to the roadmap) units on the field. Do you want to try and field a small but strong elite army if the relics line up right? Good luck when you have to wait for mana to regen and by that point there is a solid chance that your card gets ‘silenced’. Silenced isnt just some minor condition that can be fixed, its a card in your hand that now CANT DO ANYTHING. The only way to get rid of it is to redraw your hand, which can cost from free (if you wait long enough and are playing the toy maker) to 40 mana (of which you only get 100 from the base hero).

Real player with 27.2 hrs in game

Necronator: Dead Wrong on Steam

X-Morph: Defense

X-Morph: Defense

Tower defense genre was never known for having a lot of variety. And man, we have a lot of such games. In a way, tower defense is like hidden objects genre. Which means that most of such games feel almost exactly the same and it’s really hard to remember certain names. It’s like “Tower defense games? I’ve played those before…”. So, how to make your game to stand out? Well, there are only two ways. The first one is to add a unique feature. And the second one is to make it especially spectacular. EXOR Studios chose the second way.

Real player with 79.8 hrs in game

Usable Planet Located

X-Morph: Defense or XMD is a combination of a ‘Tower Defense’ and a ‘Manic Top Down Shooter’.

At first I had my doubts this was a good idea, but in game it makes perfect sense.

The issue with the standard tower defense is you place your towers, start the wave and sit back, maybe add or alter a tower or two during, then go back to waiting for the wave to end and repeat.

This is not the case for XMD, unless you’re playing on Easy with all unlocks.

You have the usual between wave time to do what you need, place, move, sell & change turrets, but once the wave starts you can personally get involved, helping out how you see fit, as well as all of the above.

Real player with 54.3 hrs in game

X-Morph: Defense on Steam

Slayaway Camp

Slayaway Camp

Total impulse buy. The game was on sale for cheap and I didn’t even finish reading the description. Probably not the best method of purchasing a game,, but I lucked out.

This is a puzzle game. Now, I normally don’t play puzzle games, so I don’t have the biggest library of game knowledge to compare this to, but it reminds me of a cross between Hitman Go and one of those flash games where you try to get the car out of a parking lot, or into a certain spot in a parking lot, etc.,. Each level is a static checkerboard, and pressing in any direction will send your character, the murderer, as far in that direction as he can possibly go. The result is that you have to shift your character around using the level layout in order to reach some harder to get to squares. The game teaches you the mechanics in the beginning tutorial and then gradually ramps up the difficulty as you progress, adding more enviromental factors and different types of NPCs.

Real player with 30.6 hrs in game

This might just be one of my favorite puzzle games of recent times. Something about the 80’s horror movie vibe and voxel character gore has a lot of charm to it. In a way this is like the Broforce of puzzle games, and by that I mean, being able to play all of these classic villians, monsters, and creatures from your favorite horror films and slasher flicks instead of action movies. The humor of this game is spot on with the cheesiness of 80’s slashers, and almost everything is a comedic homage to them or other well known horror movies.

Real player with 25.1 hrs in game

Slayaway Camp on Steam